PRECEDING TOPIC:    `Attributes (Texture)`

                                  RADIAL
     The Radial texture is another variation on the Angular texture.
     It is for creating gradient fills in a radial or concentric
     pattern. The texture starts with the base color defined in the
     Attributes requester and moves outward from the Z axis, radially
     along the X and Y axes to blend with the color defined in the
     Texture requester. The following values are needed:

     Start Radius   - defines where the gradient will start out from
                      the Z axis.

     Transition Width - defines the radial distance where the gradient
                        will take place. I.E. The gradient occurs within
                        this width.

     RGB Color     \  define the second gradient color (the first is 
     RGB Reflect    > defined in the base color setting) the standard
     RGB Filter    /  procedure for defining color, reflect, & filter
                      are used in setting these values. This lets you 
                      create transparent (filter) or mirrored (reflect)
                      gradient patterns.

	Example Pic:	`Textures.pic`

	Texture Requester Values For Pic:

     Start Radius:		20

     Transition Width: 	75
                     
     RGB Color R:	0
			G:	0
			B:	255

	* The Texture axis was placed so that it aligned with the front face
	  of the cube.
