                             Alien Doom ver 1.0
                         This program is Freeware!  

Features of version 1.0:

5 new monsters

Xenomorph:      replaces Demons
Baby Xenomorph: replaces Imps
Face Hugger:    replaces Skulls
Loader:         replaces Barons of Hell
Alien Queen:    replaces the CyberDemon

Barrels are replaced with eggs
8 amazing new levels
plenty of new wall textures
new sounds 
etc...

The following files should be included with this patch:

alienmnu.bat    brings up the alien menu... see menu.exe
alien.txt       this text file
a3ds.txt    text file on getting alien 3D-Studio meshes
aliengfx.wad    pwad containing all the new sprites
alienlev.wad    pwad with all the new levels, and some new graphics
aliensnd.wad    alien sounds, originally released as yaasp.zip
                by Jeremy Philips
dmadds.exe      program which creates a new pwad with all the sprites
dmadds.txt      text on this program 
menu.exe        program to make everyone's life simpler
doom.mnu        the menu for this program

if any of these files are not included in the .zip file then you have an 
incomplete version!  Complete versions are available at the following sites
on the internet:

infant2.sphs.indiana.edu (and all of its mirrors)
wuarchive.wustl.edu
ftp.uwp.edu

Due to the size I won't be mailing the patch to people.

CREDITS:

Monster Graphics
Some Objects
Wall Textures
Level 8: David Lobser                   lobser@csn.org

Levles 2-7
And Some Graphics: Mike Dickson         mdickson@ccs.carleton.ca

Level 1: David Matteson                 davematt@garnet.msen.com

New Weapons
and Sky Texture: Dan S. Goldwasser       dang+@CMU.EDU
                 Marc Gordon            mgordon@jhunix.hcf.jhu.edu

Dmadds: Bernd Kreimeier                 bernd@nero.uni-bonn.de

Due to the fact that we are releasing this as freeware, the only thing we
can ask for payment is to tell us if you liked it.  If you liked a particular
part of the patch (or didn't like it, or would like to critisize it) please
send mail to that specific author.  If you liked the entire thing just e-mail
me (David Lobser) and I'll forward the lavishing of praise on to all the 
other team members.

Thanks to Bernd Kreimeier all the sprites will be in a pwad!  IMHO this is
a much prefered method to having upwards of 500 separate .gif files floating
around in your Doom directory.  If you disagree, feel free to write batch
files to modify the IWAD... keep in mind, though, that the graphics pwad
will be in the range of 2 megs... make sure you have room!

THE STORY SO FAR:

50 YEARS AFTER THE LOST DEIMOS INCIDENT

THE DALSTROM INSTITUE: A colony of scientists created by UAC for the purpose
of gaining information on off world entities.  

Current Project: Capture a xenomorph to study its possible use in a 
                 biological warfare situation.


You are a terraformer stationed at the base, your job is to stare all day
at various gauges which never change except to tell you that it's time to 
quit.  You'd heard that 7 days ago the men in white had captured a face 
hugger, and implanted it onto a calf.  Apparently the thing had finally
burst forth...

As you look down at your watch for the five millionth time today the lights
suddenly flicker and go off, a few moments later the emergency lights come
back on.  At first nothing seems out of the ordinary, until you hear the 
crack of pulse rifles and grenade launchers...

You jump up and run through a nearby door in time to see an underdeveloped
xenomorph jump into an air duct.  All of the military grunts are trying to 
get off shots at it, but the scientists are screaming at them not to harm it.

3 days later: There is still no sign of the xenomorph or any of the 20 crew
members it has killed so far.  The scientists are still not letting anyone
take shots at it, they think they can isolate it, more people are dying or
disappearing every day.

5 days later: You wander the empty hallways of the Dalstrom Institute, the 
xenomorphs have been spawning out of control.  The scientists are all dead, 
communications have been cut off, there is no way out except to get to a 
shuttle.  You pick up a shotgun and cross your fingers...

Because in DoomSpace, no one gives a f*ck if you scream.

(Ok, the storyline isn't the best in the world, so sue me...)

DOOM, ALIENS, and other names are (tm) & (c) their respective owners.
the DOOM ALIENS patch, PWAD, and GRAPHICS, are (tm) & (c) 1994 the Aliens
Patch Crew, ALL Rights Reserved.  (see docs for names of people)

You may distribute this patch by any medium (wire, diskette, ftp site, etc..) 
provided that it is distributed in its original unmodified zipped format, 
with all files intact, and no fee is charged for this patch over and above
the normal subscription dues for on-line services.  This map may NOT be 
included in ANY compilations, or sold on diskette or CD-ROM without prior
WRITTEN consent from the author(s).


























