TOPIC LOCATION:     `Detail Editor`

PRECEDING TOPIC:    `Lock`
FOLLOWING TOPIC:    `Load (Detail)`

The Detail Editor is the main object design and creation module.  The
majority of the objects which you may need to create, will usually be done
through the Detail Editor.  A variety of tools allows you to work with the
basic building blocks that compose every Imagine object: `Axes`(all
objects start with an axis),`points`,`edges`and`faces`.

You can create objects either absolutely from scratch, by adding`points`,
`edges`and`faces`to an`axis`, or you can use built in`primitive`
shapes to compose complex objects.  You will be able to`scale`,`size`or
`rotate`any object and get immediate feedback, via the`Perspective view`.

The Detail Editor, like all the other Imagine Editors, uses the`quad view`
as your object modeling interface.

The Detail Editor is where you will define an objects's appearance.  You
can give it any of 16.8 million colors, set`filtering`,`reflectance`,
`specularity`,`hardness`,`dithering`,`roughness`and`shininess`to
create a myriad of looks.  You can take`IFF`images and`wrap`them around
or onto the surface of any object.  Additionally, you can select from
predefined textures that will automatically give you a specific appearance.

The powerful manipulation tools help ease the design process by allowing
you to`extrude`,`sweep`or`spin`simple shapes into`sculpted`objects.

With the`boolean slice`function, creating shapes can be as simple as
cookie cutting.  

