TOPIC LOCATION:     `Project Editor`

PRECEDING TOPIC:    `Movie Script`
FOLLOWING TOPIC:    `Forms Editor`

VISUAL DEMONSTRATION AVAILABLE:    `(P)_Rendering.demo`

The Rendering Parameters requester sets the resolution and format for final
rendering.  Additionally, it allows you to set the disk paths for saving
`stills`and animation files that are created in the rendering process.

Rendering Method
There are six available methods for rendering a sub-project. 

     B\W-Wire
     This method creates two color`stills`or animation using 
    `hidden line removal`.  It is comparable to the`WireFrame`
    `perspective`view in the editors with`Solid`Mode selected.

     B\W-Shade
     This method creates a flat, non-smoothed,`still`similar to the
    `perspective`mode, in the editors, with`Shaded`mode selected.

     Color Wire
     Creates a 16 color wire frame still with hidden line removal.

     Color Shade
     Creates a 16 color (high res) or 32 color (low res) flat shaded still
     or animation.  No textures, brush maps or object attributes will be
     active in this mode.

     Scan Line
     Creates smooth shading in all resolutions.  It is an intermediate
     method that`renders`all`attributes`except`shadows`and`reflections`.

     Trace
     Activates Imagine's full`ray-tracing`mode.  This method severely
     increases`rendering time`(an accelerator is a requirement at this
     point!).  However, it is the highest quality method that`renders`all
     possible shadows and reflections.

Picture & Pixel Sizes
You can set any possible screen size and aspect ratio for rendered images
by specifying width and height.  This allows you to`generate`images for
high resolution devices such as`framebuffers`or film recorders (consult
the information included with a specific device to obtain the correct
resolution information).  The`Presets`button displays a requester with
predefined pixel sizes and aspect ratios.  These include the standard Amiga
display formats along with the formats for Impulse's`Firecracker`boards
(presets will be made available by Impulse.  Additionally, you can edit the
configuration file to add new presets).

Path For Stills
All`Stills`will automatically be place into a SUB-PROJECT NAME.PIX
sub-directory of the current project.  You can enter a new location for
saving`Stills`.

File Format
There are five currently available file formats.  These formats specify how
the image will be`generated`and`saved`.  All`Stills`exist in the
sub-directory defined by`Path for Stills`.  Each`Still`is prefixed by
PIC followed by a four digit number representing its frame number (i.e.
PIC.0001, PIC.0002, etc.).

     RGBN-12Bit
     Will`render`and`save`generated images using up to 4096 colors (HAM
     mode).  This is Impulse's proprietary file format.

     ILBM-12Bit
     Will`render`and`save`generated images using up to 4096 colors (HAM
     mode).  This is the standard format compatible with many other Amiga
     paint and animation programs (Digi-Paint, Photon Paint).

     RGB8-24
     This generates a single`24 bit`file capable of displaying up to 16.8
     million colors using an appropriate display board.  This is mainly for
     use with Impulse's`Firecracker`24 boards.

     ILBM-24Bit
     This generates a single`24 bit`file capable of displaying up to 16.8
     million colors using an appropriate display board.  This is the
    `24 bit` `IFF`standard.  It is compatible with such devices as Newtek's
     Video Toaster and Digital Creation's DCTV.

     Separate R,G,B
     This generates three individual files, one each for Red, Green and
     Blue.  Each file will have either a .R, .G, or .B extension
     respectively.  This is mainly used for devices that require raw RGB
     data in component form such as film recorders.

Path For Movie
This is the location for the`ANIM`sub-directory containing the animation
files.  The default`path`is in the current sub-project's .PIX directory.

Movie File Format
Animations can be generated using either Impulse's proprietary Imagine
format or the standard ANIM OP5 format, which is the`IFF`standard
compatible in programs such as DeluxePaint III (DeluxePaint III cannot
display HAM images).  

