
The Configuration file is used to customize various aspects of Imagine. It
is simply an ASCII text file that is named "Imagine.config" and exists in
the same directory as the main Imagine program.  Imagine reads this config
file whenever it is loaded and run.  You can use any text editor to change
the values within the Config file to suit your own purposes.

NOTE: for proper demonstration operation, do not modify the Imagine.config
file that exists in the BuddySystem drawer. You can modify the
Imagine.config file in the main Imagine drawer for your own purposes; that
config file will be used whenever Imagine is loaded separately - using the
Imagine program icon.

The following lists the Imagine.config file used by the Buddy System:

(Comments such as this one, will be included within parenthesis)

(Comments within the config file itself follow the # character Every line
 in the config file consists of a 4 character label followed by a specific
 text or numerical value)

PPTH "Imagine:"     #  path for Imagine.pic
EDIT "C:ED"         #  text editor to use for "Edit Movie"

(The following options are set with a T (True) or F (False) value)

LACE F              #  flag - interlace editors
GRON T              #  flag - grid on/off
BWLN T              #  flag - do lines in "B & W Shade"
COLN T              #  flag - do lines in "Color Shade"

(Numerical values are specifed using hexadecimal notation. See the hex
 table at the end of this text file for converting decimal numbers
 Numerical values for color specify the individual Red, Green, and Blue
 values; i.e.  fff = values of 15 for Red, 15 for Green & 15 for Blue)

BWLC fff            #  line color in "B & W Wire/Shade"
COLC fff            #  line color in "Color Shade"
STAR 888            #  star color in "Trace" and "Scanline"
BGRD 555            #  background color
FGRD ccc            #  edge color
PNTS fff            #  point color
SPNT 6f6            #  selected point color
SPPT ff6            #  selected picked point
PPNT f66            #  picked point color
SLCT f80            #  selected edge color
PICK 66f            #  picked edge color
PRNT f6f            #  group lines color
SPCK c6f            #  selected picked edge
CUBE fc0            #  cube color
BAND fc0            #  rubberband color
GRID 666            #  grid color
NUMS 3              #  number of screens to use in Make Movie
RSDP 8              #  "resolve depth" (multiple reflections)
EDLE 35             #  anti-aliasing threshold

(The following options set the way the function keys, F1 to F10, will work
 within each editor.  This lets you attach commonly used functions to a
 single function key press.  Each function key definition starts with a
 label that specifies the particular function key number and the Editor
 where the function key will be defined; i.e.  FP02 sets F2 for the Project
 Editor.  The numerical value after the label specifies the actual menu
 function which the function key will perform.  It consists of 3
 hexadecimal digits, from 0-F.  The first digit specifies the Menu number,
 the second specifies the MenuItem number and the third digit specifies The
 possible SubMenuItem number.)

FD01 110            #  detail editor: fkey 1: Project Editor
FD03 120            #  detail editor: fkey 3: Forms Editor
FD04 130            #  detail editor: fkey 4: Cycle Editor
FD05 140            #  detail editor: fkey 5: Stage Editor
FD06 650            #  detail editor: fkey 6: Pick Select
FD07 660            #  detail editor: fkey 7: UnPick Select
FD08 670            #  detail editor: fkey 8: UnPick Last
FD09 680            #  detail editor: fkey 9: Sort
FD10 390            #  detail editor: fkey 10: Attributes
FD11    210         #  detail editor: shifted fkey 1: Coordinates
FD12    2C0         #  detail editor: shifted fkey 2: Shaded
FD13    3C0         #  detail editor: shifted fkey 3: Skin
FD14    3D0         #  detail editor: shifted fkey 4: Make Path
FD15    3E0         #  detail editor: shifted fkey 5: Make Closed Path
FD16    4D1         #  detail editor: shifted fkey 6: Pick Method/Click
FD17    4D2         #  detail editor: shifted fkey 7: Pick Method/Drag Box
FD18    4D3         #  detail editor: shifted fkey 8: Pick Method/Lasso
FD19    551         #  detail editor: shifted fkey 9: Add/Axis
FD20    554         #  detail editor: shifted fkey 10: Add/Primitive
FF01 110            #  forms editor: fkey 1: Project Editor
FF02 120            #  forms editor: fkey 2: Detail Editor
FF04 130            #  forms editor: fkey 4: Cycle Editor
FF05 140            #  forms editor: fkey 5: Stage Editor
FF06 610            #  forms editor: fkey 6: Click
FF07 620            #  forms editor: fkey 7: Drag Box
FF08 630            #  forms editor: fkey 8: Lasso
FF09 640            #  forms editor: fkey 9: Lock
FF10 110            #  forms editor: fkey 10: Snap To Grid
FF11    210         #  forms editor: shifted fkey 1: Coordinates
FF12    2C0         #  forms editor: shifted fkey 2: Shaded
FC01 110            #  cycle editor: fkey 1: Project Editor
FC02 120            #  cycle editor: fkey 2: Detail Editor
FC03 130            #  cycle editor: fkey 3: Forms Editor
FC05 150            #  cycle editor: fkey 5: Stage Editor
FC06 660            #  cycle editor: fkey 6: Next
FC07 670            #  cycle editor: fkey 7: Previous
FC08 6A0            #  cycle editor: fkey 8: Copy From 
FC09 6B0            #  cycle editor: fkey 9: Remove
FC10 710            #  cycle editor: fkey 10: Make
FC11    210         #  cycle editor: shifted fkey 1: Coordinates
FC12    2C0         #  cycle editor: shifted fkey 2: Shaded
FC13    310         #  cycle editor: shifted fkey 3: New
FC14    560         #  cycle editor: shifted fkey 4: Assign
FC15    570         #  cycle editor: shifted fkey 5: De-Assign
FC16    660         #  cycle editor: shifted fkey 6: Next
FC17    670         #  cycle editor: shifted fkey 7: Previous
FC18    6A0         #  cycle editor: shifted fkey 8: Copy From
FC19    6B0         #  cycle editor: shifted fkey 9: Remove
FC20    740         #  cycle editor: shifted fkey 10: Play Loop
FS01 110            #  stage editor: fkey 1: Project Editor
FS02 120            #  stage editor: fkey 2: Detail Editor
FS03 130            #  stage editor: fkey 3: Forms Editor
FS04 150            #  stage editor: fkey 4: Cycle Editor
FS06 540            #  stage editor: fkey 6: Pick Select
FS07 550            #  stage editor: fkey 7: UnPick Select
FS08 560            #  stage editor: fkey 8: UnPick Last
FS09 330            #  stage editor: fkey 9: Rename
FS10 810            #  stage editor: fkey 10: Make
FS11    210         #  stage editor: shifted fkey 1: Coordinates
FS12    2C0         #  stage editor: shifted fkey 2: Shaded
FS13    710         #  stage editor: shifted fkey 3: First
FS14    730         #  stage editor: shifted fkey 4: Next
FS15    740         #  stage editor: shifted fkey 5: Previous
FS16    321         #  stage editor: shifted fkey 6: Add/Axis
FS17    322         #  stage editor: shifted fkey 7: Add/Light Source
FS18    323         #  stage editor: shifted fkey 8: Add/Open Path
FS19    324         #  stage editor: shifted fkey 9: Add/Closed Path
FS20    840         #  stage editor: shifted fkey 10: Play Loop

(The following options specify the preset values that will appear in the 
 `Rendering Parameters` requester for screen height and width)

(A value consists of the Preset NAME, Width, Height, X Aspect, Y Aspect and
 Screen Display mode)

PSET HAM,320,200,6,7,HAM                               #  preset
PSET HAM Overscan,352,220,6,7,HAM                      #  preset
PSET HAM Quarterscreen,160,100,6,7,HAM                 #  preset
PSET Laced HAM,320,400,12,7,HAM|LACE                   #  preset
PSET Laced HAM Overscan,352,440,12,7,HAM|LACE          #  preset
PSET Laced HAM Quarterscreen,352,440,12,7,HAM|LACE     #  preset
PSET Lores,320,200,6,7,                                #  preset
PSET Lores Overscan,352,220,6,7,                       #  preset
PSET Lores Quarterscreen,160,100,6,7,                  #  preset
PSET Hires,640,400,6,7,HIRES|LACE                      #  preset
PSET Hires Overscan,704,440,6,7,HIRES|LACE             #  preset
PSET Hires Quarterscreen,320,200,6,7,HIRES|LACE        #  preset
PSET Firecracker 384,384,482,12,7,HAM|LACE             #  preset
PSET Firecracker 768,768,482,6,7,HIRES|LACE            #  preset
PSET Firecracker 512,512,482,9,7,HAM|LACE              #  preset
PSET Firecracker 1024,1024,482,9,14,HIRES|LACE         #  preset
PSET DCTV,736,482,6,7,HIRES|LACE                       #  preset
PSET Video Toaster,736,482,6,7,HIRES|LACE              #  preset

/* End of Configuration File listing */

                          HEXADECIMAL EQUIVALENTS
                          =======================


                           decimal, hexadecimal
                         
                              0         0
                              1         1
                              2         2
                              3         3
                              4         4
                              5         5
                              6         6
                              7         7
                              8         8
                              9         9
                             10         A
                             11         B
                             12         C
                             13         D
                             14         E
                             15         F


                   
