                      VISUAL DEMONSTRATIONS AVAILABLE

DEMONSTRATION                                    DESCRIPTION

(C)_Cells.demo                - Using the Cycle Editor's Cell Menu 
(C)_New.demo                  - Create a Cycle Editor object from scratch
(D)_Attributes.demo           - Introduction to the Attributes requester
(D)_Brush_Map_Flat.demo       - Brush mapping onto flat objects (plane)
(D)_Brush_Map_Wrap.demo       - Brush mapping/wrapping on curved objects
(D)_Conform_To_Cylinder.demo  - The Mold function's Conform To Cylinder 
(D)_Conform_To_Sphere.demo    - The Mold function's Conform To Sphere 
(D)_Convert_IFF-ILBM.demo     - Convert an IFF picture into an object
(D)_Cut&Paste.demo            - How to use the Cut, Copy and Paste functions
(D)_Cycle_Setup.demo          - Prepare an object group for the Cycle Editor
(D)_Editing.demo              - Introducing the Quad View Editor interface
(D)_Extrude.demo              - The Mold function's Extrude option
(D)_Finding.demo              - How to find and select objects by name 
(D)_Fracture-Taut.demo        - The Advanced object editing functions
(D)_Grouping.demo             - Create and work with object groups
(D)_Hide_Points.demo          - How to get to obstructed object areas
(D)_Join.demo                 - Combine multiple objects into a single one
(D)_Magnetism.demo            - Using Magnetism smooth curves
(D)_Normal_Extrude.demo       - Simple Object depth extrusion
(D)_Object_Creation.demo      - Start an object from scratch
(D)_Path.demo                 - Create smoothly shaped Motion Paths
(D)_Path_Extrude.demo         - Extrude an object along a path shape
(D)_Pick_Methods.demo         - Picking objects, faces, edges and points
(D)_Pick_Modes.demo           - The Detail Editor's different modes
(D)_Skin.demo                 - Auto-face two equal object outlines
(D)_Slice.demo                - Use "Cookie Cutters" to auto-face an object
(D)_Spin.demo                 - The Mold function's Spin option
(D)_Sweep.demo                - The Mold function's Sweep option
(D)_Textures.demo             - Basic texture mapping
(D)_Transformation.demo       - Using the Transformation requester
(F)_New.demo                  - Create a Forms Editor from scratch
(F)_Pick_Methods.demo         - The Forms Editor picking procedures
(F)_Symmetry.demo             - Understanding the Symmetry editing modes
(P)_Rendering.demo            - How to get to the rendering stage
(S)_Alignment_Bar.demo        - Animate Object alignment interactively
(S)_Camera_Path.demo          - Attach the camera to a motion path 
(S)_Camera_Zoom.demo          - Incorporating the camera's zoom lens feature
(S)_Cycle_Actor.demo          - Using Cycle Editor objects in animations
(S)_Explode_FX.demo           - Introducing the Explode FX
(S)_Grow_FX.demo              - Introducing the Grow FX
(S)_Hinge_Channel.demo        - How to use the Action Script's Hinge Channel
(S)_Morphing.demo             - Metamorph one object shape into another
(S)_Path.demo                 - Using motion paths in animations
(S)_Position_Bar.demo         - Animate Object position interactively
(S)_Ripple_FX.demo            - Introducing the Ripple FX
(S)_Rotate_FX.demo            - Introducing the Rotate FX
(S)_Size_Bar.demo             - Animate Object sizing interactively
(S)_Velocity.demo             - Incorporating Ease In & Ease Out
