TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Attributes (Filter)`
FOLLOWING TOPIC:    `Attributes (Dithering)`

Specular
Specular adjusts the`hotspots`or`highlights`of an object.  Probably the
most classic example of this detail is the familiar white spot that is
usually rendered to highlight a sphere.  The spot is actually a reflection
of the light source on the sphere's surface.  The settings for specularity
involves setting the red, green, and blue values.  Setting red, green and
blue to the maximum values creates the traditional white highlight.  For
more realistic effect, set the Specular value to a lighter shade of the
objects surface color.

* See the `Attributes Table` for a visual example of the basic texture 
  settings.
