TOPIC LOCATION:     `Stage Editor`;     `Object Menu (Stage)`

PRECEDING TOPIC:    `Camera`
FOLLOWING TOPIC:    `Posn Channel`

Globals is considered a`fixed actor`.  It allows you to adjust settings
that will affect the world of an animation.  As a fixed actor, Globals
exists in all frames of an animation, regardless of how many frames its
`timeline`extends over.  The Globals info requester allows you to set:
  
Start\End Frame
If only one set of global settings exist, start end frame has no effect;
the Globals settings exist throughout the entire animation.  Start\End
Frame is used to allow transition effects (see transition frame count).

Brush Name
Brush Name allows you to load an`IFF`picture file that will be used as a
background\backdrop for the animation.  Loading an`IFF`picture lets you
simulate reflection in`scan line``rendering`mode.  The picture you load
will automatically be reflected off the surface of objects that have
reflective`attributes`.

Ambient R,G,B
Ambient R,G,B adjusts the ambient light or overall brightness of an
animation.  It can be set to any of 16.7 million color values.

Horizon R,G,B
Horizon R,G,B lets you adjust the horizon color from any of 16.7 million
possible color values.

+Zenith R,G,B
The Zenith is the highest point in the sky.  This value allows you to set
that area's color from 16.7 million possible color values.

-Zenith R,G,B
The Zenith is the highest point in the sky.  This value allows you to
change the color below the horizon.

Sky Blending
Sky Blending blends the positive and negative Zenith values to create a
graduated sky.  This value can be anywhere from 0 (no blending) to 255
(maximum blending).

Genlock Sky
Genlock Sky makes the entire sky color 0 so that when you genlock the
animation over video, the video will appear in place of the sky.

Star Field Density
If Star Field Density is set greater than 0 Imagine will automatically
generate a random star field for your animation.  Star Field Density sets
the number of stars that will be generated.  The value can range from 0 to
.999999 .  .01 is an average value that will create a good star field.  The
Imagine`config file`can be edited to change the color of the stars.

Transition Frame count
`Globals`morphing can be achieved by having one set of`global`
information existing in one frame (for example, lets say frame 1).  Set the
initial values for the`Globals`info requester.  On the same control line,
add a second set of`Globals`information from frame 2 thru the last frame;
let's say our last frame is 20.  To create a smooth transition, we would
enter 18 for the transition frame count.  The`Globals`settings will morph
smoothly from frame 1 to 20.  Typically, a smooth transition is achieved by
subtracting 2 form the total number of frames in the transition.  Lower
numbers create more abrupt changes.

