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'<'''& ';(l('.(((()y(()**7*j*))w**+)d)q))+,*"+,N,/+^+++**k++[,,,,--,---*-Q-^--,,(.I.-.V.y..  ALL Printers - DEFAULT, No graphics AMT - Accel 500, Office Printer  240x 120  COL AMTCH   .PRD AMT - Accel 500, Office Printer  120x  60  COL AMTCL   .PRD AMT - Accel 500, Office Printer  120x 120  COL AMTCM   .PRD AMT - Accel 500, Office Printer  240x 240  COL AMTCVH  .PRD AMT - Accel 500, Office Printer   60x  60  COL AMTCVL  .PRD AMT - Accel 500, Office Printer  480x 240  COL AMTCVVH .PRD AMT - Accel 500, Office Printer  240x 120  B&W AMTH    .PRD AMT - Accel 500, Office Printer  120x  60  B&W AMTL    .PRD AMT - Accel 500, Office Printer  120x 120  B&W AMTM    .PRD AMT - Accel 500, Office Printer  240x 240  B&W AMTVH   .PRD AMT - Accel 500, Office Printer   60x  60  B&W AMTVL   .PRD AMT - Accel 500, Office Printer  480x 240  B&W AMTVVH  .PRD Anadex - DP Series  144x 144  B&W ANDXDPH .PRD Anadex - DP Series   72x  72  B&W ANDXDPL .PRD Anadex - WP Series  144x 144  COL ANDXWPCH.PRD Anadex - WP Series   72x  72  COL ANDXWPCL.PRD Anadex - WP Series  144x 144  B&W ANDXWPH .PRD Anadex - WP Series   72x  72  B&W ANDXWPL .PRD Apple - Imagewriter II   60x  72  COL APPLECL .PRD Apple - Imagewriter II  120x  72  COL APPLECM .PRD Apple - Imagewriter II   60x  72  B&W APPLEL  .PRD Apple - Imagewriter II  120x  72  B&W APPLEM  .PRD Brother - 24 Pin Models  180x 180  B&W BRO24H  .PRD Brother - 8/9 Pin Models  120x 216  B&W BRO9H   .PRD Brother - 8/9 Pin Models   60x  72  B&W BRO9L   .PRD Brother - 8/9 Pin Models  120x  72  B&W BRO9M   .PRD Brother - 8/9 Pin Models  240x 216  B&W BRO9VH  .PRD Brother - Twinriter  120x 216  B&W BROTWNH .PRD Brother - Twinriter   60x  72  B&W BROTWNL .PRD Brother - Twinriter  120x  72  B&W BROTWNM .PRD Brother - Twinriter  240x 216  B&W BROTWNVH.PRD Canon - BJ 130 Inkjet  180x 180  B&W CANONBJH.PRD Canon - BJ 130 Inkjet  360x 360  B&W CANONBJV.PRD Canon - LBP-8  150x 150  B&W CANONLH .PRD Canon - LBP-8   75x  75  B&W CANONLL .PRD Canon - LBP-8  100x 100  B&W CANONLM .PRD Canon - LBP-8  300x 300  B&W CANONLVH.PRD Canon - PJ1080A Inkjet   84x  84  COL CANONPJ .PRD Centronics - All Models   60x  60  B&W CENTRONL.PRD C.Itoh - 8510, 8600, Prowriter  160x  72  B&W CITOHH  .PRD C.Itoh - 8510, 8600, Prowriter   96x  72  B&W CITOHL  .PRD C.Itoh - 8510, 8600, Prowriter  136x  72  B&W CITOHM  .PRD C.Itoh - 8510, 8600, Prowriter  160x 144  B&W CITOHVH .PRD C.Itoh - 8510, 8600, Prowriter   80x  72  B&W CITOHVL .PRD Citizen - 24 Pin Models  180x 180  COL CITZ24CH.PRD Citizen - 24 Pin Models  360x 360  COL CITZ24CV.PRD Citizen - 24 Pin Models  180x 180  B&W CITZN24H.PRD Citizen - 24 Pin Models   60x  60  B&W CITZN24L.PRD Citizen - 24 Pin Models  120x  60  B&W CITZN24M.PRD Citizen - 24 Pin Models  360x 360  B&W CITZN24V.PRD Citizen - 8/9 Pin Models  120x 216  COL CITZN9CH.PRD Citizen - 8/9 Pin Models   60x  72  COL CITZN9CL.PRD Citizen - 8/9 Pin Models  120x  72  COL CITZN9CM.PRD Citizen - 8/9 Pin Models  240x 216  COL CITZN9CV.PRD Citizen - 8/9 Pin Models  120x 216  B&W CITZN9H .PRD Citizen - 8/9 Pin Models   60x  72  B&W CITZN9L .PRD Citizen - 8/9 Pin Models  120x  72  B&W CITZN9M .PRD Citizen - 8/9 Pin Models  240x 216  B&W CITZN9VH.PRD Dataproducts - 8050/8070  168x  84  COL DATAPCM .PRD Dataproducts - 8050/8070  168x  84  B&W DATAPM  .PRD Datasouth - All Models  144x 144  B&W DATASH  .PRD Datasouth - All Models   72x  72  B&W DATASL  .PRD DEC - LA50, LA100  180x  72  B&W DECLAH  .PRD DEC - LA50, LA100  144x  72  B&W DECLAL  .PRD Diablo - C-150 Inkjet  120x 120  COL DIABLCCM.PRD Diablo - S32   70x  70  B&W DIABLSL .PRD Epson - 24 Pin Models  180x 180  COL EPSON2CH.PRD Epson - 24 Pin Models  360x 360  COL EPSON2CV.PRD Epson - 24 Pin Models  180x 180  B&W EPSON2H .PRD Epson - 24 Pin Models   60x  60  B&W EPSON2L .PRD Epson - 24 Pin Models  120x  60  B&W EPSON2M .PRD Epson - 24 Pin Models  360x 360  B&W EPSON2VH.PRD Epson - EPL-6000  150x 150  B&W EPSON6H .PRD Epson - EPL-6000   75x  75  B&W EPSON6L .PRD Epson - EPL-6000  100x 100  B&W EPSON6M .PRD Epson - EPL-6000  300x 300  B&W EPSON6VH.PRD Epson - 8/9 Pin Models  120x 216  COL EPSON9CH.PRD Epson - 8/9 Pin Models   60x  72  COL EPSON9CL.PRD Epson - 8/9 Pin Models  120x  72  COL EPSON9CM.PRD Epson - 8/9 Pin Models  240x 216  COL EPSON9CV.PRD Epson - 8/9 Pin Models  120x 216  B&W EPSON9H .PRD Epson - 8/9 Pin Models   60x  72  B&W EPSON9L .PRD Epson - 8/9 Pin Models  120x  72  B&W EPSON9M .PRD Epson - 8/9 Pin Models  240x 216  B&W EPSON9VH.PRD Epson - GQ 3500 Native Mode  300x 300  B&W EPSONGQH.PRD Facit - 4528   60x  60  B&W FAC4528L.PRD Facit - 4542   70x  70  B&W FAC4542L.PRD Fujitsu - 24C  180x 180  COL FUJ24CCH.PRD Fujitsu - 24C  360x 180  COL FUJ24CCV.PRD Fujitsu - 24C  180x 180  B&W FUJI24CH.PRD Fujitsu - 24C  360x 180  B&W FUJI24CV.PRD Fujitsu - 24D  180x 180  B&W FUJI24DH.PRD Fujitsu - 24D   60x  60  B&W FUJI24DL.PRD Fujitsu - 24D   90x  90  B&W FUJI24DM.PRD GENICOM - 3180-3404 Series   72x  72  B&W GENICOML.PRD Gorilla - Banana   60x  63  B&W GORILLAM.PRD Hewlett-Packard - 7600 Model 355  406x 406  COL HP7600CH.PRD Hewlett-Packard - 7600 Model 355  102x 102  COL HP7600CM.PRD Hewlett-Packard - 7600 Model 355  406x 406  B&W HP7600H .PRD Hewlett-Packard - 7600 Model 355  102x 102  B&W HP7600M .PRD Hewlett-Packard - DeskJet 500C  150x 150  COL HPDSKCH .PRD Hewlett-Packard - DeskJet 500C   75x  75  COL HPDSKCL .PRD Hewlett-Packard - DeskJet 500C  100x 100  COL HPDSKCM .PRD Hewlett-Packard - DeskJet 500C  300x 300  COL HPDSKCVH.PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  150x 150  B&W HPLSRH  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo   75x  75  B&W HPLSRL  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  100x 100  B&W HPLSRM  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  300x 300  B&W HPLSRVH .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  600x 600  B&W HPLSRVVH.PRD Hewlett-Packard - PaintJet - All Models  180x 180  COL HPPNTCH .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCM .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCMT.PRD Hewlett-Packard - PaintJet - All Models  180x 180  B&W HPPNTH  .PRD Hewlett-Packard - PaintJet - All Models   90x  90  B&W HPPNTM  .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTEH .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTEL .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTEM .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTH  .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTL  .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTM  .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKEM .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKM  .PRD IBM - 3852-1 Color Inkjet   84x  84  COL IBM381CM.PRD IBM - 3852-2 Color Inkjet  100x  96  COL IBM382CM.PRD IBM - 3852 Color Inkjet   84x  63  B&W IBM38M  .PRD IBM - Color Printer   60x  72  B&W IBMCLRL .PRD IBM - Color Printer  120x  72  B&W IBMCLRM .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRH  .PRD IBM - Graphics Printer, Proprin   60x  72  B&W IBMGRL  .PRD IBM - Graphics Printer, Proprin  120x  72  B&W IBMGRM  .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRVH .PRD IDS - 440   64x  64  B&W IDS440L .PRD IDS - Prism   84x  84  COL IDSCM   .PRD IDS - Prism   84x  84  B&W IDSM    .PRD Integrex - Colour Jet 132   60x  60  B&W INTE132L.PRD JDL - 750  180x 180  COL JDL750CH.PRD JDL - 750   60x  60  COL JDL750CL.PRD JDL - 750   90x  90  COL JDL750CM.PRD JDL - 750  180x 180  B&W JDL750H .PRD JDL - 750   60x  60  B&W JDL750L .PRD JDL - 750   90x  90  B&W JDL750M .PRD Malibu - All Models   60x  60  B&W MALIBUL .PRD Mannesmann Tally - 160  133x  64  B&W MAN160H .PRD Mannesmann Tally - 160   50x  64  B&W MAN160L .PRD Mannesmann Tally - 160  100x  64  B&W MAN160M .PRD Mannesmann Tally - 420   60x  60  B&W MAN420L .PRD Mannesmann Tally - Spirit  160x 216  B&W MANSPRTH.PRD Mannesmann Tally - Spirit   80x  72  B&W MANSPRTL.PRD Mannesmann Tally - Spirit  160x  72  B&W MANSPRTM.PRD MPI - All Models  120x 144  B&W MPIH    .PRD MPI - All Models   60x  72  B&W MPIL    .PRD MPI - All Models  120x  72  B&W MPIM    .PRD NEC - 24 Pin Models  180x 180  COL NEC24CH .PRD NEC - 24 Pin Models  360x 360  COL NEC24CVH.PRD NEC - 24 Pin Models  180x 180  B&W NEC24H  .PRD NEC - 24 Pin Models   60x  60  B&W NEC24L  .PRD NEC - 24 Pin Models  120x  60  B&W NEC24M  .PRD NEC - 24 Pin Models  360x 360  B&W NEC24VH .PRD NEC - 8023   72x  72  B&W NEC8023L.PRD NEC - 8027A   80x  72  B&W NEC8027L.PRD NEC - 8/9 Pin Models  120x 120  COL NEC9CH  .PRD NEC - 8/9 Pin Models   60x  60  COL NEC9CL  .PRD NEC - 8/9 Pin Models  120x  60  COL NEC9CM  .PRD NEC - 8/9 Pin Models  240x 240  COL NEC9CVH .PRD NEC - 8/9 Pin Models  120x 120  B&W NEC9H   .PRD NEC - 8/9 Pin Models   60x  60  B&W NEC9L   .PRD NEC - 8/9 Pin Models  120x  60  B&W NEC9M   .PRD NEC - 8/9 Pin Models  240x 240  B&W NEC9VH  .PRD North Atlantic Quantex - All Models  144x  72  B&W NORTHH  .PRD North Atlantic Quantex - All Models   72x  72  B&W NORTHL  .PRD North Atlantic Quantex - All Models  120x  72  B&W NORTHM  .PRD Okidata - Okimate 20   60x  72  COL OKI20L  .PRD Okidata - 2410 & 2350   72x  72  B&W OKI2410L.PRD Okidata - 24 Pin Models  180x 180  COL OKI24CH .PRD Okidata - 24 Pin Models  180x 180  B&W OKI24H  .PRD Okidata - 24 Pin Models   60x  60  B&W OKI24L  .PRD Okidata - 24 Pin Models  120x  60  B&W OKI24M  .PRD Okidata - 24 Pin Models  363x 363  B&W OKI24VH .PRD Okidata - Most Models  144x 144  B&W OKI9H   .PRD Okidata - Most Models   72x  72  B&W OKI9L   .PRD Okidata - Most Models  144x  72  B&W OKI9M   .PRD Panasonic - All Models  120x 216  B&W PANASH  .PRD Panasonic - All Models   60x  72  B&W PANASL  .PRD Panasonic - All Models  120x  72  B&W PANASM  .PRD Panasonic - All Models  240x 216  B&W PANASVH .PRD POSTSCRIPT - All Models   72x  72  B&W PS      .PRD Postscript - All Models   72x  72  COL PSC     .PRD Quadram - Quadjet   70x  72  COL QUADRCL .PRD Quadram - Quadjet   80x  80  B&W QUADRL  .PRD Seikosha - All Models   60x  63  B&W SEIKOL  .PRD Sharp - JX 720   60x  63  B&W SHARPCM .PRD Star Micronics - SB-10, 24 Pin Models  180x 240  B&W STAR24H .PRD Star Micronics - 8/9 Pin Models  120x 144  B&W STAR9H  .PRD Star Micronics - 8/9 Pin Models   60x  72  B&W STAR9L  .PRD Star Micronics - 8/9 Pin Models  120x  72  B&W STAR9M  .PRD Star Micronics - 8/9 Pin Models  240x 144  B&W STAR9VH .PRD Tandy (Radio Shack) - 2100 Series  180x 180  B&W TAN2100H.PRD Tandy (Radio Shack) - 2100 Series   60x  60  B&W TAN2100L.PRD Tandy (Radio Shack) - DMP-430/440  120x 144  B&W TAN430M .PRD Tandy (Radio Shack) - CGP-220   70x  72  COL TANCGPCL.PRD Tandy (Radio Shack) - CGP-220   80x  80  B&W TANCGPL .PRD Tandy (Radio Shack) - Most Tandy Printers   60x  72  B&W TANDYL  .PRD Tandy (Radio Shack) - Most Tandy Printers   60x 144  B&W TANDYM  .PRD Tandy (Radio Shack) - IBM Emulation  120x 216  B&W TANIBMH .PRD Tandy (Radio Shack) - IBM Emulation   60x  72  B&W TANIBML .PRD Tandy (Radio Shack) - IBM Emulation  120x  72  B&W TANIBMM .PRD Tandy (Radio Shack) - IBM Emulation  240x 216  B&W TANIBMVH.PRD Texas Instruments - 855/857/865  120x 144  COL TI855CH .PRD Texas Instruments - 855/857/865   60x  72  COL TI855CL .PRD Texas Instruments - 855/857/865  120x  72  COL TI855CM .PRD Texas Instruments - 855/857/865  120x 144  COL TI855CVH.PRD Texas Instruments - 855/857/865  120x 144  B&W TI855H  .PRD Texas Instruments - 855/857/865   60x  72  B&W TI855L  .PRD Texas Instruments - 855/857/865  120x  72  B&W TI855M  .PRD Texas Instruments - 855/857/865  144x 144  B&W TI855VH .PRD Toshiba - 1350  180x 180  B&W TOSH1350.PRD Toshiba - 24 Pin Models  360x 360  COL TOSH24CE.PRD Toshiba - 24 Pin Models  180x 180  COL TOSH24CH.PRD Toshiba - 24 Pin Models  360x 180  COL TOSH24CV.PRD Toshiba - 24 Pin Models  360x 360  B&W TOSH24EH.PRD Toshiba - 24 Pin Models  180x 180  B&W TOSH24H .PRD Toshiba - 24 Pin Models  360x 180  B&W TOSH24VH.PRD Xerox - 2700/4045  154x 154  B&W XER2700H.PRD Xerox - 2700/4045   77x  77  B&W XER2700L.PRD Xerox - 4020 Inkjet  120x 120  COL XER4020C.PRD 0 "  -   \    *E  G  }P  Original TETRIS concept by Alexey Pajitnov Original design and program by Vadim Gerasimov IBM PC CGA version programmed by Eng An Jio RAM-resident version programmed by Erick Jap Tandy version programmed by Billy Sutyono IBM EGA version programmed by Aryanto Widodo Packing artwork by Dan Guerra Produced by Sean B. Barger Manual by Andrea Scuffos, Larry R. Throgmorton, Marisa Ong and Robert Giedt Package designed by Karen Sherman and Sean B. Barger Special thanks to Rex Saoit, Bryant Fong, Elizabeth Khong, Farah Soebrata, Kung Ling Ko, Tom Hughes, Brad Fregger and all of the dedicated playtesters in the Spectrum HoloByte staff. |s00,246,001987 V/O Electronorgtechnica (Elorg).  All Rights Reserved.  TETRIS is a registered trademark of Elorg.  TETRIS copyright and trademark licensed to Spectrum Holobyte, Inc.  Original concept by Alexey Pajitnov.  IBM PC version and manual |s00,246,00 1988 Spectrum Holobyte, Inc. Spectrum HoloByte is a registered trademark of Spectrum Holobyte, Inc.  All other trademarks are owned by their respective holders. 0   J   
  /o  @  	K  ^  TETRIS|s00,245,00 was invented by a 30-year-old Soviet researcher named Alexey Pajitnov who worked at the Computer Centre (Academy Soft) of the USSR Academy of Scientists in Moscow. The original programmer was 18-year-old Vadim Gerasimov, a student studying Computer Informatics at Moscow University. TETRIS came into being through the joint efforts of AcademySoft (Moscow), Andromeda Software Ltd. (London) and Spectrum HoloByte (USA). TETRIS will lure even the most seasoned hand into a challenging game of speed and maneuvering. As the four-square pieces tumble from the top of the screen into an empty pit, it's up to you to rotate them into a position which leaves no gaps in the layers at the bottom. Once aligned, you can drop them into place and increase your score. The tension escalates as you close the gaps in a layer across the bottom of the pit and the line disappears. When a set number of lines disappear, the four-square pieces fall at a faster rate! There are ten levels to continually challenge your mastery of this perplexing game. TETRIS is different every time you play. We know you'll find it provocative, fun and absolutely addictive!    B     The IBM PC version of TETRIS runs on all IBM PC, Tandy 1000 and compatible computers. The game supports Hercules, CGA, Tandy 1000 16-color and EGA graphics. The minimum system requirements are 256K RAM, a graphics monitor and DOS 2.1 or later. A joystick is optional.  
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  |bLEVEL |b |b|bThe game defaults to a difficulty level of 5. The Level screen lets you set the speed at which the four-square pieces fall from the top of the screen. You can choose any level of difficulty from 0 to 9. The level will automatically increase after a certain number of lines have been completed in the game. |s00,249,00|m020To select the level, use the arrow keys or joystick or type in the level |m020number |s00,249,00|m020Press |b<Enter>|b, |bSpacebar|b or the joystick button to confirm the |m020selection and continue to Height selection |bHEIGHT |b |b|bYou normally start the game with 0 on the Height menu, which means an empty pit. To increase the challenge in TETRIS, you can raise the height from the bottom by selecting one of the other numbers in the Height menu. For instance, if you select 7, you will find seven randomly filled layers when you reach the play screen. |s00,249,00|m020To select the height, use the arrow keys or joystick |s00,249,00|m020Press |b<Enter>|b, |bSpacebar|b or the joystick button to confirm the |m020selection and continue to Height selection You may challenge another TETRIS player with the same height configuration which you last played by selecting the << (rewind) symbol on the Height menu. This will give the next player the same block placement from the previous game. |bPLAY |b |b|bThere are two methods by which deft fingers can maneuver the four-square pieces into place. |m025|uKeyboard|u|m200|uNumeric keypad |u|u|m025|bJ|b = move left|m200|b4|b = move left |m025|bL|b = move right|m200|b6|b = move right |m025|bK|b = rotate|m200|b5|b = rotate |m025|bI|b = increase level|m200|b8|b = increase level |m025|b,|b = drop piece|m200|b2|b = drop piece |m025|bSpacebar|b = drop piece If you have a joystick, moving the stick handle to the right will move the piece right. Moving the stick left will move the piece left. Hitting the fire button on the joystick rotates the piece, and pulling the stick handle toward you drops the piece in the pit. |bSCORING |b |b|bYou will receive more points per piece at higher difficulty levels. The faster a four-square piece comes to rest in the pit, the more points you get. After aligning the pieces, you can drop them into place by hitting the appropriate key. Also, the higher a piece comes to rest in the pit, the more points the piece is worth. If you turn "Next Piece" off, you will receive more points too. |bSCORE WINDOW |b |b|bThe window in the upper left-hand corner of the game screen shows the score, lines and next piece (if turned on). The score is for the current game in progress. The lines total shows the total number of lines completed during the game in progress. After a preset number of lines have been completed, the speed will automatically increase to the next difficulty level. Next piece shows you the next piece to fall. To toggle this option, press either |bM|b or |b1|b on the numeric keypad. |bFUNCTION KEYS |b |b|b |bF1|b displays the Help Menu. |bF2|b shows the Statistics window which gives you the frequency with which any particular game piece has fallen. |bF3|b displays the current game level, and |bF4|b tells you the name of the background picture. |bOTHER KEYS |b |b|b |bS|b toggles the sound effects on and off. |bP|b pauses and unpauses the game. |bEsc|b is a "Boss Key" which temporarily hides the TETRIS game with either a fake DOS prompt or a fake spreadsheet. Press |bEsc|b again to return to your game. Press |bR|b in the Selection Screen to reset the high scores. Press |bQ|b to quit the game.  2  
 f6   #;  + A<  4   Credits Introduction System Requirements The Game J +$  % : V k      )1k3>Qap  $qD"  Original TETRIS|s00,245,00 concept |m025Alexey Pajitnov Original design and program |m025Vadim Gerasimov TETRIS|s00,245,00 CLASSIC version |m025Rebecca Ang and Heather Mace IBM version programming |m025Rebecca Ang Additional IBM programming |m025Heather Mace, Kus Pranawahadi and Farah Soebrata Artwork |m025Charlie Aquilina, Chuck Butler and Kathleen Thornton Original music and sound effects |m025Paul Mogg Manual |m025Stephen Goldin Manual design and layout |m025Carrie Galbraith Testing |m025Evan Birkby, Kyle Brink, Russel Reiss, Sergio Vuskovic and Peter |m025Winch Product management |m025Marisa Ong Special thanks |m025Chuck Austen, Steve Blankenship, Mark Blattel, Matthew Carlstrom, |m025Belinda Saunders, Rita Harrington, Erick Jap, Eng An Jio, Gilman |m025Louie, Louis Sremac and Les Watts Tetris Classic |s00,246,00 1992 Spectrum Holobyte, Inc. All Rights Reserved. Tetris |s00,246,00 1987 V/O Electronorgtechnica (Elorg). All Rights Reserved. Tetris Classic is a trademark and Tetris is a registered trademark of Elorg. Spectrum HoloByte is a registered trademark of Spectrum Holobyte, Inc. Ad Lib instruments based on The Fat Man's instrument library. Head to Head|s00,245,00is a registered trademark of Hasbro, Inc. and is used under license.  Other trademarks are the property of the respective holders. z G<  C     GL  Z*p  7~  H  5]`6z  6}  $	j		  	
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7    TETRIS was invented by a Soviet researcher named Alexey Pajitnov who worked at the Computer Centre of the former USSR Academy of Sciences, which licensed the commercial rights to Electronorgtechnica (Elorg) in Moscow. The original programmer was Vadim Gerasimov, a student studying Computer Informatics at Moscow University. TETRIS came into being through the joint efforts of Alexey, Elorg (Moscow) and Spectrum HoloByte (USA). It rapidly became one of the most popular computer games ever developed and began a whole line of popular sequels:  WELLTRIS, FACES...TRIS III, WORDTRIS and SUPER TETRIS. Simple to learn and infinitely variable, it has challenged people by the hundreds of thousands. And now it will challenge you to a game of speed and maneuvering. As the four-square pieces tumble from the top of the screen into an empty pit, it's up to you to rotate them into a position which leaves no gaps in the layers at the bottom. Once aligned, you can drop the pieces into place and increase your score. The tension escalates as you close the gaps in a layer across the bottom of the pit and the line disappears. But the more successful you are, the harder the game becomes; when a set number of lines disappear, the four-square pieces fall at a faster rate! There are ten levels to continually challenge your mastery of this perplexing game. TETRIS is different every time you play. We know you'll find it provocative, fun and absolutely addictive, as so many thousands have done before you. And now, TETRIS CLASSIC brings new improvements to the world's favorite computer game. |bWHY DID WE CHANGE SOMETHING SO GREAT? |b |b|bIn part, we changed it because computers themselves changed. In the short time since TETRIS first appeared, PC users have gotten access to better graphics, better sound systems, better pointing devices, better networks, and faster processors. We naturally wanted to upgrade our game to take advantage of all these wonderful things. In part, too, we changed it because our customers wanted us to. Our Customer Support staff received many helpful suggestions: "I love TETRIS, but it would sure be nice if it had this feature as well."  We listened, and the result is TETRIS CLASSIC. |bHOW COULD WE POSSIBLY MAKE TETRIS ANY BETTER? |b |b|bFor one thing, we've changed the look and sound of the game. TETRIS CLASSIC now has 16-color or 256-color background art as well as sound effects and background music. (We'll do anything to distract you from those little falling pieces!) For another thing, we've increased your playing options. A single player can still play until the pit fills up, but now you can also choose to play a timed game as well. You also have the choice of sharing the game with another player -- either playing competitively or cooperatively. You can move pieces diagonally as they fall, and you can rotate them either clockwise or counterclockwise. You will also have a soft drop option for pieces that you want to drop into place before they would fall naturally. What we didn't change is the challenge and the fun of TETRIS. You'll find this new version is exactly the same, only better.  cY  G   [  c3z	Q  K  Y,  >]0	y	  		
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`-  6W  @  B^'  The illustrations on the game screens, in a style reminiscent of the beautiful Russian lacquerwork boxes, depict the story of Ruslan and Ludmila from the epic poem by Aleksandr Sergeyevich Pushkin. This poem, based on old Russian fairy tales and completed when Pushkin was only 20 years old, is considered a turning point in Russian literature. The theme music as you load the game is based on the overture to the opera Ruslan and Ludmila written by Mikhail Ivanovich Glinka, considered by many to be the father of Russian classical music. Princess Ludmila of Kiev has four suitors, of whom she has chosen to marry brave young Ruslan (Level 1 screen). On their wedding night, however, she is magically spirited away by an unseen force (Level 2 screen). The four suitors decide to rescue her and split up to go off on their quests (Level 3 screen). Ruslan comes to a cave where he meets a mystic hermit (Level 4 screen) who tells him Ludmila was spirited off by Chernomor, an evil dwarf wizard who makes a habit of kidnapping young maidens in the area. The hermit assures Ruslan that Ludmila will outwit the dwarf and will retain her purity until Ruslan rescues her. He also warns Ruslan that a witch named Nahina (whom the hermit had once wooed in his youth) will try to do him harm. Rogdai, one of the suitors, treacherously decides to kill Ruslan and have Ludmila for himself. The witch Nahina tells him where to find Ruslan, but when the two knights meet it is Rogdai who is killed. Ludmila, meanwhile, finds herself in Chernomor's enchanted castle with three handmaidens to wait on her and a beautiful garden to wander through. That evening the dwarf comes to visit her, complete with servants carrying his long beard on a pillow before him so he doesn't trip over it. Ludmila bravely attacks the wizard, knocking his hat off and chasing him away. The witch Nahina comes to visit the dwarf (Level 5 screen), and the pair congratulate one another on all the evil they've done to the two lovers. But after the witch leaves, Chernomor looks all over the palace and can't find Ludmila. The heroine has discovered that the wizard's hat has magical properties, enabling her to become invisible (Level 6 screen). For the next month, while Ruslan is slaying giants, witches and other knights on his way to finding her, Ludmila has the run of Chernomor's castle, becoming invisible at will and taunting the dwarf's servants who try to capture her. On his way to the dwarf's castle, Ruslan comes across an ancient battlefield with bones and armor scattered all over it. Since he lost his own gear in his fight with Rogdai, he picks up new armor here -- but as for weapons, none of the swords here is good enough for him, so he just picks up a lance as a weapon. Ruslan rides further and finds a gigantic sleeping head, whom he awakens by tickling its nose with his lance. After nearly being sneezed to death, Ruslan defeats the head in battle (Level 7 screen). The head turns out to be Chernomor's brother, who was betrayed by the dwarf and set here on top of an enchanted sword, the only one capable of defeating Chernomor. Back at the enchanted castle, Chernomor comes up with a plan to catch the elusive, invisible Ludmila. He makes a magical image of a wounded Ruslan. When Ludmila goes to comfort her beloved, crying out to him, the dwarf drops a net on her and puts her in a trance. Just then, the real Ruslan shows up and engages the dwarf in battle (Level 8 screen). After two days of fighting, Ruslan manages to cut off Chernomor's beard with his magic sword, thus stripping the dwarf of his magical powers (Level 9 screen). The warrior ties the beard around his helmet as a trophy, stuffs the dwarf into a sack and finds Ludmila, who is in an enchanted sleep from which she can't be roused. Ruslan decides to take her back to Kiev, hoping they'll know what to do there (Level 10 screen). On his travels he encounters Ratmir, another of the suitors for Ludmila's hand. Ratmir, in his travels, had come across a castle of beautiful, willing women, but after spending some time with them he realized how shallow the court life was. Ratmir has since renounced his noble titles and become a humble fisherman married to a lovely shepherdess. He has found all the happiness he needs. The third of Ludmila's other suitors, Farlaf, has meanwhile made a bargain with Nahina. He sneaks up on Ruslan while he's asleep and stabs him to death. The cowardly suitor then takes the sleeping Ludmila back to her father's court, but doesn't know how to wake her up. At that moment, the marauding Pechenegs, ancient enemies of Ludmila's people, lay siege to Kiev. No one can defeat them. Meanwhile, the hermit wizard resurrects Ruslan using the magic water of life, and gives the young warrior a magic ring that will wake Ludmila with its touch. Ruslan rides to the court, single-handedly defeats the Pechenegs, and wakes Ludmila up. He is so happy to see her alive that, quite generously, he forgives Farlaf for murdering him. The dwarf Chernomor, stripped of his magical powers, becomes a servant in the Kiev court. No one knows or cares what happened to Nahina. Ludmila and Ruslan live happily ever after (Top Ten Scores screen).  	  B q    Q|  TETRIS CLASSIC operates on any IBM PC, Tandy 1000 or compatible computer equipped with at least the following: |s00,249,00|m020640K RAM |s00,249,00|m020VGA, EGA or Tandy 1000 16-color graphics Optional hardware: |s00,249,00|m020Joystick and mouse supported |s00,249,00|m020Supports Ad Lib, Sound Blaster, Tandy 1000, Thunderboard, Pro |m020Audio Spectrum and Roland sound cards |s00,249,00|m020Another computer for head-to-head games x ;      8 > A         AHK  !.1    c    &)n  "  3?B    |bSQUARE |b |b|bBasic unit of a TETRIS CLASSIC piece. |bPIT |b |b|bPlaying area where pieces fall, 20 squares deep, 10 squares wide (16 squares wide in competitive and cooperative modes). |bPIECE |b |b|bMade up of four squares, the piece falls from the top of the pit towards the bottom and is manipulated by the user. |bLINE |b |b|bHorizontal row of squares. Pieces are fitted together when they fall into the pit, and a line is formed when a row is filled by squares. The line indicator in the score box shows the number of lines completed. |bNEXT PIECE |b |b|bThe next piece that will fall. It is displayed in a window next to the pit. |bDROP |b |b|bBy pressing the Drop key, a piece immediately falls to its lowest possible position and the next piece starts to fall. |bSOFT DROP |b |b|bAlters the Drop key so that the piece falls at an accelerated rate rather than instantaneously. When the Drop key is released, the piece returns to falling at its previous rate. |bSAME PIECES |b |b|bTwo players play with the same exact sequence of pieces. |bSEND ROCKS |b |b|bPlayers in a two-player game can sabotage one another by sending randomly filled rows into the other player's pit by completing multiple rows in their own. |bLEVEL |b |b|bA measure of play difficulty. The higher the level, the faster the pieces drop in the pit. |bDROP RATE |b |b|bThe speed at which pieces fall in the pit. The speed is based on the current level. |bSTATISTICS |b |b|bThe frequency table for piece occurrence, as calculated over the course of the game. v   F   (t  8Wv4  Shk9
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G^  'p7  le;  ltw  L\_@  E[^  d  *<?  /2X     n  R_b  e0tG  \   I   The Game Configuration screen allows you to choose the type of game you want to play. Make your choices by moving the onscreen arrow with the |bTab|b, |bLeft Arrow|b, |bRight Arrow|b, |bUp Arrow|b or |bDown Arrow|b keys or with the mouse. When the arrow is positioned over the choice you want, press|b <Enter>|b or click the left mouse button to open dialog boxes or to toggle (if an On/Off choice is available). A button will be grayed out if that option is not available. |gclasd11.pcx,287,16,0,20,13, |gclasd11.pcx,287,16,16,20,13, |gclasd11.pcx,287,16,32,20,13, |gclasd11.pcx,287,16,48,20,13, |gclasd11.pcx,287,16,64,20,13, |gclasd11.pcx,287,16,80,20,13, |gclasd11.pcx,287,16,96,20,13, |gclasd11.pcx,287,16,112,20,13, |gclasd11.pcx,287,16,128,20,13, |gclasd11.pcx,287,16,144,20,13, |gclasd11.pcx,287,16,160,20,13, |gclasd11.pcx,287,4,176,20,13, |bSELECT A GAME MODE |b |b|bThere are five basic modes for playing TETRIS CLASSIC: Single Player, Cooperative, Competitive, Dual Pit and Head-to-Head. Within Single Player there are five more mode choices: Unlimited, 2 Minutes, 5 Minutes, 10 Minutes and 15 Minutes. Select one by moving the arrow to your choice and pressing|b <Enter>|b or clicking the mouse. We suggest you start with a Single Player Unlimited game to get a feel for TETRIS CLASSIC before you try the other game modes. Playing and scoring in a Single Player game are explained in the |bPlaying TETRIS CLASSIC|b section later in this manual. The other game modes are explained in their own chapters. |bSELECT A DIFFICULTY LEVEL |b |b|bThere is a column of buttons numbered from 1 through 10 along the left-hand side of the sample pit on the configuration screen. The higher the number, the faster the pieces fall, as you can see from clicking on different numbers and seeing the results on the falling piece. Select your level by moving the arrow to your numbered choice and pressing|b |b<Enter>|b or clicking the left mouse button. We suggest you start with Level 1 to get a feel for TETRIS CLASSIC before you try other difficulty levels. In Dual Pit and Head-to-Head modes, each player can set his or her own difficulty level independently. |bSELECT A HEIGHT |b |b|bThere is a column of buttons along the right-hand side of the sample pit with the figures 0, 4, 7, 13 and <<. This allows you to choose the initial height of the pile within the pit. The default is 0, which means an empty pit. To increase the challenge, you can raise the height from the bottom by selecting another number from this column. For instance, if you select 7, the game will start with seven randomly filled layers, as you can see in the sample pit when you make the selection. The << (rewind) symbol will give the same block placement as in the previous game. In Dual Pit and Head-to-Head modes, each player can set his or her own height independently. |bSELECT A CONTROL METHOD |b |b|bPlayers have a choice of three methods for controlling their falling pieces in TETRIS CLASSIC: Keyboard, Joystick or Mouse. In Single Player or Head-to-Head mode, there is a row of buttons in the upper left-hand corner of the screen with appropriate icons that lets you choose which of these methods you want. In Cooperative, Competitive and Dual Pit modes, each player can choose his or her own preferred method. Only one player can have Mouse selected at any time. Only one player can have Joystick selected at any time. |bSELECT NEXT PIECE OPTION |b |b|bYou can decide whether you want advance notice of what piece will fall after the current one. In Single Player or Head-to-Head mode, there is a button labeled next on the left-hand side of the screen that lets you choose whether or not you want this information to show on the screen. In Cooperative, Competitive and Dual Pit modes, each player can make his or her own choice independently. The game is more challenging if you don't know what is coming next and you will score more points for successful play. We suggest, though, that you learn TETRIS CLASSIC with this option turned On. |bSELECT SOFT DROP OPTION |b |b|bYou can decide whether you want to use the soft drop option while you're playing. In Single Player or Head-to-Head mode, there is a button on the left-hand side of the screen with a symbol for a piece and a downward-pointing arrow; this button lets you choose whether Soft Drop is On or Off. In Cooperative, Competitive and Dual Pit modes, each player can make his or her own choice independently. |bSELECT MORE OPTIONS |b |b|bIf you choose the More Options button at the bottom center of the Game Configuration screen, it will bring up a list of other options available in the game. Available options show a gray box in the right-hand column. If an option is turned on, its box has an X in it. Options that are not available are grayed out and have a black box in the right-hand column. To turn an option On or Off, move the arrow to the appropriate check box and either press|b <Enter>|b or click the mouse. |bMusic |b |b|bIf you have a supported sound system and want to listen to our stirring score while you play, make sure the Music option is On. If the music distracts you -- or other people around you -- turn the option Off. |bSound Effects |b |b|bIf you want to hear sound effects when things happen on your screen, turn the Sound Effects option On. These sound effects will only occur when the theme music is not playing. If you find them a nuisance, turn the option Off. |bContinuous Sound FX |b |b|bThis option will let you hear sound effects during the game even while the theme music is playing. If the Music option is Off, this option becomes irrelevant. |bTetris Classic Scoring |b |b|bThere are two different methods of scoring for TETRIS CLASSIC, the method used in the original game and the Tetris Classic method (explained in |bSCORING|b). If you want the Tetris Classic method, turn the option On. If you prefer the original method, turn it Off. |bTransparent Pit |b |b|bIf you choose this option, the pit will be somewhat transparent, revealing the background art behind it; otherwise, the pit will be totally black behind the falling pieces, which may be less distracting during play. |bShow Scores/Lines |b |b|bIf this is selected, there will be a box showing the high score for this particular mode and a box showing the current score for this game and the number of lines you have so far removed. If this option is Off, the High Score window and the current score box will not be displayed, showing you more of the artwork. In two-player games, each player's score will be displayed if the option is On. |bShow Level |b |b|bIf this option is On, there will be a box beside the pit showing the level you're currently playing on. If the option is Off, there will be no such box. |bShow Statistics |b |b|bIf this option is On, there will be a box beside the pit showing the relative frequency at which the different shapes have fallen so far in the game. If the option is Off, the box will not be displayed. |bShow Timer |b |b|bIn timed games only, this will place a box on the screen displaying the amount of time left in the game. If the option is Off, the timer will not be displayed. |bSend Rocks |b |b|bThis option is available in Head-to-Head or Dual Pit mode. If it is turned On, every time you complete two or more rows, one or more rows with random pieces will be added to the bottom of your opponent's pit, bringing him or her that much closer to the top (and losing). If you complete two rows at once, your opponent gets one extra row; if you complete three rows with one piece, your opponent gets two extra rows; and if you complete four rows at once, your opponent gets four rows added in his or her pit. The same thing happens to you, of course, when your opponent completes some rows. If the option is turned Off, the two players do not sabotage one another. |bSame Pieces |b |b|bThis option is available in Competitive, Head-to-Head or Dual Pit mode. If it is turned On, each player will get exactly the same shaped pieces in the same order. If the option is turned Off, each player may get different pieces. |bAND ... GO! |b |b|bSelect Start Game to begin a brand-new game. This activates all the choices you made on the Game Configuration screen and starts the game. Selecting Quit returns you to the interface shell.  ya  D     >]|    Jh"Bb+sI  A  6y
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0T  TETRIS CLASSIC starts on whichever level you selected on the Game Configuration screen, but the default is Level 1. Each level in single player mode shows the pit in the center surrounded by a scene from Aleksandr Pushkin's epic poem, Ruslan and Ludmila. |gclasd15.pcx,191,16,0,20,13, |gclasd15.pcx,191,16,16,20,13, |gclasd15.pcx,191,16,32,20,13, |gclasd15.pcx,191,16,48,20,13, |gclasd15.pcx,191,16,64,20,13, |gclasd15.pcx,191,16,80,20,13, |gclasd15.pcx,191,16,96,20,13, |gclasd15.pcx,191,8,112,20,13, |bPIECES |b |b|bTETRIS CLASSIC pieces come in seven different shapes, as follows: |gsteti10.pcx,301,16,0,20,13, |gsteti10.pcx,301,16,16,20,13, |gsteti10.pcx,301,16,32,20,13, |gsteti10.pcx,301,16,48,20,13, |gsteti10.pcx,301,16,64,20,13, |gsteti10.pcx,301,16,80,20,13, |gsteti10.pcx,301,16,96,20,13, |gsteti10.pcx,301,16,112,20,13, |gsteti10.pcx,301,16,128,20,13, |gsteti10.pcx,301,16,144,20,13, |gsteti10.pcx,301,16,160,20,13, |gsteti10.pcx,301,16,176,20,13, |gsteti10.pcx,301,8,192,20,13, Pieces drop randomly one at a time from the top of the pit and fall until they land either on the bottom of the pit or on another piece. You must position the pieces as they fall, trying to fit them together at the bottom like a jigsaw puzzle. When a horizontal line of boxes is formed completely across the pit, with no gaps, that line disappears and all the squares above it drop down one row. A non-timed game ends when pieces stack up to the top of the pit. When you complete ten lines on a given level, you automatically move up to the next level. At each higher level, the pieces fall faster than they did on the previous one. The longer you play, the harder the game becomes. |bMOVING PIECES |b |b|bAs pieces fall into the pit, you can move them left or right, rotate them clockwise or counterclockwise, or make them fall more quickly, using the control method you chose on the Game Configuration screen. If Soft Drop is Off, the falling piece will immediately go to its lowest possible position when the Drop button is pressed. If Soft Drop is On, the piece's fall will speed up as long as you hold down the Drop button, and it will return to normal when you let go. This enables you to control the speed more precisely. You can move pieces using a joystick or a mouse as shown: |gclasd17.pcx,340,16,0,20,13, |gclasd17.pcx,340,16,16,20,13, |gclasd17.pcx,340,16,32,20,13, |gclasd17.pcx,340,16,48,20,13, |gclasd17.pcx,340,16,64,20,13, |gclasd17.pcx,340,16,80,20,13, |gclasd17.pcx,340,16,96,20,13, |gclasd17.pcx,340,15,112,20,13, The following table lists the keys that control the movement of the pieces: |bSingle Player |b |b|bMove piece left|m200|b4|b|m275|bLeft Arrow|b|m360|bJ |b|bMove piece right|m200|b6|b|m275|bRight Arrow|b|m360|bL |b|bRotate counterclockwise|m200|b5 7 8|b|m275|bUp Arrow|b|m360|bK U I |b|bRotate clockwise|m200|b9|b|m360|bO |b|bDrop piece|m200|b0 2|b|m275|bDown Arrow|b|m360|b, Spacebar |b|bLeft and down|m200|b1|b|m360|bM |b|bRight and down|m200|b3|b|m360|b. |b|b |bLeft Player: Cooperative, Competitive, Head-to-Head and Dual Pit |b|b Move piece left|m200|bA |b|bMove piece right|m200|bD |b|bRotate counterclockwise|m200|bS W Q |b|bRotate clockwise|m200|bE |b|bDrop piece|m200|bX Spacebar |b|bLeft and down|m200|bZ |b|bRight and down|m200|bC |b|b |bRight Player: Cooperative, Competitive, Head-to-Head and Dual Pit |b|b Move piece left|m200|b4|b|m275|bLeft Arrow|b|m360|bJ |b|bMove piece right|m200|b6|b|m275|bRight Arrow|b|m360|bL |b|bRotate counterclockwise|m200|b5 7 8|b|m275|bUp Arrow|b|m360|bK U I |b|bRotate clockwise|m200|b9|b|m360|bO |b|bDrop piece|m200|b0 2|b|m275|bDown Arrow|b|m360|b, Spacebar |b|bLeft and down|m200|b1|b|m360|bM |b|bRight and down|m200|b3|b|m360|b. n 6  B   "j  @LOl7~)N  &)RLX    -0a    The game screen also has a menu bar which you can use to change your options and perform other activities while the game is in progress. Press |bEsc|b to show the menu bar. While the menu bar is showing, you can use the |bLeft Arrow|b and |bRight Arrow|b keys, the hot keys listed below, or the mouse to select the pull-down menus. Use the |bUp Arrow|b and |b |bDown Arrow|b keys or the mouse button to highlight commands within the menus, then press|b <Enter>|b or the mouse button to select the highlighted command. Press |bEsc|b to exit the menu bar and resume the game. |bGAME MENU |b |b|bABOUT|m225Credits screen RESTART|m145|bAlt-R|b|m215Aborts the current game and starts |m215a new one with the same |m215configuration ABORT|m145|bAlt-A|b|m215Aborts current game and returns to |m215the Game Configuration screen PAUSE|m145|bP|b or |bAlt-P|b|m215Pauses the game. Pressing |bP|b or |b |b|m215Alt-P|b a second time allows the |m215game to continue ADVANCE LEVEL|m145|bAlt-L|b|m215Increases the difficulty to the next |m215highest level, even if you haven't |m215completed ten lines on this one BOSS|m145|bB|b or|b Alt-B|b|m215Fills the screen with a fake DOS |m215prompt when you see your boss |m215coming. Press |bB|b or |bAlt-B|b to return to |m215the game QUIT|m145|bAlt-Q|b|m215Quits to DOS |bOPTIONS MENU |b |b|bMUSIC|m145|bAlt-M|b|m215Music On/Off SOUND FX|m145|bAlt-S|b|m215Sound effects On/Off SHOW SCORES|m145|bAlt-1|b|m215Scores On/Off SHOW STATISTICS|m145|bAlt-2|b|m215Statistics On/Off SHOW LEVEL|m145|bAlt-3|b|m215Level On/Off SHOW TIMER|m145|bAlt-4|b|m215Timer On/Off (in games with a time |m215limit) RECALIBRATE JOYSTICK|m215If this is the selected controlling |m215device |bLEFT PLAYER MENU |b |b|bSOFT DROP|m145|bCtrl-D|b|m215Soft Drop On/Off NEXT PIECE|m145|bCtrl-N|b|m215Next Piece On/Off |bRIGHT PLAYER MENU |b |b|bSOFT DROP|m145|bAlt-D|b|m215Soft Drop On/Off NEXT PIECE|m145|bAlt-N|b|m215Next Piece On/Off |bSCORES MENU|b|m215Allows you to go to the High Scores |m215screens for the various different |m215modes listed P '  L   $o  >    0>AM+p  5  ~T$n  You may choose from two different scoring methods. In the original Tetris method, the higher the level you're playing on, the more each piece is worth. You will also receive more points if a piece drops in place faster than it normally would, which should encourage you to use the drop key as soon as you're sure you know where the piece is going to fall. You will also receive bonus points if the Next Piece option is Off. In the Tetris Classic method, there is an additional factor weighted in: points for completing lines. If a single piece completes two or more lines at once, there is a bonus. This can give you significantly higher scores. If you are competing against scores made in original Tetris, turn Off the Tetris Classic Scoring option. If you want to set new, higher standards, leave the option On. |bHIGH SCORES |b |b|bWhen you reach the end of the current game, you move to the High Scores screen for the game mode you chose (Single Player, Single Player 2 Minutes, Single Player 5 Minutes, Single Player 10 Minutes, Single Player 15 Minutes, Cooperative, Competitive or Dual Pit). Whether or not your score is among the top ten scores, it appears below the High Scores list. If your score does rank among the High Scores, a dialog box appears. Type in your name, then hit|b <Enter>|b or click |bOK|b to record your score, which will then appear on the list. (Games played under the original TETRIS scoring rules will appear in a different color than scores under the TETRIS CLASSIC method.) Click |bOK|b to return to the Game Configuration screen. Click erase to erase all the current High Scores and return to the Game Configuration screen. You can check out the high scores in the middle of a game, even if you initially had the Scores option turned Off. One way is to go to the menu bar and choose the Options menu and the Show Scores option. This will show you the highest score for that particular mode. If you want to see the High Scores screen, choose the Scores menu from the menu bar and select the appropriate mode. When you leave the High Scores screen this time, it will return you to the game you were playing at exactly the point where you left off.     \   -  FY\:  7Vu  5}X.r  8Wv  4DG!	g			9
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Y)  >UX{;  \%  I  8  :  0x  (o  	_d  I  ?  `0q   p  x  25  k  3w  |bTIMED GAMES |b |b|bIn these forms of TETRIS CLASSIC, you play with a predetermined time limit: 2 Minutes, 5 Minutes, 10 Minutes or 15 Minutes -- trying for the highest score in the time allotted. During the last 10 seconds of the game, you will hear a series of beeps one second apart if you have Sound Effects turned On. |bCOOPERATIVE MODE |b |b|bIn this mode, two players work in the same pit (16 squares wide instead of 10), trying to help one another complete rows. They may each have a different shaped piece, but they share a level and both pieces fall at the same rate (unless one player uses his Drop key). The players share a common score. The game is over when one of the players dies. |gclasd20.pcx,337,16,0,20,13, |gclasd20.pcx,337,16,16,20,13, |gclasd20.pcx,337,16,32,20,13, |gclasd20.pcx,337,16,48,20,13, |gclasd20.pcx,337,16,64,20,13, |gclasd20.pcx,337,16,80,20,13, |gclasd20.pcx,337,16,96,20,13, |gclasd20.pcx,337,16,112,20,13, |gclasd20.pcx,337,15,128,20,13, |bCOMPETITIVE MODE |b |b|bIn this mode, two players work in the same pit but compete against one another to see who can complete rows faster. The pit is wider (16 boxes wide instead of 10 for a single pit), and each player controls one falling piece at a time. The players can decide at the start of the game whether or not they will work with the same shaped pieces in the same order. A player gets points for the total number of pieces he or she drops. The player who drops a piece that completes a row gets credit for that line. Advancement to the next level of play is based on the total number of lines completed, no matter which player completed them. The game is over when one of the players dies, and the one with the higher score wins. |gclasd21.pcx,370,16,0,20,13, |gclasd21.pcx,370,16,16,20,13, |gclasd21.pcx,370,16,32,20,13, |gclasd21.pcx,370,16,48,20,13, |gclasd21.pcx,370,16,64,20,13, |gclasd21.pcx,370,16,80,20,13, |gclasd21.pcx,370,16,96,20,13, |gclasd21.pcx,370,16,112,20,13, |gclasd21.pcx,370,16,128,20,13, |gclasd21.pcx,370,16,144,20,13, |gclasd21.pcx,370,16,160,20,13, |gclasd21.pcx,370,8,176,20,13, |bDUAL PIT MODE |b |b|bIn this mode, two players compete against each other to get the highest score, each working in his own pit. Players can decide whether they'll get the same pieces in the same order to even things out, and they can choose whether to sabotage one another by sending rocks (that is, one or more extra rows) into the other player's pit when they complete multiple lines in their own. Each player can work on his or her own level. The game is over when one of the players dies, and the one with the higher score wins. |gclasd22a.pcx,282,16,0,20,13, |gclasd22a.pcx,282,16,16,20,13, |gclasd22a.pcx,282,16,32,20,13, |gclasd22a.pcx,282,16,48,20,13, |gclasd22a.pcx,282,16,64,20,13, |gclasd22a.pcx,282,16,80,20,13, |gclasd22a.pcx,282,16,96,20,13, |gclasd22a.pcx,282,16,112,20,13, |gclasd22a.pcx,282,16,128,20,13, |gclasd22a.pcx,282,16,144,20,13, |gclasd22a.pcx,282,16,160,20,13, |gclasd22a.pcx,282,16,176,20,13, |gclasd22a.pcx,282,16,192,20,13, |gclasd22a.pcx,282,2,208,20,13, |bHEAD-TO-HEAD MODE |b |b|bIn this form of TETRIS CLASSIC, two computers are connected so that two players compete, each for his or her own score. To play Head-to-Head, you must have two registered copies of TETRIS CLASSIC and either a null-modem serial cable or a Novell Netware local area network. The rules for Head-to-Head play are similar to those for Dual Pit mode, except that each person is working on his or her own computer instead of side-by-side with his or her opponent. The players can decide whether they want to have the same order of pieces, and whether they want to send rocks back and forth at one another. Once you have finished setting the options on the Game Configuration screen, select Start Game to begin. This will bring up the Communications Setup screen described in the next section. |bCommunications Setup |b |b|b|gclasd22b.pcx,293,16,0,20,13, |gclasd22b.pcx,293,16,16,20,13, |gclasd22b.pcx,293,16,32,20,13, |gclasd22b.pcx,293,16,48,20,13, |gclasd22b.pcx,293,16,64,20,13, |gclasd22b.pcx,293,16,80,20,13, |gclasd22b.pcx,293,16,96,20,13, |gclasd22b.pcx,293,16,112,20,13, The Communications Setup screen lets you determine how the two computers communicate with one another. You can select the various options using the mouse or the cursor keys, just as you select options from the Game Configuration screen. The following sections describe each element of the Communications Setup screen. |bConnection |b|bSelect Serial if your machine will be connected directly to the other computer via their serial ports. Select Network if you are playing the game over a Novell Netware network. Select Manual Setup if you wish to set up a serial connection directly. |bBaud Rate |b|bSelect the Baud Rate you want to use from the choices available (1200 bps, 2400 bps or 9600 bps). The Baud Rate is the speed at which information will be transmitted between the two computers during the game. For network connections, this setting is irrelevant and you cannot select anything from this line. For direct serial connection, you can set the Baud Rate as high as 9600 (a very fast rate, and one we recommend for direct connections). If you are experiencing problems with your transmission, however, you may want to lower the Baud Rate. |bPort # |b|bChoose COM 1 or COM 2 depending on which serial port you are using for your null-modem serial cable connection. If you chose Network from the Connection line, this setting is irrelevant and you will be unable to select anything from this line. TETRIS CLASSIC does not support COM 3 or COM 4. |bConvention |b|bThe Convention setting determines whose computer will be the calling computer (CALL) and whose will be the answering computer (ANSWER). Head-to-head competition must always have one caller and one answerer. The caller determines whether the Same Piece and Send Rocks options are On or Off. Each player can determine independently whether the Next Piece and Soft Drop options are On or Off for his or her computer. |bOK |b|bSelect this option to leave the Communications Setup screen and begin to establish connections for your head-to-head game. The answerer selects OK first, then the caller. Your settings are automatically saved until you change them again. (Press |bEsc |bto cancel the Communications Setup screen.) |bSerial |b|bIn order to ensure that both players begin their game at the same time, the computer loads all of the data before allowing the game to start. It will then attempt to connect directly to the other computer. |bNetwork |b|bIf you are the caller, the program will say "Looking for players -- Please hold on."  If there are any TETRIS CLASSIC players waiting on the network, a dialog box will appear saying "Select Opponent."  Either select a player's name (with the arrow keys) or select EXIT to cancel. If your challenge is accepted, the Head-to-Head game will begin. (If you're playing on a Novell Network Lite network, you'll only see questions marks instead of user IDs.) If you are the answerer, you will see "Waiting to connect" until you have been challenged by another TETRIS CLASSIC player. Once you see "You have been challenged to Tetris Classic!" press |bY|b to accept or |bN|b to cancel. |bManual Setup |b|bIf you choose Manual Setup, you will be asked to type in the command line that you want your computer to send to your serial connection. |bPLAYING HEAD-TO-HEAD TETRIS |b |b|bAfter connection is established, the message "Start Head-to-Head" will appear on both screens to let both players know when to start. You can now begin the game. Once the game begins, you and your opponent can type messages to each other by pressing |bAlt-T|b. When you are finished talking, press |bEsc|b to return to the game. |bENDING A HEAD-TO-HEAD GAME |b |b|bWhen pieces stack to the top of one player's pit, both games end and the player with the higher score is the winner. The Head-to-Head Scores window appears, showing the score, number of lines and ending level for each player. You will then be asked whether you want to play another head-to-head game. L W%  E       9  ]    "v  <  \+rJ  TETRIS CLASSIC, like the original Tetris, is both so simple and so addictive that you're bound to develop your own strategies, but here are a few simple ideas to start you off: |s00,249,00|m020Since you only have seven shapes to work with, try to avoid forming |m020empty areas where no piece can possibly fit. |s00,249,00|m020If you get a run of pieces that won't complete lines for you, try to stack |m020them together on one side of the pit, leaving as much open space as |m020possible for later pieces to fill in. |s00,249,00|m020Be sure not to create holes on both sides of the pit, or else you'll |m020have to fill in both holes to complete lines. |s00,249,00|m020Use the diagonal keys to move a piece into an oddly shaped hole |m020that you couldn't ordinarily fill with just a straight drop. |s00,249,00|m020Try not to stack pieces over holes because you will eventually have |m020to get a piece into those holes. |s00,249,00|m020If you're a bit unsure of your abilities or spatial perception, using the |m020Soft Drop option is the easier, more forgiving choice. If you're |m020confident of your abilities and want to score the maximum possible |m020points, turn the Soft Drop option Off. |bCHEATERS TAKE NOTE: |b |b|bThose of you with a certain crafty turn of mind will notice that, since you score points for every piece you drop, it is possible to defeat an opponent in Competitive, Dual Pit and Head-to-Head modes by simply using the Drop key very rapidly to stack your pieces to the top without even trying to complete any rows. This is because we didn't want to penalize anyone, particularly a beginner, who works hard but is unable to complete a row. Please be advised that using this Drop key strategy: a) is unsportsmanlike; b) will not get you a very high score; and c) will discourage other people from playing with you after a while. You have been warned.  j  N   2  If you want a chance just to study the artwork, start the game at one level and press |bP|b or |bAlt-P|b to pause the game. When you're finished, press |bP|b or |bAlt-P|b again to continue. To go from screen to screen, use |bAlt-L|b to advance the level to the next one upward. You can pause the game to study that picture, then repeat the process over again.  K  
 P   Q]  * lr  > 8t  U z  h       g   C      K     Credits Introduction Ruslan and Ludmila System Requirements Terms You Need to Know Game Configuration Playing Tetris Classic Menu Bar Scoring Game Variations Strategy Browsing Through the Artwork R (   a p      LXjz:I[cI  .qS  Original Design Concept |m025Gilman Louie, Alexey Pajitnov, Vladimir Pokhilko, Joel Powers and |m025Les Watts IBM Version Programming |m025Heather Mace Additional Programming |m025Joel Powers, Jill Veronda, Eng An Jio, Farah Soebrata and Les |m025Watts Artwork |m025Louis Sremac, Dan Guerra, Chuck Butler, Zachary Fuller and Eric |m025Grotke Sound Programming |m025Don Harlow Music |m025Ed Bogas and Paul Mogg Sound Effects |m025Paul Mogg Technical Management |m025Lee Powell Product Management |m025Marisa Ong Manual |m025Steve Englehart, Robert Giedt and Marisa Ong Manual Artwork |m025Chuck Butler Testing |m025Brett Amick, Randy Angle, Kurt Boutin, Andy Edlen, Bob Flickinger, |m025Mike Nebeker, Stacey Springer, Jim Sullivan and R. Anton Widjaja Special Thanks To |m025Barbara Gleason, Rosann Goodrow, Rita Harrington, Sherry Kelley, |m025Guymond Louie, Ann Pratt, Lisa Meucci, Mike Nelson and Henk |m025Rogers Super Tetris |s00,246,001991 Spectrum Holobyte, Inc.   Tetris |s00,246,001987 V/O Electronorgtechnica (Elorg).  All rights reserved.  Super Tetris is a trademark and Tetris is a registered trademark of Elorg.  Spectrum HoloByte is a registered trademark of Spectrum Holobyte, Inc.  Portions |s00,246,00  Genus Microprogramming, Inc. 1988-1991.  Head-to-Head|s00,245,00 is a registered trademark of Hasbro, Inc. and is used under license.  Other trademarks are the property of their respective holders. d 1   T   ~  
S"m4  t    $x    f       n  '  b  8  g  Privyet! First there was Tetris|s00,245,00. Then there was the fall of communism. Coincidence -- or incredibly crafty plan? Consider: when Alexey Pajitnov created Tetris, there were very few computers in the whole of the Soviet Union and authorities were mightily concerned with controlling the flow of information those computers could provide. But the savvy young Russian went ahead and made his game in spite of that, and then found a way to market it around the world. It became one of the most successful games the world has ever seen and threw a spotlight on the creativity waiting to be unleashed in the world's eastern hemisphere. Who's to say if that one example showed the Soviet bureaucrats that there was more to be gained from plunging ahead into modern times than holding back? All we know is, the world started humming balalaika music and the commissars collapsed...  ...leaving Alexey even freer to take Tetris to new levels of entertainment and excitement, so that now: |s00,249,00|m020The pit is deeper, and it scrolls as your pieces fall. |s00,249,00|m020The bottom of the pit is filled with "rubble," which conceals seven |m020types of buried treasures. |s00,249,00|m020Removing a line wins you a bomb cluster, which you can use to blow |m020up extra pieces or activate treasures. |s00,249,00|m020The rubble makes up a hidden picture, which is revealed in the |m020"thermometer" next to the pit as you remove each line of rubble. |s00,249,00|m020The game advances to a higher level when you've completely |m020revealed the picture in the rubble. |s00,249,00|m020The number of pieces you can use to clear the pit is limited. |s00,249,00|m020Pieces fall faster and the rubble is more difficult to clear at higher |m020levels. |s00,249,00|m020You can make pieces fall faster by pressing a key, but releasing the |m020key lets them return to their normal rate of descent. |s00,249,00|m020The game ends when the pieces reach the top of the pit, you run out |m020of pieces, or you run out of time (in a timed game). |s00,249,00|m020There are single player timed games, cooperative games, |m020competitive games and head-to-head games. So get ready to dig into Super Tetris. Who knows? You just may be changing the course of history -- again!  q
  @   o         B[    Super Tetris operates on any IBM PC, Tandy 1000 or compatible computer equipped with at least the following: |s00,249,00|m020640K RAM |s00,249,00|m020VGA, EGA, Tandy 1000 16-color, CGA monochrome or Hercules |m020monochrome graphics Optional: |s00,249,00|m020Ad Lib, Sound Blaster, Tandy 1000 or Roland sound capability |s00,249,00|m020Joystick |s00,249,00|m020Mouse j +4  
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(  |bLevel |b|bLevel|b |bof difficulty in the game |bSquare |b|bBasic unit of a Super Tetris piece |bPiece |b|bMade up of four squares. There are seven unique pieces. |bNext Piece |b|bNext piece to fall. This is shown so you can anticipate where to place it in your well. |bPieces Left |b|bNumber of pieces you have to finish the level |bLine |b|bHorizontal row of squares, formed by fitting pieces together |bPit |b|bWhere the game is played, 28 squares deep |bWater Line |b|bThe line which is 14 lines from the top of the pit with the rubble below |bRubble |b|bSquares beneath the water line that have been already placed in the pit |bThermometer |b|bSmall replica of the entire pit which allows you to better see the design formed as you remove lines of rubble |bBomb |b|bSpecial piece which destroys squares and itself when it touches squares or other bombs |b|gsteti13d.pcx,79,16,0,20,13, |gsteti13d.pcx,79,16,16,20,13, |gsteti13d.pcx,79,16,32,20,13, |gsteti13d.pcx,79,16,48,20,13, |gsteti13d.pcx,79,16,64,20,13, |gsteti13d.pcx,79,9,80,20,13, |b |bTreasure |b|bSpecial square embedded in rubble which provides rewards when bombed |b|gsteti13b.pcx,79,16,0,20,13, |gsteti13b.pcx,79,16,16,20,13, |gsteti13b.pcx,79,16,32,20,13, |gsteti13b.pcx,79,16,48,20,13, |gsteti13b.pcx,79,16,64,20,13, |gsteti13b.pcx,79,9,80,20,13, |b  @  F   )z  <D$l  E^  w$h    e6	z	  		1
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5  E  The Game Configuration screen allows you to choose the type of game you want to play. Make your choices by moving the onscreen arrow with the |bLeft Arrow|b, |bRight Arrow|b, |bUp Arrow|b, or |bDown Arrow|b keys or with the mouse. When the arrow is positioned over the choice you want, press |b |b<Enter> |bor click the left mouse button to open dialog boxes or to toggle (if an On/Off choice is available). A button will not be displayed if that option is not available. |bSELECT A GAME MODE |b |b|bThere are seven modes for playing Super Tetris: Single Player, Single Player 5 Minute, Single Player 10 Minute, Single Player 15 Minute, Cooperative, Competitive and Head-to-Head. When you select the second button on your screen, a dialog box appears listing these modes. Select one by moving the arrow to your choice and pressing |b |b<Enter> |bor clicking the mouse. We suggest you start with a Single Player game to get a feel for Super Tetris before you try the other game modes. Playing and scoring in a Single Player game is explained in the |bPlaying |bSuper Tetris|b section later in this manual. The other game modes are explained in their own chapters. |bSELECT A DIFFICULTY LEVEL |b |b|bWhen you select Difficulty Level, a dialog box appears listing the levels by number. The higher the number, the faster the pieces fall; also, rubble becomes more difficult to clear, the pit becomes deeper and more treasure types appear. Select your level by moving the arrow to your choice and pressing |b<Enter> |bor clicking the left mouse button. We suggest you start with Level 1 to get a feel for Super Tetris before you try other difficulty levels. |bSELECT A CONTROL METHOD |b |b|bNow move the arrow over the Player 1 button and select your method of controlling Super Tetris. You can use Keyboard, Joystick or Mouse. If you've selected a Cooperative or Competitive game, the same choices appear for Player 2 just below Player 1's button. Only one player can have Mouse selected at any time. Only one player can have Joystick selected at any time. |bSELECT OPTIONS |b |b|bThe following buttons allow you to change the way the game is played. You can decide whether you want advance notice of what piece will fall after the current piece by toggling Next Piece On or Off. The game is more challenging if you don't know what is coming next and you will score more points for successful play. We suggest, though, that you learn Super Tetris with this option turned On. You can also decide whether you want to play with sound effects by toggling Sound Effects On or Off, and whether you want music (if you have a sound card) by toggling Music On or Off. |bAND...GO! |b |b|bSelect New Game to begin a brand-new game. This activates all your choices on the Game Configuration screen and starts the game. Load Game restarts your saved game. You can only have one saved game at a time. Selecting Quit at the Game Configuration screen returns you to the interface shell.  W$  B      b  'j  7Tr&)o  Z  a4{  0CF  5Sr	U			$
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+u    :X    3Rq    *Ig    :Yw    6Us  He    e   A!!!"  #"l"  s""""  ;#K#N###%$  Super Tetris starts on whichever level you selected on the Game Configuration screen, but the default is Level 1. Each level shows the pit on the left and a scene from the world-famous Moscow Circus on the right. In Single Player and Cooperative games, the box above the pit shows the current point score. In Competitive and Head-to-Head games, Player 1's point score appears in a box at the upper left of the screen, and Player 2's score appears in a box at the upper right. In Single Player and Cooperative games, the box at the upper left of the screen shows the level. In Competitive and Head-to-Head games, the level is shown above the pit. |b|gsteti9.pcx,398,16,0,0,13, |gsteti9.pcx,398,16,16,0,13, |gsteti9.pcx,398,16,32,0,13, |gsteti9.pcx,398,16,48,0,13, |gsteti9.pcx,398,16,64,0,13, |gsteti9.pcx,398,16,80,0,13, |gsteti9.pcx,398,16,96,0,13, |gsteti9.pcx,398,16,112,0,13, |gsteti9.pcx,398,16,128,0,13, |gsteti9.pcx,398,16,144,0,13, |gsteti9.pcx,398,16,160,0,13, |gsteti9.pcx,398,16,176,0,13, |gsteti9.pcx,398,16,192,0,13, |gsteti9.pcx,398,12,208,0,13, |b |b|bIf you choose Next Piece On from the Game Configuration screen, a picture of the next piece to fall is shown in the box below your score. In Competitive and Head-to-Head games, each player has a separate box for the next piece. Below the picture of the next piece is the number of pieces left at this level. To the lower left of the pit is a miniature version of the pit, called the thermometer, which shows a miniature picture of the rubble as you destroy it. The rubble forms a picture, which you can best see in the thermometer's reduced format. The rubble picture is usually related to that level's background artwork. For example, on Level 1, you can have an elephant in the rubble corresponding to the background art. Each level has many different rubble pictures. |bPIECES AND BOMBS |b |b|bSuper Tetris pieces come in seven shapes, as follows: |b|gsteti10.pcx,301,16,0,0,13, |gsteti10.pcx,301,16,16,0,13, |gsteti10.pcx,301,16,32,0,13, |gsteti10.pcx,301,16,48,0,13, |gsteti10.pcx,301,16,64,0,13, |gsteti10.pcx,301,16,80,0,13, |gsteti10.pcx,301,16,96,0,13, |gsteti10.pcx,301,16,112,0,13, |gsteti10.pcx,301,16,128,0,13, |gsteti10.pcx,301,16,144,0,13, |gsteti10.pcx,301,16,160,0,13, |gsteti10.pcx,301,16,176,0,13, |gsteti10.pcx,301,8,192,0,13, |b|bEach level has a finite number of pieces to begin with. In most game modes you have 50 pieces, but in the Cooperative and Head-to-Head modes it is 100. Each time a Super Tetris piece drops, the number of pieces left goes down by one. If the number of pieces decreases to zero (0), then the game is over. You can get more pieces by completing lines or exploding certain treasures. Each time you finish a level, the number of pieces is reset to 50 (or 100 if in Cooperative or Head-to-Head) and you now have that number of pieces to complete the new level. The lower portion of the pit is filled with water and rubble. Pieces drop randomly from the top of the pit and fall until they land on another piece or the rubble. You must position the pieces as they fall, trying to fit them together at the bottom like a jigsaw puzzle. When a horizontal line completely crossing the pit is formed, the line disappears and the "piece" that falls next is, in fact, a cluster of bombs. This cluster can also be positioned as it falls and whatever squares the bomb touches as it moves are destroyed. Bombs do not subtract from the piece count. Bomb clusters are awarded as follows: |m025Completing 1 line|m2502 bombs |m025Completing 2 lines|m2504 bombs |m025Completing 3 lines|m2508 bombs |m025Completing 4 lines or more|m25012 bombs |bMOVING PIECES |b |b|bAs pieces or bombs fall into the pit, you can move them left or right, rotate them or make them fall more quickly, using the control method you chose on the Game Configuration screen. You can move pieces using a joystick or a mouse as shown: |b|gsteti11.pcx,340,16,0,20,13, |gsteti11.pcx,340,16,16,20,13, |gsteti11.pcx,340,16,32,20,13, |gsteti11.pcx,340,16,48,20,13, |gsteti11.pcx,340,16,64,20,13, |gsteti11.pcx,340,16,80,20,13, |gsteti11.pcx,340,16,96,20,13, |gsteti11.pcx,340,15,112,20,13, |b |b|bThe following table lists the keys that control the movement of the pieces and bombs: |bControl 1: Single Player |b |b|bMove piece left|m150|b4|b|m200|bLeft Arrow|b|m310|bJ |b|bMove piece right|m150|b6|b|m200|bRight Arrow|b|m310|bL |b|bRotate piece|m150|b5|b|m200|bUp Arrow|b|m310|bK |b|bDrop piece|m150|b0 2|b|m200|bDown Arrow|b|m310|b, Spacebar |b|bLeft and down|m150|b1|b|m310|bM |b|bRight and down|m150|b3|b|m310|b. |b|b |bControl 1: Competitive, Cooperative & Head-to-Head |b |b|bMove piece left|m150|bA |b|bMove piece right|m150|bD |b|bRotate piece|m150|bS |b|bDrop piece|m150|bX Spacebar |b|bLeft and down|m150|bZ |b|bRight and down|m150|bC |b|b |bControl 2: Competitive, Cooperative & Head-to-Head |b |b|bMove piece left|m150|b4|b|m200|bLeft Arrow|b|m310|bJ |b|bMove piece right|m150|b6|b|m200|bRight Arrow|b|m310|bL |b|bRotate piece|m150|b5|b|m200|bUp Arrow|b|m310|bK |b|bDrop piece|m150|b2|b|m200|bDown Arrow|b|m310|b, |b|bLeft and down|m150|b1|b|m310|bM |b|bRight and down|m150|b3|b|m310|b. |b|b |bTREASURES |b |b|bBuried in the rubble are treasures. When a bomb blows up a treasure, good things happen, as described below: |b|gsteti12a.pcx,78,16,0,20,13, |gsteti12a.pcx,78,16,16,20,13, |gsteti12a.pcx,78,16,32,20,13, |gsteti12a.pcx,78,16,48,20,13, |gsteti12a.pcx,78,16,64,20,13, |gsteti12a.pcx,78,5,80,20,13, |b|badds 5 pieces to the number of pieces left. |b|gsteti12b.pcx,76,16,0,20,13, |gsteti12b.pcx,76,16,16,20,13, |gsteti12b.pcx,76,16,32,20,13, |gsteti12b.pcx,76,16,48,20,13, |gsteti12b.pcx,76,16,64,20,13, |gsteti12b.pcx,76,3,80,20,13, |b|badds 10 pieces to the number of pieces left. |b|gsteti12c.pcx,81,16,0,20,13, |gsteti12c.pcx,81,16,16,20,13, |gsteti12c.pcx,81,16,32,20,13, |gsteti12c.pcx,81,16,48,20,13, |gsteti12c.pcx,81,16,64,20,13, |gsteti12c.pcx,81,8,80,20,13, |b|badds 15 pieces to the number of pieces left. |b|gsteti12d.pcx,79,16,0,20,13, |gsteti12d.pcx,79,16,16,20,13, |gsteti12d.pcx,79,16,32,20,13, |gsteti12d.pcx,79,16,48,20,13, |gsteti12d.pcx,79,16,64,20,13, |gsteti12d.pcx,79,9,80,20,13, |b|bturns into a bubble which moves upward, filling all empty spaces with pieces, until it reaches the water line. |b|gsteti13a.pcx,79,16,0,20,13, |gsteti13a.pcx,79,16,16,20,13, |gsteti13a.pcx,79,16,32,20,13, |gsteti13a.pcx,79,16,48,20,13, |gsteti13a.pcx,79,16,64,20,13, |gsteti13a.pcx,79,9,80,20,13, |b|bturns into a bubble which moves upward, destroying all rubble and treasures it touches, until it reaches the water line. |b|gsteti13b.pcx,79,16,0,20,13, |gsteti13b.pcx,79,16,16,20,13, |gsteti13b.pcx,79,16,32,20,13, |gsteti13b.pcx,79,16,48,20,13, |gsteti13b.pcx,79,16,64,20,13, |gsteti13b.pcx,79,9,80,20,13, |b|bremoves the line it's in. |b|gsteti13c.pcx,79,16,0,20,13, |gsteti13c.pcx,79,16,16,20,13, |gsteti13c.pcx,79,16,32,20,13, |gsteti13c.pcx,79,16,48,20,13, |gsteti13c.pcx,79,16,64,20,13, |gsteti13c.pcx,79,9,80,20,13, |b|bdestroys all squares, treasures and your other bombs in a 3x3 area around itself. |b|gsteti13d.pcx,79,16,0,20,13, |gsteti13d.pcx,79,16,16,20,13, |gsteti13d.pcx,79,16,32,20,13, |gsteti13d.pcx,79,16,48,20,13, |gsteti13d.pcx,79,16,64,20,13, |gsteti13d.pcx,79,9,80,20,13, |b|bturns the next piece into a bomb shaped liked the next piece. |b|gsteti13e.pcx,79,16,0,20,13, |gsteti13e.pcx,79,16,16,20,13, |gsteti13e.pcx,79,16,32,20,13, |gsteti13e.pcx,79,16,48,20,13, |gsteti13e.pcx,79,16,64,20,13, |gsteti13e.pcx,79,9,80,20,13, |b|bturns the next piece into a straight, blue, 4-square piece. The first three treasures give you more pieces with which to form lines, thus giving you a better chance of finishing the level. The fourth treasure is valuable for filling in holes to make more lines. The next treasure eliminates any pieces overhanging holes, making it easier to fill in the holes. Since the sixth treasure takes out a line, you should always detonate this treasure. The seventh treasure destroys a large section of rubble. The next treasure gives you an extra shot at blowing things up with bombs, and the last treasure is that long straight piece you always want. |bCOMPLETING THE LEVEL |b |b|bWhen a horizontal line disappears, one of two things happens in the pit. If the line is above the water line, all squares above the line drop down into the open space. If the line is below the water line, the rubble rises to fill the open space. If the rubble rises all the way to the water line (i.e., if you complete the last line of rubble), the level is won. Each time you complete a level, you will be awarded a point bonus before going to the next level, where you will be given more pieces to finish the new level. You lose the level if one of four things happens before you complete the level: 1.|m025You let pieces reach the top of the pit. 2.|m025You run out of pieces. 3.|m025During a timed game, you run out of time. 4.|m025During a head-to-head game, the other player completes his level. |bHIGHER LEVELS |b |b|bAs each higher level begins, the background art changes to another scene from the Moscow Circus, the depth of the rubble increases, and (through level 10) the pieces fall more quickly. In addition, new treasure types are introduced at higher difficulty levels. N &  B   %m    !2r4n  M  /@Q  c  The game screen also has a menu bar which you can use to change your options and perform other activities while the game is in progress. Press |bEsc|b to show (or exit) the menu bar. While the menu bar is showing, you can use the |bLeft Arrow|b and |bRight Arrow|b keys, the hot keys listed below, or the mouse to select the pull-down menus. Use the |bUp Arrow|b and |bDown Arrow|b keys or the mouse to highlight commands within the menus, then press |b<Enter> |bor the mouse button to select the highlighted command. About|m200Credits screen Game|m140|bAlt-G |b|b|m015New|m140|bAlt-N|b|m200Aborts game and starts a new one |m015Abort|m140|bAlt-A|b|m200Aborts game and returns to the Game |m200Configuration screen |m015End|m140|bAlt-E|b|m200Ends game with a score awarded and |m200continues to the High Scores screen |m015Load|m140|bAlt-L|b|m200Loads a previously saved game |m015Save|m140|bAlt-S|b|m200Saves current game |m015Pause|m140|bAlt-P|b|m200Pauses the game |m015Quit|m140|bAlt-X|b|m200Quits to the interface shell Options|m140|bAlt-O |b|b|m015Next Piece|m140|bCtrl-N|b|m200Toggles On/Off |m015Sound Effects|m140|bCtrl-S|b|m200Toggles On/Off |m015Music|m140|bCtrl-M|b|m200Toggles On/Off High Scores|m140|bAlt-H|b |m015Single Player |m015Single Player Timed|m200Submenu chooses 5 minute, 10 minute |m200or 15 minute |m015Cooperative |m015Competitive |m015Head-to-Head To reduce disk access on machines that don't have |b600K |bfree RAM, you should use the hot keys to access menu bar options rather than pulling down the menu bar. H #  K   $j    
(C  uJ  3vL      Points are awarded for each piece that falls, for the speed at which the pieces fall, for each line completed, for completing the level with pieces left over and for all the white space above the water line. Note that points are awarded for lines completed, not lines removed with bombs or treasures. The more lines completed with a single piece, the more the lines are worth. In addition, more points are awarded if Next Piece is Off. For each line completed, you earn: |m0251 line|m1507 points |m0252 lines|m15014 points |m0253 lines|m15028 points |m0254 lines|m15056 points |m025more lines|m150(number of lines x 15) points Then the speed that each piece falls is calculated and multiplied by the level. If you chose Next Piece Off, the total is multiplied by 25%. At the end of each level, you earn a big bonus, which is calculated by: (pieces left x 4 x level) + (amount of white space above the water line x level). |bHIGH SCORES |b |b|bWhen you reach the end of the current game, you move to the High Scores screen for the game mode you chose (Single Player, Single Player 5 Minute, Single Player 10 Minute, Single Player 15 Minute, Cooperative, Competitive or Head-to-Head). Whether or not your score is among the top ten scores, it appears below the High Scores list. If your score does rank among the High Scores, a dialog box appears. Type in your name, then hit |b<Enter> |bor click |bOK|b to record your score, which will then appear on the list. Click |bOK|b to go to the Configuration screen. Click |bERASE|b to erase the current High Scores.    Z     +>A`~3Rq;^  1Om&EcfB  h3  }!	a	  		'
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  P  !h  !$c*  2Qo$Cb  d  (  YvL  A  X  X"  =B^  k|  EO'm  2{  4  {/g  Timed Games In these forms of Super Tetris, you play with a predetermined time limit -- 5 Minutes, 10 Minutes or 15 Minutes -- trying for the highest score in the time allotted. During the last five seconds of the game, you will hear a countdown: "5-4-3-2-1!" if you have Sound Effects turned On. |bCOOPERATIVE MODE |b |b|gsteti16.pcx,287,16,0,0,13, |gsteti16.pcx,287,16,16,0,13, |gsteti16.pcx,287,16,32,0,13, |gsteti16.pcx,287,16,48,0,13, |gsteti16.pcx,287,16,64,0,13, |gsteti16.pcx,287,16,80,0,13, |gsteti16.pcx,287,16,96,0,13, |gsteti16.pcx,287,16,112,0,13, |gsteti16.pcx,287,16,128,0,13, |gsteti16.pcx,287,16,144,0,13, |gsteti16.pcx,287,16,160,0,13, |gsteti16.pcx,287,16,176,0,13, |gsteti16.pcx,287,16,192,0,13, |gsteti16.pcx,287,8,208,0,13, |b |b|bIn this form of Super Tetris, two players share the same game, the same score, and the same pool of pieces to be used. In Cooperative, the two of you have 100 pieces to finish each level, instead of the normal 50. The pit is wider than in Single Player Mode -- 16 squares instead of 10 -- so that two pieces have enough room to fall at the same time. Each player controls his own piece, with both working together to win the game. |bCOMPETITIVE MODE |b |b|gsteti17.pcx,287,16,0,0,13, |gsteti17.pcx,287,16,16,0,13, |gsteti17.pcx,287,16,32,0,13, |gsteti17.pcx,287,16,48,0,13, |gsteti17.pcx,287,16,64,0,13, |gsteti17.pcx,287,16,80,0,13, |gsteti17.pcx,287,16,96,0,13, |gsteti17.pcx,287,16,112,0,13, |gsteti17.pcx,287,16,128,0,13, |gsteti17.pcx,287,16,144,0,13, |gsteti17.pcx,287,16,160,0,13, |gsteti17.pcx,287,16,176,0,13, |gsteti17.pcx,287,16,192,0,13, |gsteti17.pcx,287,8,208,0,13, |b |b|bIn this form of Super Tetris, two players compete on the same computer, each with his own pool of 50 pieces, each for his own score. The pit is wider than in Single Player Mode -- 16 squares instead of 10 -- so that two pieces can fall at the same time. Each player controls his own piece, working to score points for himself by completing a line before his opponent can. He can also keep his opponent from scoring by creating an arrangement his opponent's falling piece won't fit or by using bombs to erase his opponent's pieces. |bHEAD-TO-HEAD MODE |b |b|bIn this form of Super Tetris, two computers are connected so that two players compete, each for his own score. To play head-to-head, you need to have two registered copies of Super Tetris and either a null-modem serial cable or a Novell local area network. The rules for head-to-head play are fairly simple. Each player has his own pit on his own machine, but an extra thermometer on the right-hand side of his pit shows his opponent's progress. The pit is the same as in Single Player Mode: 10 squares in width. Each player has a pool of 100 pieces to finish each level. If a player manages to complete 3 or 4 lines with one Super Tetris piece, rubble is sent to the bottom of his opponent's pit. The amount of rubble sent is as follows: |m0253 lines completed|m2001 line sent |m0254 lines completed|m2002 lines sent |b|gsteti18.pcx,287,16,0,0,13, |gsteti18.pcx,287,16,16,0,13, |gsteti18.pcx,287,16,32,0,13, |gsteti18.pcx,287,16,48,0,13, |gsteti18.pcx,287,16,64,0,13, |gsteti18.pcx,287,16,80,0,13, |gsteti18.pcx,287,16,96,0,13, |gsteti18.pcx,287,16,112,0,13, |gsteti18.pcx,287,16,128,0,13, |gsteti18.pcx,287,16,144,0,13, |gsteti18.pcx,287,16,160,0,13, |gsteti18.pcx,287,4,176,0,13, |b |b|bThe rubble that is sent makes it more difficult for the opponent to complete his level, thus denying him the bonus points awarded for finishing first. The rubble is added to the other pit from the bottom. The first player to complete a level earns bonus points equal to 100 times the number of lines left in his opponent's pit. Then both players move to the next level. No bonus points are awarded for leftover pieces. To play head-to-head Super Tetris, select Head-to-Head from the Game Configuration screen. Once you have finished setting up the other options (Difficulty Level and whether Next Piece is On or Off), select New Game to begin. This will open the Head-to-Head Setup menu described in the next section. |bHead-to-Head Setup |b |b|bThe Head-to-Head Setup menu lets you determine how the two computers communicate with one another. You can select the various options from the Head-to-Head Setup menu using the mouse or the cursor keys, just as you select options from the Game Configuration screen. |b|gsteti19.pcx,287,16,0,0,13, |gsteti19.pcx,287,16,16,0,13, |gsteti19.pcx,287,16,32,0,13, |gsteti19.pcx,287,16,48,0,13, |gsteti19.pcx,287,16,64,0,13, |gsteti19.pcx,287,16,80,0,13, |gsteti19.pcx,287,16,96,0,13, |gsteti19.pcx,287,16,112,0,13, |gsteti19.pcx,287,16,128,0,13, |gsteti19.pcx,287,16,144,0,13, |gsteti19.pcx,287,16,160,0,13, |gsteti19.pcx,287,4,176,0,13, |b |b|bThe following sections describe each element of the Head-to-Head Setup menu. |bConnection (first line on menu) |b|bSelect DIRECT if your computer is connected directly to the serial port of your opponent's computer via a null-modem serial cable. Choose NETWORK if you're playing Super Tetris head-to-head over a Novell network. If you choose this, you will not need to select any other option except the Mode setting on the last line. |bPort (second line on menu) |b|bChoose COM 1 or COM 2 depending on which serial port you are using for your null-modem serial cable connection. If you chose NETWORK from the previous line, this setting is irrelevant and you will be unable to select anything from this line. Super Tetris does not support COM 3 or COM 4. |bBaud Rate (third line on menu) |b|bSelect the Baud Rate you want to use from the choices available (1200bps, 2400bps or 9600bps) in the Head-to-Head Setup menu. The Baud Rate is the speed at which information will be transmitted between the two computers during the game. For network connections, this setting is irrelevant and you cannot select anything from this line. For direct-connection, you can set the Baud Rate as high as 9600 (a very fast rate and one we recommend for direct connections). However, if you are experiencing problems with your transmissions, you may want to lower the Baud Rate. |bMode (fourth line on menu) |b|bThe Mode setting determines whose computer will be the calling computer (CALL) and whose will be the answering computer (ANSWER). Head-to-head competition must always have one caller and one answerer. The caller determines the Difficulty Level and whether the Next Piece option is On or Off. |bOK |b|bSelect this option to leave the Head-to-Head Setup menu and begin to establish connections for your head-to-head game. The answerer selects OK first, then the caller. Your settings are automatically saved until you change them again. (Press |bEsc|b to exit the Head-to-Head Setup dialog box.) |bDirect Connect |b|bIn order to ensure that both players begin their game at the same time, the computer loads all of the data before allowing the game to start. It will then attempt to connect to the other computer. |bNetwork |b|bIf you are the caller, the program will say "Looking for players  Please hold on." If there are any Super Tetris players waiting on the network, a dialog box will appear saying "Select Opponent." Either select a player's name (with the arrow keys) or select EXIT to cancel. If your challenge is accepted, the Head-to-Head game will begin. If you are the answerer, you will see "Waiting to connect" until you have been challenged by another Super Tetris player. Once you see "You have been challenged to Super Tetris!" press |bY|b to accept or |bN |bto cancel. |bPLAYING HEAD-TO-HEAD SUPER TETRIS |b |b|bAfter the connection is established, the message "SYNCHRONIZING LEVELS" will appear on both screens to let both players know that the computers are setting up for play. You can now start to play the game. |bENDING A HEAD-TO-|b|bHEAD GAME |b |b|bWhen pieces stack to the top of one player's pit, both games end and the player with the higher score is the winner. You will then be asked whether you want to play another head-to-head game. The Head-to-Head High Scores screen appears at the end of the head-to-head game. The screen shows the top ten Head-to-Head players' names and scores.  
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  Super Tetris, like Tetris, is both so simple and so addictive that you're bound to develop your own strategies, but here are a few different ideas to start you off: |bPIT AND PIECES |b |b|b|s00,249,00|m020Since you only have seven shapes to work with, try to avoid forming |m020empty areas where no piece can possibly fit. |s00,249,00|m020If you get a run of pieces that won't complete lines for you, try to stack |m020them together on one side of the pit, leaving as much open space as |m020possible for later pieces to fill in. |s00,249,00|m020Be sure not to create holes on both sides of the pit or else you'll have |m020to fill in both holes to complete lines. |s00,249,00|m020Use the diagonal keys to move a piece into an oddly shaped hole |m020that you couldn't ordinarily fill with just a straight drop. |s00,249,00|m020Try not to stack pieces over holes in the rubble because you will |m020eventually have to get a piece into those holes. |s00,249,00|m020If you're getting near the end of a level and you have enough pieces |m020and time left, clear away as much of the pieces remaining in the pit |m020before you complete the level -- because any leftover pieces are |m020carried to the next level and because you also get a bonus for the |m020white space above the water line. |bBOMBS |b |b|b|s00,249,00|m020Don't forget that you can move a bomb cluster after the first bomb |m020explodes. |s00,249,00|m020Similarly, don't forget that you can rotate a bomb cluster around its |m020original center point after the first bomb explodes. |s00,249,00|m020Try to set up your holes so you'll be able to complete more than one |m020line when you get the right piece. It means far more bombs! |s00,249,00|m020Use your bombs to clear your mistakes. If you had to leave an empty |m020space which then got covered over, blast the covering squares away |m020to regain the chance to fill the hole. |s00,249,00|m020Don't use bombs to blow out squares below the top of the rubble |m020under the water line. If you have squares overhanging each other, it |m020makes it more difficult to fit pieces into complete lines. |s00,249,00|m020In a cooperative game, if one player gets a bomb, it can be used to |m020blow up squares in the other player's piece so that the piece will fit in |m020the pit better. |s00,249,00|m020One way to use a bomb wisely is in anticipation of the next piece. You |m020can blast away the correctly shaped space that the next piece will fit |m020in. |bTREASURES |b |b|b|s00,249,00|m020Use your treasures to clear away any mistakes. Super Tetris is much |m020more forgiving than Tetris, so take advantage of that. |s00,249,00|m020Since treasures must be detonated by a bomb, don't forget that you |m020can also move a bomb sideways into a treasure as well as from |m020directly above. |s00,249,00|m020Going after a Remove Line treasure is almost always a good thing. |m020The only drawback is that you don't get any points for completing the |m020line. |s00,249,00|m020At the higher levels, you definitely need to go after the Add Pieces |m020treasure. Otherwise, you'll probably run out of pieces before |m020completing the level. |bTHE FINAL GOAL |b |b|b|s00,249,00|m020But the bottom line, so to speak, is to complete lines below the water |m020line. Of course, you want the pieces to fit together well, but don't get |m020too caught up in the jigsaw aspects of Super Tetris. Or else you will |m020run out of pieces because you spent all of them making lines |babove |b |m020the water line.    
      '   >   Q : f 1 o 7 w Q>  _    Credits Privyet! System Requirements Terms You Need to Know Game Configuration Playing Super Tetris Menu Bar Scoring Game Variations Strategy 8 J    & l z     =EJ  \)g6  Programming |m025Eng An Jio Artwork |m025Dan Guerra, Jody Sather, Matt Carlstrom, Alan Murphy and Whitney |m025Caughlin Sound and music |m025Eng An Jio, Ed Bogas, Kuswara Pranawahadi and Peter Ward Manual layout and writing |m025Robert Giedt Original FACES design concept |m025Alexey Pajitnov and Vladimir Pokhilko Testing |m025Anthony Chiang, Robert Giedt, Paul Jepson, Heather Mace, Karl |m025Maurer, Marisa Ong and Peter Ward Special thanks to |m025Phil Adam, Lisa Meucci, Rosann Goodrow, Gilman Louie, Ann Pratt, |m025Lars Norpchen, Malcolm Payne, Steve Perrin, Karen Sherman and |m025Teresa Stroh |s00,246,001990 Soviet-American Joint Venture ParaGraph.  All Rights Reserved. Licensed to Breeze Investments Limited and sublicensed to Bandung Investment B.V. and Spectrum HoloByte, Inc.  Adaptation and modification made by Spectrum Holobyte, Inc. by permission of Bandung Investment B.V.  FACES manual |s00,246,001990 SH, Inc. FACES is a trademark and Spectrum HoloByte is a registered trademark of Spectrum HoloByte, Inc.  All other trademarks are the property of their respective holders.    [   7}  Alexey Pajitnov, the creator of TETRIS|s00,247,00 and WELLTRIS,|s00,247,00 brings us his third in a series of strategy/arcade games, and this one is sure to keep you busy for hours on end. On the outside, FACES|s00,247,00 appears to be simply an arcade game, but it is much more than that. In order to become successful at FACES, you must combine both strategy and planning with lightning-fast reactions. A little luck wouldn't hurt either!  
  G     O  >}  FACES requires an IBM compatible machine with 512K RAM.  If you wish to play head-to-head against another player, you will need a null-modem serial cable or two Hayes-compatible modems. A joystick and an AdLib or Sound Blaster sound card are also optional. |bNOTE:|b Music will be played only if you have one of the following: 1) an AdLib sound board, 2) a Sound Blaster sound card with AdLib emulation or 3) a Tandy 1000 computer. We assume that you are familiar with the basic terms and operations of DOS and your computer system. If this is your first program for your computer, be sure to read your DOS reference guide and owner's manual for complete instructions.  
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  Throughout the manual there will be numerous references to a number of terms. Following is a list of the more commonly used terms and their definitions: A |bsegment |brefers to a portion of a face which is a block containing either a "chin," "lips," "nose," "eyes" or "top." A |bpersonality |brefers to a specific face. For example, Joan of Arc is a personality. A |bperfect face |brefers to a completed face that contains all five face segments of |bonly one |bpersonality. |gface9a.pcx,111,16,0,20,13, |gface9a.pcx,111,16,16,20,13, |gface9a.pcx,111,16,32,20,13, |gface9a.pcx,111,16,48,20,13, |gface9a.pcx,111,16,64,20,13, |gface9a.pcx,111,16,80,20,13, |gface9a.pcx,111,16,96,20,13, A |bmixed face |brefers to a completed face that contains segments of |bmore |bthan one |bpersonality. |gface9b.pcx,111,16,0,20,13, |gface9b.pcx,111,16,16,20,13, |gface9b.pcx,111,16,32,20,13, |gface9b.pcx,111,16,48,20,13, |gface9b.pcx,111,16,64,20,13, |gface9b.pcx,111,16,80,20,13, |gface9b.pcx,111,16,96,20,13, |bMovement |brefers to the horizontal and vertical manipulation of a pair of face segments as they fall from the top of the game screen. |bSwapping |boccurs when you transpose the position of the two face segments on the game screen. |bFlipping |boccurs when you substitute the current face segments with a different pair of face segments. The alternate pair will always be the same portion of the face (chin, nose, etc.), but it might be a segment of a different personality. |bLEVELS OF DIFFICULTY |b |b|bThere are 10 difficulty levels in FACES, numbered 0-9. The higher the difficulty level, the faster the face segments will drop from the top of the screen. Also, the number of different personalities that can appear increases by one every two levels beginning with 4 on Level 0 and increasing to 8 on Level 9. The different personality categories are listed below: |bLevel|b|m050|bCategory|b|m250|b# of Personalities |b|b 0|m050Universal Faces|m2504 1|m050Modern World Figures|m2504 2|m050Faces from Art|m2505 3|m050Scientists|m2505 4|m050Musicians|m2506 5|m050Historical Americans|m2506 6|m050Literary Figures|m2507 7|m050Monsters|m2507 8|m050Historical Figures|m2508 9|m050American Holidays|m2508 To help you identify the personalities in the game, we have included a picture of every perfect face in the back of the manual. (See the |b |bAppendix|b) |bADVANCED MODE |b |b|bAdvanced mode gives the expert FACES player an added challenge. When advanced mode is selected, the segments fall much faster than they do in regular play mode. The benefit of playing in advanced mode is that your score for dropping pieces and completing a face is greater than it would be in regular play mode. Of course, the game is much harder... :t  G       (l  4|  He8Wv    *q    1|  ,  F  2  \ps	  
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g@  $C  bjm  @  KPSt  9  There are a number of different screens in FACES. The following is a description of what is included in these various screens: |bOPENING SCREENS |b |b|bOnce FACES has finished loading, the title screen will appear. You can then wait for the screen to disappear or press a key to proceed to the credits screen. The credits screen displays some of the many people who contributed to FACES. |bCONFIGURATION SCREEN |b |b|bThe configuration screen allows you to set the options you would like to have for your FACES game. This screen will appear at the conclusion of every game to allow you to adjust your options before playing again. To move and select choices on this menu, use the arrow keys (|bUp|b, |bDown|b, |b |bRight|b, and |bLeft|b) and |b<Enter>|b. Following is a brief description of the options available to you from this screen: |gface11.pcx,319,16,0,20,13, |gface11.pcx,319,16,16,20,13, |gface11.pcx,319,16,32,20,13, |gface11.pcx,319,16,48,20,13, |gface11.pcx,319,16,64,20,13, |gface11.pcx,319,16,80,20,13, |gface11.pcx,319,16,96,20,13, |gface11.pcx,319,16,112,20,13, |gface11.pcx,319,16,128,20,13, |gface11.pcx,319,16,144,20,13, |gface11.pcx,319,16,160,20,13, |gface11.pcx,319,16,176,20,13, |gface11.pcx,319,8,192,20,13, |bLevel |b |b|bThis allows you to change the level of play for your game.  The range is from 0 (slowest speed and least number of personalities) to 9 (fastest speed and greatest number of personalities). |bAdvanced Mode |b |b|bThis toggles the advanced mode ON or OFF. |bControl |b |b|bThis toggles your controls to utilize either the KEYBOARD or the JOYSTICK. If you select JOYSTICK, press |b<Enter>|b to calibrate it before playing. |bPlayers |b |b|bYou can select the number of players (up to 10) using this option. If more than 1 player is selected, all players will be playing in tournament mode. (See |bTournament Mode|b) If HEAD 2 HEAD is selected, two players can compete against each other through direct-connect or over a modem. (See |bHead-to-Head |bMode|b) |bShow High Scores |b |b|bThis allows you to view the top ten scores on your FACES game. Press any key on the high score screen to exit. |bReset High Scores |b |b|bThis option will allow you to clear the top ten high scores. You will be prompted for confirmation of this action in case you selected it by mistake. |bLoad Graphics |b |b|bUse this selection to substitute faces in the game with faces that you have created on your own. (See |bLoading/Unloading Graphics|b) |bUnload Graphics |b |b|bUse this selection to remove faces that you have inserted using the load graphics option. (See |bLoading/Unloading Graphics|b) |bQuit |b |b|bThis quits the program by exiting to the interface shell. |bPLAYING SCREEN |b |b|b|gface13a.pcx,320,16,0,20,13, |gface13a.pcx,320,16,16,20,13, |gface13a.pcx,320,16,32,20,13, |gface13a.pcx,320,16,48,20,13, |gface13a.pcx,320,16,64,20,13, |gface13a.pcx,320,16,80,20,13, |gface13a.pcx,320,16,96,20,13, |gface13a.pcx,320,16,112,20,13, |gface13a.pcx,320,16,128,20,13, |gface13a.pcx,320,16,144,20,13, |gface13a.pcx,320,16,160,20,13, |gface13a.pcx,320,16,176,20,13, |gface13a.pcx,320,10,192,20,13, |bBonus |b |b|b|gface13b.pcx,79,16,0,20,13, |gface13b.pcx,79,16,16,20,13, |gface13b.pcx,79,16,32,20,13, |gface13b.pcx,79,16,48,20,13, |gface13b.pcx,79,16,64,20,13, |gface13b.pcx,79,16,80,20,13, |gface13b.pcx,79,16,96,20,13, This number (located at the top left side of the playing screen) indicates how many bonus points you received after completing a face. Only the last two completed faces will appear below this number. |bPiece Identifier Bar |b |b|b|gface13c.pcx,259,14,0,20,13, This bar at the top of the playing screen indicates what type of segment is falling at the current time (chin, lips, nose, eyes, or top). The number after the piece type corresponds to the number of the personality it belongs to. (A list of perfect faces and their corresponding numbers is located in the |bAppendix|b) Therefore, to complete a perfect face, one would have to place all five pieces with the same number on top of one another. |bScore |b |b|b|gface14a.pcx,223,16,0,20,13, |gface14a.pcx,223,16,16,20,13, |gface14a.pcx,223,16,32,20,13, This shows your current score. |bLevel |b |b|b|gface14b.pcx,71,16,0,20,13, |gface14b.pcx,71,2,16,20,13, This shows your current difficulty level. |bPF |b |b|b|gface14c.pcx,65,15,0,20,13, This shows the current number of perfect faces (PF) that you have completed. |bMF |b |b|b|gface14d.pcx,64,16,0,20,13, |gface14d.pcx,64,2,16,20,13, This shows the current number of mixed faces (MF) that you have completed. |bTime (in tournament mode) |b |b|b|gface14e.pcx,50,16,0,20,13, |gface14e.pcx,50,5,16,20,13, This indicates how many minutes are remaining in the game.  x  D      .w  N  'd    ?>C`c8Wv    Olo  /  g  ,	q		  		E

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K  s'  Mad8  -0z	I  To complete a face, you must assemble the face segments in order; chin, lips, nose, eyes and then top. If you place any segment out of order (for example, placing a chin segment on a nose segment), that piece will become blocked. To complete a perfect face, you need to assemble all five face pieces of only one personality. You can distinguish the different personalities from each other because each has its own separate background color or pattern. If you have a pair of segments straddling a column of pieces, you can move one piece from side to side without moving the other one. In addition, when one of the two pieces comes to rest on a column, you can move and flip the second one on its own. |bMANIPULATING THE GAME PIECES |b |b|bPieces will fall from the top of the screen in pairs, and you can manipulate the movement, flipping and swapping of these face segments either by the keyboard or a joystick. |bKeyboard Movement Commands |b |b|bThe following commands are to be used when playing FACES via the keyboard: |m025Move the piece(s) left|m225|bJ|b, |b4|b or |bLeft Arrow |b|b|m025Move the piece(s) right|m225|bL|b, |b6|b, or |bRight Arrow |b|b|m025Increase drop speed|m225|bM|b, |bSpacebar|b, |m225|b2 |bor |bDown Arrow |b|b|m025Swap a pair of pieces|m225|bK|b or |b5 |b|b|m025Flip the piece(s)|m225|bI,|b |b8|b or |bUp Arrow |b|b |bJoystick Movement Commands |b |b|b|gface15.pcx,293,16,0,20,13, |gface15.pcx,293,16,16,20,13, |gface15.pcx,293,16,32,20,13, |gface15.pcx,293,16,48,20,13, |gface15.pcx,293,16,64,20,13, |gface15.pcx,293,16,80,20,13, |gface15.pcx,293,16,96,20,13, |gface15.pcx,293,16,112,20,13, |gface15.pcx,293,16,128,20,13, |gface15.pcx,293,16,144,20,13, |gface15.pcx,293,16,160,20,13, |gface15.pcx,293,16,176,20,13, |gface15.pcx,293,16,192,20,13, |gface15.pcx,293,2,208,20,13, The previous diagram shows how to play FACES using a joystick: |bStandard Keyboard Commands |b |b|bThe following keyboard commands can be used throughout FACES, whether you are using a joystick or the keyboard for movement: Pressing |bEsc|b ends a game whether you are playing alone, in tournament mode or against another player head-to-head. Pressing |b+|b either on the top number row or on the numeric keypad will increase the difficulty level of your game by one. Pressing |bF1|b replays the song for whichever difficulty level you are playing on. |bRemember|b, you can only hear the music if you have an AdLib sound board, Sound Blaster sound board or Tandy 1000 computer. Pressing |bP|b pauses the game. When the game is paused, the pair of pieces will disappear from the screen until |bP|b is pressed again. These pieces will then reappear in the same place they were before the pause key was pressed. Pressing |bS|b toggles the sound on and off. |bSCORING |b |b|bPoints are accumulated in FACES through a number of different ways. |s00,249,00|m020Each time a pair of pieces finishes its movement on either the bottom |m020of the screen or on the top of one of the stacks of blocked pieces you |m020gain points. Unlike TETRIS or WELLTRIS, you do not get any extra |m020points for how far a piece drops. |s00,249,00|m020Bonus points are achieved on completion of a face. You obtain more |m020points for creating a perfect face than for a mixed face. When a face |m020is completed, it is removed from the game screen. |s00,249,00|m020The taller a completed face is, the more bonus points you gain. |m020However, you will always get more points for a perfect face than for a |m020taller mixed face. In addition, the higher the level you are playing, the more points you get for each piece and for completing a face. Playing in the faster advanced mode also increases your overall score. |bADVANCING TO THE NEXT LEVEL |b |b|bAfter completing 10 total faces (any combination of perfect or mixed faces), you will advance to the next difficulty level. You can also press the |b+|b key to increase your level. |bHOW THE GAME ENDS |b |b|bThe game ends whenever you press the |bEsc|b key or when a column of blocked pieces reaches the top of the game screen. In tournament mode, a game can end after the set time limit has expired. Play will then pass on to the next player in the tournament. In head-to-head mode, the game ends when one player has a column of blocked pieces reach the top of the screen. After the game ends, press any key to go to the high score screen. |bHIGH SCORE SCREEN |b |b|bThis screen shows the top ten scores for your FACES game. If you have just completed a game where your score was greater than the existing tenth place score, you will be prompted to enter your name for the record books. Your name and score will be saved and then placed on the screen among the existing scores. Note: some of the lines will be blank until ten games have been played. , n  G   0s  'q  L  ]"  Up to ten players can compete against each other in tournament mode. After selecting the number of players on the configuration screen, press |b |b<Enter>|b to begin entering the participants' names and the time limit for each player's game. Use the arrow keys (|bRight|b and |bLeft|b) to increase and decrease the amount of time each player has during their turn. The default time limit is "OFF." If a time limit has been selected, the tournament timer will appear in the lower left-hand corner of the playing screen throughout each player's game. After pressing |bSpacebar|b to begin the tournament, the game will prompt Player One to get ready to play. Pressing |bSpacebar|b again will start the game. Each player will play exactly the same sequence of pieces as every other player, and the player with the highest score at the end of the tournament wins. After everyone has finished playing their game, a tournament scoreboard appears listing all of the players and their respective scores. If one of the players has achieved a score high enough to be included on the top ten list, his or her name will be placed there as well.  g  C      $f<Q  b8  0Nl#Ba    9@  C  	Q	  X	d	g			  
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G  #q  Head-to-head mode allows two players to compete directly against each other. All that is needed are two registered copies of FACES and either a null-modem serial cable or two Hayes-compatible modems (at least 1200 baud each). There are a number of differences between head-to-head play and regular play. The most obvious and important one is that when you create a perfect face in head-to-head play, the computer transfers half of the total pieces that disappeared from your screen to your opponent's playing screen. (In advanced mode all of the pieces that disappeared on your screen will be transferred.) This means that creating perfect faces is even more important than usual, and far more strategy is involved in manipulating the pieces. The other major difference is that both players will be playing the same sequence of pieces, just as in tournament mode. To play head-to-head, select HEAD 2 HEAD from the "players" option on the configuration screen and press |b<Enter>|b. This will bring up the |b |bcommunication setup menu|b. You can maneuver around this menu using either the joystick (if selected) or the arrow keys (|bUp|b, |bLeft|b, |bRight|b, |bDown|b) and |b<Enter>|b. Following is a description of the menu items: |bCOMMUNICATION SETUP MENU |b |b|b|gface19.pcx,319,16,0,20,13, |gface19.pcx,319,16,16,20,13, |gface19.pcx,319,16,32,20,13, |gface19.pcx,319,16,48,20,13, |gface19.pcx,319,16,64,20,13, |gface19.pcx,319,16,80,20,13, |gface19.pcx,319,16,96,20,13, |gface19.pcx,319,16,112,20,13, |gface19.pcx,319,16,128,20,13, |gface19.pcx,319,16,144,20,13, |gface19.pcx,319,16,160,20,13, |gface19.pcx,319,16,176,20,13, |gface19.pcx,319,8,192,20,13, |bConnection |b|bSelect DIRECT if you plan to direct-connect two computers using a null-modem serial cable. If you are going to play over the phone lines using two modems, select MODEM. |bPort |b|bChoose COM 1 or COM 2 depending on which communications port you are using for your modem or cable. |bBaud Rate |b |b|bSelect the baud rate you want from the choices available. If connecting directly, we recommend using the default setting of 19200 baud. However, if you find the direct-connect rate you selected is inappropriate, you can adjust the setting as you see fit. |bMode |b |b|bOne of the two players should select CALL and the other should select ANSWER. This option is only used when connecting through the phone lines. |bLine Type |b |b|bThe person calling out should select TONE or PULSE depending on whether they have a touch-tone or pulse-dialing phone. This option is not used in direct-connect mode. |bPhone |b |b|bThe player dialing out should type in the phone number of the other player (no hyphens are necessary). |bDone |b |b|bSelect this option when you have finished configuring your communications and are ready to play. |bSave |b |b|bChoose this option if you wish to save these settings for further use. |bExit |b |b|bIf you have entered this menu by accident, or have decided not to play head-to-head, select this option to return to the configuration screen. After both players have selected DONE, each player should press |b |bSpacebar|b to begin the game. One of the players will then be prompted to select the number of games in the competition. Use the arrow keys to increase or decrease the number of games. The overall winner is the player who has won the most games. In case of a tie, the player with the greatest number of points will be declared the victor. After pressing |b<Enter>|b, the first game will begin. In order to insure that both players start their games at the same time, the computer will load in all data before allowing play to begin. The messages "GET READY," "GET SET," and "GO!" will appear to tell the players when to start. When a column of stacked pieces reaches the top of one player's screen, that player is defeated and both games will end. Press |b |bSpacebar|b to begin the next game or |bEsc|b to exit head-to-head play. The players will now be free to play each other again or exit the game.   @   ]  K  
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Q3  [knH  B  2~  I  One of the unique features in FACES is the ability to replace (temporarily) a category of personalities with a set of your own. Included on the FACES disk are graphics templates where you can create your own personalities (your sister, the family dog, etc.). The graphics you load in will replace the personalities in one difficulty level of your choosing. When you exit the program, these custom graphics will be removed from the game's memory. |bCREATING CUSTOM PERSONALITIES |b |bStep 1: Loading the Template |b |b|bTo begin creating your own faces, run a graphics program (such as DeluxePaint II) that accepts LBM format paint files. Next, load in the file called |bX|bTMPLATE.LBM (where |bX|b corresponds to the graphics mode you will be creating your personalities in): |m025VTMPLATE.LBM|m200for VGA/MCGA |m025ETMPLATE.LBM|m200for EGA and Tandy 1000 |m025CTMPLATE.LBM|m200for CGA |m025HTMPLATE.LBM|m200for Hercules |bStep 2: Editing the Template |b |b|bThe template contains eight numbered areas where you can place your new personalities. Using your graphics program, either edit the existing personalities to your liking or erase them and create your own from scratch. When you are creating your faces, be sure to leave a one-pixel line between each segment so the computer will not read that line into the program. |gface21.pcx,318,16,0,20,13, |gface21.pcx,318,16,16,20,13, |gface21.pcx,318,16,32,20,13, |gface21.pcx,318,16,48,20,13, |gface21.pcx,318,16,64,20,13, |gface21.pcx,318,16,80,20,13, |gface21.pcx,318,16,96,20,13, |gface21.pcx,318,16,112,20,13, |gface21.pcx,318,16,128,20,13, |gface21.pcx,318,16,144,20,13, |gface21.pcx,318,16,160,20,13, |gface21.pcx,318,16,176,20,13, |gface21.pcx,318,7,192,20,13, However, not all eight areas need to have a face. Depending on the level you choose to insert your graphics, only a certain number of pictures will be loaded. For example, if you replace the graphics in level 5 (the "Musicians" category) which has just six personalities, only the first six faces from your file will be loaded into memory. |gface22a.pcx,139,16,0,20,13, |gface22a.pcx,139,16,16,20,13, |gface22a.pcx,139,16,32,20,13, |gface22a.pcx,139,16,48,20,13, |gface22a.pcx,139,16,64,20,13, |gface22a.pcx,139,16,80,20,13, |gface22a.pcx,139,16,96,20,13, |gface22a.pcx,139,14,112,20,13, After you have finished painting your faces, two steps need to be done before you close the file. First, you need to remove one pixel from the graphic separator line (on the left side of every face) at each place you want the segments of your face to separate (see diagram 1). This pixel should correspond to the dividing line you created on your face. Last, you need to fill the graphics designator box above each face with any color other than black (see diagram 2). This will tell the FACES program that there is a face in the window below. |gface22b.pcx,108,16,0,20,13, |gface22b.pcx,108,16,16,20,13, |gface22b.pcx,108,16,32,20,13, |gface22b.pcx,108,16,48,20,13, |gface22b.pcx,108,16,64,20,13, |gface22b.pcx,108,16,80,20,13, |gface22b.pcx,108,16,96,20,13, |gface22b.pcx,108,16,112,20,13, |gface22b.pcx,108,16,128,20,13, |gface22b.pcx,108,16,144,20,13, |gface22b.pcx,108,16,160,20,13, |gface22b.pcx,108,16,176,20,13, |gface22b.pcx,108,16,192,20,13, |gface22b.pcx,108,16,208,20,13, |gface22b.pcx,108,16,224,20,13, |gface22b.pcx,108,17,240,20,13, Diagram 1 (Graphic Separator Line) |gface22c.pcx,46,16,0,20,13, |gface22c.pcx,46,16,16,20,13, |gface22c.pcx,46,16,32,20,13, |gface22c.pcx,46,13,48,20,13, Diagram 2 (Graphic Designator Box) |bStep 3: Saving the New File |b |b|bWhen saving your new face file, be sure to save it in the same format as the other LBM files. (If you are using DeluxePaint Enhanced, you must save the file in |bold LBM format|b.) You are now ready to load your graphic file into the FACES program. |bLOAD GRAPHICS |b |b|bAfter running FACES, select "LOAD GRAPHICS" from the configuration screen. This will bring up a window with the following items: |bActive User Face |b |b|bIf you had previously loaded a custom graphics file into memory, the name of that file will appear in this line. If you have not loaded a graphics file, this line will be blank. |bNew User Face |b |b|bEnter the name of the custom graphics file you wish to place into the program. This selection recognizes DOS commands, so if you have the graphic on another disk, you can change drives and still load the file. For example, if you had a file called DOGS.LBM in drive B, you could type B:DOGS.LBM on this line. |bLevel |b |b|bUse the arrow keys (|bRight|b and |bLeft|b) to increase and decrease the difficulty level where you want your custom graphics to be placed. Remember, if you select a level that has only five personalities and your custom graphic has seven, only the first five faces from your graphic will be loaded into memory. Now that your custom graphics are loaded into the program, press |b |bSpacebar|b to begin play. If you begin play on a level other than the one where you placed your custom graphics, your custom graphics will not be seen until you reach that level. |bUNLOAD GRAPHICS |b |b|bSelecting this option will erase from memory any custom graphic file you have loaded. The program will then re-load the default settings from the FACES disk. : 
  L     V  [/v  3y  M  The following is a short list of basic hints and tricks you can employ in FACES to achieve a better score. Not everything is covered; we can't let all of our secrets out of the bag... |uPosition your pieces before flipping them|u. Rather than frantically trying to flip, switch and move your pieces all at the same time, try to line up the pieces above stacks where you want them to eventually end up, then flip them. This tactic is also useful in tournament mode as well, but in head-to-head mode you usually don't have the luxury of time. |uDrop pieces as quickly as possible in tournament mode and |uhead-to-head mode|u. In regular play mode, you have virtually unlimited time to maneuver and position your pieces, but in tournament mode and head-to-head mode you are racing against the clock. To coin the old adage, "he who hesitates is lost." Nothing could be more true when you have FACES opponents breathing down your neck. |uTry to make perfect faces, especially in head-to-head mode|u. While it is always a good idea to create a perfect face, in head-to-head mode perfect faces are essential to winning. Creating a perfect face sends blocked pieces to your opponent which could be the difference in the game. |uUse columns of stacked pieces to increase the horizontal distance |ubetween pairs of face segments|u. To increase the distance between segments, straddle a column of stacked pieces, then move the pair of pieces to the right or left. Remember that once the distance between pieces has been increased, it cannot be decreased. E     ? ] {     .Lj;Yw*H  f >\y-Jh9Wu  )Ge:Yx	,	J	h						
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+Ig8Vt	'    |bLEVEL 0:  UNIVERSAL FACES |b|b|gface100.pcx,79,16,0,20,13, |gface100.pcx,79,16,16,20,13, |gface100.pcx,79,16,32,20,13, |gface100.pcx,79,16,48,20,13, |gface100.pcx,79,16,64,20,13, |gface100.pcx,79,16,80,20,13, |gface100.pcx,79,16,96,20,13, |gface101.pcx,79,16,0,20,13, |gface101.pcx,79,16,16,20,13, |gface101.pcx,79,16,32,20,13, |gface101.pcx,79,16,48,20,13, |gface101.pcx,79,16,64,20,13, |gface101.pcx,79,16,80,20,13, |gface101.pcx,79,16,96,20,13, |gface102.pcx,79,16,0,20,13, |gface102.pcx,79,16,16,20,13, |gface102.pcx,79,16,32,20,13, |gface102.pcx,79,16,48,20,13, |gface102.pcx,79,16,64,20,13, |gface102.pcx,79,16,80,20,13, |gface102.pcx,79,16,96,20,13, |gface103.pcx,79,16,0,20,13, |gface103.pcx,79,16,16,20,13, |gface103.pcx,79,16,32,20,13, |gface103.pcx,79,16,48,20,13, |gface103.pcx,79,16,64,20,13, |gface103.pcx,79,16,80,20,13, |gface103.pcx,79,16,96,20,13, |bLEVEL 1:  MODERN WORLD FIGURES |b|b|gface159.pcx,79,16,0,20,13, |gface159.pcx,79,16,16,20,13, |gface159.pcx,79,16,32,20,13, |gface159.pcx,79,16,48,20,13, |gface159.pcx,79,16,64,20,13, |gface159.pcx,79,16,80,20,13, |gface159.pcx,79,16,96,20,13, |gface104.pcx,79,16,0,20,13, |gface104.pcx,79,16,16,20,13, |gface104.pcx,79,16,32,20,13, |gface104.pcx,79,16,48,20,13, |gface104.pcx,79,16,64,20,13, |gface104.pcx,79,16,80,20,13, |gface104.pcx,79,16,96,20,13, |gface105.pcx,79,16,0,20,13, |gface105.pcx,79,16,16,20,13, |gface105.pcx,79,16,32,20,13, |gface105.pcx,79,16,48,20,13, |gface105.pcx,79,16,64,20,13, |gface105.pcx,79,16,80,20,13, |gface105.pcx,79,16,96,20,13, |gface106.pcx,79,16,0,20,13, |gface106.pcx,79,16,16,20,13, |gface106.pcx,79,16,32,20,13, |gface106.pcx,79,16,48,20,13, |gface106.pcx,79,16,64,20,13, |gface106.pcx,79,16,80,20,13, |gface106.pcx,79,16,96,20,13, |bLEVEL 2:  FACES FROM ART |b|b|gface107.pcx,79,16,0,20,13, |gface107.pcx,79,16,16,20,13, |gface107.pcx,79,16,32,20,13, |gface107.pcx,79,16,48,20,13, |gface107.pcx,79,16,64,20,13, |gface107.pcx,79,16,80,20,13, |gface107.pcx,79,16,96,20,13, |gface108.pcx,111,16,0,14,13, |gface108.pcx,111,16,16,14,13, |gface108.pcx,111,16,32,14,13, |gface108.pcx,111,16,48,14,13, |gface108.pcx,111,16,64,14,13, |gface108.pcx,111,16,80,14,13, |gface108.pcx,111,16,96,14,13, |gface109.pcx,79,16,0,20,13, |gface109.pcx,79,16,16,20,13, |gface109.pcx,79,16,32,20,13, |gface109.pcx,79,16,48,20,13, |gface109.pcx,79,16,64,20,13, |gface109.pcx,79,16,80,20,13, |gface109.pcx,79,16,96,20,13, |gface110.pcx,79,16,0,20,13, |gface110.pcx,79,16,16,20,13, |gface110.pcx,79,16,32,20,13, |gface110.pcx,79,16,48,20,13, |gface110.pcx,79,16,64,20,13, |gface110.pcx,79,16,80,20,13, |gface110.pcx,79,16,96,20,13, |gface111.pcx,79,16,0,20,13, |gface111.pcx,79,16,16,20,13, |gface111.pcx,79,16,32,20,13, |gface111.pcx,79,16,48,20,13, |gface111.pcx,79,16,64,20,13, |gface111.pcx,79,16,80,20,13, |gface111.pcx,79,16,96,20,13, |bLEVEL 3:  SCIENTISTS |b|b|gface112.pcx,79,16,0,20,13, |gface112.pcx,79,16,16,20,13, |gface112.pcx,79,16,32,20,13, |gface112.pcx,79,16,48,20,13, |gface112.pcx,79,16,64,20,13, |gface112.pcx,79,16,80,20,13, |gface112.pcx,79,16,96,20,13, |gface113.pcx,79,16,0,20,13, |gface113.pcx,79,16,16,20,13, |gface113.pcx,79,16,32,20,13, |gface113.pcx,79,16,48,20,13, |gface113.pcx,79,16,64,20,13, |gface113.pcx,79,16,80,20,13, |gface113.pcx,79,16,96,20,13, |gface114.pcx,79,16,0,20,13, |gface114.pcx,79,16,16,20,13, |gface114.pcx,79,16,32,20,13, |gface114.pcx,79,16,48,20,13, |gface114.pcx,79,16,64,20,13, |gface114.pcx,79,16,80,20,13, |gface114.pcx,79,16,96,20,13, |gface115.pcx,79,16,0,20,13, |gface115.pcx,79,16,16,20,13, |gface115.pcx,79,16,32,20,13, |gface115.pcx,79,16,48,20,13, |gface115.pcx,79,16,64,20,13, |gface115.pcx,79,16,80,20,13, |gface115.pcx,79,16,96,20,13, |gface116.pcx,79,16,0,20,13, |gface116.pcx,79,16,16,20,13, |gface116.pcx,79,16,32,20,13, |gface116.pcx,79,16,48,20,13, |gface116.pcx,79,16,64,20,13, |gface116.pcx,79,16,80,20,13, |gface116.pcx,79,16,96,20,13, |bLEVEL 4:  MUSICIANS |b|b|gface117.pcx,79,16,0,20,13, |gface117.pcx,79,16,16,20,13, |gface117.pcx,79,16,32,20,13, |gface117.pcx,79,16,48,20,13, |gface117.pcx,79,16,64,20,13, |gface117.pcx,79,16,80,20,13, |gface117.pcx,79,16,96,20,13, |gface118.pcx,79,16,0,20,13, |gface118.pcx,79,16,16,20,13, |gface118.pcx,79,16,32,20,13, |gface118.pcx,79,16,48,20,13, |gface118.pcx,79,16,64,20,13, |gface118.pcx,79,16,80,20,13, |gface118.pcx,79,16,96,20,13, |gface119.pcx,79,16,0,20,13, |gface119.pcx,79,16,16,20,13, |gface119.pcx,79,16,32,20,13, |gface119.pcx,79,16,48,20,13, |gface119.pcx,79,16,64,20,13, |gface119.pcx,79,16,80,20,13, |gface119.pcx,79,16,96,20,13, |gface120.pcx,79,16,0,20,13, |gface120.pcx,79,16,16,20,13, |gface120.pcx,79,16,32,20,13, |gface120.pcx,79,16,48,20,13, |gface120.pcx,79,16,64,20,13, |gface120.pcx,79,16,80,20,13, |gface120.pcx,79,16,96,20,13, |gface121.pcx,79,16,0,20,13, |gface121.pcx,79,16,16,20,13, |gface121.pcx,79,16,32,20,13, |gface121.pcx,79,16,48,20,13, |gface121.pcx,79,16,64,20,13, |gface121.pcx,79,16,80,20,13, |gface121.pcx,79,16,96,20,13, |gface122.pcx,79,16,0,20,13, |gface122.pcx,79,16,16,20,13, |gface122.pcx,79,16,32,20,13, |gface122.pcx,79,16,48,20,13, |gface122.pcx,79,16,64,20,13, |gface122.pcx,79,16,80,20,13, |gface122.pcx,79,16,96,20,13, |bLEVEL 5:  HISTORICAL AMERICANS |b|b|gface123.pcx,79,16,0,20,13, |gface123.pcx,79,16,16,20,13, |gface123.pcx,79,16,32,20,13, |gface123.pcx,79,16,48,20,13, |gface123.pcx,79,16,64,20,13, |gface123.pcx,79,16,80,20,13, |gface123.pcx,79,16,96,20,13, |gface124.pcx,79,16,0,20,13, |gface124.pcx,79,16,16,20,13, |gface124.pcx,79,16,32,20,13, |gface124.pcx,79,16,48,20,13, |gface124.pcx,79,16,64,20,13, |gface124.pcx,79,16,80,20,13, |gface124.pcx,79,16,96,20,13, |gface125.pcx,79,16,0,20,13, |gface125.pcx,79,16,16,20,13, |gface125.pcx,79,16,32,20,13, |gface125.pcx,79,16,48,20,13, |gface125.pcx,79,16,64,20,13, |gface125.pcx,79,16,80,20,13, |gface125.pcx,79,16,96,20,13, |gface126.pcx,79,16,0,20,13, |gface126.pcx,79,16,16,20,13, |gface126.pcx,79,16,32,20,13, |gface126.pcx,79,16,48,20,13, |gface126.pcx,79,16,64,20,13, |gface126.pcx,79,16,80,20,13, |gface126.pcx,79,16,96,20,13, |gface127.pcx,79,16,0,20,13, |gface127.pcx,79,16,16,20,13, |gface127.pcx,79,16,32,20,13, |gface127.pcx,79,16,48,20,13, |gface127.pcx,79,16,64,20,13, |gface127.pcx,79,16,80,20,13, |gface127.pcx,79,16,96,20,13, |gface128.pcx,79,16,0,20,13, |gface128.pcx,79,16,16,20,13, |gface128.pcx,79,16,32,20,13, |gface128.pcx,79,16,48,20,13, |gface128.pcx,79,16,64,20,13, |gface128.pcx,79,16,80,20,13, |gface128.pcx,79,16,96,20,13,    @ ^ |     /Mk <Zx
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(Fd5Sp$A_}0Nl    |bLEVEL 6:  LITERARY FIGURES |b|b|gface129.pcx,79,16,0,20,13, |gface129.pcx,79,16,16,20,13, |gface129.pcx,79,16,32,20,13, |gface129.pcx,79,16,48,20,13, |gface129.pcx,79,16,64,20,13, |gface129.pcx,79,16,80,20,13, |gface129.pcx,79,16,96,20,13, |gface130.pcx,79,16,0,20,13, |gface130.pcx,79,16,16,20,13, |gface130.pcx,79,16,32,20,13, |gface130.pcx,79,16,48,20,13, |gface130.pcx,79,16,64,20,13, |gface130.pcx,79,16,80,20,13, |gface130.pcx,79,16,96,20,13, |gface131.pcx,79,16,0,20,13, |gface131.pcx,79,16,16,20,13, |gface131.pcx,79,16,32,20,13, |gface131.pcx,79,16,48,20,13, |gface131.pcx,79,16,64,20,13, |gface131.pcx,79,16,80,20,13, |gface131.pcx,79,16,96,20,13, |gface132.pcx,79,16,0,20,13, |gface132.pcx,79,16,16,20,13, |gface132.pcx,79,16,32,20,13, |gface132.pcx,79,16,48,20,13, |gface132.pcx,79,16,64,20,13, |gface132.pcx,79,16,80,20,13, |gface132.pcx,79,16,96,20,13, |gface133.pcx,79,16,0,20,13, |gface133.pcx,79,16,16,20,13, |gface133.pcx,79,16,32,20,13, |gface133.pcx,79,16,48,20,13, |gface133.pcx,79,16,64,20,13, |gface133.pcx,79,16,80,20,13, |gface133.pcx,79,16,96,20,13, |gface134.pcx,79,16,0,20,13, |gface134.pcx,79,16,16,20,13, |gface134.pcx,79,16,32,20,13, |gface134.pcx,79,16,48,20,13, |gface134.pcx,79,16,64,20,13, |gface134.pcx,79,16,80,20,13, |gface134.pcx,79,16,96,20,13, |gface135.pcx,79,16,0,20,13, |gface135.pcx,79,16,16,20,13, |gface135.pcx,79,16,32,20,13, |gface135.pcx,79,16,48,20,13, |gface135.pcx,79,16,64,20,13, |gface135.pcx,79,16,80,20,13, |gface135.pcx,79,16,96,20,13, |bLEVEL 7:  MONSTERS |b |b|b|gface140.pcx,79,16,0,20,13, |gface140.pcx,79,16,16,20,13, |gface140.pcx,79,16,32,20,13, |gface140.pcx,79,16,48,20,13, |gface140.pcx,79,16,64,20,13, |gface140.pcx,79,16,80,20,13, |gface140.pcx,79,16,96,20,13, |gface137.pcx,79,16,0,20,13, |gface137.pcx,79,16,16,20,13, |gface137.pcx,79,16,32,20,13, |gface137.pcx,79,16,48,20,13, |gface137.pcx,79,16,64,20,13, |gface137.pcx,79,16,80,20,13, |gface137.pcx,79,16,96,20,13, |gface138.pcx,79,16,0,20,13, |gface138.pcx,79,16,16,20,13, |gface138.pcx,79,16,32,20,13, |gface138.pcx,79,16,48,20,13, |gface138.pcx,79,16,64,20,13, |gface138.pcx,79,16,80,20,13, |gface138.pcx,79,16,96,20,13, |gface139.pcx,79,16,0,20,13, |gface139.pcx,79,16,16,20,13, |gface139.pcx,79,16,32,20,13, |gface139.pcx,79,16,48,20,13, |gface139.pcx,79,16,64,20,13, |gface139.pcx,79,16,80,20,13, |gface139.pcx,79,16,96,20,13, |gface136.pcx,79,16,0,20,13, |gface136.pcx,79,16,16,20,13, |gface136.pcx,79,16,32,20,13, |gface136.pcx,79,16,48,20,13, |gface136.pcx,79,16,64,20,13, |gface136.pcx,79,16,80,20,13, |gface136.pcx,79,16,96,20,13, |gface141.pcx,79,16,0,20,13, |gface141.pcx,79,16,16,20,13, |gface141.pcx,79,16,32,20,13, |gface141.pcx,79,16,48,20,13, |gface141.pcx,79,16,64,20,13, |gface141.pcx,79,16,80,20,13, |gface141.pcx,79,16,96,20,13, |gface142.pcx,79,16,0,20,13, |gface142.pcx,79,16,16,20,13, |gface142.pcx,79,16,32,20,13, |gface142.pcx,79,16,48,20,13, |gface142.pcx,79,16,64,20,13, |gface142.pcx,79,16,80,20,13, |gface142.pcx,79,16,96,20,13, |bLEVEL 8:  HISTORICAL FIGURES |b|b|gface143.pcx,79,16,0,20,13, |gface143.pcx,79,16,16,20,13, |gface143.pcx,79,16,32,20,13, |gface143.pcx,79,16,48,20,13, |gface143.pcx,79,16,64,20,13, |gface143.pcx,79,16,80,20,13, |gface143.pcx,79,16,96,20,13, |gface144.pcx,79,16,0,20,13, |gface144.pcx,79,16,16,20,13, |gface144.pcx,79,16,32,20,13, |gface144.pcx,79,16,48,20,13, |gface144.pcx,79,16,64,20,13, |gface144.pcx,79,16,80,20,13, |gface144.pcx,79,16,96,20,13, |gface145.pcx,79,16,0,20,13, |gface145.pcx,79,16,16,20,13, |gface145.pcx,79,16,32,20,13, |gface145.pcx,79,16,48,20,13, |gface145.pcx,79,16,64,20,13, |gface145.pcx,79,16,80,20,13, |gface145.pcx,79,16,96,20,13, |gface146.pcx,79,16,0,20,13, |gface146.pcx,79,16,16,20,13, |gface146.pcx,79,16,32,20,13, |gface146.pcx,79,16,48,20,13, |gface146.pcx,79,16,64,20,13, |gface146.pcx,79,16,80,20,13, |gface146.pcx,79,16,96,20,13, |gface147.pcx,79,16,0,20,13, |gface147.pcx,79,16,16,20,13, |gface147.pcx,79,16,32,20,13, |gface147.pcx,79,16,48,20,13, |gface147.pcx,79,16,64,20,13, |gface147.pcx,79,16,80,20,13, |gface147.pcx,79,16,96,20,13, |gface148.pcx,79,16,0,20,13, |gface148.pcx,79,16,16,20,13, |gface148.pcx,79,16,32,20,13, |gface148.pcx,79,16,48,20,13, |gface148.pcx,79,16,64,20,13, |gface148.pcx,79,16,80,20,13, |gface148.pcx,79,16,96,20,13, |gface149.pcx,79,16,0,20,13, |gface149.pcx,79,16,16,20,13, |gface149.pcx,79,16,32,20,13, |gface149.pcx,79,16,48,20,13, |gface149.pcx,79,16,64,20,13, |gface149.pcx,79,16,80,20,13, |gface149.pcx,79,16,96,20,13, |gface150.pcx,79,16,0,20,13, |gface150.pcx,79,16,16,20,13, |gface150.pcx,79,16,32,20,13, |gface150.pcx,79,16,48,20,13, |gface150.pcx,79,16,64,20,13, |bLEVEL 9:  AMERICAN HOLIDAYS |b|b|gface151.pcx,79,16,0,20,13, |gface151.pcx,79,16,16,20,13, |gface151.pcx,79,16,32,20,13, |gface151.pcx,79,16,48,20,13, |gface151.pcx,79,16,64,20,13, |gface151.pcx,79,16,80,20,13, |gface151.pcx,79,16,96,20,13, |gface152.pcx,79,16,0,20,13, |gface152.pcx,79,16,16,20,13, |gface152.pcx,79,16,32,20,13, |gface152.pcx,79,16,48,20,13, |gface152.pcx,79,16,64,20,13, |gface152.pcx,79,16,80,20,13, |gface152.pcx,79,16,96,20,13, |gface153.pcx,79,16,0,20,13, |gface153.pcx,79,16,16,20,13, |gface153.pcx,79,16,32,20,13, |gface153.pcx,79,16,48,20,13, |gface153.pcx,79,16,64,20,13, |gface153.pcx,79,16,80,20,13, |gface153.pcx,79,16,96,20,13, |gface154.pcx,79,16,0,20,13, |gface154.pcx,79,16,16,20,13, |gface154.pcx,79,16,32,20,13, |gface154.pcx,79,16,48,20,13, |gface154.pcx,79,16,64,20,13, |gface154.pcx,79,16,80,20,13, |gface154.pcx,79,16,96,20,13, |gface155.pcx,79,16,0,20,13, |gface155.pcx,79,16,16,20,13, |gface155.pcx,79,16,32,20,13, |gface155.pcx,79,16,48,20,13, |gface155.pcx,79,16,64,20,13, |gface155.pcx,79,16,80,20,13, |gface155.pcx,79,16,96,20,13, |gface156.pcx,79,16,0,20,13, |gface156.pcx,79,16,16,20,13, |gface156.pcx,79,16,32,20,13, |gface156.pcx,79,16,48,20,13, |gface156.pcx,79,16,64,20,13, |gface156.pcx,79,16,80,20,13, |gface156.pcx,79,16,96,20,13, |gface157.pcx,79,16,0,20,13, |gface157.pcx,79,16,16,20,13, |gface157.pcx,79,16,32,20,13, |gface157.pcx,79,16,48,20,13, |gface157.pcx,79,16,64,20,13, |gface157.pcx,79,16,80,20,13, |gface157.pcx,79,16,96,20,13, |gface158.pcx,79,16,0,20,13, |gface158.pcx,79,16,16,20,13, |gface158.pcx,79,16,32,20,13, |gface158.pcx,79,16,48,20,13, |gface158.pcx,79,16,64,20,13, |gface158.pcx,79,16,80,20,13, |gface158.pcx,79,16,96,20,13,  o 
 s  ^u + x D c L  X  h \ z           Credits Introduction System Requirements The Terminology in FACES Screens How to Play Tournament Mode Head-to-Head Mode Loading/Unloading Graphics Strategies Appendix:  List of Perfect Faces Appendix:  List Part 2 H #   J b     6Hflz'2D  A)uQ  Original Design and Program |m025Sergei L. Utkin and Vjacheslav A. Tsoy IBM Version Programming |m025Rebecca Ang and Farah Soebrata Additional Programming |m025Scot Bayless, Mark Blattel, Erick Jap, Brian Lewis, Kuswara |m025Pranawahadi and Les Watts Artwork |m025Dan Guerra, Louis Sremac and Matt Carlstrom Sound Programming |m025Don Harlow and Paul Mogg Music |m025Ed Bogas Manual |m025David K. Simerly, Marisa Ong and Robert Giedt Manual Cover Artwork |m025Chuck Butler Testing |m025Kurt Boutin, Brett Amick, Eric Grotke, Mike Nebeker and Russel |m025Reiss Special Thanks To |m025Shelley Addison, Anthony Chiang, Belinda Saunders, Barbara |m025Gleason, Rita Harrington, Gilman Louie, Guymond Louie, Ann Pratt, |m025Mike Nelson, A.J. Redmer and Liz Reardon Original Game |s00,246,00 1990 Armenica. Original design and program by Sergei L. Utkin, Vjacheslav A. Tsoy and Armen V. Sarkissian IBM version |s00,246,00 1992 Spectrum HoloByte, Inc. All Rights Reserved. Word list |s00,246,00  1991 Houghton Mifflin Company. All Rights Reserved. TETRIS|s00,245,00 is a registered trademark of Elorg. WORDTRIS|s00,247,00 is a trademark of Elorg. WORDTRIS|s00,247,00 trademark and TETRIS|s00,245,00 registered trademark licensed to Spectrum HoloByte, Inc. Spectrum HoloByte is a registered trademark of Spectrum HoloByte, Inc. Head to Head|s00,245,00 is a registered trademark of Hasbro, Inc. and is used under license. Other trademarks are the property of their respective holders. F ^"  D   _  X  >  ),t   v  1  Wordtris is truly an international game. Originally designed by a Hungarian and a Korean, both living in Moscow, their prototype caught the eye of a well-connected Armenian, who saw in it a game which would teach the Armenian language to Armenians living outside their country. Naturally it was love at first sight for us here at Spectrum HoloByte, because Wordtris combines the fun of a word game with the fast-paced, addictive action of Tetris|s00,245,00. Wordtris not only tests your skill and coordination, as any good arcade game should, but also your creativity and vocabulary skills. For in Wordtris, each block that drops into the well is labeled with a letter, and the only way to remove blocks from the well is to maneuver them so they form words. You'll have to be quick. Wordtris leaves no time for lethologica (the temporary inability to recall a word) and legomachy (the dispute of words and their meanings). Are you up to the challenge? Do you consider yourself a grammatologist (one who worships words)? If so, then read on. |bSYSTEM REQUIREMENTS |b |b|bWordtris operates on any IBM PC, Tandy 1000, or compatible computer equipped with the following: |s00,249,00|m020640K RAM |s00,249,00|m020Hercules monochrome, CGA, Tandy 1000|s00,247,00 16-color, EGA, or VGA |m020graphics |s00,249,00|m020Ad Lib|s00,247,00, Roland|s00,247,00, or Sound Blaster|s00,247,00 sound cards supported |s00,249,00|m020Joystick or mouse optional In addition, the VGA and EGA versions require |b475K |bfree RAM to run. The Tandy 1000 16-color version requires |b562K |bfree RAM. The CGA and Hercules versions require |b515K |bfree RAM. 7 H   (n    !>[x)Ge  (c7  5}  I    ?\n  ~  		  0	A	D			*
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3V333  4 4#4r445  K5Y5\55576667  The Wordtris Options Screen contains all the options you need to play Wordtris. Choose options from the Options Screen by moving the onscreen arrow with the |bTab|b, |bLeft Arrow|b, |bRight Arrow|b, |bUp Arrow|b, and |b |bDown Arrow|b keys, or the mouse. |bShift Tab|b moves the arrow backward through the buttons. When the arrow is positioned over the option you want, press |b<Enter>|b or click the mouse button to select that option. The area on the right side of the Options Screen shows your setup selections. |gword4.pcx,319,16,0,20,13, |gword4.pcx,319,16,16,20,13, |gword4.pcx,319,16,32,20,13, |gword4.pcx,319,16,48,20,13, |gword4.pcx,319,16,64,20,13, |gword4.pcx,319,16,80,20,13, |gword4.pcx,319,16,96,20,13, |gword4.pcx,319,16,112,20,13, |gword4.pcx,319,16,128,20,13, |gword4.pcx,319,16,144,20,13, |gword4.pcx,319,16,160,20,13, |gword4.pcx,319,16,176,20,13, |gword4.pcx,319,8,192,20,13, |bSELECT A GAME MODE |b |b|bWhen you first enter Wordtris, the arrow is positioned over the GAME MODE option. Press |b<Enter>|b or click the mouse button to open the GAME MODE window. You can select a game mode by moving the arrow to the option you want and pressing |b<Enter>|b or clicking the mouse button. We suggest that you start with a SINGLE PLAYER game to get a feel for Wordtris before you try the other game modes. Playing and scoring in a single player game is explained in the Scoring section later in this manual. The other game modes are explained in their own chapters. |bSELECT A DIFFICULTY MODE |b |b|bWordtris has four difficulty modes. The modes and their differences are listed in the following table. Move the arrow over the DIFFICULTY area, press |b<Enter>|b, and select NOVICE for your first Wordtris game. The extra time for positioning letter blocks in CHILDREN'S mode allows our younger players a chance to play Wordtris. CHILDREN'S mode is identical to NOVICE mode except for the slower letter drop rates. |uDifficulty |u |u|uMinimum letters for a word    Children's & Novice|m2003    Advanced|m2003 for levels A-E |m2004 for levels F-J    Expert|m2004 Minimum letters for a Magic Word    Children's & Novice|m2005    Advanced|m2006    Expert|m2007 Pause    Children's & Novice|m200Does not hide well    Advanced|m200Hides well    Expert|m200Hides well Scoring    Children's & Novice|m200x1    Advanced|m200x2    Expert|m200x3 |bSELECT A LEVEL |b |b|bThere are ten levels, and at the higher levels, the blocks fall into the well at a faster rate and the game may require more letters before it will accept a word. Since this is your first game, choose level A|b |bif it is not already selected. |bSELECT A TIME LIMIT |b |b|bMove the arrow over the TIME CONTROL and select a time limit for your first game. UNLIMITED lets you play until your well fills to the top with letter blocks or until you decide to end the game. Choosing anything other than UNLIMITED lets you play for that number of minutes. The time appears on the game screen directly beneath the well. When the timer reaches 00:00, the game ends regardless of that game's current status. |bREPEAT WORDS |b |b|bThe REPEAT WORDS option, when turned on, removes duplicate words from the well. For instance, if you form the word DOG at the beginning of the game and REPEAT WORDS is turned on, then DOG will be removed from the well every subsequent time you form the word. |uOf course, you only earn a score the first time you form the word|u. If REPEAT WORDS is turned off, then repeated words are not removed from the well. Since turning REPEAT WORDS off makes the game much more challenging, leave this setting ON for your first game. |gword6.pcx,318,16,0,20,13, |gword6.pcx,318,16,16,20,13, |gword6.pcx,318,16,32,20,13, |gword6.pcx,318,16,48,20,13, |gword6.pcx,318,16,64,20,13, |gword6.pcx,318,16,80,20,13, |gword6.pcx,318,16,96,20,13, |gword6.pcx,318,16,112,20,13, |gword6.pcx,318,16,128,20,13, |gword6.pcx,318,16,144,20,13, |gword6.pcx,318,16,160,20,13, |gword6.pcx,318,16,176,20,13, |gword6.pcx,318,16,192,20,13, |gword6.pcx,318,16,208,20,13, |gword6.pcx,318,16,224,20,13, |gword6.pcx,318,16,240,20,13, |gword6.pcx,318,11,256,20,13, 1. Next Letter 2. Score 3. Word Count 4. Level 5. Magic Word 6. Minimum Letter Requirement 7. Water 8. Letter Block 9. Time 10. Last Repeated Word 11. Number of Repeats |bSELECT A CONTROL METHOD |b |b|bNext move the arrow over the CONTROL 1 block and select your method of controlling Wordtris. If you have selected a Competitive or Cooperative game, then the CONTROL 2 option will also be available for the second player. Choose KEYBOARD, MOUSE, or JOYSTICK depending on which device you are using to play Wordtris. |bSTART THE GAME |b |b|bNow choose the START GAME option at the bottom of the Options Screen to actually start the game you've set up. You can end the game at any time by pressing |bEsc|b and choosing ABORT GAME from the GAME menu. Wordtris starts on whichever level you selected on the Options Screen, but the default is level A as shown above. There are a total of ten levels, A through J, with each level becoming progressively more difficult. The higher the level, the faster the blocks fall into the well and the more words you'll have to form to complete the level. Each level shows the well on the left and a different scene from the Soviet Union on the right. The scene on the right shows you the minimum number of letters required to create a word on that level and the last five words you have created in that game. The bottom of the right-hand screen shows the last repeated word and how many times the word has been repeated. The lower portion of the well is filled with water. Letter blocks fall randomly from the top of the well and float on the water. If a falling block lands on top of a floating block, the lower block is pushed beneath the water. When the blocks reach the bottom of the well, they begin stacking above the water line unless you manage to form words, at which time the blocks forming the word(s) disappear from the well and you earn a score. |bMOVING BLOCKS |b |b|bAs letter blocks fall into the well, you can move them left and right or make them fall more quickly, using the control method you chose on the Options Screen. You can move blocks using a mouse or joystick as shown: |gword8.pcx,340,16,0,0,13, |gword8.pcx,340,16,16,0,13, |gword8.pcx,340,16,32,0,13, |gword8.pcx,340,16,48,0,13, |gword8.pcx,340,16,64,0,13, |gword8.pcx,340,16,80,0,13, |gword8.pcx,340,16,96,0,13, |gword8.pcx,340,15,112,0,13, The following table lists the keys that control the blocks: Control 1 |m025Move letter left|m175|bLeft Arrow |b|b|m025Move letter right|m175|bRight Arrow |b|b|m025Drop letter|m175|bDown Arrow|b, |b0|b, |b2|b, or |bSpacebar |b|b Control 1 for Competitive and Cooperative |m025Move letter left|m175|bLeft Arrow |b|b|m025Move letter right|m175|bRight Arrow |b|b|m025Drop letter|m175|bDown Arrow|b, |b0|b, or |b2 |b|b Control 2 for Competitive and Cooperative |m025Move letter left|m175|bJ|b or |bS |b|b|m025Move letter right|m175|bL|b or |bF |b|b|m025Drop letter|m175|bM|b, |bC|b, or |bSpacebar |b|b |bBLANK BLOCKS |b |b|bIn Single Player, Tournament, and Head-to-Head games, some blocks that drop into the well are labeled with a question mark and look like |b?|b. These blocks are blank blocks to which you can assign whichever letter you need by typing it on the keyboard. You can even turn the blank block into an eraser if you press the |bBackspace|b key. The resulting letter (or eraser), however, is worth zero points. Also, if you do not press a letter fast enough, the blank block will change to a random letter. |bERASE BLOCKS |b |b|bAnother special block in Wordtris is the erase block. The erase block looks like a gum eraser and wipes out the first letter that it drops on. If you're lucky enough to get an erase block, it's very handy to correct any mistakes that you may make in the well. |bMENU BAR |b |b|bThe game screen also has a menu bar that you can use to change various options and perform other activities while the game is in progress. Press |bEsc|b to show the menu bar. While the menu bar is showing, you can use the mouse or the |bLeft Arrow|b and |bRight Arrow|b keys to select the various pull-down menus. Use the mouse or the |bUp Arrow|b and |bDown Arrow|b keys to highlight commands within the menus. Press the mouse button or|b <Enter> |bto select the highlighted command. |bAbout |b |b|b|m025About Wordtris|m200Credits screen |bGame |b |b|b|m025Resume game |m025Abort game |m025Quit to DOS|m210|bCtrl-Q |b|b |bControl |b |b|b|m025Player 1|m210Game control |m025Player 2|m210Game control |bOptions |b |b|b|m025Advance to next level|m210|bCtrl-L |b|b|m025Music|m210|bCtrl-M |b|b|m025Show next letter|m210|bCtrl-N |b|b|m025Pause|m210|bCtrl-P |b|b|m025All sound|m210|bCtrl-S |b|b|m025Hide words list|m210|bCtrl-W |b|b|m025Change letter set |m025Erase high scores |bDictionary |b |b|b|m025Add Words |m025Delete Words |bHelp |b |b|b|m025Key Reference |m025Letter Values |bSCORING |b |b|bYou score in Wordtris by creating words with combinations of the letters that fall into the well. Wordtris does not accept abbreviated words, hyphenated words, foreign words, and proper nouns. Each letter block is worth a certain number of points depending upon the letter it represents. You can form words horizontally or vertically, and they can overlap each other -- in this respect, Wordtris operates like a crossword puzzle. Your total score equals the sum of all the words found in the well. Word scores are calculated by adding the values of all the letters in the word, multiplying that sum by the number of letters in the word, and then multiplying that number by the game level. For example, suppose you're playing at level B and form the word HARP. Going by the letter value table shown below, the sum of the letter values in HARP is worth 9. Next multiply 9 by the number of letters in the word: 9 x 4 = 36. Then multiply 36 by the game level: 36 x 2 = 72. So the base word score for HARP is 72; but there are a number of other options that affect that score. |m025Letter|m100Points |m025A|m1001 |m025B|m1004 |m025C|m1003 |m025D|m1002 |m025E|m1001 |m025F|m1004 |m025G|m1002 |m025H|m1004 |m025I|m1001 |m025J|m1008 |m025K|m1004 |m025L|m1001 |m025M|m1004 |m025N|m1001 |m025O|m1001 |m025P|m1003 |m025Q|m10010 |m025R|m1001 |m025S|m1001 |m025T|m1001 |m025U|m1001 |m025V|m1005 |m025W|m1004 |m025X|m1008 |m025Y|m1004 |m025Z|m10010 |m025?|m1000 |bBONUS BLOCKS |b |b|bBonus blocks are special-colored letter blocks that double the word score -- you can make the bonus block form a word as it lands. If the bonus block does not form a word immediately, it changes to a normal letter block. For instance, if the letter R in HARP was a bonus letter, then the base word score of 72 is doubled, increasing the word score to 144. |bADDITIONAL SCORING VARIABLES |b |b|bIf you are playing Wordtris with the REPEAT WORDS option from the Setup Screen turned off, then the word score doubles again, increasing the value of HARP to a whopping 288. Next, if you are also playing without the SHOW NEXT LETTER feature from the OPTIONS pull-down menu, then Wordtris adds 25% to the word score, bringing it to 360. Finally, playing at a difficulty mode higher than NOVICE or CHILDREN'S also affects your Wordtris score. If you are playing in ADVANCED mode, your word score will be multiplied by two. Thus, if you get a word score of 360 in ADVANCED mode, then the score will double to 720. EXPERT mode multiplies your word score by three. MAGIC WORDS If you form the Magic Word (shown centered above the well), then two things happen: 1.|m025Your score total is increased by the word score for the Magic Word, |m025plus the word scores for any other words formed, plus the letter |m025value for every block in the well. 2.|m025The well is cleared of all blocks. Thus, continuing our example from above, if HARP also happened to be the Magic Word, then the value for all other words and letter blocks in the well would be added to the 360 points we have thus far tallied for the word HARP. That number would then be added to your total score. But remember that longer words which contain the Magic Word do not count. For example, HARP may be the Magic Word and you have the letters |bHAR  S|b set up in the well. If you drop a |bP|b between the |bR|b and the |bS|b, Wordtris will not recognize the word HARPS as the Magic Word of HARP. In Novice mode, the Magic Word length is five letters. The Magic Word length in Advanced mode is six letters. And Expert mode uses Magic Words seven letters long. |bADVANCING TO THE NEXT LEVEL |b |b|bThere are ten difficulty levels in Wordtris. Level one is A and level ten is J. You progress to the next highest level after you have accumulated a certain number of words, as shown in the following table: |m025|bLevel|b|m100|bWords |b|b|m025A|m1005 |m025B|m10015 |m025C|m10030 |m025D|m10050 |m025E|m10075 |m025F|m100105 |m025G|m100140 |m025H|m100180 |m025I|m100225 |m025J|m100No Limit The word total is cumulative, not obtained per level. For example, once you create five words on level A, you'll progress to level B. At level B you only need another ten words to progress to level C because the total number of words needed at that point is 15. On each new level you reach, the blocks drop faster into the well. |bENDING WORDTRIS |b |b|bWordtris ends when: 1) the well fills to the top with blocks; 2) your game time limit, if any, expires; or 3) you press |bEsc|b for the menu bar, pull down the GAME menu and select ABORT GAME. If you reach level J, the game continues at that level until one of these three conditions is met. |bHIGH SCORES |b |b|bWordtris keeps track of the ten highest scores achieved. If your score ranks in the top ten in your time limit, the Top Ten screen appears and you are prompted to record your name with the rest of the winners. Note that some of the slots on the High Scores screen remain blank until you have played ten games. Wordtris maintains 10 different scoreboards (one for each of the five time limits within the Single Player and Cooperative game modes). !1H H   }    W    i    #&qJ  `  ;Yw1P  oE*	r		  	
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&Q&&&'  I'P'S'''(a(  |((((()  n)})))*U*  y*~***+  #+?+B+++  +,,v,,  ,,,2-x---  +.u..  .//M//  //70x000  So far you have learned about Wordtris' Single Player game, but there are four additional game modes from which to choose: |b1.|b|m025|bCompetitive Wordtris|b -- you and another player play at the same |m025time, competing against each other for the best score. |b2.|b|m025|bCooperative Wordtris|b -- you and another player play at the same |m025time, working together to get a high score. |b3.|b|m025|bTournament Wordtris|b -- you and up to three other players play |m025identical single player games, all competing for the best score. |b4.|b|m025|bHead-to-Head Wordtris|b -- you and another player on a different |m025computer play at the same time, competing against each other for |m025the best score. Each of the Wordtris variations is explained in the following sections. |bCOMPETITIVE WORDTRIS |b |b|bIf you want to compete against a fellow Wordtris player to see who can manage the better score while fighting for words in the same well, then you want to play Competitive Wordtris. Unlike the Single Player game, two letter blocks fall simultaneously into the well. Player 1 controls the red letter blocks while Player 2 controls the blue letter blocks. Each player controls the left, right, and downward motion of their letter block. Each player selects their own control device as described in Select a Control Method in the Playing Wordtris section. You can also select a time limit for the game as described in Select a Time Limit. |gword15.pcx,341,16,0,20,13, |gword15.pcx,341,16,16,20,13, |gword15.pcx,341,16,32,20,13, |gword15.pcx,341,16,48,20,13, |gword15.pcx,341,16,64,20,13, |gword15.pcx,341,16,80,20,13, |gword15.pcx,341,16,96,20,13, |gword15.pcx,341,16,112,20,13, |gword15.pcx,341,16,128,20,13, |gword15.pcx,341,16,144,20,13, |gword15.pcx,341,16,160,20,13, |gword15.pcx,341,16,176,20,13, |gword15.pcx,341,16,192,20,13, |gword15.pcx,341,16,208,20,13, |gword15.pcx,341,16,224,20,13, The Competitive game maintains a separate score and word count for each player. The player whose block lands first and forms a word gets the credit for the word. For instance, if Player 1 has formed a partial word such as |bT  NT|b, and Player 2 uses an |bE|b block to complete the word, then Player 2 gets the word score for |bTENT|b. Now you understand why we call this variation Competitive. In the event that both players land their block at the same time and cause one or more words to form, the word score is split between the two players. Odd number scores, such as 25, will be rounded up to an even number. At the end of a Competitive game, the player with the fewer blocks gets the values of the other players' remaining blocks added to his score. This rule prevents a player from ending the game early in order to maintain his lead and win the game. |bCOOPERATIVE WORDTRIS |b |b|bIf you want to work with a friend to achieve the best score possible, then the Cooperative game is the one for you. The Cooperative game is similar to the Single Player version -- but unlike Single Player, two letter blocks of different colors drop into the well instead of one. Each player controls the left, right, and downward motion of his block. Each player selects his own control device as described in Select a Control Method in the Playing Wordtris section earlier. You can also select a time limit for the game as described in Select a Time Limit. Once the game starts, both players share the same score and word count. If, at the end of the game, their score is among the top ten best for the selected time limit, both players can enter their names on the Top Ten Cooperative screen. |bTOURNAMENT WORDTRIS |b |b|bIf you want to compete with up to three of your friends to see who can play the best game of Wordtris, then choose the Tournament game from the Options Screen. Unlike the Cooperative and Competitive games, Tournament players play the game on their own; when one player is finished, the next player steps up to bat. Each game follows the same sequence of falling blocks so that each player plays exactly the same game. When you select Tournament mode, the game prompts you to select the number of players and then to enter a name for each player. Each player controls the falling letter blocks according to the method selected from the Options Screen. Wordtris maintains a separate word count and score for each player. Each player's word count and score is shown during their game. You can also set a time limit for each game in the tournament as described in the Playing Wordtris section earlier. Each player's turn continues until one of the following conditions occur: 1) the time expires; 2) the player reaches a new level (if the time is unlimited); or 3) the well fills with blocks. If there is a time limit which expires, then it's the next player's turn. If a player reaches a new level, then his turn ends temporarily. That player's next turn will begin on the new level. If a player's well fills with blocks, then the game is over for that player. The Tournament Scores screen ranks the players according to their scores at the end of the game. |bHEAD-TO-HEAD WORDTRIS |b |b|bIf you want to play against a friend on another computer at another desk, in another building, or halfway around the world, then you want the Head-to-Head game. All you need for head-to-head competition are two registered copies of Wordtris and either a null-modem serial cable, two Hayes-compatible modems (each capable of at least 1200 baud transmission speed), or a Novell-compatible local area network. The rules for the Head-to-Head game are virtually the same as the rules for the other Wordtris game variations, with one major exception: when one player forms a word of four or more characters, one or more rocks bubble up from the bottom of the opponent's well (see below). |gword18.pcx,343,16,0,20,13, |gword18.pcx,343,16,16,20,13, |gword18.pcx,343,16,32,20,13, |gword18.pcx,343,16,48,20,13, |gword18.pcx,343,16,64,20,13, |gword18.pcx,343,16,80,20,13, |gword18.pcx,343,16,96,20,13, |gword18.pcx,343,16,112,20,13, |gword18.pcx,343,16,128,20,13, |gword18.pcx,343,16,144,20,13, |gword18.pcx,343,16,160,20,13, |gword18.pcx,343,16,176,20,13, |gword18.pcx,343,16,192,20,13, |gword18.pcx,343,5,208,20,13, Rocks are the same size as letter blocks, and any letter blocks on the bottom of the well are pushed upward by the rock(s). The number of rocks that appear in your opponent's well is determined by the number of letter blocks in the words you create. The following table shows the number of letter blocks it takes to generate rocks in your opponent's well depending on the difficulty mode: |uRocks |u|u1 |m025Novice|m1754 |m025Advanced A-E|m1754 |m025Advanced F-J|m1755 |m025Expert|m1755 2 |m025Novice|m1755 |m025Advanced A-E|m1755 |m025Advanced F-J|m1756 |m025Expert|m1756 3 |m025Novice|m1756 |m025Advanced A-E|m1756 |m025Advanced F-J|m1757 |m025Expert|m1757 4 |m025Novice|m1757 |m025Advanced A-E|m1757 |m025Advanced F-J|m1758 |m025Expert|m1758 5 |m025Novice|m1758 |m025Advanced A-E|m1758 |m025Advanced F-J|m1759 |m025Expert|m1759 6 |m025Novice|m1759 |m025Advanced A-E|m1759 |m025Advanced F-J|m17510 |m025Expert|m17510 7 |m025Novice|m17510 |m025Advanced A-E|m17510 |m025Advanced F-J|m17511 |m025Expert|m17511 8 |m025Novice|m17511 |m025Advanced A-E|m17511 |m025Advanced F-J|m17512 |m025Expert|m17512 9 |m025Novice|m17512+ |m025Advanced A-E|m17512+ |m025Advanced F-J|m17513+ |m025Expert|m17513+ The table suggests that one can form words of 13 characters or longer, but that is not the case. Wordtris words are limited to nine characters, but in some cases you can form more than one word at the same time (overlapping vertically and horizontally), which means that you can score more than nine letters at once. You may also score 13 or more letters if your well contains many blocks and you form the Magic Word. If you form the Magic Word, then your well is cleared as usual (including rocks) and your opponent receives the appropriate number of rocks as shown in the table above. The maximum number of rocks you can send or receive is one row (9 rocks). To play Head-to-Head Wordtris, select that option from the Options Screen. Selecting Head-to-Head opens the Head-to-Head Setup menu described in the next section. |bHEAD-TO-HEAD SETUP |b |b|bThe Head-to-Head Setup menu lets you determine how the two computers communicate with one another. You can select the various options from the Head-to-Head Setup menu using the mouse or the cursor keys, just as you select options from the Options Screen. The following sections describe each element of the Head-to-Head Setup menu. |gword20.pcx,309,16,0,0,13, |gword20.pcx,309,16,16,0,13, |gword20.pcx,309,16,32,0,13, |gword20.pcx,309,16,48,0,13, |gword20.pcx,309,16,64,0,13, |gword20.pcx,309,16,80,0,13, |gword20.pcx,309,16,96,0,13, |gword20.pcx,309,16,112,0,13, |gword20.pcx,309,12,128,0,13, |bConnection |b |b|bSelect DIRECT if your computer is connected directly to the serial port of your opponent's computer via a null-modem serial cable. If you and your opponent are playing by modem, then select MODEM. If you're playing across a Novell network, then choose NETWORK. If you are playing Wordtris head-to-head over a Novell network, you do not need to select any of the following options except MODE. |bPort |b |b|bChoose COM 1 or COM 2 depending on which serial port you are using for your modem or cable connection. Please note that Wordtris does not support COM 3 or COM 4. |bBaud Rate |b |b|bSelect the baud rate you want to use from the choices available in the Head-to-Head Setup menu. The baud rate is the speed at which information will be transmitted between the two computers during the game. If you are connected to the other computer directly, you can set the baud rate as high as 9600 (a very fast rate and one we recommend for direct connections). However, if the two computers are communicating via modems, the maximum baud rate will be determined by the maximum capabilities of the two modems. Please refer to your modem's user manual for more information about its capabilities. |bMode |b |b|bThe mode setting determines whose computer will be the calling computer and whose will be the answering computer. Head-to-head competition must always have one caller and one answerer. The caller determines the difficulty, game level, time limit, and whether REPEAT WORDS is turned on or off. |bLine Type |b |b|bThis setting is available only when playing over modems and you are the caller. It determines whether the caller will use Touch Tone|s00,247,00 or pulse dialing when calling the other computer. Select either TONE or PULSE. |bPhone Number |b |b|bThis setting is available only when playing over modems and you are the caller. The calling player enters the phone number of the answering player in the PHONE field. Hyphens and parentheses are not necessary and will be ignored during dialing. |bOK |b |b|bSelect this option to leave the Head-to-Head Setup menu and return to the Options Screen.  Your settings are automatically saved until you change them again. |bDIRECT CONNECT AND MODEMS |b |b|bOnce both players have selected OK from the Head-to-Head Setup menu, each player must choose the START GAME option from the Options Screen to begin the game. In order to ensure that both players begin their game at the same time, the computer loads in all the data before allowing the game to start. The message "START HEAD-TO-HEAD!" will appear on both screens to let both players know when to start. |bNETWORK |b |b|bIf you are the caller, the program will say "Looking for players  Please hold on." If there are any Wordtris players waiting on the network, a dialog box will appear saying "Select Opponent." Either select a player's name or select Exit to cancel. If your Wordtris challenge is accepted, the Head-to-Head game will begin. If you are the answerer, you will see "Waiting to connect" until you have been challenged. Once you see "You have been challenged to Wordtris!" press |bY|b to accept or |bN|b to cancel. |bPLAYING HEAD-TO-HEAD WORDTRIS |b |b|bOnce the game begins, you and your opponent can type messages to each other by pressing |bCtrl-T|b. When you are finished chatting, press |bEsc|b to return to the game. When the letter blocks reach the top of one player's well, both games end and the player with the higher score is the winner. The Head-to-Head score screen appears at the end of the Head-to-Head game. The score screen shows each player's score, the highest level reached, and the number of words formed. You can then either play another head-to-head game or quit. D !  F ~     \  .x
Y  	I  hL  _  You can customize the Wordtris dictionary to suit your own taste by selecting ADD WORDS or DELETE WORDS from the DICTIONARY menu. When you choose ADD WORDS, the Add Words screen will appear. The words currently in your custom dictionary appear in the list on the left side of the screen. You can scroll the list up or down using the |bUp Arrow|b or |bDown Arrow|b keys or the mouse. Please note that the user dictionary is separate from the main game dictionary, so your word list will be empty if this is the first time you've used the dictionary editor. Add a new word to the dictionary by typing it into the entry field to the right of the scrolling list. The word must be a minimum of three characters or a maximum of nine characters long. You'll get an error message if you try adding a word that is already in either the main dictionary or the user dictionary. Press|b <Enter> |bto insert the new word into the dictionary. Press |b |bOK|b to return to the menu bar. When you choose DELETE WORDS from the DICTIONARY menu, the Delete Words screen appears. As you can see, the screen is very similar to the Add Words screen, except that you select a word to delete by choosing it from the scrolling list on the left side of the screen. If your custom dictionary is empty, there will be no words to delete. Scroll the list up or down with the mouse. Then select the word you want to delete from the list by clicking the mouse button on the word. If you're using the keyboard, first select the scrolling list and then use the |bUp |bArrow|b or |bDown Arrow|b keys to move the highlight up or down through the words in the list. When the word you want to delete is highlighted, press|b <Enter> |bto permanently delete the selected word. Select |bOK|b to leave the Delete Words screen and return to the menu bar. N r&  H     `=  ]4w  F  O  #eM  ]  Believe it or not, there are certain methods to the Wordtris madness. Most importantly, know the difference between your consonants and your vowels. Try to land them in a logical sequence. For instance, there aren't too many words that have a B and a C right next to each other, but you might get a word if you leave a space between the two letters. Likewise be careful about placing certain consonants on the right side of the screen. You will have considerable difficulty getting rid of a J that you land in the right-most column since there are almost no words in the English language that end in J. Also try to stay aware of common letter combinations such as ST, LY, QU, CK, CH, and so on. Grouping such letters together can prove very useful in Wordtris. In addition, planning letter combinations often lets you form longer words, thus earning a higher score. Sometimes Wordtris even helps you out by dropping the two letters in sequence. Try to plan ahead. As you land the letters, try to remember what letters you'll need to form certain words. This is extremely helpful when you get the |b?|b block. If you have a letter in mind, then you can quickly type it and use the blank block to complete a word instead of having the blank time out and convert to a random letter. Don't forget to take advantage of the eraser. It will help you eliminate any troublesome letters from the well. And, if you desperately need an eraser, you can always turn a |b?|b into one by pressing |bBackspace|b. Be careful about how you land your letters if you're trying to build the Magic Word. For instance, suppose the Magic Word is PEACE. If you get a |bP|b, an |bE|b, and an |bA|b and you land them in that order, then Wordtris will recognize the word PEA and you'll have to start all over again. Likewise, the word PEACE also contains the word ACE. So the best strategy for a word like PEACE would be to land the blocks in the following order, |bPE |bCE|b and then wait for an |bA|b to fall into the well. Last, but not least, as a tip for our younger players, try the CHILDREN'S mode. The slower speed gives you a fair chance in making words from the falling letters.   
  ) G : Y J > \  n   Credits Welcome to Wordtris|s00,247,00 Playing Wordtris Game Variations Dictionary Editor Wordtris Strategy 2   6   ]        L  <?\  Original WELLTRIS design concept by Alexey Pajitnov Original WELLTRIS program by A. Snegov American Version Product Design and Management: Dan Kaufman Programming: Dan Kaufman and Greg Marr Graphics: Dan Guerra, Jody Sather and Matt Carlstrom Manual Layout and Writing: Steve Perrin Package Design: Karen Sherman and David Bishop Special Thanks to: Phil Adam, Anthony Chiang, Steve Hsieh, Gilman Louie,  Ann Pratt, Paul Mogg, Lars Norpchen, Marisa Ong, Kuswara Pranawahadi, Joe Scirica and Kevin Seghetti Some artwork inspired by |uA Day in the Life of the Soviet Union |u |u|uWELLTRIS game |s00,246,00 1989 Doka. All rights reserved. Licensed by Doka to Bullet-Proof Software. Adaptation and modifications made by Spectrum HoloByte, Inc. by permission of Bullet-Proof Software. TETRIS is a registered trademark of Electronorgtechnica (Elorg). WELLTRIS is a trademark of Bullet-Proof Software. Spectrum HoloByte is a registered trademark of Spectrum HoloByte, Inc. Other trademarks are the property of their respective holders. ,   O    b  GJ]  _  WELLTRIS|s00,247,00 presents another challenge to the western world from the Russian gamemasters. Coming to us from the Soviet Union on the heels of its award-winning predecessor, TETRIS|s00,245,00, WELLTRIS, in a satisfying display of glasnost (openness) is made available to American gameplayers through the efforts of Spectrum HoloByte. These games represent a significant glasnost initiative towards the normalization of East-West relations, and point up the ongoing Soviet fascination with free enterprise and individual initiative. |bA WORD ABOUT THE MASTER: ALEXEY PAJITNOV |b |b|bAlexey Pajitnov of the Soviet Academy of Sciences created both TETRIS and WELLTRIS. The 32-year old inventor lived in a modest Moscow apartment with his wife and two children; the only non-standard item being his own personal computer. Such a personal privilege is still rare in the former Soviet Union, but Pajitnov and a growing group of others at the Academy inevitably changed this. Pajitnov is part of the computer revolution in Russia. The control of a personal computer is the control of your own knowledge -- a necessary adjunct to controlling your own life.  U   D   To play WELLTRIS you need an IBM compatible machine with 256K and a graphics card.  \
Q    G   c  #b   =Zw*  G^a  .  FUX    ,/y  k  7~  	"	>	Z	v					
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    The object of WELLTRIS is to manipulate the game pieces falling down the sides of the well so that they get to the bottom of the well and fit amongst the game pieces already at the bottom of the well. When segments of game pieces form a line (either horizontal or vertical) at the bottom of the well, the line disappears, giving you more room to fit in more pieces. As long as you have pieces falling and room at the bottom of the well, the game continues. |bTHE GAME PIECES |b |b|bThe game pieces of the WELLTRIS game are geometric shapes made up of square segments. Some are shown below.  These pieces can consist of two, three, four, and five segments. The game pieces used depend on the Level of Difficulty. |gwell7.pcx,301,16,0,20,13, |gwell7.pcx,301,16,16,20,13, |gwell7.pcx,301,16,32,20,13, |gwell7.pcx,301,16,48,20,13, |gwell7.pcx,301,16,64,20,13, |gwell7.pcx,301,16,80,20,13, |gwell7.pcx,301,16,96,20,13, |gwell7.pcx,301,16,112,20,13, |gwell7.pcx,301,16,128,20,13, |gwell7.pcx,301,16,144,20,13, |gwell7.pcx,301,16,160,20,13, |gwell7.pcx,301,16,176,20,13, |gwell7.pcx,301,8,192,20,13, |bLEVELS OF DIFFICULTY |b |b|bThere are three levels of difficulty in this game; you can pick the level you want on the Setup Screen. |bFirst Level |b |b|bThe pieces in the first level of difficulty of the game are made up of two, three, or four squares. |bSecond Level |b |b|bAt the second level of difficulty, pieces are made up of only four squares. |bThird Level |b |b|bAt the third level of difficulty, pieces are made up of two, three, four, and five squares. |bTHE SETUP SCREEN |b |b|bThis screen allows you to set the style of game you want to play. You can set the level and the speed of play, turn the sound on and off, set the Movement Mode, and set the Next Piece function. |bUsing the Setup Screen |b |b|bUse |bLeft Arrow|b and |bRight Arrow|b to make selections within a field, the |bTab|b to switch left and right between fields and the |bUp Arrow|b and |bDown Arrow|b keys to move up and down the fields. |bHI SCORE:|b takes you to high score screen. |bINFO:|b takes you to the Credit Screen |bSAVE OPTIONS:|b allows you to save a change of graphics mode and all the selections you have made on the Setup Screen for future games. |bQUIT:|b returns to the interface shell. |gwell8.pcx,309,16,0,0,13, |gwell8.pcx,309,16,16,0,13, |gwell8.pcx,309,16,32,0,13, |gwell8.pcx,309,16,48,0,13, |gwell8.pcx,309,16,64,0,13, |gwell8.pcx,309,16,80,0,13, |gwell8.pcx,309,16,96,0,13, |gwell8.pcx,309,16,112,0,13, |gwell8.pcx,309,16,128,0,13, |gwell8.pcx,309,16,144,0,13, |gwell8.pcx,309,16,160,0,13, |gwell8.pcx,309,16,176,0,13, |gwell8.pcx,309,10,192,0,13, D !    _   6~  8@C    #+.x  &k  |bTHE PICTURE |b |b|bThe picture displayed on the right of the screen can be used as a quick reference for the speed of the pieces falling down the well. The same pictures appear for each different speed in every level of difficulty. You can increase the speed of falling by using |bAlt-I|b.  The speed also increases automatically the more lines you fill; this is indicated by a change of the picture. The speed cannot be decreased except by starting the game over again. The faster the speed, the more points you gain for placing pieces at the bottom of the well. |bLEVEL |b |b|bThis describes the difficulty level of the pieces falling down the well. The higher the number, the more complex the objects. There are three levels of difficulty. |bScore |b |b|bThis is your score for the current game. |bLines |b |b|bThis is the total number of lines you have managed to remove from the well bottom in this game. |bNext |b |b|bThis shows you the shape of the next piece to be released to the well. It gives you a bit of warning about the next shape you have to accommodate. This advance knowledge is useful, but it subtracts from your score for eliminating the piece. You can toggle this feature on and off by pressing |bAlt-N|b.  lu  B     47  (Pk,/  emp  ]  {   S  #L{_4z  .	3	u	  			

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@  $A^|0N    Game pieces are moved by using the keyboard. The keys below are those necessary for the game. In some cases, it is possible to use the numeric keypad that most IBM computers include. For those machines that do not have this feature, we also give you corresponding letter keys. |bSTANDARD KEYBOARD COMMANDS |b |b|bThe following commands work at all times that game pieces are falling down the walls of the well. |m025Rotate|m250|b5|b, |bK |b|b|m025Drop|m250|bSpacebar |b|b|m025Quit to the interface shell|m250|bAlt-Q |b|b|m025Restart Game|m250|bAlt-R |b|b|m025Abort Current Game|m250|bAlt-A |b|b|m025Pause|m250|bAlt-P |b|b|m025Increase Speed Level|m250|bAlt-I |b|b|m025Next Piece Display|m250|bAlt-N |b|b|m025Sound Toggle|m250|bAlt-S |b|b|m025Toggle Piece Movement |m025Modes|m250|bAlt-M |b|b |bENDING THE GAME |b |b|bThere are three ways to voluntarily end the game. |bAlt-Q |b |b|bQuit to the interface shell: This lets you exit the game entirely. This ends the game, returning you to the interface shell. No score is recorded. |bAlt-R |b |b|bRestart Game: This lets you cancel your game and return to the Startup Screen. No score is recorded. |bAlt-A |b |b|bAbort Game: This lets you end the game and go to the High Score Screen to record your score. |bSTANDARD MOVEMENT MODE |b |b|bThis is the default method of moving the pieces. It calls for switching the movement keys as you move from the horizontal to the vertical walls. Watch out for the corners. All of the squares of the game piece must be on the new wall before you switch keys. Along top and bottom walls |m025Left|m200|b4|b, |bJ|b, |bLeft Arrow |b|b|m025Right|m200|b6|b, |bL|b, |bRight Arrow |b|bAlong side walls |m025Up|m200|b8|b, |bI|b, |bUp Arrow |b|b|m025Down|m200|b2|b, |bM|b, |bDown Arrow |b|b |bCLOCKWISE/COUNTERCLOCKWISE MOVEMENT MODE |b |b|bThis mode uses the same keys to move the piece no matter what wall it is on. The game piece moves in either a clockwise or counterclockwise direction, depending on the key used. In this mode, the left and right arrows do not necessarily correspond with left and right directions; it depends on which wall you are on. On the bottom wall, the right arrow key moves the piece to the right, but moves it to the left on the top wall. |m025Clockwise|m200|b4|b, |bJ|b, |bLeft Arrow |b|b|m025Counterclockwise|m200|b6|b, |bL|b, |bRight Arrow |b|b Choose whichever mode appeals to you most; you can toggle between them just to give yourself a further challenge. |bHOW PIECES FALL |b |b|bIf not interfered with, WELLTRIS game pieces fall one line on the wall at a time. You can move them horizontally as they fall. Once a game piece reaches the floor of the well, you can no longer control a piece's direction. However, you can still rotate it at the last second to make it fit exactly into the space you want to fit it into. |bUSING THE CORNERS |b |b|bOne unique feature of this game is the use of the corners of the well to create new shapes from the old shapes. When a piece is wrapped around a corner, its segments go in a direction appropriate for the wall that section is on until one segment hits an obstructing piece. Then all segments freeze, even though the other segments may not have hit an obstruction. If obstructing pieces are very close to the corner, this can result in the parts of the piece overlapping each other, making a smaller piece out of the original piece. |bExample of Using The Corners |b |b|bThe "L-shaped" piece has been placed in a corner.  When it hits bottom, the two legs of the "L" merge, momentarily making a three-square piece out of a 4-square piece.  Since, in this case, there is nothing blocking the piece, the two sets of two-square pieces then split, going in different directions. |gwell12.pcx,422,16,0,0,13, |gwell12.pcx,422,16,16,0,13, |gwell12.pcx,422,16,32,0,13, |gwell12.pcx,422,16,48,0,13, |gwell12.pcx,422,16,64,0,13, |gwell12.pcx,422,16,80,0,13, |gwell12.pcx,422,16,96,0,13, |gwell12.pcx,422,16,112,0,13, |gwell12.pcx,422,16,128,0,13, |gwell12.pcx,422,16,144,0,13, |gwell12.pcx,422,16,160,0,13, |gwell12.pcx,422,16,176,0,13, |gwell12.pcx,422,16,192,0,13, |gwell12.pcx,422,16,208,0,13, |gwell12.pcx,422,16,224,0,13, |gwell12.pcx,422,10,240,0,13, R (  L   %qB  YloJ  c|a  .1z  "69V  You get points for successfully bringing pieces to the floor of the well. You can do this by either controlling the piece until it has reached the bottom or by lining it up near the top of the well and then dropping it by using the |bSpacebar|b. You get more points the further the piece is dropped and more points for filling in either a horizontal or vertical line at the bottom of the well with segments. When a line is filled in, the computer removes the line (giving you more room to bring down more pieces) and increases your score. The more lines you remove at a time, the higher your score. |bTHE GAME IS OVER |b |b|bThe game is over when you voluntarily exit it, as described before, or if you can no longer bring game pieces to the bottom of the well. In this case, you have lost -- though you still get a score. You can lose the game in one of two ways: |bAll Four Walls Blocked |b |b|bPieces that come to a stop with one or more of their sections still on the wall cause that wall to be blocked until three more pieces have finished falling either by touching bottom or being caught by another piece on the wall. No game piece will appear on that wall and pieces cannot be moved along that wall as long as it is blocked. If all four walls are blocked, the game is over. |bOne Wall with Pieces Stacked to the Top |b |b|bIf pieces are stopped on the wall and other pieces stack up on these pieces until there are pieces stacked the entire height of the wall, the game is over. Players of TETRIS will recognize this as the method by which that game is ended. |bHIGH SCORE SCREEN |b |b|bThis screen shows the ten highest scores for your WELLTRIS game. If you have just finished a game, enter your name in the space provided, and your score will be placed among the scores if it is higher than the lowest score recorded. The score from the last game is also displayed. Until you record ten scores, some lines will be blank. (     h     4RU  ),x
  |bUSE THE WHOLE WELL |b |b|bDo not get mentally stuck on one wall of the well. Use all four walls and keep game pieces moving; continually check them for where they will land. Remember that a piece skids across the bottom until it hits an obstruction. Look for appropriate obstructions for it to run into. |bBUILD BLOCKS OF GAME PIECES |b |b|bWith some judicious maneuvering, you can build blocks of segments with strategically placed gaps so that many lines can be removed at once with the introduction of one piece. |bLEAVE SPACE FOR AWKWARD PIECES |b |b|bTry to leave sections of the bottom free for many-segmented pieces that don't fit into the blocks you're building. Fit them up against your blocks with space to fit more mundane pieces into and turn them into workable blocks.   
 0   + D B H U _ g  o  z   Credits Introduction System Requirements The Object of the Game The Playing Screen Moving the Pieces Scoring Strategies F "  & ; X m      '0j(EYiy  j8v  Original TETRIS|s00,245,00 concept: |m025Alexey Pajitnov Original design and program: |m025Vadim Gerasimov TETRIS CLASSIC|s00,247,00 version: |m025Rebecca Ang and Heather Mace Windows version programming: |m025Heather Mace Additional programming: |m025Rebecca Ang, Don Harlow and Jill Veronda Artwork: |m025Charlie Aquilina, Chuck Butler and Kathleen Thornton Music and sound effects: |m025Paul Mogg Manual: |m025Stephen Goldin Manual design and layout: |m025Carrie Galbraith Testing: |m025Evan Birkby, Kurt Boutin, Jeffrey Love, Russel Reiss, David |m025Wessman and Peter Winch Product management: |m025Marisa Ong Special thanks: |m025Kyle Brink, Catherine Durand, Rita Harrington, Gilman Louie, |m025Guymond Louie, Kuswara Pranawahadi, A.J. Redmer, Belinda |m025Saunders and Louis Sremac Tetris Classic|s00,246,00 1992 Spectrum Holobyte, Inc. Tetris|s00,246,00 1987 V/O Electronorgtechnica (Elorg). All Rights Reserved. Tetris Classic is a trademark and Tetris is a registered trademark of Elorg. Spectrum HoloByte is a registered trademark of Spectrum Holobyte, Inc.  Ad Lib instruments based on The Fat Man's instrument library.  Other trademarks are the property of the respective holders. | A=  C     GK  Y-s  :  K  8`c9|  8~  #	j		  	
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/v    TETRIS was invented by a Soviet researcher named Alexey Pajitnov who worked at the Computer Centre of the former USSR Academy of Sciences, which licensed the commercial rights to Electronorgtechnica (Elorg) in Moscow. The original programmer was Vadim Gerasimov, a student studying Computer Informatics at Moscow University. TETRIS came into being through the joint efforts of Alexey, Elorg (Moscow) and Spectrum HoloByte (USA). It rapidly became one of the most popular computer games ever developed and began a whole line of popular sequels: WELLTRIS, FACES...TRIS III, WORDTRIS and SUPER TETRIS. Simple to learn and infinitely variable, TETRIS has challenged people by the hundreds of thousands. And now it will challenge you to a game of speed and maneuvering. As the four-square pieces tumble from the top of the screen into an empty pit, it's up to you to rotate them into a position which leaves no gaps in the layers at the bottom. Once aligned, you can drop the pieces into place and increase your score. The tension escalates as you close the gaps in a layer across the bottom of the pit and the line disappears. But the more successful you are, the harder the game becomes; when a set number of lines disappear, the four-square pieces fall at a faster rate! There are ten levels to continually challenge your mastery of this perplexing game. TETRIS is different every time you play. We know you'll find it provocative, fun and absolutely addictive, as so many thousands have done before you. And now, TETRIS CLASSIC brings new improvements to the world's favorite computer game. |bWHY DID WE CHANGE SOMETHING SO GREAT? |b |b|bIn part, we changed it because computers themselves changed. In the short time since TETRIS first appeared, PC users have gotten access to better graphics, better sound systems, better pointing devices, better networks and faster processors. We naturally wanted to upgrade our game to take advantage of all these wonderful things. In part, too, we changed it because our customers wanted us to. Our Customer Support staff received many helpful suggestions: "I love TETRIS, but it would sure be nice if it had this feature as well." We listened, and the result is TETRIS CLASSIC. |bHOW COULD WE POSSIBLY MAKE TETRIS ANY BETTER? |b|b For one thing, we've changed the look and sound of the game. TETRIS CLASSIC now has 16-color or 256-color artwork as well as sound effects and background music. (We'll do anything to distract you from those little falling pieces!) For another thing, we've increased your playing options. A single player can still play until the pit fills up, but now you can also choose to play a timed game as well. You also have the choice of sharing the game with another player -- either playing competitively or cooperatively. You can move pieces diagonally as they fall, and you can rotate them either clockwise or counterclockwise. You will also have a "soft drop" option for pieces that you want to drop into place before they would fall naturally. What we didn't change is the challenge and the fun of TETRIS. You'll find this new version is exactly the same, only better.  `Y  G   [  c3z	Q  K  Y,  >]0	y	  		
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`-  6W  @  B^'  The illustrations on the game screens, in a style reminiscent of the beautiful Russian lacquerwork boxes, depict the story of Ruslan and Ludmila from the epic poem by Aleksandr Sergeyevich Pushkin. This poem, based on old Russian fairy tales and completed when Pushkin was only 20 years old, is considered a turning point in Russian literature. The theme music as you load the game is based on the overture to the opera Ruslan and Ludmila written by Mikhail Ivanovich Glinka, considered by many to be the father of Russian classical music. Princess Ludmila of Kiev has four suitors, of whom she has chosen to marry brave young Ruslan (Level 1 screen). On their wedding night, however, she is magically spirited away by an unseen force (Level 2 screen). The four suitors decide to rescue her and split up to go off on their quests (Level 3 screen). Ruslan comes to a cave where he meets a mystic hermit (Level 4 screen) who tells him Ludmila was spirited off by Chernomor, an evil dwarf wizard who makes a habit of kidnapping young maidens in the area. The hermit assures Ruslan that Ludmila will outwit the dwarf and will retain her purity until Ruslan rescues her. He also warns Ruslan that a witch named Nahina (whom the hermit had once wooed in his youth) will try to do him harm. Rogdai, one of the suitors, treacherously decides to kill Ruslan and have Ludmila for himself. The witch Nahina tells him where to find Ruslan, but when the two knights meet it is Rogdai who is killed. Ludmila, meanwhile, finds herself in Chernomor's enchanted castle with three handmaidens to wait on her and a beautiful garden to wander through. That evening the dwarf comes to visit her, complete with servants carrying his long beard on a pillow before him so he doesn't trip over it. Ludmila bravely attacks the wizard, knocking his hat off and chasing him away. The witch Nahina comes to visit the dwarf (Level 5 screen), and the pair congratulate one another on all the evil they've done to the two lovers. But after the witch leaves, Chernomor looks all over the palace and can't find Ludmila. The heroine has discovered that the wizard's hat has magical properties, enabling her to become invisible (Level 6 screen). For the next month, while Ruslan is slaying giants, witches and other knights on his way to finding her, Ludmila has the run of Chernomor's castle, becoming invisible at will and taunting the dwarf's servants who try to capture her. On his way to the dwarf's castle, Ruslan comes across an ancient battlefield with bones and armor scattered all over it. Since he lost his own gear in his fight with Rogdai, he picks up new armor here -- but as for weapons, none of the swords here is good enough for him, so he just picks up a lance as a weapon. Ruslan rides further and finds a gigantic sleeping head, whom he awakens by tickling its nose with his lance. After nearly being sneezed to death, Ruslan defeats the head in battle (Level 7 screen). The head turns out to be Chernomor's brother, who was betrayed by the dwarf and set here on top of an enchanted sword, the only one capable of defeating Chernomor. Back at the enchanted castle, Chernomor comes up with a plan to catch the elusive, invisible Ludmila. He makes a magical image of a wounded Ruslan. When Ludmila goes to comfort her beloved, crying out to him, the dwarf drops a net on her and puts her in a trance. Just then, the real Ruslan shows up (Level 8 screen) and engages the dwarf in battle. After two days of fighting, Ruslan manages to cut off Chernomor's beard with his magic sword, thus stripping the dwarf of his magical powers (Level 9 screen). The warrior ties the beard around his helmet as a trophy, stuffs the dwarf into a sack and finds Ludmila, who is in an enchanted sleep from which she can't be roused. Ruslan decides to take her back to Kiev, hoping they'll know what to do there (Level 10 screen). On his travels he encounters Ratmir, another of the suitors for Ludmila's hand. Ratmir, in his travels, had come across a castle of beautiful, willing women, but after spending some time with them he realized how shallow the court life was. Ratmir has since renounced his noble titles and become a humble fisherman married to a lovely shepherdess. He has found all the happiness he needs. The third of Ludmila's other suitors, Farlaf, has meanwhile made a bargain with Nahina. He sneaks up on Ruslan while he's asleep and stabs him to death. The cowardly suitor then takes the sleeping Ludmila back to her father's court, but doesn't know how to wake her up. At that moment, the marauding Pechenegs, ancient enemies of Ludmila's people, lay siege to Kiev. No one can defeat them. Meanwhile, the hermit wizard resurrects Ruslan using the magic water of life, and gives the young warrior a magic ring that will wake Ludmila with its touch. Ruslan rides to the court, single-handedly defeats the Pechenegs, and wakes Ludmila up. He is so happy to see her alive that, quite generously, he forgives Farlaf for murdering him. The dwarf Chernomor, stripped of his magical powers, becomes a servant in the Kiev court. No one knows or cares what happened to Nahina. Ludmila and Ruslan live happily ever after (High Scores screen).    < }    T  TETRIS CLASSIC operates on any IBM PC compatible computer running Windows 3.0 or later. In addition, the program requires: |s00,249,00|m0202MB RAM |s00,249,00|m020VGA or Super VGA graphics card Optional hardware: |s00,249,00|m020Microsoft compatible mouse |s00,249,00|m020Supports Ad Lib, Sound Blaster, Sound Blaster Pro, Thunder Board, |m020Pro Audio Spectrum and Roland sound cards 
    @ ~    TETRIS CLASSIC will run under three different possible screen resolutions: 1024x768, 800x600 and 640x480. When you load the program, it will automatically load in at the highest possible resolution your Windows Setup will allow. x ;      8 > A         AHK  !.1    c    &)n  "  3?B    |bSQUARE |b |b|bBasic unit of a TETRIS CLASSIC piece. |bPIT |b |b|bPlaying area where pieces fall, 20 squares deep, 10 squares wide (16 squares wide in competitive and cooperative modes). |bPIECE |b |b|bMade up of four squares, the piece falls from the top of the pit towards the bottom and is manipulated by the user. |bLINE |b |b|bHorizontal row of squares. Pieces are fitted together when they fall into the pit, and a line is formed when a row is filled by squares. The line indicator in the score box shows the number of lines completed. |bNEXT PIECE |b |b|bThe next piece that will fall. It is displayed in a window next to the pit. |bDROP |b |b|bBy pressing the Drop key, a piece immediately falls to its lowest possible position and the next piece starts to fall. |bSOFT DROP |b |b|bAlters the Drop key so that the piece falls at an accelerated rate rather than instantaneously. When the Drop key is released, the piece returns to falling at its previous rate. |bSAME PIECES |b |b|bTwo players play with the same exact sequence of pieces. |bSEND ROCKS |b |b|bPlayers in a two-player game can sabotage one another by sending randomly filled rows into the other player's pit by completing multiple rows in their own. |bLEVEL |b |b|bA measure of play difficulty. The higher the level, the faster the pieces drop in the pit. |bDROP RATE |b |b|bThe speed at which pieces fall in the pit. The speed is based on the current level. |bSTATISTICS |b |b|bThe frequency table for piece occurrence, as calculated over the course of the game. *  E   Z  9Xw5Uu`7  *tD  
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'V'  ''''6(}((  )))`)))  The Configuration screen allows you to choose the type of game you want to play. Choose your options by pressing the |bTab|b key to move from section to section and then using the arrow keys to choose the appropriate button within that section. If you have a mouse, you may simply click the left mouse button on the appropriate screen buttons. TETRIS CLASSIC remembers these settings and will use them as defaults the next time you load the game. |bSELECT A GAME MODE |b |b|b|gclasw12.pcx,287,16,0,20,13, |gclasw12.pcx,287,16,16,20,13, |gclasw12.pcx,287,16,32,20,13, |gclasw12.pcx,287,16,48,20,13, |gclasw12.pcx,287,16,64,20,13, |gclasw12.pcx,287,16,80,20,13, |gclasw12.pcx,287,16,96,20,13, |gclasw12.pcx,287,16,112,20,13, |gclasw12.pcx,287,16,128,20,13, |gclasw12.pcx,287,16,144,20,13, |gclasw12.pcx,287,16,160,20,13, |gclasw12.pcx,287,16,176,20,13, |gclasw12.pcx,287,16,192,20,13, |gclasw12.pcx,287,8,208,20,13, There are four basic modes for playing TETRIS CLASSIC: Single Player, Cooperative, Competitive and Dual Pit. Choose the mode you prefer from the buttons across the top of the screen. If you have a mouse, point and click on the appropriate button. If you don't have a mouse, press |bAlt-F6|b to take you up to the mode choices, then cycle through the choices using the |bTab|b key.  When you've highlighted the mode you want, press |b<Enter>|b to confirm the selection and return you to the rest of the Configuration screen. Within Single Player there are five more mode choices for timed games: No Limit, 2:00, 5:00, 10:00 and 15:00.  Select one by choosing the appropriate radio button in the box on the right-hand side of the screen. We suggest you start with a Single Player No Limit game to get a feel for TETRIS CLASSIC before you try the other game modes. Playing and scoring in a Single Player game are explained in the |bPlaying TETRIS |bCLASSIC|b section later in this manual. The other game modes are explained in their own chapters. |bSELECT A DIFFICULTY LEVEL |b |b|bThere is a column of buttons numbered from 1 through 10 along the left-hand side of the sample pit on the Configuration screen. The higher the number, the faster the pieces fall, as you can see from clicking on different numbers and watching the results on the falling piece in the same pit. Select your level by choosing the appropriate radio button. We suggest you start with Level 1 to get a feel for TETRIS CLASSIC before you try your skill at other difficulty levels. In Dual Pit mode, each pit has its own level control. The levels in the two pits can be set independently of one another. |bSELECT A HEIGHT |b |b|bThere is a column of buttons along the right-hand side of the sample pit with the figures 0, 4, 7, 10, 13 and <<. This allows you to choose the initial height of the pile within the pit. The default is 0, which means an empty pit. To increase the challenge, you can raise the height from the bottom by selecting another number from this column. For instance, if you select 7, the game will start with seven randomly filled layers, as you can see in the sample pit when you make the selection. The << (rewind) symbol will give the same block placement as in the previous game. In Dual Pit mode, each pit has its own height control. The two pits can be set independently of one another. |bSELECT A CONTROL METHOD |b |b|bPlayers have a choice of two methods for controlling their falling pieces in TETRIS CLASSIC: Keyboard or Mouse. In Single Player mode there is a box labeled Controls that lets you choose which of these methods you want. Use the arrow keys when you're in this dialog to highlight the control method, or else click on the desired button with the mouse. In Cooperative, Competitive and Dual Pit modes, each player can choose his or her own preferred method. Only one player can have Mouse selected at any time. If your computer doesn't have a mouse, this option will be dimmed out. |bSELECT NEXT PIECE OPTION |b |b|bIn Single Player mode there is a button labeled Next Piece on the left-hand side of the screen. If you want the screen to display which piece will fall after the current one, toggle this option On, either by pressing |b |bSpacebar|b when the area is selected or by clicking on it with with left mouse button. In Cooperative, Competitive and Dual Pit modes, each player can make his or her own choice independently. The game is more challenging if you don't know what is coming next and you will score more points for successful play. We suggest, though, that you learn TETRIS CLASSIC with this option turned On. |bSELECT SOFT DROP OPTION |b |b|bIf the Soft Drop option is Off, the falling piece will immediately go to its lowest possible position when the Drop key is pressed. If Soft Drop is On, the piece's fall will speed up as long as you hold down the Drop key, and it will return to normal when you let go. This enables you to control more precisely the speed at which a piece falls. In Single Player mode there is a button on the left-hand side of the screen labeled "Soft Drop"; this button lets you choose whether Soft Drop is On or Off. You may toggle this option either by pressing |b |bSpacebar|b when the area is selected or by clicking on it with the left mouse button. In Cooperative, Competitive and Dual Pit modes, each player can make his or her own choice independently. |bSELECT MORE OPTIONS |b |b|b|gclasw14.pcx,250,16,0,20,13, |gclasw14.pcx,250,16,16,20,13, |gclasw14.pcx,250,16,32,20,13, |gclasw14.pcx,250,16,48,20,13, |gclasw14.pcx,250,16,64,20,13, |gclasw14.pcx,250,16,80,20,13, |gclasw14.pcx,250,16,96,20,13, |gclasw14.pcx,250,16,112,20,13, |gclasw14.pcx,250,16,128,20,13, |gclasw14.pcx,250,16,144,20,13, |gclasw14.pcx,250,16,160,20,13, |gclasw14.pcx,250,16,176,20,13, |gclasw14.pcx,250,16,192,20,13, |gclasw14.pcx,250,16,208,20,13, |gclasw14.pcx,250,16,224,20,13, |gclasw14.pcx,250,16,240,20,13, |gclasw14.pcx,250,16,256,20,13, |gclasw14.pcx,250,16,272,20,13, |gclasw14.pcx,250,16,288,20,13, |gclasw14.pcx,250,16,304,20,13, |gclasw14.pcx,250,16,320,20,13, |gclasw14.pcx,250,16,336,20,13, |gclasw14.pcx,250,16,352,20,13, |gclasw14.pcx,250,16,368,20,13, |gclasw14.pcx,250,16,384,20,13, |gclasw14.pcx,250,16,400,20,13, |gclasw14.pcx,250,16,416,20,13, |gclasw14.pcx,250,16,432,20,13, |gclasw14.pcx,250,9,448,20,13, If you choose the More Options button at the bottom of the Configuration screen, it will bring up a list of other options available in the game. If an option is turned on, its box has an "X" in it. Options that are not available have a grayed out box in the right-hand column. To turn an option On or Off, use the |bUp Arrow|b and |bDown Arrow|b keys to select the name of an option and toggle it On or Off, using the |bSpacebar|b, or else click the mouse in the appropriate check box. When you've set all the options the way you want them, press |b<Enter> |bor click on the |bOK |bbutton at the bottom. |bMusic |b |b|bIf you have a supported sound system and want to listen to our stirring score while you play, make sure the Music option is On. If the music distracts you -- or other people around you -- turn the option Off. |bSound Effects |b |b|bIf you want to hear sound effects when things happen on your screen, turn the Sound Effects option On. These sound effects will only occur when the theme music is not playing. If you find them a nuisance, turn the option Off. |bContinuous Sound FX |b |b|bThis option will let you hear sound effects during the game even while the theme music is playing. If the Music option is Off, this option will be grayed out. |bTetris Classic Scoring |b |b|bThere are two different methods of scoring for TETRIS CLASSIC, the method used in the original game and the Tetris Classic method. If you want the Tetris Classic method, turn the option On. If you prefer the original method (for instance, to compare your new scores with others that were made under the old system), turn this option Off. |bTransparent Pit |b |b|bIf you choose this option, the pit will be somewhat transparent, revealing the background art behind it; otherwise, the pit will be totally black behind the falling pieces, which may be less distracting during play. This option is available only in Single Player mode. |bShow Score/Lines |b |b|bIf this is selected, there will be a box showing the high score for this particular mode and a box showing the current score for this game and the number of lines you have so far removed. If this option is Off, neither the High Score window nor the current score box will be displayed, showing you more of the artwork. In two-player games, each player's score will be displayed if the option is On. |bShow Level |b |b|bIf this option is On, there will be a box beside the pit showing the level you're currently playing on. If the option is Off, there will be no such box. |bShow Statistics |b |b|bIf this option is On, there will be a box beside the pit showing the relative frequency at which the different shapes have fallen so far in the game. If the option is Off, the box will not be displayed. |bShow Timer |b |b|bIn timed games only, this will place a box on the screen displaying the amount of time left in the game. If the option is Off, the timer will not be displayed. |bSend Rocks |b |b|bThis option is only available in Dual Pit mode. If it is turned On, every time you complete two or more rows with a single piece, one or more rows with random pieces will be added to the bottom of your opponent's pit, bringing him or her that much closer to the top (and losing). The number of extra rows your opponent gets depends on how many rows you complete with a single piece. |uIf you complete|u:  |m200|uYour opponent gets|u: 2 rows|m2001 random row 3 rows|m2002 random rows 4 rows|m2004 random rows The same thing happens to you, of course, when your opponent completes some rows. If the option is turned Off, the two players do not sabotage one another. |bSame Pieces |b |b|bThis option is only available in Dual Pit mode. If it is turned On, each player will get exactly the same shaped pieces in the same order. If the option is turned Off, each player may get different pieces. |bRESET DEFAULTS |b |b|bChoosing this button lets you reset the default sound configuration you will have whenever you restart the game. Use the arrow keys or your mouse to select the button of the setting that matches your computer's system. The "Reset Defaults" button will also automatically set all other options on the Configuration screen to their original settings. |bAND ... GO! |b |b|bSelect Start Game to begin a brand-new game. This activates all the choices you made on the Configuration screen and starts the game. Selecting Exit Game returns you to the interface shell. You can also press |bAlt-F4|b to exit TETRIS CLASSIC.  
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  TETRIS CLASSIC starts on whichever level you selected on the Configuration screen.  Each level in single Player mode shows the pit in the center surrounded by a scene from Aleksandr Pushkin's epic poem, Ruslan and Ludmila. |bPIECES |b |b|bTETRIS CLASSIC pieces come in seven different shapes, as follows: |gsteti10.pcx,301,16,0,20,13, |gsteti10.pcx,301,16,16,20,13, |gsteti10.pcx,301,16,32,20,13, |gsteti10.pcx,301,16,48,20,13, |gsteti10.pcx,301,16,64,20,13, |gsteti10.pcx,301,16,80,20,13, |gsteti10.pcx,301,16,96,20,13, |gsteti10.pcx,301,16,112,20,13, |gsteti10.pcx,301,16,128,20,13, |gsteti10.pcx,301,16,144,20,13, |gsteti10.pcx,301,16,160,20,13, |gsteti10.pcx,301,16,176,20,13, |gsteti10.pcx,301,8,192,20,13, Pieces drop randomly one at a time from the top of the pit and fall until they land either on the bottom of the pit or another piece.  You must position the pieces as they fall, trying to fit them together at the bottom like a jigsaw puzzle. When a horizontal line of boxes is formed completely across the pit, with no gaps, that line disappears and all the squares above it drop down one row. A non-timed game ends when pieces stack up to the top of the pit. When you complete 10 lines on a given level, you automatically move up to the next level. At each higher level, the pieces fall faster than they did on the previous one. The longer you play, the harder the game becomes. |bMOVING PIECES |b |b|bAs pieces fall into the pit, you can move them left or right, rotate them clockwise or counterclockwise, or make them fall more quickly, using the control method you chose on the Configuration screen. You can move pieces using a mouse as shown: |gclasw18.pcx,340,16,0,20,13, |gclasw18.pcx,340,16,16,20,13, |gclasw18.pcx,340,16,32,20,13, |gclasw18.pcx,340,16,48,20,13, |gclasw18.pcx,340,16,64,20,13, |gclasw18.pcx,340,16,80,20,13, |gclasw18.pcx,340,16,96,20,13, |gclasw18.pcx,340,15,112,20,13, The following table lists the keys that control the movement of the pieces: |bSingle Player |b |b|bMove piece left|m210|b4|b|m325|bLeft Arrow |b|bMove piece right|m210|b6|b|m325|bRight Arrow |b|bRotate counterclockwise|m210|b5 7 8|b|m325|bUp Arrow |b|bRotate clockwise|m210|b9 |b|bDrop piece|m210|b0 2|b|m325|bDown Arrow |b|bLeft and Down|m210|b1 |b|bRight and Down|m2103 |bSingle Player |b |b|bMove piece left|m210|bA|b|m325|bJ |b|bMove piece right|m210|bD|b|m325|bL |b|bRotate counterclockwise|m210|bS Q W|b|m325|bK U I |b|bRotate clockwise|m210|bE|b|m325|bO |b|bDrop piece|m210|bX Spacebar|b|m325|b, Spacebar |b|bLeft and Down|m210|bZ|b|m325|bM |b|bRight and Down|m210|bC|b|m325|b. |b |bLeft Player: Cooperative, Competitive and Dual Pit |b |b|bMove piece left|m210|bA |b|bMove piece right|m210|bD |b|bRotate counterclockwise|m210|bS Q W |b|bRotate clockwise|m210|bE |b|bDrop piece|m210|bX Spacebar |b|bLeft and Down|m210|bZ |b|bRight and Down|m210|bC |b |bRight Player: Cooperative, Competitive and Dual Pit |b |b|bMove piece left|m2104|m325|bLeft Arrow |b|bMove piece right|m210|b6|b|m325|bRight Arrow |b|bRotate counterclockwise|m210|b5 7 8|b|m325|bUp Arrow |b|bRotate clockwise|m210|b9 |b|bDrop piece|m210|b0 2|b|m325|bDown Arrow |b|bLeft and Down|m210|b1 |b|bRight and Down|m210|b3 |b |bRight Player: Cooperative, Competitive and Dual Pit |b |b|bMove piece left|m210|bJ |b|bMove piece right|m210|bL |b|bRotate counterclockwise|m210|bK U I |b|bRotate clockwise|m210|bO |b|bDrop piece|m210|b, |b|bLeft and Down|m210|bM |b|bRight and Down|m210|b.  [`  C   \  >^~  <`s)3x  @`  0qG}  .Nn    	4	7	Z	z					
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$Dd    ?  The game screen also has a menu bar across the top which you can use to change your options and perform other activities while the game is in progress.  Use the |bAlt |bkey to activate the menu bar and select our commands the way you usually do for Windows, or use the mouse to select the pull-down menus and click on the desired command. If you choose not to make any changes to the settings, just press the |bAlt|b key again or click the mouse anywhere outside the menus to resume the game. |bGAME MENU |b|b|gclasw20a.pcx,195,16,0,20,13, |gclasw20a.pcx,195,16,16,20,13, |gclasw20a.pcx,195,16,32,20,13, |gclasw20a.pcx,195,16,48,20,13, |gclasw20a.pcx,195,16,64,20,13, |gclasw20a.pcx,195,16,80,20,13, |gclasw20a.pcx,195,17,96,20,13, ABOUT TETRIS CLASSIC|m225Credits screen RESTART|m175|bAlt-R|b|m225Aborts the current game and |m225starts a new one with the same |m225configuration ABORT|m175|bAlt-A|b|m225Aborts current game and returns |m225to the Configuration screen PAUSE|m175|bAlt-P|b|m225Pauses the game. Pressing |bAlt-P|b |m225a second time continues the |m225game ADVANCE LEVEL|m175|bAlt-L|b|m225Increases the difficulty to the next |m225highest level, even if you haven't |m225completed 10 lines on this one QUIT|m175|bAlt-F4 |bor |m175|bAlt-Q|b|m225Quits to the interface shell |bOPTIONS MENU |b |b|b|gclasw20b.pcx,124,16,0,20,13, |gclasw20b.pcx,124,16,16,20,13, |gclasw20b.pcx,124,16,32,20,13, |gclasw20b.pcx,124,16,48,20,13, |gclasw20b.pcx,124,16,64,20,13, |gclasw20b.pcx,124,16,80,20,13, |gclasw20b.pcx,124,5,96,20,13, MUSIC|m175|bAlt-M|b|m225Toggles the music On/Off SOUND EFFECTS|m175|bAlt-S|b|m225Toggles the sound effects On/Off CONTINUOUS SOUND|m175|bAlt-C|b|m225Plays the sound effects even |m225when the music is running SHOW SCORE|m175|bAlt-1|b|m225Toggles the scores On/Off SHOW STATISTICS|m175|bAlt-2|b|m225Toggles the statistics On/Off SHOW LEVEL|m175|bAlt-3|b|m225Toggles the level On/Off SHOW TIMER|m175|bAlt-4|b|m225Toggles the timer On/Off (in |m225games with a time limit) |bLEFT PLAYER MENU |b |b|b|gclasw21a.pcx,191,16,0,20,13, |gclasw21a.pcx,191,16,16,20,13, |gclasw21a.pcx,191,16,32,20,13, |gclasw21a.pcx,191,16,48,20,13, |gclasw21a.pcx,191,11,64,20,13, SOFT DROP|m175|bCtrl-D|b|m225Toggles Soft Drop On/Off NEXT PIECE|m175|bCtrl-N|b|m225Toggles Next Piece On/Off |bRIGHT PLAYER MENU |b(OR PLAYER IN SINGLE PLAYER MODE) |b |b|b|gclasw21b.pcx,191,16,0,20,13, |gclasw21b.pcx,191,16,16,20,13, |gclasw21b.pcx,191,16,32,20,13, |gclasw21b.pcx,191,16,48,20,13, |gclasw21b.pcx,191,13,64,20,13, |gclasw21d.pcx,191,16,0,20,13, |gclasw21d.pcx,191,16,16,20,13, |gclasw21d.pcx,191,16,32,20,13, |gclasw21d.pcx,191,16,48,20,13, |gclasw21d.pcx,191,13,64,20,13, SOFT DROP|m175|bAlt-D|b|m225Toggles Soft Drop On/Off NEXT PIECE|m175|bAlt-N|b|m225Toggles Next Piece On/Off |gclasw21c.pcx,191,16,0,20,13, |gclasw21c.pcx,191,16,16,20,13, |gclasw21c.pcx,191,16,32,20,13, |gclasw21c.pcx,191,16,48,20,13, |gclasw21c.pcx,191,16,64,20,13, |gclasw21c.pcx,191,16,80,20,13, |gclasw21c.pcx,191,16,96,20,13, |gclasw21c.pcx,191,10,112,20,13, |bHIGH SCORES MENU|b|m225Allows you to go to the High |m225Scores screens for the various |m225different modes listed R (  L   $o  >    0>AX3v  4q  ]+x  You may choose from two different scoring methods. In the original Tetris method, the higher the level you're playing on, the more each piece is worth. You will also receive more points if a piece drops in place faster than it normally would, which should encourage you to use the Drop key as soon as you're sure you know where the piece is going to fall. You will also receive bonus points if the Next Piece option is Off. In the Tetris Classic method, there is an additional factor weighted in: points for completing lines. If a single piece completes two or more lines at once, there is a bonus. This can give you significantly higher scores. If you are competing against scores made in original Tetris, turn Off the Tetris Classic Scoring option. If you want to set new, higher standards, leave the option On. |bHIGH SCORES |b |b|bWhen you reach the end of the current game, you move to the High Scores screen for the game mode you chose (Single Player, Single Player 2 Minute, Single Player 5 Minute, Single Player 10 Minute, Single Player 15 Minute, Cooperative, Competitive or Dual Pit). Whether or not your score is among the top ten scores, it appears below the High Scores list. If your score does rank among the High Scores, a dialog box appears. Type in your name, then hit|b <Enter> |bor click |bOK|b to record your score, which will then appear on the list. (Games played under the original TETRIS scoring rules will appear in a different color than scores under the TETRIS CLASSIC method.) Click |bOK|b to return to the Configuration screen. Click Erase to erase all the current High Scores for all the game modes and return to the Configuration screen. You can check out the high scores in the middle of a game, even if you initially had the Scores option turned Off. One way is to go to the menu bar and choose the Options menu and the Show Scores option. This will show you the highest score for that particular mode. If you want to see the High Scores screen, choose the High Scores menu from the menu bar and select the appropriate mode. When you leave the High Scores screen this time, it will return you to the game you were playing at exactly the point where you left off. .;    5 T s     /Oo    +pA  Zmp-Ll    ,5Qmt  e3  ;NQt4Uv  	'	0	L	h						  	8


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4Tt  ".Fc    Eb5  |bTIMED GAMES |b |b|b|gclasw23a.pcx,341,16,0,0,13, |gclasw23a.pcx,341,16,16,0,13, |gclasw23a.pcx,341,16,32,0,13, |gclasw23a.pcx,341,16,48,0,13, |gclasw23a.pcx,341,16,64,0,13, |gclasw23a.pcx,341,16,80,0,13, |gclasw23a.pcx,341,16,96,0,13, |gclasw23a.pcx,341,16,112,0,13, |gclasw23a.pcx,341,16,128,0,13, |gclasw23a.pcx,341,16,144,0,13, |gclasw23a.pcx,341,16,160,0,13, |gclasw23a.pcx,341,16,176,0,13, |gclasw23a.pcx,341,16,192,0,13, |gclasw23a.pcx,341,17,208,0,13, 1. Menu Bar 2. Level 3. Timer 4. Pit 5. High Score 6.Next piece 7. Score line 8. Statistics In these forms of TETRIS CLASSIC, you play with a predetermined time limit: 2 Minutes, 5 Minutes, 10 Minutes or 15 Minutes -- trying for the highest score in the time allotted. During the last 10 seconds of the game, you will hear a series of beeps one second apart if you have Sound Effects turned On. |bCOOPERATIVE MODE |b |b|b|gclasw23b.pcx,345,16,0,0,13, |gclasw23b.pcx,345,16,16,0,13, |gclasw23b.pcx,345,16,32,0,13, |gclasw23b.pcx,345,16,48,0,13, |gclasw23b.pcx,345,16,64,0,13, |gclasw23b.pcx,345,16,80,0,13, |gclasw23b.pcx,345,16,96,0,13, |gclasw23b.pcx,345,16,112,0,13, |gclasw23b.pcx,345,16,128,0,13, |gclasw23b.pcx,345,16,144,0,13, |gclasw23b.pcx,345,16,160,0,13, |gclasw23b.pcx,345,16,176,0,13, |gclasw23b.pcx,345,16,192,0,13, |gclasw23b.pcx,345,16,208,0,13, 1. Level 2. Left Player's next piece 3. Left Player's statistics 4. Pit 5. Menu Bar 6. High Score 7. Right Player's next piece 8. Score line 9. Right Player's statistics In this mode, two players work in the same pit (16 squares wide instead of 10), trying to help one another complete rows. They may each have a different shaped piece, but they share a level and both pieces fall at the same rate (unless one player uses his or her Drop key). The players share a common score. The game is over when one of the players "dies." |bCOMPETITIVE MODE |b |b|b|gclasw24a.pcx,354,16,0,20,13, |gclasw24a.pcx,354,16,16,20,13, |gclasw24a.pcx,354,16,32,20,13, |gclasw24a.pcx,354,16,48,20,13, |gclasw24a.pcx,354,16,64,20,13, |gclasw24a.pcx,354,16,80,20,13, |gclasw24a.pcx,354,16,96,20,13, |gclasw24a.pcx,354,16,112,20,13, |gclasw24a.pcx,354,16,128,20,13, |gclasw24a.pcx,354,16,144,20,13, |gclasw24a.pcx,354,16,160,20,13, |gclasw24a.pcx,354,16,176,20,13, |gclasw24a.pcx,354,16,192,20,13, |gclasw24a.pcx,354,13,208,20,13, 1. Menu Bar 2. Level 3. Left Player's next piece 4. Left Player's score line 5. Left Player's statistics 6. Pit 7. High Score 8. Right Player's next piece 9. Right Player's score line 10. Right Player's statistics In this mode, two players work in the same pit but compete against one another to see who can complete rows faster. The pit is wider (16 boxes wide instead of 10 for a single pit), and each player controls one falling piece at a time. A player gets points for the total number of pieces he or she drops. The player who drops a piece that completes a row gets credit for that line. Advancement to the next level of play is based on the total number of lines completed, no matter which player completed them. The game is over when one of the players "dies," and the one with the higher score wins. |bDUAL PIT MODE |b |b|b|gclasw24b.pcx,416,16,0,5,13, |gclasw24b.pcx,416,16,16,5,13, |gclasw24b.pcx,416,16,32,5,13, |gclasw24b.pcx,416,16,48,5,13, |gclasw24b.pcx,416,16,64,5,13, |gclasw24b.pcx,416,16,80,5,13, |gclasw24b.pcx,416,16,96,5,13, |gclasw24b.pcx,416,16,112,5,13, |gclasw24b.pcx,416,16,128,5,13, |gclasw24b.pcx,416,16,144,5,13, |gclasw24b.pcx,416,16,160,5,13, |gclasw24b.pcx,416,16,176,5,13, |gclasw24b.pcx,416,16,192,5,13, |gclasw24b.pcx,416,16,208,5,13, |gclasw24b.pcx,416,16,224,5,13, |gclasw24b.pcx,416,16,240,5,13, |gclasw24b.pcx,416,16,256,5,13, |gclasw24b.pcx,416,5,272,5,13, 1. Left Player's Level 2. Left Player's next piece 3. Left Player's score/lines 4. Left Player's statistics 5. Left Player's Pit 6. High score 7. Menu Bar 8. Right Player's Level 9. Right Player's next piece 10. Right Player's score/lines 11. Right Player's statistics 12. Right Player's Pit In this mode, two players compete against each other to get the highest score, each working in his or her own pit. Players can decide whether they'll get the same pieces in the same order to even things out, and they can choose whether to sabotage one another by "sending rocks" (that is, one or more extra rows, randomly filled) into the other player's pit when they complete multiple lines in their own. Each player can work on his or her own level. The "Height" control can be used to handicap a player who might normally be better than his opponent.  The game is over when one of the players "dies," and the one with the higher score wins. L L%  E       9  `    %y  ?  _1z?  TETRIS CLASSIC, like the original Tetris, is both so simple and so addictive that you're bound to develop your own strategies, but here are a few simple ideas to start you off. |s00,249,00|m020Since you only have seven shapes to work with, try to avoid forming |m020empty areas where no piece can possibly fit. |s00,249,00|m020If you get a run of pieces that you can't use to complete lines, try to |m020stack them together on one side of the pit, leaving as much open |m020space as possible for later pieces to fill in. |s00,249,00|m020Be sure not to create holes on both sides of the pit, or else you'll |m020have to fill in both holes to complete lines. |s00,249,00|m020Use the diagonal keys to move a piece into an oddly shaped hole |m020that you couldn't ordinarily fill with just a straight drop. |s00,249,00|m020Try not to stack pieces over holes because you will eventually have |m020to get a piece into those holes. |s00,249,00|m020If you're a bit unsure of your abilities or spatial perception, using the |m020Soft Drop option is the easier, more forgiving choice. If you're |m020confident of your abilities and want to score the maximum possible |m020points, turn the Soft Drop option Off. |bCHEATERS TAKE NOTE: |b |b|bThose of you with a certain crafty turn of mind will notice that, since you score points for every piece you drop, it is possible to defeat an opponent in Competitive and Dual Pit modes by simply using the Drop key very rapidly to stack your pieces to the top without even trying to complete any rows. This is because we didn't want to penalize anyone, particularly a beginner, who works hard but is unable to complete a row. Please be advised that using this Drop key strategy: a) is unsportsmanlike; b) will not get you a very high score; and c) will discourage other people from playing with you after a while. You have been warned.    N   (v  If you want a chance just to study the artwork, start the game at one level with the Transparent Pit option turned On and the Show Score/Lines, Show Level, Show Statistics, and Show Timer options turned Off. Press |b |bAlt-P|b to pause the game.  When you're finished, press |bAlt-P|b again to continue.  To go from screen to screen, use |bAlt-L|b to advance the level to the next one upward.  You can pause the game to study that picture, then repeat the process over again.   
   @ * X >  Q  h e { m0  >  K  T  Ah  o    Credits Introduction Ruslan and Ludmila System Requirements Screen Resolutions Terms You Need to Know Game Configuration Playing Tetris Classic Menu Bar Scoring Game Variations Strategy Browsing Through the Artwork L \%   a p      >JPlz
+3{\  qK#  Original Design Concept |m025Gilman Louie, Alexey Pajitnov, Vladimir Pokhilko, Joel Powers and |m025Les Watts Windows Version Programming |m025Jill Veronda Additional Programming |m025Joel Powers, Heather Mace, Fern Ramirez and Eng An Jio Artwork |m025Louis Sremac, Dan Guerra, Chuck Butler, Zachary Fuller and Eric |m025Grotke Music |m025Ed Bogas and Paul Mogg Sound Effects |m025Paul Mogg Technical Management |m025Lee Powell Product Management |m025Marisa Ong Manual |m025Steve Englehart, Robert Giedt and Marisa Ong Manual Artwork |m025Chuck Butler Testing |m025Brett Amick, Randy Angle, Kurt Boutin, Andy Edlen, Bob Flickinger, |m025Mike Nebeker, Stacey Springer, Jim Sullivan and R. Anton Widjaja Special Thanks To |m025Hoi Chong, Barbara Gleason, Rosann Goodrow, Rita Harrington, |m025Sherry Kelley, Guymond Louie, Ann Pratt, Lisa Meucci, Mike Nelson |m025and Henk Rogers Super Tetris |s00,246,001991 Spectrum HoloByte, Inc.  Tetris |s00,246,001987 V/O Electronorgtechnica (Elorg).  All rights reserved.  Super Tetris is a trademark and Tetris is a registered trademark of Elorg.  Spectrum HoloByte is a registered trademark of Spectrum Holobyte, Inc.  Head to Head|s00,245,00 is a registered trademark of Hasbro, Inc. and is used under license. Windows 3.0 is a trademark of Microsoft Corporation.  Other trademarks are the property of their respective holders. b 0  K   u  Jd*  p     t    b      j  #  Z  3  K  First there was Tetris|s00,245,00. Then there was the fall of communism. Coincidence -- or incredibly crafty plan? Consider: when Alexey Pajitnov created Tetris, there were very few computers in the whole of the Soviet Union and authorities were mightily concerned with controlling the flow of information those computers could provide. But the savvy young Russian went ahead and made his game in spite of that, and then found a way to market it around the world. It became one of the most successful games the world has ever seen and threw a spotlight on the creativity waiting to be unleashed in the world's eastern hemisphere. Who's to say if that one example showed the Soviet bureaucrats that there was more to be gained from plunging ahead into modern times than from holding back? All we know is, the world started humming balalaika music and the commissars collapsed...  ...leaving Alexey even freer to take Tetris to new levels of entertainment and excitement, so that now: |s00,249,00|m020The pit is deeper, and it scrolls as your pieces fall. |s00,249,00|m020The bottom of the pit is filled with "rubble," which conceals seven |m020types of buried treasures. |s00,249,00|m020Removing a line wins you a bomb cluster, which you can use to blow |m020up extra pieces or activate treasures. |s00,249,00|m020The rubble makes up a hidden picture, which is revealed in the |m020"thermometer" next to the pit as you remove each line of rubble. |s00,249,00|m020The game advances to a higher level when you've completely |m020revealed the picture in the rubble. |s00,249,00|m020The number of pieces you can use to clear the pit is limited. |s00,249,00|m020Pieces fall faster and the rubble is more difficult to clear at higher |m020levels. |s00,249,00|m020You can make pieces fall faster by pressing a key, but releasing the |m020key returns them to their normal rate of descent. |s00,249,00|m020The game ends when the pieces reach the top of the pit, you run out |m020of pieces, or you run out of time (in a timed game). |s00,249,00|m020There are single player timed games, cooperative games and |m020competitive games. So get ready to dig into Super Tetris. Who knows? You just may be changing the course of history -- again! ` P/  B {                  #  Y  E  Hf  =  1t D  Super Tetris operates on any IBM PC compatible computer running Windows 3.0 or later. In addition, the program requires: |s00,249,00|m0202MB RAM |s00,249,00|m020Hard drive |s00,249,00|m020VGA graphics |s00,249,00|m020Microsoft-compatible mouse Optional: |s00,249,00|m020Super VGA graphics |s00,249,00|m020Under Windows 3.0, Sound Blaster card |s00,249,00|m020Under Windows 3.1, most sound cards |bSOUND SUPPORT UNDER WINDOWS 3.0 |b |b|bSuper Tetris only supports the Sound Blaster or Sound Blaster Pro for sound effects. Super Tetris does not support the Sound Blaster for music under Windows 3.0. In addition, if you do not have a Sound Blaster, the program will only "beep" if you are running out of either time or pieces. |bSOUND SUPPORT UNDER WINDOWS 3.1 |b |b|bSuper Tetris supports all sound cards that have Windows 3.1 drivers. If your sound card can play .MID files (including the Ad Lib and Roland MT-32), then Super Tetris will play music. If your sound card can play digitized sounds (.WAV files), then Super Tetris will play digitized sound effects. If your sound card supports both .MID and .WAV files (such as the Sound Blaster), then Super Tetris will play both music and sound effects. If you do not have a sound card or if your sound card cannot play digitized sounds (such as the Ad Lib and Roland), then you can install the included PC Speaker sound driver for Windows 3.1. If installed, Super Tetris can use your built-in PC speaker to play sound effects. The sound quality is dependent on your speaker. The PC Speaker sound driver, however, will not play music. Please note that this PC Speaker sound driver requires Windows 3.1 and is not compatible with all computer systems. In addition, on some slower computers (such as 80286 systems), using this driver may cause speed degradation of the program. In these cases, you should remove the driver. h 3  
   . 7   ^ f        
  JQ       )  u  >]|  =\{  |bLevel |b|bLevel of difficulty in the game |bSquare |b|bBasic unit of a Super Tetris piece |bPiece |b|bMade up of four squares. There are seven unique pieces. |bNext Piece |b|bNext piece to fall. This is shown so you can anticipate where to place it in your pit. |bPieces Left |b|bNumber of pieces you have to finish the level |bLine |b|bHorizontal row of squares, formed by fitting pieces together |bPit |b|bWhere the game is played, 28 squares deep |bWater Line |b|bThe line which is 14 lines from the top of the pit with the rubble below |bRubble |b|bSquares beneath the water line that have been already placed in the pit |bThermometer |b|bSmall replica of the entire pit which allows you to better see the design formed as you remove lines of rubble |bBomb |b|b|gsteti13d.pcx,79,16,0,20,13, |gsteti13d.pcx,79,16,16,20,13, |gsteti13d.pcx,79,16,32,20,13, |gsteti13d.pcx,79,16,48,20,13, |gsteti13d.pcx,79,16,64,20,13, |gsteti13d.pcx,79,9,80,20,13, Special piece which destroys squares and itself when it touches squares or other bombs |bTreasure |b|b|gsteti13b.pcx,79,16,0,20,13, |gsteti13b.pcx,79,16,16,20,13, |gsteti13b.pcx,79,16,32,20,13, |gsteti13b.pcx,79,16,48,20,13, |gsteti13b.pcx,79,16,64,20,13, |gsteti13b.pcx,79,9,80,20,13, Special square embedded in rubble which provides rewards when bombed t P
9  F     1FI jD  _  47K    5{  2u  			\	  		(
  The Game Configuration screen allows you to choose the type of game you want to play. Make your choices by moving the on-screen arrow with the mouse. When the arrow is positioned over the choice you want, click the left mouse button to open dialog boxes or to toggle (if an On/Off choice is available). |bSELECT A GAME MODE |b |b|bThere are six game modes in Super Tetris: Single Player, Single Player 5 Minute, Single Player 10 Minute, Single Player 15 Minute, Cooperative and Competitive. When you select the first button on your screen, a dialog box appears listing these modes. Select one by clicking on it with the left mouse button. We suggest you start with a Single Player game to get a feel for Super Tetris before you try the other game modes. Playing and scoring in a Single Player game is explained in the |bPlaying Super |bTetris|b section later in this manual. The other game modes are explained in their own chapters. |bSELECT A DIFFICULTY LEVEL |b |b|bWhen you select Difficulty Level, a dialog box appears listing the levels by number. The higher the number, the faster the pieces fall; also, rubble becomes more difficult to clear, the pit becomes deeper and more treasure types appear. Select your level by clicking on it with the left mouse button. We suggest you start with Level 1. |bSELECT A CONTROL METHOD |b |b|bNow move the arrow over the Player 1 button and select your method of controlling Super Tetris. You can use either the Keyboard or the Mouse. If you've selected a Cooperative or Competitive game, the same choices appear for Player 2 just below Player 1's button. Only one player can have Mouse selected in a Cooperative or Competitive game. |bSELECT OPTIONS |b |b|bThe following buttons allow you to change the way the game is played. You can decide whether you want advance notice of what piece will fall after the current piece by toggling Next Piece On or Off. The game is more challenging if you don't know what is coming next and you will score more points for successful play. We suggest, though, that you learn Super Tetris with this option turned On. You can also decide whether you want to play with sound effects by toggling Sound Effects On or Off, and whether you want music (if you have a Sound Blaster running in Enhanced mode) by toggling Music On or Off. |bAND...GO! |b |b|bSelect New Game to begin a brand-new game. This activates all your choices on the Game Configuration screen and starts the game. Load Game brings up a dialog box which allows you to restart a saved game. Selecting Quit at the Game Configuration screen returns you to the desktop. You can also press |bAlt-F4|b. #  @       6Tr*Ih  O  K  T  (q  xK  Qdg  /Nm
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"T"""  Super Tetris starts on whichever level you select on the Game Configuration screen, but the initial default is Level 1. Each level shows the pit on the left and a scene from the world-famous Moscow Circus on the right. |gstetw10.pcx,405,16,0,0,13, |gstetw10.pcx,405,16,16,0,13, |gstetw10.pcx,405,16,32,0,13, |gstetw10.pcx,405,16,48,0,13, |gstetw10.pcx,405,16,64,0,13, |gstetw10.pcx,405,16,80,0,13, |gstetw10.pcx,405,16,96,0,13, |gstetw10.pcx,405,16,112,0,13, |gstetw10.pcx,405,16,128,0,13, |gstetw10.pcx,405,16,144,0,13, |gstetw10.pcx,405,16,160,0,13, |gstetw10.pcx,405,16,176,0,13, |gstetw10.pcx,405,16,192,0,13, |gstetw10.pcx,405,16,208,0,13, |gstetw10.pcx,405,16,224,0,13, |gstetw10.pcx,405,9,240,0,13, In Single Player and Cooperative games, the box above the pit shows the current point score. In a Competitive game, Player 1's point score appears in a box at the upper left of the screen and Player 2's score appears in a box at the upper right. In Single Player and Cooperative games, the box at the upper left of the screen shows the level. In a Competitive game, the level is shown above the pit. If you choose Next Piece On from the Game Configuration screen, a picture of the next piece to fall is shown in the box below your score. In a Competitive game, each player has a separate box for the next piece. Below the picture of the next piece is the number of pieces left at this level. To the lower left of the pit is a miniature version of the pit, called the thermometer, which shows a miniature picture of the rubble as you destroy it. The rubble forms a picture, which you can best see in the thermometer's reduced format. The rubble picture is usually related to that level's background artwork. For example, on Level 1, the thermometer picture may be an elephant, which corresponds to that background art. Each level has many different rubble pictures. |bPIECES AND BOMBS |b |b|bSuper Tetris pieces come in seven shapes: |gsteti10.pcx,301,16,0,20,13, |gsteti10.pcx,301,16,16,20,13, |gsteti10.pcx,301,16,32,20,13, |gsteti10.pcx,301,16,48,20,13, |gsteti10.pcx,301,16,64,20,13, |gsteti10.pcx,301,16,80,20,13, |gsteti10.pcx,301,16,96,20,13, |gsteti10.pcx,301,16,112,20,13, |gsteti10.pcx,301,16,128,20,13, |gsteti10.pcx,301,16,144,20,13, |gsteti10.pcx,301,16,160,20,13, |gsteti10.pcx,301,16,176,20,13, |gsteti10.pcx,301,8,192,20,13, Each level has a finite number of pieces to begin with. In the Single Player and Competitive game modes you have 50 pieces, but in Cooperative it is 100. Each time a Super Tetris piece drops, the number of pieces left goes down by one. If the number of pieces decreases to zero (0), then the game is over. You can get more pieces by completing lines or exploding certain treasures. Each time you finish a level, the number of pieces is reset to 50 (or 100) and you now have that number of pieces to complete the new level. The lower portion of the pit is filled with water and rubble. Pieces drop randomly from the top of the pit and fall until they land on another piece or the rubble. You must position the pieces as they fall, trying to fit them together at the bottom like a jigsaw puzzle. When a horizontal line completely crossing the pit is formed, the line disappears and the "piece" that falls next is, in fact, a cluster of bombs. This cluster can also be positioned as it falls and whatever squares the bomb touches as it moves are destroyed. Bombs do not subtract from the piece count. Bomb clusters are awarded as follows: |m025Completing 1 line|m2602 bombs |m025Completing 2 lines|m2604 bombs |m025Completing 3 lines|m2608 bombs |m025Completing 4 lines or more|m26012 bombs |bMOVING PIECES |b |b|bAs pieces or bombs fall into the pit, you can move them left or right, rotate them or make them fall more quickly. You can also move pieces using a mouse as shown: |gstetw12.pcx,340,16,0,20,13, |gstetw12.pcx,340,16,16,20,13, |gstetw12.pcx,340,16,32,20,13, |gstetw12.pcx,340,16,48,20,13, |gstetw12.pcx,340,16,64,20,13, |gstetw12.pcx,340,16,80,20,13, |gstetw12.pcx,340,16,96,20,13, |gstetw12.pcx,340,15,112,20,13, The following table lists the keys that control the movement of the pieces and bombs: |bControl 1: Single Player |b |b|bMove piece left|m150|b4|b|m200|bLeft Arrow|b|m310|bA |b|bMove piece right|m150|b6|b|m200|bRight Arrow|b|m310|bD |b|bRotate piece|m150|b5|b|m200|bUp Arrow|b|m310|bS |b|bDrop piece|m150|b2|b|m200|bDown Arrow|b|m310|bX Spacebar |b|bLeft and down|m150|b1 |b|bRight and down|m150|b3|b|m310|bC |b |bControl 1: Competitive and Cooperative |b |b|bMove piece left|m150|bA |b|bMove piece right|m150|bD |b|bRotate piece|m150|bS |b|bDrop piece|m150|bX Spacebar |b|bLeft and down|m150|bZ |b|bRight and down|m150|bC |b |bControl 2: Competitive and Cooperative |b |b|bMove piece left|m150|b4|b|m310|bLeft Arrow |b|bMove piece right|m150|b6|b|m310|bRight Arrow |b|bRotate piece|m150|b5|b|m310|bUp Arrow |b|bDrop piece|m150|b2|b|m310|bDown Arrow |b|bLeft and down|m150|b1 |b|bRight and down|m150|b3 |b |bTREASURES |b |b|bBuried in the rubble are treasures. When a bomb blows up a treasure, good things happen, as described below: |gsteti12a.pcx,78,16,0,20,13, |gsteti12a.pcx,78,16,16,20,13, |gsteti12a.pcx,78,16,32,20,13, |gsteti12a.pcx,78,16,48,20,13, |gsteti12a.pcx,78,16,64,20,13, |gsteti12a.pcx,78,5,80,20,13, adds 5 pieces to the number of pieces left. |gsteti12b.pcx,76,16,0,20,13, |gsteti12b.pcx,76,16,16,20,13, |gsteti12b.pcx,76,16,32,20,13, |gsteti12b.pcx,76,16,48,20,13, |gsteti12b.pcx,76,16,64,20,13, |gsteti12b.pcx,76,3,80,20,13, adds 10 pieces to the number of pieces left. |gsteti12c.pcx,81,16,0,20,13, |gsteti12c.pcx,81,16,16,20,13, |gsteti12c.pcx,81,16,32,20,13, |gsteti12c.pcx,81,16,48,20,13, |gsteti12c.pcx,81,16,64,20,13, |gsteti12c.pcx,81,8,80,20,13, adds 15 pieces to the number of pieces left. |gsteti12d.pcx,79,16,0,20,13, |gsteti12d.pcx,79,16,16,20,13, |gsteti12d.pcx,79,16,32,20,13, |gsteti12d.pcx,79,16,48,20,13, |gsteti12d.pcx,79,16,64,20,13, |gsteti12d.pcx,79,9,80,20,13, turns into a bubble which moves upward, filling all empty spaces with pieces, until it reaches the water line. |gstetw13e.pcx,79,16,0,20,13, |gstetw13e.pcx,79,16,16,20,13, |gstetw13e.pcx,79,16,32,20,13, |gstetw13e.pcx,79,16,48,20,13, |gstetw13e.pcx,79,16,64,20,13, |gstetw13e.pcx,79,9,80,20,13, turns into a bubble which moves upward, destroying all rubble and treasures it touches, until it reaches the water line. |gsteti13b.pcx,79,16,0,20,13, |gsteti13b.pcx,79,16,16,20,13, |gsteti13b.pcx,79,16,32,20,13, |gsteti13b.pcx,79,16,48,20,13, |gsteti13b.pcx,79,16,64,20,13, |gsteti13b.pcx,79,9,80,20,13, removes the line it's in. |gsteti13c.pcx,79,16,0,20,13, |gsteti13c.pcx,79,16,16,20,13, |gsteti13c.pcx,79,16,32,20,13, |gsteti13c.pcx,79,16,48,20,13, |gsteti13c.pcx,79,16,64,20,13, |gsteti13c.pcx,79,9,80,20,13, destroys all squares, treasures and your other bombs in a 3x3 area around itself. |gsteti13d.pcx,79,16,0,20,13, |gsteti13d.pcx,79,16,16,20,13, |gsteti13d.pcx,79,16,32,20,13, |gsteti13d.pcx,79,16,48,20,13, |gsteti13d.pcx,79,16,64,20,13, |gsteti13d.pcx,79,9,80,20,13, turns the next piece into a bomb cluster shaped liked the next piece. |gsteti13e.pcx,79,16,0,20,13, |gsteti13e.pcx,79,16,16,20,13, |gsteti13e.pcx,79,16,32,20,13, |gsteti13e.pcx,79,16,48,20,13, |gsteti13e.pcx,79,16,64,20,13, |gsteti13e.pcx,79,9,80,20,13, turns the next piece into a straight, blue, 4-square piece. The first three treasures give you more pieces with which to form lines, thus giving you a better chance of finishing the level. The fourth treasure is valuable for filling in holes to make more lines. The next treasure eliminates any piece's overhanging holes, making it easier to fill in the holes. Since the sixth treasure takes out a line, you should always detonate this treasure. The seventh treasure destroys a large section of rubble. The next treasure gives you an extra shot at blowing things up with bombs, and the last treasure is that long straight piece you always want. |bCOMPLETING THE LEVEL |b |b|bWhen a horizontal line disappears, one of two things happens in the pit. If the line is above the water line, all squares above the line drop down into the open space. If the line is below the water line, the rubble rises to fill the open space. If the rubble rises all the way to the water line (i.e., if you complete the last line of rubble), the level is won. Each time you complete a level, you will be awarded a point bonus before going to the next level, where you will get more pieces for the new level. You lose the level if one of three things happens before you complete the level: 1.|m025You let pieces reach the top of the pit. 2.|m025You run out of pieces. 3.|m025During a timed game, you run out of time. |bHIGHER LEVELS |b |b|bAs each higher level begins, the background art changes to another scene from the Moscow Circus, the depth of the rubble increases, and (through level 10) the pieces fall more quickly. In addition, new treasure types are introduced at higher difficulty levels. > Z  B     ;  Te >g  7Kr  &8I  The game screen also has a menu bar which you can use to change your options and perform other activities while the game is in progress. When you activate the menu bar, the game will pause. You can then click with the left mouse button to select a menu option or you can press the equivalent hot key combination. About|m200Credits Screen Game|m110|bAlt-G |b|b|m025New|m110|bAlt-N|b|m200Aborts game and starts a new one |m025Abort|m110|bAlt-A|b|m200Aborts game and returns to the Game |m200Configuration screen |m025End|m110|bAlt-E|b|m200Ends game with a score awarded and |m200continues to the High Scores screen |m025Load|m110|bAlt-L|b|m200Loads a previously saved game |m025Save|m110|bAlt-S|b|m200Saves current game |m025Pause|m110|bAlt-P|b|m200Pauses the game |m025Exit|m110|bAlt-F4|b|m200Exits to the interface shell Options|m110|bAlt-O |b|b|m025Next Piece|m200Toggles On/Off |m025Sound Effects|m200Toggles On/Off |m025Music|m200Toggles On/Off High Scores|m110|bAlt-H |b|b|m025Single Player |m025Single Player Timed|m200Submenu chooses 5 minute, 10 minute |m200or 15 minute |m025Cooperative |m025Competitive P H'  K   e    ,G  y
  -u  "a  &k      Points are awarded for each piece that falls, for the speed at which the pieces fall, for each line completed, and for completing the level with pieces left over and for all the white space above the water line. Note that points are awarded for lines completed, not lines removed with bombs or treasures. The more lines completed with a single piece, the more the lines are worth. In addition, more points are awarded if Next Piece is Off. For each line completed, you earn: |m0251 line|m1507 points |m0252 lines|m15014 points |m0253 lines|m15028 points |m0254 lines|m15056 points |m025more lines|m150(number of lines x 15) points Next, add the line score to the value for each piece (dependent on the speed that it falls) and multiply by the level. If you chose Next Piece Off, the total is multiplied by 25%. At the end of each level, you earn a big bonus, which is calculated by: (pieces left x 4 x level) + (amount of white space above the water line x level). |bHIGH SCORES |b |b|bWhen you reach the end of the current game, the game continues to the High Scores screen for the game mode you chose (Single Player, Single Player 5 Minute, Single Player 10 Minute, Single Player 15 Minute, Cooperative or Competitive). Whether or not your score is among the top ten scores, it appears below the High Scores list. If your score does rank among the High Scores, a dialog box appears. Type in your name, then hit |b<Enter>|b or click |bOK|b to record your score, which will then appear on the list. Click |bOK|b to return to the Game Configuration screen. Click |bERASE|b to erase the current High Scores. x ;    c     "58_  .Ml	)Ii  
R  K  ;Zy7Ww    |bTIMED GAMES |b |b|bIn these forms of Super Tetris, you play with a predetermined time limit -- 5 Minutes, 10 Minutes or 15 Minutes -- trying for the highest score in the time allotted. During the last five seconds of the game, you will hear warning beeps or a countdown of "5-4-3-2-1!" |bCOOPERATIVE MODE |b |b|bIn this form of Super Tetris, two players share the same game, the same score, and the same pool of pieces to be used. In Cooperative the two of you have 100 pieces to finish each level, instead of the normal 50. The pit is wider than in Single Player Mode -- 16 squares instead of 10 -- so that two pieces have enough room to fall at the same time. Each player controls his or her own piece, with both working together in the same pit. |gsteti16.pcx,287,16,0,20,13, |gsteti16.pcx,287,16,16,20,13, |gsteti16.pcx,287,16,32,20,13, |gsteti16.pcx,287,16,48,20,13, |gsteti16.pcx,287,16,64,20,13, |gsteti16.pcx,287,16,80,20,13, |gsteti16.pcx,287,16,96,20,13, |gsteti16.pcx,287,16,112,20,13, |gsteti16.pcx,287,16,128,20,13, |gsteti16.pcx,287,16,144,20,13, |gsteti16.pcx,287,16,160,20,13, |gsteti16.pcx,287,16,176,20,13, |gsteti16.pcx,287,16,192,20,13, |gsteti16.pcx,287,8,208,20,13, |bCOMPETITIVE MODE |b |b|bIn this form of Super Tetris, two players compete on the same computer, each with his own pool of 50 pieces, each for his own score. The pit is wider than in Single Player Mode -- 16 squares instead of 10 -- so that two pieces can fall at the same time. Each player controls his own piece, working to score points for himself by completing a line before his opponent can. Each player can also keep his opponent from scoring, by creating an arrangement his opponent's falling piece won't fit or by using bombs to erase his opponent's pieces. |gsteti17.pcx,287,16,0,20,13, |gsteti17.pcx,287,16,16,20,13, |gsteti17.pcx,287,16,32,20,13, |gsteti17.pcx,287,16,48,20,13, |gsteti17.pcx,287,16,64,20,13, |gsteti17.pcx,287,16,80,20,13, |gsteti17.pcx,287,16,96,20,13, |gsteti17.pcx,287,16,112,20,13, |gsteti17.pcx,287,16,128,20,13, |gsteti17.pcx,287,16,144,20,13, |gsteti17.pcx,287,16,160,20,13, |gsteti17.pcx,287,16,176,20,13, |gsteti17.pcx,287,16,192,20,13, |gsteti17.pcx,287,8,208,20,13,  
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  Super Tetris, like Tetris, is both so simple and so addictive that you're bound to develop your own strategies, but here are a few different ideas to start you off: |bPIT AND PIECES |b |b|b|s00,249,00|m020Since you only have seven shapes to work with, try to avoid forming |m020empty areas where no piece can possibly fit. |s00,249,00|m020If you get a run of pieces that won't complete lines for you, try to stack |m020them together on one side of the pit, leaving as much open space as |m020possible for later pieces to fill in. |s00,249,00|m020Be sure not to create holes on both sides of the pit or else you'll have |m020to fill in both holes to complete lines. |s00,249,00|m020Use the diagonal keys to move a piece into an oddly shaped hole |m020that you couldn't ordinarily fill with just a straight drop. |s00,249,00|m020Try not to stack pieces over holes in the rubble because you will |m020eventually have to get a piece into those holes. |s00,249,00|m020If you're getting near the end of a level and you have enough pieces |m020and time left, clear away as much of the pieces remaining in the pit |m020before you complete the level -- because any leftover pieces are |m020carried to the next level and because you also get a bonus for the |m020white space above the water line. |bBOMBS |b |b|b|s00,249,00|m020Don't forget that you can move a bomb cluster after the first bomb |m020explodes. |s00,249,00|m020Similarly, don't forget that you can rotate a bomb cluster around its |m020original center point after the first bomb explodes. |s00,249,00|m020Try to set up your holes so you'll be able to complete more than one |m020line when you get the right piece. It means many more bombs! |s00,249,00|m020Use your bombs to clear your mistakes. If you had to leave an empty |m020space which then got covered over, blast the covering squares away |m020to regain the chance to fill the hole. |s00,249,00|m020Don't use bombs to blow out squares below the top of the rubble |m020under the water line. If you have squares overhanging each other, it |m020makes it more difficult to fit pieces into complete lines. |s00,249,00|m020In a cooperative game, if one player gets a bomb, it can be used to |m020blow up squares in the other player's piece so that the piece will fit in |m020the pit better. |s00,249,00|m020One way to use a bomb wisely is in anticipation of the next piece. You |m020can blast away the correctly shaped space that the next piece will fit |m020in. |bTREASURES |b |b|b|s00,249,00|m020Use your treasures to clear away any mistakes. Super Tetris is much |m020more forgiving than Tetris, so take advantage of that. |s00,249,00|m020Since treasures must be detonated by a bomb, don't forget that you |m020can also move a bomb sideways into a treasure as well as from |m020directly above. |s00,249,00|m020Going after a Remove Line treasure is almost always a good thing. |m020The only drawback is that you don't get any points for completing the |m020line. |s00,249,00|m020At the higher levels, you definitely need to go after the Add Pieces |m020treasure. Otherwise, you'll probably run out of pieces before |m020completing the level. |bTHE FINAL GOAL |b |b|b|s00,249,00|m020But the bottom line, so to speak, is to complete lines below the water |m020line. Of course, you want the pieces to fit together well, but don't get |m020too caught up in the jigsaw aspects of Super Tetris. Or else you will |m020run out of pieces because you spent all of them making lines |babove |b |m020the water line.  r 
 x   ' t >  Q ę f ھ o v w   $    Credits Privyet! System Requirements Terms You Need to Know Game Configuration Playing Super Tetris Menu Bar Scoring Game Variations Strategy 