PRECEDING TOPIC:    `Attributes (Texture)`

                                  BRICKS
     The Brick texture, as the name suggests, creates a brick pattern on an
     object's surface.  The variables include:

     X, Y & Z size  - describe the dimensions of each "brick" unit.

     Mortar Size    - defines the "mortar" thickness, or the spacing
                      between each brick layer.

     X Shift w/ Z   - a value here, causes each brick to shift
                      left or right, respectively for negative or
                      positive values, as the texture progresses
                      upwards on the object. This affects the appearance 
                      of the object's front & rear face.

     X Shift w/ Y   - a value here, causes bricks to be staggered to 
                      the right or left in each layer of bricks
                      along the Y axis. This affects the appearance on 
                      the top & bottom of an object.

     Z Shift w/ Y   - causes the bricks to shift up or down in each layer
                      of bricks along the Y axis. This affects the
                      appearance of the right & left sides of an object.

     Mortar Color  \  adjust the appearance of the "mortar" between the
     Mortar Reflect > brick layers. The same rules that apply for standard
     Mortar Filter /  color, reflect, & filter are used in setting these
                      values.
                       

	Example Pic:	`Textures.pic`

	Texture Requester Values For Pic:

	X Size:		10
	Y Size:		5
	Z Size:		5

	X shift w/ Z:	5
	X shift w/ Y:	2.5
	Z shift w/ Y:  2.5

	Mortar Col R:	150
			 G:	0
			 B:  0

	* The Texture axis was applied to center of the cube object

	* The Demo.imp Project in the Projects sub-directory of the
	  BuddySystem drawer contains the staging used in Rendering the scene.
