PRECEDING TOPIC:    `Attributes (Texture)`

                                 DISTURBED
     The Disturbed texture, simulates the disturbance effect caused by 
     crossing, or clashing of 2 wave patterns (in Imagine's case, light
     waves).  This tends to create a turbulent, rippling look mostly
     associated with water effects.  Additionally, this can be use to
     create fire or flame effects. The following values are needed:

     Amount < 1     - This sets the disturbance factor from 0 - 1.
                      I.E. .5, .9 etc. 

     Wavelength     - This sets the number of waves or ripples in the
                      texture. A simple formula can be used: Divide
                      the number of waves or ripples you want into the
                      base size of the object surface. In other words,
                      if you want 5 ripples in a 50 unit square plane, 
                      this value should be set to 10.

     X Separation   - Sets the phase offset for crossing waves. I.E. one
                      wave is phase shifted, in relation to another wave,
                      along the X axis, by this amount.

     Small < 1      - This value from 0 - 1 (.1, .5, .9 etc.) creates an
                      angular offset between the crossing waves.
                      For instance, a value of .3 relates to a 30 degree
                      angular offset (I.E. they will intersect each other
                      at a 30 degree angle). 


	Example Pic:	`Textures.pic`

	Texture Requester Values For Pic:

	Amount:		.5
	Wavelength:	5
	X separation:	5
	Small:		.3

	* The Texture axis was placed directly in the center of the sphere.