TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Mold (Sweep)`
FOLLOWING TOPIC:    `Mold (Cylinder)`

VISUAL DEMONSTRATION AVAILABLE:    `(D)_Conform_To_Sphere.demo`

Conform to Sphere
Conform to Sphere will mold a 2-dimensional object such as a`plane`into a
spherical shape.

Sphere Radius
Sphere Radius specifies the size of the invisible`sphere`which will be used
as reference for`wrapping`.  Radius is the distance from the center of
the`sphere`to its surface.  This value should be set to approximately half
the width of the object to be`wrapped`for predictable results.

Object Radius
Object Radius should generally be set to half of the object's width.  Doing
so will wrap the object around the sphere at normal size; no stretching or
shrinking will occur.  If a greater value is entered, the object will be
shrunk before being wrapped onto the sphere.  If a value less than half the
object's width is entered, the object will be stretched to cover more of
the sphere's surface area.

