TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Attributes (Refraction)`
FOLLOWING TOPIC:    `Attributes (Brush)`

VISUAL DEMONSTRATION AVAILABLE:    `(D)_Textures.demo`

* This demonstration requires the Buddy System to be hard disk installed.

* For a visual sampling of the different textures click on the following
  filename to view a picture file:

                              `Textures.pic`

Texture
Aside from the standard`attributes`of an object you can also select from
pre-defined textures.  These are pre-calculated settings used for
simulating different appearances such as; wood, marble, water, etc.  An
object can have up to four different Textures.

When you select any one of the four textures you will be prompted to`load`
a texture map file from disk (these should be located in the textures
drawer, in the same directory as Imagine).  The texture info requester will
then be displayed.  This requester allows you to set values that are
specific to the selected texture.  Not all fields in the requester will
have to be entered.

The Currently available (Imagine v1.1 release) textures include:

                             `Angular Texture`
                             `Bricks Texture`
                              `Camo Texture`
                             `Checks Texture`
                            `Disturbed Texture`
                              `Dots Texture`
                              `Grid Texture`
                             `Linear Texture`
                             `Radial Texture`
                              `Wood Texture`


Example Pic:	`Textures.pic`
