PRECEDING TOPIC:    `Attributes (Texture)`

                                  LINEAR
     The Linear texture is functionally similar to the Angular texture.
     However, it is limited to 2 colors, for a more simple gradient
     pattern or color spread. Like the name suggests, the result is a
     straight color spread from one color to another. The standard 
     base color, in the Attributes requester, defines the starting 
     color of the gradient. The other color is defined in the Texture
     requester for Linear. The position and orientation of the texture 
     axis determines where the spreading occurs and the direction of
     the spread.  The following values are needed:

     Transition Z width  - sets the distance between the 2 defined,
                           originating colors. The blending or gradient
                           will occur within this width.

     RGB Color     \  define the second gradient color (the first is 
     RGB Reflect    > defined in the base color setting) the standard
     RGB Filter    /  procedure for defining color, reflect, & filter
                      are used in setting these values. This lets you 
                      create transparent (filter) or mirrored (reflect)
                      gradient patterns.
	Example Pic:	`Textures.pic`

	Texture Requester Values For Pic:

	Transition Z width:	100

	Color R:	0
	      G:	0
     	 B:  255

	Base
	Color R:  200
		 G:  0
		 B:	0

	* The Texture axis was centered directly over the object's axis.