	This is a bare bones walk through of the Stoneship Age of MYST.  Although not every detail is covered, the basic points needed to solve the puzzles and find the pages, are covered.  The walk through begins in the Stoneship Age, at the starting point.  If you need help getting to the Myst book that brings you to this age, see the walk through for Myst Island, it lists the means to reaching all the Myst books on the island.
	You begin on the rear deck of the ship.  Make you way along the planks to the small island with the umbrella on it.  There are three swiches here.  The first one pumps the water out of the ship, the second pumps the water out of the tunnels and the third pumps the water out of the lighthouse basement.  Press the third one and return to the ship.  Follow the planks to the lighthouse.  Go down to the basement and turn the spigot on the chest so that the water runs out of it.  Close the spigot and return to the switches by the umbrella.  Turn on the second switch, clearing the way into the tunnels and flooding the lighthouse basement.
 	Return to the lighthouse, the water will have floated the chest up to the boards.  The key chained to the boards in front of the ladder will open the chest when you click on it.  Inside the chest is the key to the trap door above the ladder.  Open the lock with this key and climb up to the top of the lighthouse.  Turn the generator handle to charge the batteries.  (You will have to return here to do this anytime the lights go out during your stay in this age.)  There is a level indicator on the battery to see if it is fully charged.
 	Go to the tunnels and search the bedrooms at the bottom of each.  You should find a red page, a blue page, and the left half of a note.  Write down the words on the note so you can refer to it when you find the right half.  There is a typo (believe it or not) in the note.  Substitute the word "on" for the word "off" in the third line from the bottom.
 	On one of the landings in the stairways leading down to the bedrooms is a secret panel.  Find it and open it.  Inside is a compass surrounded by buttons.
  	To determine which button to press, find the stairs leading to the top of the island and the spy glass on a stand. (Be sure the battery in the lighthouse is fully charged before going up.)  Look through and, using the "hand", rotate the view until you find the lighthouse (which should be blinking).  Note the degrees indicated on the viewfinder.
 	Return to the compass in the secret passage.  Press the button that corresponds to the number of degrees of a circle that the lighthouse was at in the spy glass.  The correct button lights the underwater lamp, which illuminates this chamber, and the ship cabin.
 	Return to the switches by the umbrella, turn on the one that pumps out the ship cabin, and go to the ship.  Enter the cabin and make you way to the table at the lowest level.  Clicking on the table will cause the Myst book that transports you to the Library to appear.  Use it to return to the Library and put the page in the book of the same color.  Reading the book will give you part of the story.  Return to the Stoneship Age via the Myst book in the cabin of the ship at the dock to get the other page and bring it to the Library to use on the other book.
	Myst is a trademark of Cyan, Inc.  Copyright 1994 Broderbund Software, Inc, and Cyan, Inc.
	Enjoy - Bravo  1994