			
	EdMap
	version 1.0

	DOOM WAD Editor

This software package enables users to create or modify maps used
in the virtual-reality game DOOM, by id Software.
DOOM is a trademark of id Software.  id Software will not provide
any assistance for EdMap or any map created or modified by EdMap.
EdMap was not designed to function with unregistered versions of
DOOM. If you like DOOM, and/or want to use EdMap, you must first
register your copy of DOOM with id Software.

Included in this package are the following files:
EDMAP.EXE		Run this file to use EdMap
EDMAPSYS.EXE		The actual program, loaded by EDMAP.EXE
EDMAPCFG.EXE		Run this first to create a config file
IDBSP.EXE		Node builder, used to make WADs playable
WAD_DWD.EXE		Utility to convert WADs to what IDBSP uses
EGAVGA.BGI		Graphics driver (Borland Graphic Interface)
ACTSLIST.DAT
FLORLIST.DAT
WALLLIST.DAT
PTX2.DAT
PTX2-8.DAT		Data files needed to run EdMap
SESTYLES.DAT		Sector styles list (Not needed to run)
EDMAP.TXT		This text file
BUILDER.TXT		README file from IDBSP10.ZIP
		(the builder was made seperate so it wouldn't take
		memory from maps, and so it could be upgraded if
		future version come out.)

The following files will be created by EdMap:
SESTYLES.DAT		(if it did not already exist)
EDMAP.CFG		config file (*.CFG can be created and used)

These files must be present in the current directory when "EDMAP"
is typed at the DOS prompt:
	EDMAP.EXE
	EDMAPSYS.EXE
	EDMAP.CFG (or whatever *.CFG is specified)
All other files should be in the EdMap directory.
EDMAPCFG.EXE must be used to create EDMAP.CFG (or *.CFG; specify
on the command line; ex: EDMAPCFG MYCONFIG).  While in the config
program, you can tell EdMap where the needed files are located.
(NOTE: no files -in this version- can be in a root directory)
For example, the DOOM directory could be D:\GAMES\DOOM and PWADs
could be located in D:\GAMES\DOOM\PWADS and the EdMap file could
be in D:\GAMES\DOOM\EDMAP (notice no last "\").  The three above
files would have to be in the DOOM directory if that was where you
intended to load EdMap from.

To load EdMap, type EDMAP at the command prompt while in DOS.
Typing EDMAP /? will display the following:
|
|EDMAP [pwadfile [pwadfile [...]]] [/M:mapname] [/C:filename] [/?]
|
|    [pwadfile [..]]  adds wad files.
|       [/M:mapname]  loads specified map into editor.
|      [/C:filename]  specifies config file.
|             [/dir]  lists resources in the specified WAD directory.
|               [/Q]  "Quiet": prevents text after command line.
|               [/?]  (this) help text.
|
| ex: EDMAP MISSION1.WAD MISSION2 /M:E1M2 /C:MYCONFIG
| (file extensions and the "E"&"M" in "E1M2" are optional)
|
Like DOOM itself, the WAD files update the main DOOM WAD.
The last "E1M1" map found in the list is the only "E1M1" used,
even if previous WAD files contain the map.
WAD files may be added while in the EdMap editor.  -And some may
be loaded automatically; the "Auto-load latest PWAD" option in
EDMAPCFG only adds the file "..\DATA.WAD" to the list (it was
supposed to do more... maybe later versions..)  EdMap will notify
you if the map currently being edited is updated by a new PWAD
file in the list.  (another bug: it sometimes does this anyway,
only after returning from a "Play map", I think..)

EdMap control is centered around the mouse.  (A mouse is required
to run EdMap)  I tried to stuff as many controls onto the rodent as
possible.  I may have gone overboard, but most controls on the mouse
may be substituted by the keyboard ("most").  (another note: i did
not get around to doing the "Switch mouse buttons" option- sorry,
again this will be in the later versions)  Here's the controls:
While holding the 2nd (right) button:
	...drag the mouse to pan around the map.  The control is
		intentionally not propotional; it decreases some
		as you zoom out.
	...hold the 1st (left) button to zoom.  Push the mouse up
		to zoom in, pull back to zoom out.  Note that to
		enable zooming the 2nd button must be pressed first.
Using the 1st (left) button:
	...tap to snap the mouse cursor to the nearest object of
		that mode and pick it up (modes are: Vertices, 
		LineDefs(&SideDefs), Sectors, and Things).
		The object is not "attached" to the mouse; you can
		drag any object around, then tap the 1st button
		again to drop the object.
	...hold the 1st button and move the mouse in any direction.
		this will bring up a tiny mode-pad.  Mode selection
		and screen size can be controlled using this pad.
		release the 1st button while the mouse is on the
		desired selection.  Leave the mouse in the center
		and the hold is treated as a tap, and you pick up
		the nearest object (click again to drop the object
		without moving it).
	...while holding the 1st button, tap the 2nd button.
		This will add an object where the mouse is on the
		map.  
		In Vertex mode this adds an unattached vertex,
			can only be used as a marker.
		In LineDef mode this breaks the line into two halves.
		In Sector mode this will create a sector.  If the
			mouse is in a sector already EdMap will
			verify that you wish to create a sector
			within a sector. (unless you turn that off).
		In Things mode this will copy the current thing
			and place it under the mouse.

Key commands were made to be short and simple.  To make a selection
from a menu, press the first letter of the selection you want.
To edit a field of data for the current object, press the letter or
number associated with that line on the object information bar.

general key functions: 
	F2 save ( quick save(?), Alt-F2:save data, Ctrl-F2:save as..)
	F3 load (...)
	F4 PWAD list
	F5 prev. mode
	F6 next mode
	F8 tag/trigger actions  /  sector styles
	F9 build / play
(The menu does display hot keys on the selection buttons)

A few things:
	To designate sectors to preform actions:
go to the line, choose an action (press "0").
press F8(tag sector), then select a sector (click once).
	To remove a tag/trigger action:
go to sector, press "7" (tag/trigger number), type "0" and enter.
go to line, press "0" (action), choose "nothing" or "no action"



I, Jeff Rabenhorst (araya@wam.umd.edu), created EdMap for all those
DOOMers out there who cant get enough of what could possibly be the
greatest game this world has ever seen.
I wrote EdMap myself, but I couldnt have done it without some peoples
kind contributions:
	Hank Leukart (ap641@cleveland.freenet.edu) for writing
		DOOM Specs (DMSPEC13.TXT).  EdMap was written using
		only a copy of DOOM Specs (v1.3) and lots of hours
		pounding the life out of my keyboard.
	Ron Rossbach (ej070@cleveland.freenet.edu) for the BSP 
		node builder (IDBSP10.ZIP) (see BUILDER.TXT)
	John Carmack and folks at id for releasing the code for the
		node builder and info to hack.
	id Software in general for .. releasing.. something.. hmm.. 
		DOOM!!


comments? suggestions? & access to internet:
	mail me (or write to alt.games.doom, I read it often &
	my mail gets stuffed fast)    araya@wam.umd.edu

Like EdMap? Give it to a friend (who has a reg'd copy of DOOM).
Don't like it? Tell me what to improve.
