TOPIC LOCATION:     `Detail Editor`;    `Mode Menu (Detail)`

PRECEDING TOPIC:    `Hide Points`
FOLLOWING TOPIC:    `Delete (Detail)`

VISUAL DEMONSTRATION AVAILABLE:    `(D)_Magnetism.demo`

Magnetism lets you move`points`as if they were being pulled by a magnet.
This lets you move`points`variably in order to create smoothly curved
shapes.

On\Off
On\Off toggles the effect of`Magnetic`mode on or off.  The status of
`Magnetism`is displayed at the`Status Bar`at the top of the screen.

Setup
Setup displays the`Magnetism`parameters requester.

Radius of Influence
Radius of Influence sets the`radius`from the pointer to describe the area
that will act as the`Magnetic Field`.  Only those points that lie within
that area, at any given time, will be effected by`Magnetism`.

Minimum Radius
Minimum Radius is used in conjunction with`Random Radius`to set the
minimum distance from the pointer, that will magnetically affect`points`.

Percent at Radius
Percent at Radius sets the strength of the magnetic effect at the outer
edge of the`Radius of Influence`.  This value can range from 0 to 100.
Setting a low value allows the magnetic effect to diminish with`points`
that are located farther away from the pointer but still within the
`Magnetic Field`(`Radius of Influence`).

Magnetism Types
Three magnetic effects are available:

     Cone creates a steep peak at the center point.  This creates a very
     triangular peak.

     Dome creates a flattened area towards the center point.  This gives
     the appearance of a tree stump.

     Bell creates a smooth bell shaped curve.

Random Radius is used in conjunction with the other`magnetism`parameters to
vary the`magnetism`effect.  This is useful for creating irregular hill or
mountain formations.

