  
  
  
        W O R L D   E M P I R E   II   D E L U X E
  
  
   IMPORTANT:
  
        - The Computer Strategy Game World Empire II, AND this manual,
   are protected under United States Copyright laws.  Any unauthorized
   use or sale of this program will be prosecuted to the fullest extent
   of the law.
  
        - If you are a ShareWare Vendor, please see the UnderWare
   declarations at the end of this manual and in the file VENDOR.DOC.
   Thanks.
   _________________________________________________________________
  
   NOTE:
        World Empire II is ShareWare.  Please register your copy soon! 
   Registration benefits include:
  
        1.  A registered version of the game, which gives you the ability
   to play up to seven computer players at once (three new, fascinating
   ideologies!) starting in the country of your choice, will be sent to
   you immediately.  All functions on the NEW GAME MENU will be active!
  
        2.  Your name will be put on our update list, enabling you to
   receive notification of updates to World Empire II Deluxe.
  
        3.  Your name will be entered on my personal registree database,
   which will forever (or until my hard drive crashes) record you as one
   of the most cool people IN THE WHOLE WORLD!
  
        The Registration fee for World Empire II Deluxe is $25.00 ($20.00
   plus $5.00 shipping and handling). 
        To print an order form, load the file "ORDERFRM.TXT" into Windows
   NotePad and select PRINT from the FILE MENU.
  
   Send Check or Money Order to:
  
             Viable Software Alternatives
             PO Box 98134
             Las Vegas, NV  89193-8134
  
        Or Phone:
  
             (800)-854-4902      OR     (618) 549-5227
  
             with your MasterCard or VISA number.
  
        Canadian residents please send U.S. funds. We'll get on
        it right away!
  
             Technical Support: (618) 549-5227
             (Please don't call collect!)
  
   Hail and Thanks!
  
  
  
  
  
  


   Welcome to World Empire II Deluxe:
  
        There you stand: alone, confident.
        The building whose baroque balcony rails you are gripping is a
   massive structure - actually the capital building of your country. 
   You gaze up at the clear, azure sky, then downwards to the skyline of
   your beautiful capital city.  A humbling aura of history clouds your
   thoughts - but not your vision - as you further lower your gaze to the
   city streets below.
        There is a noise rising there.
        Rather, there is a thunder rising!
        Incredibly, as far as your eyes can see, the streets, boulevards,
   byways, and even alleyways of your city are packed with the people
   responsible for your rise to power as their supreme leader.  Masses of
   loyal, idealistic faces return your gaze as they voice their approval
   of your mission with long, loud, appreciative cheers!
  
        Your mission?  Nothing less than to conquer the entire planet and
   institute a worldwide government under the auspices of your beloved
   ideology.
        World Empire is a strategy game based on a time in the not too
   distant future when nationalism is on the decline... the people of the
   world are tired of the weakened nationalist governments that are
   constantly bickering with one another over trade restrictions and
   border disagreements.
        The beliefs of the world population have polarized into two to
   four ideologies (depending on the number of players in the game!).
        Each ideology has a strong, determined leader who considers
   himself to be militarily capable of uniting the world under one
   government.
        Here is a brief summary of the four major ideologies and their
   leaders:
  
  
  
   The Populist Movement
  
        It has been 10 years since the Populist movement swept like
   wildfire around the world. Growing out of the democratic movement that
   sprang up in Europe during the late 1980's, it was carried by
   enthusiastic students, artists, and intellectuals who organized
   rallies, protests, and marches.
        Their enthusiasm led to the overthrow of a number of governments.
   Local populations joined them and the populist flag became synonymous
   with youth.  They have a dynamic leader who has promised that one day
   they will cover the whole world.  He has raised a number of armies of
   his own and rumor has it that he plans to take over leadership of
   other populist countries as well as defeat the three other world
   parties.
  
  
   The Militarist Ideology
  
        Disgruntled army leaders executed rapid coups in a number of
   African countries during the last years of the 20th century. The
   subsequent success of the economies of those countries led to growing
   support for military leadership in other nations.
        A fiery young army officer in Morocco rose rapidly to the rank of
   general and his charismatic personality has generated a great deal of
   followers who regard him as a potential world leader. The Militarist
   ideology bears close watching in future years.
  
  
   The Socialist Ideology


  
        Socialists owe their beginnings to a group of Central American
   countries who amalgamated in 2004 and formed a  coalition promoting
   world unity as a means for better distribution of national resources.
   Opposition in their home territory has, at times, tipped the balance
   of power and ousted them.
        However, their ideology has aroused a lot of support among some
   countries.  At present the most powerful exponent of it, both
   militarily and philosophically is a highly educated young general
   noted for his military campaigns and his best selling book "Share The
   Wealth or Lose It".  Some critics feel that his world unity plans call
   for one leader, himself!
  
  
   The Realists
  
        Many people don't remember the obscure beginnings of the Realist
   ideology.  Apparently, it started in a small village in eastern
   Canada, known as Pugwash Junction, by a frustrated smoker who felt
   that cigarette taxes were too high.  He organized thousands of
   disgruntled smokers who overthrew the government and dropped cigarette
   prices from $6.46 a pack to 25 cents. Gradually, the push for
   realistic prices spread to other things.
        The present head of the Realist Party can't remember what
   happened next; but it must have been quite a bit since the Realists
   are determined to take over the world with their leader, a grandchild
   of the original Pugwash Junction revolutionary (and a non-smoker!).
  
  
  
   T H E   C H A L L E N G E ! ======================
  
  
        Can you do it?  Can you defeat the other ideological leaders and
   create your own empire?
        Or, if you haven't anyone else to conquer, can you defeat the
   evil General - 'Chip' Silicon - in Computer Play Mode?
        What are REVOLUTIONS?
  
        World Empire II Deluxe will provide the answers to these
   questions and give you hours of enjoyable hegemony!
  
        Enjoy!  "May you always occupy fully".
  
  
  
   I N S T R U C T I O N S ====================
  
  
        World Empire II Deluxe is a game that blends strategy and luck to
   achieve world conquest.
        The object of the game is simple: defeat the other players (human
   or computer) and conquer the world!
  
        You begin the game with 56 Armies (actually divisions) in normal
   mode or 30 Armies in expert mode, all placed in a randomly selected
   country.  Your strategy will likely be heavily influenced by this
   initial positioning.
  
        You can only attack countries that border a country that you
   already own.  Also, attacking one continent from another can only be
   done from certain countries.  For example, an attack launched at Asia
   from Europe can only be accomplished through the Ukraine - an attack
   launched at Africa can only be accomplished through Spain.


  
        Also at the beginning of the game, each player is assigned an
   IDEOLOGY, or set of beliefs, for which he will fight for the duration
   of the game.
        A randomly selected number of countries around the world are also
   assigned that player's ideology.
        These ideologically "friendly" countries are easier to conquer
   than those who are friendly to another player.  They also require only
   ONE army of occupation.
  
        The winner of individual attacks is determined randomly by
   electronically throwing dice (though you don't see this).  If you get
   the highest result, you win.
        If these "dice" come up doubles and the country you are attacking
   shares your ideology, then you win the battle.  If, however, that
   country shares someone else's ideology you lose the tie.
  
        Unfriendly countries require two to four armies to occupy them,
   while the maximum amount of armies any country can accomodate is 99.
   If you occupy these unfriendly countries with less than the specified
   amount, or if an opposing player whittles your armies down to less
   than that amount, you are in danger of losing that country to a
   REVOLUTION.
        A revolution takes place when the amount of occupation armies is
   too low.
        After a revolution, ownership of the country reverts to the
   player who shares that country's ORIGINAL ideology and the populace
   will raise five armies for that player to use.
  
        Conquering countries is important, for at the beginning of each
   turn you are awarded new recruits based on the number of countries you
   currently own (the ones that you've successfully attacked).
   You will receive ONE new army for every TWO countries you own.
        In addition, when you have conquered an entire continent, you
   receive bonus armies based on the size of that continent.
  
  
  
  
  
   R E A L   W O R L D   S I M U L A T I O N   M O D E ==============
   (Registered Version Only)
  
        When you select "Real World Simulation" from the New Game Dialog
   Box (described below under 'NEW Button') things are a bit different,
   however.
        The differences are:
  
             1.  New Armies are assigned according to population.
                 For example, if you own the United States, you will
                 receive 22 armies for it alone at the beginning of each
                 turn.  If you own Haiti, you'll get one army and if
                 you own China, you'll get 100 (the most of any country).
  
             2.  Occupation armies (the number of armies needed in a
                 country to prevent a revolution) are also calculated by
                 population.  Countrys friendly to your beloved ideology
                 still require only 1 army of occupation, and the minimum
                 number of armies required in an unfriendly country is 2.
                 The maximum is 25, if you own China and it is unfriendly.
  
             3.  Armies are given STRENGTH depending on the total
                 industrial capability, agricultural output, *and* the
                 gasoline production capacity of *all* of a players


                 conquered countries combined.  The more industrialized
                 countries you own, the stronger your armies are because
                 infantry is now augmented by mechanized forces and
                 tactical air forces.
  
             4.  Players start out in a medium industrialised nation
                 (unless they select their own home country in
                 the New Game Dialog Box), with each player placed
                 as equally as possible.  Your strategy will depend      
                 initially on attacking only those countries
                 whose economic potential will not dilute the
                 strength of your armies.  Your goal will be
                 to stay stronger than your opponent.
  
                 For example, if you start your crusade for
                 empire in the United States, you would not
                 want attack Cuba immediately.  Attacking
                 Cuba would effectively cut the STRENGTH of
                 your forces in HALF!  So go north and take
                 Canada, which will actually raise your overall
                 strength.
  
             5.  Winners of individual battles are determined
                 far less randomly, although there is still a
                 large random element involved, as in the real
                 world.  The STRENGTH of a player's armies is the
                 major determining factor, however.  If you have
                 fifty armies and they are facing fifty hostile
                 armies but your strength is twice that of your
                 opponent, you will win - regardless of whose
                 ideology the country originally 'believed' in.
  
             6.  You'll find that armies in the Real World Simulation
                 mode are abundant,  but you'll need to watch their
                 quality!
  
  
  
  
  
   Hints for Real World Simulation Mode:
  
        The computer players are okay in this this mode, but, ideally,
   another human makes the best opponent.  Suggestions are encouraged.
        If you do not select Base Countries for each player, the computer
   will place each player in a randomly selected country of medium
   industrial/gas production capacity.
        If you do select Base Countries try to keep each players strengh
   balanced.  Unless you just wanna smash those guys!
        Choose your attacks carefully, so that your strength is not
   drained supporting countries with poor resources.  This will be
   difficult at times but engrossing.
        Some scenarios may not be winnable in Real World Simulation, so
   don't get frustrated.  On the other hand, some games will be too easy!
        There are two way to go: Attack only industrialised nations to
   keep your strength at maximum, or concentrate on countries with large
   populations and use numbers to overpower your opponents.
        Remember the real world isn't fair, neither is this mode!
  
        I hope you enjoy this addition to World Empire II For Windows.
  
  
  
   I N S T R U C T I O N S ==================== ...Continued


       
        There are two Screens in World Empire II Deluxe - the World Map
   Screen and the Continent Map Screen.
        Computer play takes place entirely on the World Map Screen
   whereas human players first must select a continent to view, then do
   their conquering from the Continent Map Screen.
  
  
  
   THE WORLD MAP SCREEN ====================
  
        The Controls on this Screen are (Starting from the bottom left   
        corner going clockwise):
  
   The ABOUT Button:
        Displays program credits and this manual.
  
   The NEW Button:
        Displays the New Game window.  Follow the prompts to enter
        the information for the type of game you want to play.
        There are five components to the World Empire II Deluxe
        New Game Window.  They are:
  
             -Player Configuration:
                  Here you choose which players will be computer
                  players and which will be human.  Once a player
                  is turned on, his BASE Button becomes active.
                  Click on this to position that player in a
                  custom location.  When you click on the BASE
                  Button, a scrolling window appears from which
                  you'll select first the continent, then the
                  country from which you want this player to start
                  the game.
  
             -Initial Victim Status:
                  Use this box to select whether you want your
                  game to begin with all countries randomly
                  distributed among the players, or whether you
                  want all countries to be unconquered when play
                  begins. 
                  NOTE:  This box has no effect when
                  playing in Real World Simulation mode.  All
                  countries will be neutral.
  
             -Game Mode (Registered Version Only):
                  Use this box to select the Real World Simulation
                  feature of World Empire II Deluxe.
  
             -Options (Registered Version Only):
                  Due to popular demand, you can now turn off
                  Revolutions entirely - or just have the number of
                  armies it takes to occupy a country displayed
                  with that country's information.  Not as much fun,
                  though <grin>.
  
             -Difficulty (Registered Version Only):
                  If you are NOT playing in Real World Simulation Mode,
                  you can play using the new "EXPERT" level.  This
                  level starts everyone out with 30 armies rather than
                  56, and causes occupation forces to be raised to
                  between 2 to 7 in unfriendly countries.  It's neat.
  
  
  


       
   The LOAD Button:
        Displays the Load Window listing games that you have saved.
        Click on the game you wish to load, then click on "Okay".
  
   The SAVE Button:
        Displays the Save Window.  To save a game, Click the SAVE
        Button, enter a name for the current game, and click the
        "Okay" Button.
  
   The GIVE UP Button:
        When there is no hope and all is lost, click on this button
        to surrender.  After confirming your decision, the program
        will display a list of players to whom you may surrender.
        Click on your choice, then click on "Okay".
        The player you surrender to will take over any countries you
        may still have remaining.
        Also, your ideology will be erased from all countries who
        share it, and will be replaced that player's ideology.
  
   The PICTURE WINDOW:
        When a game is in progress this window displays a "picture"
        of the current player.
  
   The FLAG WINDOW:
        When a game is in progress this window displays Ideological
        Flag of the current player.
  
   The PASS Button:
        This button ENDS YOUR TURN, allowing the next player to do
        his thing.
  
   The COMPUTER DIALOG WINDOW:
        When a computer player is conquering, his progress and
        strategic decisions are displayed here.
  
   The BLITZ Button:
        This button allows computer player to player without
        constantly displaying their progress.  It speeds things up
        considerably.
  
   The EXIT Button:
        Use this button to Exit the game.
  
  
   The CONTINENT Buttons:
        There are six of these, one for each continent used in the
        game.  To attack or view the status of a country, click on
        the Continent Button below the name of the continent where
        that country is.
        This will display the Continent Map Screen for that
        continent.
  
  
   THE CONTINENT MAP SCREEN ====================
  
        Here's where you'll fight your individual battles.
  
        At the bottom of the Continent Map Screen is the BACK TO WORLD
   MAP Button.  Click on this to return control to the World Map Screen.
  
        Above the BACK TO WORLD MAP Button is the map of the continent
   you selected from the World Map Screen.
  


        Each country on the map is identified by a small line running
   from the country itself to the country's name.  Beside the country's
   name is the Country Button.
  
   When you click on a Country Button:
  
   1. Information on that country will be displayed in the ATTACKER'S
   BOX, in the upper right hand corner of the screen.
  
   2. A list of countries that BORDER the selected country drops down
   below the Attacker's Box.  This is the BORDER BOX.  Each item in the
   Border Box consists of three parts:
  
        - The border country's name.
        - A small box indicating the country's owner by color.
        - A small box indicating the country's ideology by color.
  
   (If a country has not been conquered by any of the players yet its
   owner box will be grey.)
  
   3. Real World Simulation Only:  A graph will appear below the
   ATTACKER'S BOX and above the BORDER BOX.  This graph shows the current
   STRENGTH of the armies residing in the selected country.  The graph
   consists of a bar with three colors which represent:
       
        Yellow - The relative amount of MECHANISED STRENGTH that the
                  armies possess.  Yellow is power!
        Green -  The relative amount of INFANTRY STRENGTH that the
                  armies possess.
        Blue -   The relative amount of TACTICAL AIR SUPPORT available
                  to those armies.  Air support strengthens both
                  mechanized and infantry armys.
  
        When you conquer a country, that country's STRENGTH GRAPH will
   immediately reflect the change in strength caused by adding that
   country to your growing empire.
  
  
  
  
   To ATTACK a country:
  
  
        When the bordering countries are displayed, select a country from
   the BORDERS BOX that doesn't yet belong to you, and click anywhere on
   its name IN THE LIST BOX.
        Information on the country you are attacking will then be
   displayed directly below the Attacker's Box in the ATTACKEE'S BOX.
   If you have more than one army in the country you are attacking from,
   the ATTACK BUTTON will appear.
        Press the Attack Button to attack the country displayed in the
   Attackee's Box.
        When the Attack Button is pressed it changes to a RETREAT BUTTON.
   Retreat (press the Retreat Button) when an attack is going bad and you
   need to preserve armies.
  
  
   To TRANSFER armies from one country to another:
  
        Click on the Country Button of the country you want to transfer
   armies FROM, and a list of countries bordering that country will drop
   down under the Attacker's Box.
        Click a friendly country that you want to transfer armies to. 
   That country will be displayed in the Attackee's Box and the TRANSFER


   BUTTON will appear.
        Click the Transfer Button and use the scroll bar that appears to
   move the armies from one country to another.
  
  
   To ASSIGN newly recruited armies:
  
        If there are new armies to distribute, the ASSIGN BUTTON will
   appear after clicking on the Country Button of a friendly country.
        Click the Assign Button, then use the scroll bar to assign new
   armies to that country.
  
  
  
   That's how easy it is!
  
  
  
   THE EMPERORS HALL OF FAME =====================
  
        The player who conquers the world suffering the least army
   casualties will be entered into the Emperors Hall of Fame for
   posterity.
  
  
  
   P R O G R A M   N O T E S  ======================
  
   Geography:
  
        We included as many countries as we perceived were practical. 
   Some were left out because of their small size (smaller than a pixel),
   while some were left out because they would have overloaded a
   particular continent with countries.  For instance, including ALL of
   the Pacific island states would have made Asia a bit top heavy
   army-wise.  Sorry Taiwan!
  
        There are other oddities - for example, Iceland, which is
   technically part of Europe, for display convenience and balance is
   placed on the North American Continent Map.
  
        The maps are hand-drawn so should not be used for serious
   navigational purposes (hee hee).
  
   Ain't pixelated hegemony great?
  
   ANY Bugs:
  
        PLEASE report any wacky behavior by this program.  Don't assume a
   problem is just YOUR system or just YOUR computer.
  
   Write or Call:
  
             Casey Butler
             PO Box 98134
             Las Vegas, NV  89193-8134
             (618) 549-5227
  
   HAIL!
  
     
            
  
            
  

