CC =   wcc386p
CFLAGS1 = /j /d2 /omaxnet /zp4 /5r
CFLAGS4 = /w9 /j /d2 /omaxnet /zp4 /5r
CFLAGS  = /w9 /j /d2 /omaxnet /zp4 /5r
CFLAGS6= /w9 /j /omaxnet /zp4 /5r
CFLAGS3 = /j /d2 /oailr /s
CFLAGS2 = /j /d2
ASM =  tasm
ASMFLAGS = /m2 /zi

OBJ=	main.obj vga320.obj bay.obj promain.obj &
        encoll.obj enturn.obj enstart.obj enemy.obj modex.obj lines.obj car.obj &
        ped.obj citydef.obj enfire.obj spritex.obj mines.obj map.obj kpeg.obj &
        citygen.obj collide.obj guns.obj missile.obj cannon.obj plasma.obj &
        select.obj alloc.obj load.obj keyboard.obj logo.obj &
        weapons.obj dash.obj joystick.obj axis.obj clock.obj &
        worldk.obj mathk.obj task.obj loadspr.obj vars.obj hero.obj &
        jrdgif.obj tileit.obj colour.obj imavga.obj &
        draw.obj util.obj stats.obj light.obj &
        zone.obj rgbtree.obj fade.obj vblank.obj ports.obj &
        texanim.obj mask.obj tmh.obj tmv.obj tmvd.obj system.obj &
        text.obj explode.obj sprite.obj muzzle.obj target.obj blast.obj &
        makebsp.obj sbp.obj opticnew.obj compol.obj template.obj kcollide.obj ttpoly.obj &
        zzzload.obj trigger.obj ail32.obj dllload.obj initsnd.obj 3dclip.obj &
        bodies.obj snapshot.obj mission.obj

all:    $(OBJ)
        wcl386 /k9000 /l=dos4g  *.obj

clean:	
	del *.obj

3dclip.obj: 3dclip.c
        $(CC) 3dclip.c $(CFLAGS)

main.obj: main.c
        $(CC) main.c $(CFLAGS)

vga320.obj: vga320.c
        $(CC) vga320.c $(CFLAGS)

kpeg.obj: kpeg.c
        $(CC) kpeg.c $(CFLAGS)

collide.obj: collide.c
        $(CC) collide.c $(CFLAGS)

ped.obj: ped.c
        $(CC) ped.c $(CFLAGS)

enfire.obj: enfire.c
        $(CC) enfire.c $(CFLAGS)

citydef.obj: citydef.c
        $(CC) citydef.c $(CFLAGS)

citygen.obj: citygen.c
        $(CC) citygen.c $(CFLAGS)

enstart.obj: enstart.c
        $(CC) enstart.c $(CFLAGS)

enturn.obj: enturn.c
        $(CC) enturn.c $(CFLAGS)

encoll.obj: encoll.c
        $(CC) encoll.c $(CFLAGS)

map.obj: map.c
        $(CC) map.c $(CFLAGS)

cannon.obj: cannon.c
        $(CC) cannon.c $(CFLAGS)

makebsp.obj: makebsp.c
        $(CC) makebsp.c $(CFLAGS)

plasma.obj: plasma.c
        $(CC) plasma.c $(CFLAGS)

missile.obj: missile.c
        $(CC) missile.c $(CFLAGS)

guns.obj: guns.c
        $(CC) guns.c $(CFLAGS)

worldk.obj: worldk.c
        $(CC) worldk.c $(CFLAGS)

mathk.obj: mathk.c
        $(CC) mathk.c $(CFLAGS)

car.obj: car.c
        $(CC) car.c $(CFLAGS)

task.obj: task.c
        $(CC) task.c $(CFLAGS)

loadspr.obj: loadspr.c
        $(CC) loadspr.c $(CFLAGS)

mines.obj: mines.c
        $(CC) mines.c $(CFLAGS)

vars.obj: vars.c
        $(CC) vars.c $(CFLAGS)

hero.obj: hero.c
        $(CC) hero.c $(CFLAGS)

jrdgif.obj: jrdgif.c
        $(CC) jrdgif.c $(CFLAGS)

tileit.obj: tileit.c
        $(CC) tileit.c $(CFLAGS)


colour.obj: colour.c
        $(CC) colour.c $(CFLAGS)

imavga.obj: imavga.asm
        $(ASM) $(ASMFLAGS) imavga.asm

draw.obj: draw.c
        $(CC) draw.c $(CFLAGS)

util.obj: util.c
        $(CC) util.c $(CFLAGS)

stats.obj: stats.c
        $(CC) stats.c $(CFLAGS)

zone.obj: zone.c
        $(CC) zone.c $(CFLAGS)

rgbtree.obj: rgbtree.c
        $(CC) rgbtree.c $(CFLAGS)

fade.obj: fade.c
        $(CC) fade.c $(CFLAGS)

vblank.obj: vblank.asm
        $(ASM) $(ASMFLAGS) vblank.asm

ports.obj: ports.asm
        $(ASM) $(ASMFLAGS) ports.asm

texanim.obj: texanim.c
        $(CC) texanim.c $(CFLAGS)

mask.obj: mask.c
        $(CC) mask.c $(CFLAGS)

tmh.obj: tmh.asm
        $(ASM) $(ASMFLAGS) tmh.asm

tmv.obj: tmv.asm
        $(ASM) $(ASMFLAGS) tmv.asm

tmvd.obj: tmvd.c
        $(CC) tmvd.c $(CFLAGS)

system.obj: system.c
        $(CC) system.c $(CFLAGS)

text.obj: text.c
        $(CC) text.c $(CFLAGS)

explode.obj: explode.c
        $(CC) explode.c $(CFLAGS)

sprite.obj: sprite.c
        $(CC) sprite.c $(CFLAGS)

muzzle.obj: muzzle.c
        $(CC) muzzle.c $(CFLAGS)

target.obj: target.c
        $(CC) target.c $(CFLAGS)

blast.obj: blast.c
        $(CC) blast.c $(CFLAGS)

keyboard.obj: keyboard.c
        $(CC) keyboard.c $(CFLAGS)

enemy.obj: enemy.c
        $(CC) enemy.c $(CFLAGS)

alloc.obj: alloc.c
        $(CC) alloc.c $(CFLAGS)

load.obj: load.c
        $(CC) load.c $(CFLAGS)

logo.obj: logo.c
        $(CC) logo.c $(CFLAGS)

select.obj: select.c
        $(CC) select.c $(CFLAGS)

weapons.obj: weapons.c
        $(CC) weapons.c $(CFLAGS)

dash.obj: dash.c
        $(CC) dash.c $(CFLAGS)


joystick.obj: joystick.c
        $(CC) joystick.c $(CFLAGS)

clock.obj: clock.c
        $(CC) clock.c $(CFLAGS)

bay.obj: bay.c
        $(CC) bay.c $(CFLAGS)

promain.obj: promain.c
        $(CC) promain.c $(CFLAGS)

axis.obj: axis.asm
        $(ASM) $(ASMFLAGS) axis.asm

modex.obj:  modex.asm
        $(ASM) $(ASMFLAGS) modex.asm

spritex.obj: spritex.asm
        $(ASM) $(ASMFLAGS) spritex.asm

lines.obj: lines.asm
        $(ASM) $(ASMFLAGS) lines.asm

sbp.obj: sbp.asm
        $(ASM) $(ASMFLAGS) sbp.asm

opticnew.obj: opticnew.c
        $(CC) opticnew.c $(CFLAGS)

compol.obj: compol.c
        $(CC) compol.c $(CFLAGS)

template.obj: template.c
        $(CC) template.c $(CFLAGS)

kcollide.obj: kcollide.c
        $(CC) kcollide.c $(CFLAGS)

ttpoly.obj: ttpoly.c
        $(CC) ttpoly.c $(CFLAGS)

light.obj: light.c
        $(CC) light.c $(CFLAGS)

zzzload.obj: zzzload.c
        $(CC) zzzload.c $(CFLAGS)

trigger.obj: trigger.c
        $(CC) trigger.c $(CFLAGS)

snapshot.obj: snapshot.c
        $(CC) snapshot.c $(CFLAGS)

bodies.obj: bodies.c
        $(CC) bodies.c $(CFLAGS)

mission.obj: mission.c
        $(CC) mission.c $(CFLAGS)


initsnd.obj: initsnd.c
   wcc386p /dDPMI initsnd /d2

alloc.obj: alloc.c
alloc.obj: forms.h
alloc.obj: keyboard.h
alloc.obj: makebsp.h
alloc.obj: mathk.h
alloc.obj: modex.h
alloc.obj: parts.h
alloc.obj: vars.h
alloc.obj: worldk.h
anim.obj: anim.c
anim.obj: forms.h
anim.obj: keyboard.h
anim.obj: makebsp.h
anim.obj: mathk.h
anim.obj: modex.h
anim.obj: parts.h
anim.obj: vars.h
anim.obj: worldk.h
bay.obj: bay.c
bay.obj: forms.h
bay.obj: keyboard.h
bay.obj: makebsp.h
bay.obj: mathk.h
bay.obj: modex.h
bay.obj: parts.h
bay.obj: vars.h
bay.obj: worldk.h
bay2.obj: bay2.c
bay2.obj: forms.h
bay2.obj: keyboard.h
bay2.obj: makebsp.h
bay2.obj: mathk.h
bay2.obj: modex.h
bay2.obj: parts.h
bay2.obj: vars.h
bay2.obj: worldk.h
blast.obj: blast.c
cannon.obj: cannon.c
cannon.obj: forms.h
cannon.obj: keyboard.h
cannon.obj: makebsp.h
cannon.obj: mathk.h
cannon.obj: modex.h
cannon.obj: parts.h
cannon.obj: vars.h
cannon.obj: worldk.h
car.obj: car.c
car.obj: forms.h
car.obj: keyboard.h
car.obj: makebsp.h
car.obj: mathk.h
car.obj: modex.h
car.obj: parts.h
car.obj: vars.h
car.obj: worldk.h
citydef.obj: citydef.c
citydef.obj: citygun.off
citydef.obj: colour.h
citydef.obj: forms.h
citydef.obj: keyboard.h
citydef.obj: makebsp.h
citydef.obj: mathk.h
citydef.obj: modex.h
citydef.obj: parts.h
citydef.obj: vars.h
citydef.obj: worldk.h
citygen.obj: citygen.c
citygen.obj: forms.h
citygen.obj: keyboard.h
citygen.obj: makebsp.h
citygen.obj: mathk.h
citygen.obj: modex.h
citygen.obj: parts.h
citygen.obj: vars.h
citygen.obj: worldk.h
clock.obj: clock.c
clock.obj: forms.h
clock.obj: keyboard.h
clock.obj: makebsp.h
clock.obj: mathk.h
clock.obj: modex.h
clock.obj: parts.h
clock.obj: tsquare.h
clock.obj: vars.h
clock.obj: vlt.h
clock.obj: worldk.h
collide.obj: collide.c
collide.obj: colour.h
collide.obj: forms.h
collide.obj: keyboard.h
collide.obj: makebsp.h
collide.obj: mathk.h
collide.obj: modex.h
collide.obj: parts.h
collide.obj: vars.h
collide.obj: worldk.h
colour.obj: colour.c
colour.obj: forms.h
colour.obj: keyboard.h
colour.obj: makebsp.h
colour.obj: mathk.h
colour.obj: modex.h
colour.obj: parts.h
colour.obj: vars.h
colour.obj: vlt.h
colour.obj: worldk.h
compol.obj: colour.h
compol.obj: compol.c
compol.obj: forms.h
compol.obj: keyboard.h
compol.obj: makebsp.h
compol.obj: mathk.h
compol.obj: modex.h
compol.obj: parts.h
compol.obj: texanim.h
compol.obj: tsquare.h
compol.obj: vars.h
compol.obj: worldk.h
dash.obj: dash.c
dash.obj: forms.h
dash.obj: keyboard.h
dash.obj: makebsp.h
dash.obj: mathk.h
dash.obj: modex.h
dash.obj: parts.h
dash.obj: vars.h
dash.obj: worldk.h
draw.obj: draw.c
draw.obj: forms.h
draw.obj: keyboard.h
draw.obj: makebsp.h
draw.obj: mathk.h
draw.obj: modex.h
draw.obj: parts.h
draw.obj: polygon.h
draw.obj: vars.h
draw.obj: worldk.h
drawtexp.obj: drawtexp.c
drawtexp.obj: polygon.h
encoll.obj: encoll.c
encoll.obj: forms.h
encoll.obj: keyboard.h
encoll.obj: makebsp.h
encoll.obj: mathk.h
encoll.obj: modex.h
encoll.obj: parts.h
encoll.obj: vars.h
encoll.obj: worldk.h
enemy.obj: 4x4.off
enemy.obj: bike.off
enemy.obj: boss.off
enemy.obj: colour.h
enemy.obj: cycle.off
enemy.obj: enemy.c
enemy.obj: forms.h
enemy.obj: keyboard.h
enemy.obj: makebsp.h
enemy.obj: mako.off
enemy.obj: mathk.h
enemy.obj: modex.h
enemy.obj: parts.h
enemy.obj: sport.off
enemy.obj: vars.h
enemy.obj: worldk.h
enfire.obj: enfire.c
enfire.obj: forms.h
enfire.obj: keyboard.h
enfire.obj: makebsp.h
enfire.obj: mathk.h
enfire.obj: modex.h
enfire.obj: parts.h
enfire.obj: vars.h
enfire.obj: worldk.h
enstart.obj: colour.h
enstart.obj: enstart.c
enstart.obj: forms.h
enstart.obj: keyboard.h
enstart.obj: makebsp.h
enstart.obj: mathk.h
enstart.obj: modex.h
enstart.obj: parts.h
enstart.obj: vars.h
enstart.obj: worldk.h
enturn.obj: enturn.c
enturn.obj: forms.h
enturn.obj: keyboard.h
enturn.obj: makebsp.h
enturn.obj: mathk.h
enturn.obj: modex.h
enturn.obj: parts.h
enturn.obj: vars.h
enturn.obj: worldk.h
explode.obj: explode.c
explode.obj: forms.h
explode.obj: keyboard.h
explode.obj: makebsp.h
explode.obj: mathk.h
explode.obj: modex.h
explode.obj: parts.h
explode.obj: vars.h
explode.obj: worldk.h
fade.obj: fade.c
fade.obj: forms.h
fade.obj: keyboard.h
fade.obj: makebsp.h
fade.obj: mathk.h
fade.obj: modex.h
fade.obj: parts.h
fade.obj: vars.h
fade.obj: worldk.h
fastvga.obj: fastvga.c
fastvga.obj: forms.h
fastvga.obj: keyboard.h
fastvga.obj: makebsp.h
fastvga.obj: mathk.h
fastvga.obj: modex.h
fastvga.obj: parts.h
fastvga.obj: vars.h
fastvga.obj: worldk.h
fillcnvx.obj: fillcnvx.c
fillcnvx.obj: polygon.h
guns.obj: forms.h
guns.obj: guns.c
guns.obj: keyboard.h
guns.obj: makebsp.h
guns.obj: mathk.h
guns.obj: modex.h
guns.obj: parts.h
guns.obj: vars.h
guns.obj: worldk.h
guns2.obj: forms.h
guns2.obj: guns2.c
guns2.obj: keyboard.h
guns2.obj: makebsp.h
guns2.obj: mathk.h
guns2.obj: modex.h
guns2.obj: parts.h
guns2.obj: vars.h
guns2.obj: worldk.h
hero.obj: forms.h
hero.obj: hero.c
hero.obj: keyboard.h
hero.obj: makebsp.h
hero.obj: mathk.h
hero.obj: modex.h
hero.obj: parts.h
hero.obj: vars.h
hero.obj: worldk.h
heroed.obj: forms.h
heroed.obj: heroed.c
heroed.obj: keyboard.h
heroed.obj: makebsp.h
heroed.obj: mathk.h
heroed.obj: modex.h
heroed.obj: parts.h
heroed.obj: vars.h
heroed.obj: worldk.h
initsnd.obj: ail32.h
initsnd.obj: dll.h
initsnd.obj: initsnd.c
install.obj: install.c
joystick.obj: forms.h
joystick.obj: joystick.c
joystick.obj: keyboard.h
joystick.obj: makebsp.h
joystick.obj: mathk.h
joystick.obj: modex.h
joystick.obj: parts.h
joystick.obj: vars.h
joystick.obj: worldk.h
kcollide.obj: forms.h
kcollide.obj: kcollide.c
kcollide.obj: keyboard.h
kcollide.obj: makebsp.h
kcollide.obj: mathk.h
kcollide.obj: modex.h
kcollide.obj: parts.h
kcollide.obj: vars.h
kcollide.obj: worldk.h
keyboard.obj: forms.h
keyboard.obj: keyboard.c
keyboard.obj: keyboard.h
keyboard.obj: makebsp.h
keyboard.obj: mathk.h
keyboard.obj: modex.h
keyboard.obj: parts.h
keyboard.obj: vars.h
keyboard.obj: worldk.h
kpeg.obj: kpeg.c
kpeg.obj: modex.h
ksquare.obj: forms.h
ksquare.obj: ksquare.c
ksquare.obj: makebsp.h
ksquare.obj: mathk.h
ksquare.obj: vlt.h
light.obj: light.c
load.obj: colour.h
load.obj: forms.h
load.obj: keyboard.h
load.obj: load.c
load.obj: makebsp.h
load.obj: mathk.h
load.obj: modex.h
load.obj: parts.h
load.obj: texanim.h
load.obj: vars.h
load.obj: vlt.h
load.obj: worldk.h
load.obj: zone.h
loadspr.obj: loadspr.c
logo.obj: forms.h
logo.obj: keyboard.h
logo.obj: logo.c
logo.obj: makebsp.h
logo.obj: mathk.h
logo.obj: modex.h
logo.obj: parts.h
logo.obj: vars.h
logo.obj: worldk.h
main.obj: forms.h
main.obj: keyboard.h
main.obj: main.c
main.obj: makebsp.h
main.obj: mathk.h
main.obj: modex.h
main.obj: parts.h
main.obj: tsquare.h
main.obj: vars.h
main.obj: vlt.h
main.obj: worldk.h
makebsp.obj: forms.h
makebsp.obj: makebsp.c
makebsp.obj: makebsp.h
map.obj: forms.h
map.obj: keyboard.h
map.obj: makebsp.h
map.obj: map.c
map.obj: mathk.h
map.obj: modex.h
map.obj: parts.h
map.obj: vars.h
map.obj: worldk.h
mask.obj: forms.h
mask.obj: keyboard.h
mask.obj: makebsp.h
mask.obj: mask.c
mask.obj: mathk.h
mask.obj: modex.h
mask.obj: parts.h
mask.obj: vars.h
mask.obj: worldk.h
mathk.obj: forms.h
mathk.obj: keyboard.h
mathk.obj: makebsp.h
mathk.obj: mathk.c
mathk.obj: mathk.h
mathk.obj: modex.h
mathk.obj: parts.h
mathk.obj: vars.h
mathk.obj: worldk.h
mines.obj: forms.h
mines.obj: keyboard.h
mines.obj: makebsp.h
mines.obj: mathk.h
mines.obj: mines.c
mines.obj: modex.h
mines.obj: parts.h
mines.obj: vars.h
mines.obj: worldk.h
misc.obj: misc.c
missile.obj: forms.h
missile.obj: keyboard.h
missile.obj: makebsp.h
missile.obj: mathk.h
missile.obj: misshead.off
missile.obj: missile.c
missile.obj: modex.h
missile.obj: parts.h
missile.obj: vars.h
missile.obj: worldk.h
muzzle.obj: forms.h
muzzle.obj: keyboard.h
muzzle.obj: makebsp.h
muzzle.obj: mathk.h
muzzle.obj: modex.h
muzzle.obj: muzzle.c
muzzle.obj: parts.h
muzzle.obj: vars.h
muzzle.obj: worldk.h
optic.obj: forms.h
optic.obj: keyboard.h
optic.obj: makebsp.h
optic.obj: mathk.h
optic.obj: modex.h
optic.obj: optic.c
optic.obj: parts.h
optic.obj: vars.h
optic.obj: worldk.h
opticnew.obj: forms.h
opticnew.obj: keyboard.h
opticnew.obj: makebsp.h
opticnew.obj: mathk.h
opticnew.obj: modex.h
opticnew.obj: opticnew.c
opticnew.obj: parts.h
opticnew.obj: vars.h
opticnew.obj: worldk.h
path.obj: forms.h
path.obj: keyboard.h
path.obj: makebsp.h
path.obj: mathk.h
path.obj: modex.h
path.obj: parts.h
path.obj: path.c
path.obj: tan.inc
path.obj: vars.h
path.obj: worldk.h
ped.obj: forms.h
ped.obj: keyboard.h
ped.obj: makebsp.h
ped.obj: mathk.h
ped.obj: modex.h
ped.obj: parts.h
ped.obj: ped.c
ped.obj: pedg.off
ped.obj: vars.h
ped.obj: worldk.h
plasma.obj: forms.h
plasma.obj: keyboard.h
plasma.obj: makebsp.h
plasma.obj: mathk.h
plasma.obj: modex.h
plasma.obj: parts.h
plasma.obj: plasma.c
plasma.obj: vars.h
plasma.obj: worldk.h
poly3d.obj: colour.h
poly3d.obj: poly3d.c
poly3d.obj: polygon.h
poly3d.obj: sincos.inc
polyhc.obj: forms.h
polyhc.obj: keyboard.h
polyhc.obj: makebsp.h
polyhc.obj: mathk.h
polyhc.obj: modex.h
polyhc.obj: parts.h
polyhc.obj: polyhc.c
polyhc.obj: vars.h
polyhc.obj: worldk.h
polyman.obj: forms.h
polyman.obj: keyboard.h
polyman.obj: makebsp.h
polyman.obj: mathk.h
polyman.obj: modex.h
polyman.obj: parts.h
polyman.obj: path.h
polyman.obj: polyman.c
polyman.obj: vars.h
polyman.obj: worldk.h
polyman.obj: zone.h
promain.obj: forms.h
promain.obj: keyboard.h
promain.obj: makebsp.h
promain.obj: mathk.h
promain.obj: modex.h
promain.obj: parts.h
promain.obj: promain.c
promain.obj: vars.h
promain.obj: worldk.h
puck.obj: forms.h
puck.obj: keyboard.h
puck.obj: makebsp.h
puck.obj: mathk.h
puck.obj: modex.h
puck.obj: parts.h
puck.obj: puck.c
puck.obj: vars.h
puck.obj: worldk.h
ray.obj: ray.c
rgbtree.obj: rgbtree.c
rgbtree.obj: rgbtree.h
scan.obj: scan.c
select.obj: forms.h
select.obj: keyboard.h
select.obj: makebsp.h
select.obj: mathk.h
select.obj: modex.h
select.obj: parts.h
select.obj: select.c
select.obj: text.h
select.obj: vars.h
select.obj: worldk.h
sprite.obj: sprite.c
stats.obj: forms.h
stats.obj: makebsp.h
stats.obj: stats.c
stats.obj: worldk.h
stores.obj: stores.c
stp32.obj: ail32.h
stp32.obj: dll.h
stp32.obj: stp32.c
system.obj: forms.h
system.obj: keyboard.h
system.obj: makebsp.h
system.obj: mathk.h
system.obj: modex.h
system.obj: parts.h
system.obj: system.c
system.obj: vars.h
system.obj: worldk.h
target.obj: forms.h
target.obj: keyboard.h
target.obj: makebsp.h
target.obj: mathk.h
target.obj: modex.h
target.obj: parts.h
target.obj: target.c
target.obj: vars.h
target.obj: worldk.h
task.obj: forms.h
task.obj: keyboard.h
task.obj: makebsp.h
task.obj: mathk.h
task.obj: modex.h
task.obj: parts.h
task.obj: task.c
task.obj: vars.h
task.obj: worldk.h
task2.obj: forms.h
task2.obj: keyboard.h
task2.obj: makebsp.h
task2.obj: mathk.h
task2.obj: modex.h
task2.obj: parts.h
task2.obj: task2.c
task2.obj: vars.h
task2.obj: worldk.h
template.obj: forms.h
template.obj: keyboard.h
template.obj: makebsp.h
template.obj: mathk.h
template.obj: modex.h
template.obj: parts.h
template.obj: template.c
template.obj: texanim.h
template.obj: vars.h
template.obj: worldk.h
texanim.obj: forms.h
texanim.obj: keyboard.h
texanim.obj: makebsp.h
texanim.obj: mathk.h
texanim.obj: modex.h
texanim.obj: parts.h
texanim.obj: texanim.c
texanim.obj: vars.h
texanim.obj: worldk.h
text.obj: forms.h
text.obj: keyboard.h
text.obj: makebsp.h
text.obj: mathk.h
text.obj: modex.h
text.obj: parts.h
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