TOPIC LOCATION:     `Project Editor`

PRECEDING TOPIC:    `Stills`
FOLLOWING TOPIC:    `Movie Script`

This set of commands is used in the creation and`playback`of completed
Imagine animations.

It is important to understand that Imagine creates separate files for
`stills`and for animations.  An Imagine animation consists of specially
formatted animation files that are created from the`rendered``still`
files.  Animation files are stored in a separate directory than the`Still`
files.  Creation and Playback of a`movie`(Imagine's name for an
animation) is controlled by the`Movie Script`.  The`movie`options
include:

     Load
     Once an animation has been created, this loads the respective
     animation frames into memory for playback.

     Play Once
     After an animation is loaded into memory, the Play Once button will
     become available.  This plays the animation once, according to
     its`movie script`, and then returns to the`Project Editor`.

     Play Loop
     Once an animation is loaded into memory, the Play Loop button will
     become available.  This plays the animation in an endless loop
     according to the `Movie Script`.  Press the`escape key`to return to
     the`Project Editor`.

During animation playback, the following keyboard keys take effect:

     Function Keys (F1 - F10) 
     These keys control the playback speed of the animation where F1 is the
     fastest (approximately 30 frames per second - depending on the speed
     of the Amiga being used) and F10 being the slowest.

     Spacebar  
     Pressing the spacebar will pause the animation.  Each consecutive
     press of the spacebar, advances one frame at a time.

     Escape
     The Escape key exits the animation and returns you to the
    `Project Editor`.

     NOTE:  If you are not returned to the`Project Editor`after typing
    `escape`, it may be necessary to drag down the animation's screen(s)
     (by clicking and holding at the very top of the screen with the left
     button and dragging downwards).  This should make the
    `Project Editor`visible so that you can click into it and activate it.
     At that point, pressing the escape key will close the view of the
     picture.

     Drop
     An animation will remain in memory until you select Drop.  This will
     unload the animation entirely from memory.

     Edit
     When`Make`is first selected, it will automatically create a 
    `Movie Script`based on the frames selected in the`Stills` 
    `frame counter`.  Requesters will inform you of this, and will prompt
     you on whether or not you want to create a`looping movie`.  Generally,
     this `Movie Script`is sufficient to playback an animation.

     You can use Edit to enter a`text editor`(the default is Ed in your c:
     directory - this can be changed via the configuration file) which will
     allow you to edit the`movie script`(see`Movie Script`for details).

     Make
     This command generates an animation from the selected frames in the
    `Stills``frame counter`.  If a picture file already exists for any
     frames and`Generate New Cells Only`is selected, the frames without
    `Stills` will be generated.  Once all`Stills`for a selected`range`of
     frames have been generated, an animation will be created using the
    `Stills`and placed in the`Anim`sub-directory for the current
     sub-project (as set by the `Rendering Parameters`requester).

