PRECEDING TOPIC:    `Attributes (Texture)`

                                   WOOD
     The Wood texture creates the grain, ring or vein patterns associated
     with wood and marble surfaces.  The base color is set in the
     Attributes requester.  The other values required set the color and
     occurrence of the grain pattern:

     RGB Red, Green, Blue - define the color of the grain pattern. 
                            Typically, this should be set to a shade 
                            darker than the base color.

     Ring Spacing   - sets the spacing of the grain patterns.

     Exponent       - sets the thickness of the individual grains.
                      Large values create thin, defined lines.
                      Low values create thick, dithered lines.

     Variation      - a value from 0 - 1 (.1, .5, .9 etc.) that controls 
                      the regularity of the lines. 0 creates perfectly 
                      round, concentric rings. Greater values create
                      increasingly erratic ring patterns.

     Random Seed    - works in combination with Spacing, Exponent &
                      Variation values to add randomness to the texture.
                      This value can be any number you want.
         

	Example Pic:	`Textures.pic`

	Texture Requester Values For Pic:

	Base
	Color R:	175
		 G:	140
		 B:	0


	ATTRIBUTES REQUESTER:

	RGB 	 R:  100
		 G:	50
		 B:	0

	Ring Spacing:	10
	
	Exponent:		5

	Variation:	.9

	Random Seed:	369


	* The Texture axis was placed directly on the objects axis

	* The Demo.imp Project in the Projects sub-directory of the
	  BuddySystem drawer contains the staging used in Rendering the scene.
