PRECEDING TOPIC:    `Attributes (Texture)`

                                   CAMO
     The Camo Texture, simulates a military camouflage pattern; random,
     irregular splotches of color are created. The following values are
     needed:

     Avg. Spot Size - Self explanatory. For best results, this value
                      should be set to 1/4 of the objects basic size.

     Random Seed    - This can be any number you want.

     RGB Color 1    - These set the 4 possible colors that will be
          "    2      randomly used for the texture.
          "    3
          "    4   


	Example Pic:	`Textures.pic`

	Texture Requester Values For Pic:

     Avg. Spot Size:	40
                   
     Random Seed:   	369


				   Red   Grn  Blu

     RGB Color 1:	   255	0	0
          "    2:	   200	0    0
          "    3:	   150	0    0
          "    4:	   100    0    0


	* The Demo.imp Project in the Projects sub-directory of the
	  BuddySystem drawer contains the staging used in Rendering the scene.
