TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Mold (Sphere)`
FOLLOWING TOPIC:    `Skin`

VISUAL DEMONSTRATION AVAILABLE:    `(D)_Conform_To_Cylinder.demo`

Conform to Cylinder
Conform to Cylinder takes an object and`wraps`it around the shape of a
cylinder.

Cylinder Radius
Cylinder Radius sets the size of the invisible cylinder shape that will be
used as reference for wrapping.  The radius is the distance from the center
of the cylinder to its outer edge.  For predictable results, the Cylinder
Radius should be set to 1/4 of the width of the object to be wrapped.

Object Width 
Object Width should generally be set to 1/2 the width of the object being
wrapped.  If the Cylinder Radius is set to 1/4 the object's width then the
object will completely wrap to form a closed cylinder.  A value greater
than 1/2 the object's width will wrap the object partly around the cylinder
shape.  A value greater than 1/2 will stretch the object before wrapping
completely around the cylinder shape.

