Tagert's AOTP: WWII 1946 II
Version 1.0
Date 08-11-93

TABLE OF CONTENTS: 
~~~~~~~~~~~~~~~~~~
Section 0000:   AOTP 1946 II ADDITIONS
Section 0001:   AOTP 1946 II REPLACEMENTS
Section 0003:   AOTP 1946 II CORRECTIONS
Section 0004:   AOTP 1946 II NEW FEATURES
Section 0005:   AOTP 1946 II LIST OF FILES
Section 0006:   ACKNOWLEDGMENTS
Section 0007:   CAUTIONARY NOTICES
Section 0008:   PLAY BACK OF VCR TAPES
Section 0009:   POINT OF CONTACT



Section 0000:   AOTP 1946 II ADDITIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The biggest deference of 46 II is the addition of two new planes. 
The planes them-self are not new but the way they are
incorporated into the game is new!  I found a way to include new
planes without displacing others planes to do so.  So now the
Xp-72 and the P-47 can be selected or the P-51D or P-51H can be
selected anytime.  And I also included the new planes into the
campaign play.  Now when you play the AOTP: WWII 1946expansion
disk portion of AOTP you will find the Xp-72 and P-51H will be
some of the planes that the US units will upgrade to.  For
instance the 433rd FS, 475th FG will begin with P-38J's and
upgrade to the Xp-72 instead of the P-80.  The 63rd FS, 56th FG
will begin with Xp-72's instead of P-47's and will then upgrade
to P-80.  The 336th FS, 4th FG will begin with P-51D's and
upgrade to Xp-72's instead of P-80's.  And last but not least the
34th FS, 348th FG will begin with P-51D's and upgrade to P-51H's.



Section 0001:   AOTP 1946 II REPLACEMENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another thing that 46 II will do for you is change some of the
versions of the planes.  These are not new "separate" planes like
the Xp-72 and P-51H are, but they are new if you call a different
version of the same thing as new?  For instance, the original
Ki-43 is replaced with the Ki-433b version.  It now has two 20mm
cannons, new performances and a new paint job.  This modification
was a combination of Nick Bells Ki-43 and mine!  The Ki-61 is
replaced with the Ki-61ia basically not much different here
except for the bigger guns.  The Ki-84 is replaced with the
Ki84C, again not much different here.  That is if you can call
the addition of two 30mm cannons not much different!  The Kikka
now has four 20mm Cannons instead of two 30mm Cannons.  And last
but not least the P-80 is replaced with the P-80C.  This mode
removes two .50 Cals and replaces them with two 20mm cannons. 
Which really gives the P-80 an extra punch!  I also replace the
colors of the P-47D and the P-51D with a new silver finish and
white stars instead of those black stars?  I also added a little
color to the noses!  I also included a silver B-26J that Nick
Bell put together!



Section 0003:   AOTP 1946 II CORRECTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well I also made a few corrections to some of the planes and
features of AOTP.  I fixed the "View Aircraft" section.  By that
I mean now you can view the N1K1 George and the G4M Betty.  I
also fixed the Kikka, well at least I call it a fix.  You may
think different after I explain!  I found that the Kikka could
exceed it top speed at almost ever altitude. For example the 46
book estimates the Kikka's top speed at 20k ft to be 525mph.  But
the Kikka in the game could exceed 535mph.  And the real
interesting thing was that the Kikka could out climb a X-15.  I
got the Kikka to go up to 80k ft and it was still climbing!  The
new Kikka will now have a top speed as rated and a ceiling of 39k
ft as stated in the manual.  The main purpose for the down
grading the performance of the Kikka was to make it a little
inferior to the P-80, which is the way it should be!  I also
fixed the P-47's ceiling rating.  Every book I've read on the
P-47D rates it ceiling at about 42k ft.  But until the fix the
ceiling of the P-47D in AOTP was 29k ft.  I know that is what it
says in their manual but it is wrong!



Section 0004:   AOTP 1946 II NEW FEATURES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The new features in 46 II is the ability to select a pure rocket
selection on US planes that could carry rockets.  This is good
for a bomber intercept mission.  Look for the new selection in
the preflight menu called INCP.  I also included a rocket
selection for some of the Jap planes.  I figured that by the end
of the war they would have figured out how to incorporate them. 
And I also gave the F7F and the Ki-83 the ability to carry
torpedoes!



Section 0005:   AOTP 1946 II LIST OF FILES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Below is a listing of all the 75 files included in the
1946II.ZIP.  The files add up to 92910 bytes.

P51H     BXL         LP47     EDG        KI61     GLT
XP72     BXL         LP51H    EDG        KI84     GLT
AIR0     DAT         LXP72    EDG        KIKKA    GLT
AIR1     DAT         RP47     EDG        P51H     GLT
CSET1    DAT         RP51H    EDG        P80      GLT
MISC     DAT         RXP72    EDG        XP72     GLT
ORDNCE0  DAT         KI43     FMD        F4U      PG
ORDNCE1  DAT         KIKKA    FMD        KI43     PG
ORDTXT0  DAT         P38_J    FMD        KI61     PG
P51H     DAT         P47      FMD        KI84     PG
PITCH_0  DAT         P51H     FMD        KIKKA    PG
PITCH_1  DAT         XP72     FMD        P51H     PG
PLTXT0   DAT         P51H     GAU        P80      PG
PLTXT1   DAT         P80      GAU        XP72     PG
SQUAD1   DAT         XP72     GAU        B25_J    TBL
XP72     DAT         F4U      GL         KI43     TBL
KI43     DMG         KI43     GL         P47      TBL
P51H     DMG         KI61     GL         P51      TBL
XP72     DMG         KI84     GL         P51H     TBL
BP47     EDG         KIKKA    GL         XP72     TBL
BP51H    EDG         P51H     GL         KI43     TTM
BXP72    EDG         P80      GL         P47      TTM
FP47     EDG         XP72     GL         P51H     TTM
FP51H    EDG         F4U      GLT        XP72     TTM
FXP72    EDG         KI43     GLT        PFNAME1_ TXT



Section 0006:   ACKNOWLEDGMENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Below is a listing of all the people who have, in one way or
another, contributed to the hex editing ability of AOTP.  With
this kind of team work it wont be long before we have all the
unknowns figured out!

I want to thank....

1)      James "Jaybird" Johnson:
        for his inspirational and pioneering work on Red Baron.
        And for all his personal help in getting me started in
        editing Dynamix data.  I especially want to thank Jaybird
        for his help in cracking the plane/base codes!!!

2)      Keith Heitmann:
        for his inspirational and pioneering work on Red Baron.

3)      Bill "Samuri" Ciciora:
        for his inspirational and pioneering work on Red Baron.

4)      Joe "The Maverick" Scoleri:
        for his inspirational and pioneering work on Red Baron.  
        And for his extensive document on how to edit Red 
        Baron. It proved to be very helpful in the development 
        of this document.  I only hope that with everyone 
        contributing to this document that we can achieve a
        document as detailed as Joe's.

5)      Kevin M. Fritz: 
        for his FMD Map corrections.

6)      Tim Kilgore:
        for his wonderful AOTP editing utility programs!  And 
        for his extensive work in the development of his 
        mission builder programs.  He has made the cumbersome
        task of creating a custom mission into a relatively 
        easy process.  His method of editing the HIS*.DAT's
        instead of old VCR method has added a whole new 
        dimension to creating FSFORUM AOTP Tournaments.  
        Basically he has given us a mission builder way before
        Dynamix has!

7)      Nicholas Bell:
        for his extensive work on the FMD and DMG files.  
        Nick is responsible for all the new information on 
        the engine power ratings and drag factors in the FMD 
        data.  And he is solei responsible for all the info on
        the DMG files.  His attention to detail and his 
        historical accuracy is unsurpassed!  I also want to
        thank Nick for his silver B-25J and his silver Ki-43
        along with its new performance!!

8)      Uwe Serf:
        for his extensive work on the TBL data files.  Due to 
        his efforts we can now color the planes to just about
         any color we desire.



Section 0007:   CAUTIONARY NOTICES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is always a good idea to make backup copies before applying
any non Dynamix modifications.  Note that the utilization of
these files and information is at your own risk!  I assume no
responsibility for any modifications you make to these or any of
the original program data.



Section 0008:   PLAY BACK OF VCR TAPES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One side effect to installing modified files that change "the 
performance" of vehicles. Is that your VCR files may not play
back exactly as they were originally recorded.  By modified I'm 
referring to any modified files with any performance
modifications made to the speed, maneuverability, weapon size,
ammo count etc.  The reason is that the game loads all the
pertinent data for each aircraft in the VCR prior to playback of
the VCR.  If this data is different then the data that was used
during the original recording of the VCR then you will get a
different play back of the VCR.  So this is why you will probably
have trouble playing back previously recorded VCR tapes.  For
example after adding the modified files you may notice that your
aircraft appears to shoot at a targets that's not there.  So if
you or anyone else wishes to view your VCR as it was originally
recorded then you must insure that the same modified files are
installed that were installed during the original recording of
the VCR.  Note that due to this it will be very easy to tell if
anyone is cheating on in a tournament! So if you were thinking of
giving your self an edge during the next tournament then just
forget it because all tournaments are flow with the original data
files!  There appears to be no side effect to modifying a planes
ORDNANCE.  With the modified files in plane I flew a TORPEDO
MISSION with the Ki-83.  I then saved that mission to a VCR. 
Next I removed the modified files from the games directory.  I
then played back the VCR and found it to fly the same as the
originally flew!



Section 0009:   POINT OF CONTACT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Contact me if you have any new information or corrections to this
doc and I will incorporate or correct the next version. The best
way for us to figure all this data is to share all our
information.

GRANT C. SENN (TAGERT)
70713,136
