TOPIC LOCATION:     `Stage Editor`;     `Object Menu (Stage)`

PRECEDING TOPIC:    `Actor (Light)`
FOLLOWING TOPIC:    `Globals`

VISUAL DEMONSTRATIONS AVAILABLE:    `(S)_Camera_Zoom.demo`

                                    `(S)_Camera_Path.demo`

* (Make sure CAMERA VIEW is selected in the Stage Editor's Display Menu)

The camera is considered a`fixed actor`.  It is already present when you
start a new action script.  As a fixed actor, the camera exists in all
frames of an animation, regardless of how many frames its`timeline`
extends over.  The`align`,`position`,`size`,`hinge`and`F-X`
`control channels`can be used to dynamically affect the camera throughout
the animation.

