	This is a bare bones walk through of the endgame of MYST.  Although not all details are covered, the main points to conclude the game are covered.  You need to have fully explored the Mechanical Age, Stoneship Age, Channelwood Age and Everdune Age before entering the endgame.  There is a walk through for each age, as well for the start of the game and for Myst Island itself if you need help with these areas.
	Putting the next to last red and blue pages into the books holding the brothers captive will trigger one brother to tell you how to find the final red and blue pages and a final Myst book using the fireplace.  Find the correct number pattern in the appropriate library book and copy it down.  Enter the fireplace and press the red switch.  The door closes and you can recreate the pattern from the book in the metal on the door by clicking the correct squares on or off.  Press the switch again and the fireplace rotates to reveal a secret chamber.  The final red page, blue page and a green Myst book are located here.
	Read the green book (despite the brother's warning) and you will find out the true story of the brothers and what you must do to complete the game.
	The key to finding the final white page is on the note which you found in two pieces, one in the Stoneship Age and one in the Channelwood Age.  Be warned, in some versions there is a typo in the note.  The proper process is to turn all the marker switches "on" and then to turn the one indicated in the note to the "off" position.  When you do this, the panel on the marker switch will pop open and reveal the white page.
	Take the page back to the secret chamber in the fireplace and use the book to transport to Dunney, where you will give the page to the father of the two brothers (the man falling into the crevice at the very opening sequence of the game).  He will return to Myst and deal with his sons.  He asks you to wait for him in Dunney.  He will return and the final bit of story will come out.
 	At this point your are left to wander the ages of Myst until you are needed again.  There is no big wrap-up or battle.
	Unless, of course, I've myst something and the game is not really over. . . .
	Myst is a trademark of Cyan, Inc.  Copyright 1994 Broderbund Software, Inc, and Cyan, Inc.
	Enjoy - Bravo  1994