TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Attributes (Color)`
FOLLOWING TOPIC:    `Attributes (Filter)`

Reflect
Reflect lets you set the reflection values for an object.  Simple objects
have only a surface color; a red`sphere`is actually reflecting red light.
Setting the`RGB`values for reflection specifies the range of`colors`
that an object will reflect.  A value of zero for r,g,and b means no
reflection; the objects surface color will be displayed normally.  Setting
the sliders to a certain color, blue for instance, will cause the object to
reflect any shades of blue.

As an example, take two`spheres`in a scene, a red one and a blue one.
Setting the red sphere's reflection values to blue will cause the blue
`sphere`to be reflected off of the red one.  Reflect is used in creating
`mirror`effects.

NOTE:  Reflections can only be generated in`trace mode`.

