TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Attributes (Reflect)`
FOLLOWING TOPIC:    `Attributes (Specular)`

Filter
Filter sets the colors that an object will absorb or allow to pass through.
Adjust the red, green and blue sliders to set the range of colors that will
be filtered.  All colors in the scene at or below the values that you
specify will pass through the object.  Filter is used for creating effects
such as tinted or stained glass and other similar transparent objects.

NOTE:  Filter effects can only be created in`scan line`or`trace mode`.

* See the `Attributes Table` for a visual example of the basic texture 
  settings.
