TOPIC LOCATION:     `Detail Editor`;    `Object Menu (Detail)`

PRECEDING TOPIC:    `Attributes (Specular)`
FOLLOWING TOPIC:    `Attributes (Hardness)`

Dithering
Dithering is used to simulate more colors than the Amiga is capable of
displaying.  This is done by mixing pixels of different shades.  The most
noticeable sign of dithering is graininess on the surface of the object.
Dithering is not used when rendering in`24 bits`since the full color
palette (16.8 million colors) can be displayed.  If dithering is turned
off, color gradients will not be smooth and banding of colors will occur.

* See the `Attributes Table` for a visual example of the basic texture 
  settings.
