                 Land Of Devastation News
                    Volume 1 Number 3

                  Editor: Scott M. Baker

Contents
 1) Welcome to our third issue!........Scott Baker
 2) The Player Who Has Everything......Steve Lamb
 3) Foxx's Hunters, Law of the.........Steve Lamb
 4) Nuke Mania.........................Pit Bull
 5) Lod Story..........................}{ighlander
 6) Lod Suggestions....................}{ighlander
 7) Delayware..........................Scott Baker
 8) People I wish to thank.............Scott Baker


Welcome to our third issue!
By Scott M. Baker

    The time has come for the third issue of LODNEWS. This 
issue isn't as large as I had hoped for, but I decided to 
rush it out with LOD 3.40 because I had a few users 
submissions that I wanted to take care of. I wish to thank 
those who sent me in submissions - your work has helped to 
make LODNEWS a success!

    Scott Baker

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Subject: For the player who has everything A.K.A "The 
SysOp"

    OK, so, you're a SysOp of a BBS running LoD and you 
play that game. However, you find that you dominate the 
game because you are the SysOp or the other players think 
you dominate because you are SysOp.  Here's a suggestion 
on what to do and still play:

    Play "Guardian."  You know, they support guy who never 
does the heroic deeds himself, but helps the hero (in this 
case, the players), indirectly? Like the kindly old man in 
the swords and sorcery genre of movies who tells the hero 
to complete a quest which he, the old man, cannot 
accompany, BUT can give you this to "help you finish your 
quest."

    In other words, since you are SysOp and can dominate 
that if you so choose, dominate the game!  But don't play 
to win, play to help YOUR callers complete the quest for 
the Puritron.  However, in no way do I mean whip out the 
player editor and give yourself god-like powers!

    On my BBS, where a game of LoD just started, I play 
LoD quite a bit, more than the time limits of all my 
callers (what can I say, I like LoD).  I'm currently in 
the process of setting up fortresses in Zones 1,2 & 3.  
These fortresses (which I call holds) offer low cost 
teleportation, low cost medical & power, and weapons at 
reduced price (but above the resell value).  The whole 
purpose of playing the game locally is to keep these 
fortresses well stocked and defended.

    LoD, unlike other "wasteland" doors, is difficult to 
learn and master. Newbie's to the wasteland scenerio as 
well as "pros" at the other wasteland scenerios can easily 
get discouraged.  The idea of the "public" fortresses is 
to give them easy access to the nessecities, but at a 
price...  Not to make a profit, but to let them learn the 
limits of *THIS* game w/o the discouragement of dying.  
Unlike other games, if you die in LoD w/o a clone, it is 
*VERY* difficult to return to combat.  Death does take 
it's toll in LoD.

    On the other hand...  If one of the callers nukes a 
"public" fortress, the owner/keeper does have the right to 
extract payment in the form of one life. :)

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[Date]   : Oct 25th, 2022 [Time]   : 00:00:00.00 
[Subject]: Foxx's Hunters, Law of the

    Ever since Defs Sacre, leading the Sacre Hawks, was 
attacked and lost the puritron device there has been a 
need for an elite group of warriors to retrieve the five 
parts of the device.  Let it be known that on October 25th 
of the 2022 year of the old calander makrs the birth of 
the Foxx's Hunters. Following are the x laws of the Foxx's 
Hunters.  Any who wish to apply must follow these laws 
completely.

    01: All information/weapons/armor/misc items are 
property of the Foxx's Hunters.  At the end of the day the 
following procedures must be taken: a: All credits must be 
deposited into FXHold. 01: Major Foxx can and will 
authorize personal funds to be deposited into the Game 
Account for the sole purpose of gaining interest for the 
Foxx's Hunters b: All powerpacks/belts must be discharged 
into FXHold. c: All medical supplies must be discharged 
into FXHold. d: All items minus personal computers must be 
dropped into the FXHold storage facility. e: All Puritron 
device parts must be dropped into the FXHold storage 
facility. 02: The sole purpose of the Foxx's Hunters is to 
retrieve the five lost components of the Puritron device.  
To this end the following procedures must be followed: a: 
NO other recruits/fortresses are to be attacked or harmed 
in any way unless ordered by Major Foxx. 01: Major Foxx 
will order retalitory attacks as described under section 
04. b: NO threats will be made by any member of the Foxx's 
Hunters towards any other recruit or thier property. c: NO 
assistance is to be rendered to any other recruit in the 
form of credits/armor/weapons/information or misc items 
unless otherwise authorized by Major Foxx. 03: Loyalty to 
the Foxx's Hunters must be absolute.  To this end the 
following procedures will be followed: a: NO fighting 
between members of the Foxx's Hunters. b: NO individual, 
unauthorized strikes. c: NO willful destructiong of Foxx's 
Hunter property. d: NO disclosing the existence of the 
Foxx's Hunters to anyone other than fellow Foxx's Hunters 
recruits. e: NO willful inaction on an offensive strike as 
ordered by Major Foxx. 04: Offensive action will be taken, 
as ordered by Major Foxx, under the following offenses: a: 
Attack on or willful distruction of Foxx's Hunters 
property. b: Attack on Foxx's Hunters personell. c: 
Violation of Foxx's Hunters law sections: 01.b, 01.d, 
01.e, 02.a, 02.c, 03.d, 03.e.

    In a nutshell, ladies and gentlemen, you join the 
Foxx's Hunters and you gain something and you loose 
something.  What you gain is a guarenteed safe place to 
sleep other than Sacre Base and Freedom City.  You gain 
all knowledge and information that all other members of 
the Foxx's Hunters have.  You gain the weapons and armor 
collected by the entire group.  You gain the added benefit 
of safety in numbers, in other words, if another Sacre 
base attacks you, you know that the entire Foxx's Hunters 
will not rest until they have paid equal to the injustice 
done to you.

    What you loose is the personal freedom to do what you 
want when you want. The freedom to keep personal weapons, 
to act in an offensive strike on your own, and to gain 
personal wealth.  But it is for the common good.  The 
Earth will be a better place.  For it is easier to 
overcome greater challenges from inside a group.

    Secrecy of the Foxx's Hunters is paramount.  The less 
the other recuits know, the better off we are.  
Information is power, and if they do not know that there 
is a tangable force out there, nor it's name, they are not 
inclined to attack the "all powerful" group.

    If anyone wants out, leave the room now.  However, you 
are hereby warned, anyone disclosing this meetings events 
will face the Foxx's Hunters.  And a dead recruit cannot 
identify it's killer...

------------

Nuke Mania
Pit Bull

    I knew he would be back. I had fought him once before 
and defeated him. And when I let him live without 
punishment, he had double crossed me by attempting to take 
over my fortress.
    When I found his chewed up body floating in my moat
surrounding my fortress the next morning, I assumed I had 
heard the last of the infamous Nuke Man. I carried his 
body back to sacre base with burial.
    But, to my surprise, the sacre base medics managed to 
bring life back to his body. And nuke man lived again. I 
didn't say much. I figured after his failure, he would 
leave me alone. Not to mention that he was not in the best 
of health to be fighting.
    I don't know how he managed to do it, but Nuke Man 
managed to befriend one of the larger player named 
Sneezoid. Sneezoid, who had accumulated quite a bit of 
wealth from scavenging the wasteland, gave Nuke Man a 
pulse bazooka and a neutron sabre.
    Of course, the first thing nuke man did was head for 
my base. It took him ten attacks, but he wasted the 
defenses and ravaged my supplies. When he was finished, he 
self destructed my fortress. I should have know he would 
do it.
    Lucky for me, I had built a second fortress across 
some mountains to the east. And nuke man didn't know about 
it. Thank God, I had relocated there when he destroyed the 
first fortress. At least I was safe in my second "backup".
    I hailed Sneezoid, I explained my plight. Sneezoid 
realized that he had bestowed his money into the hands of 
a dishonerable worrier. And he realized that he should 
compensate me for my trouble with Nuke Man. So he gave me 
a whopping ONE MILLION dollars.
    I equipped my second fortress with enough firepower to 
defend against Nuke Man. Then I challenged Nuke Man to 
come after me again.
    And of course, he took me up on the offer. That night 
Nuke Man returned to my fortress. Not realizing the 
strength of my defenses, he attacked.
    All that remained of Nuke Man was a charred corpse on 
the ground outside my fort. The body was so badly burned 
and decimated that I knew he could not be revived. I took 
his weapons and armed myself with them. Now, nobody would 
fool with me!
    Then next day I would set forth to seek out another 
puritron piece to save the land. When I was leaving 
though, something happened that nearly gave me a heart 
attack. I noticed a discarded receipt laying in the 
vicinity of nuke mans remains. It said "Clone Center, 
Inc."!

------------

Lod Story
}{ighlander aka Cory Doss


     The sun was beating overhead hotter than usual, but 
there was no way it could ever heat me from my cold sweat. 
I had finally seen the phaser cache, and I knew that I had 
to make an attempt to get into it. Only a seemingly 
endless trip across wasteland and radiation hell was 
stopping me from getting to it, and the Black Widow's of 
the area weren't to thrilled about me being there either. 
I was no match for the local monsters, so what was I 
thinking when I headed for the obviously guarded cache? As 
I neared, I noticed signs of life which made me twitch 
with a nervous energy. I finally reached the cache, and 
examined it closer. I made my way inside, and when I did I 
found myself standing face to face with the star of 
pre-holocaust video entertainment, Captain James Kirk of 
the Starship Enterprise. Seeing his reassuring face 
relieved me, but the relief was short lived when the, 
obviously delirious, captain started babbling about how I 
was going to steal his phasers! I was shocked as he 
readied himself for combat. I had a split-second to decide 
which long-range weapon I would use, the sure fire 
grenade, or my newly aqcuired Pulse Rifle. I found myself 
answering my own question as I fired my rifle in his 
direction, it was the first time I had fired that weapon, 
and the results startled me. He was knocked back at least 
ten feet, and was stunned momentarily. His pitiful shot 
was no match for my Energy Vest, and we locked together in 
a fierce battle and hand-to-hand. He wore me down, as my 
fire sabre was having difficulty piercing his armor, but 
finally I broke through his armor, bringing us both down 
to exhaustion. I knew that whoever took the next fall 
would be the victim of the wasteland, but used that 
thought to power me for my last and most powerful swing. I 
thought my life was over until I heard his assuring cry, 
letting me know that victory was mine. After that, 
everything is a blur. All I know now is that I somehow 
brought a piece of the puritron device back, and I am a 
local hero. This all just goes to show that in a world 
like this, heroes aren't born, they just get really lucky 
for their entire lives.

------------

LOD Suggestions
}{ighlander aka Cory Doss

  Ideas for enemy types.... A new military group calling 
themselves the Warheads have sprung up in the southwest 
central desert region. Apparantly an arms dealer back in 
2003 had been stockpiling his arms here, and passed on 
without letting anyone know about them. Now a group of 
radicals have came across the weapons, and are using the 
shelter as their home base. They are led by a deranged 
military leader, who was a pre-war general in the U.S. 
Army. They are also after the puritron device parts, but 
for alternate reasons. They want the pieces because they 
also are needed for a specific biological warhead the 
group is working on building. They feel that if it is 
created, the remaining humanoids would submit to them out 
of fear. The types of soldiers in the army and there 
leader are below..........

Warhead Soldier... Str: 24  Dex: 24  Agl: 24  Health: 34 
Short Range Weapon: RazorLance Long Range Weapon: M-16 * 
New Weapon * (Powerful Uzi,Weak Phas) Armor: Kevlar 
Equipment: Ammo For Gun, Rations (5). Level:2 
Exp:1000-1250 Money:1100-1500

Warhead Lieutenant... Str: 36  Dex: 36  Agl: 36  Health: 
52 Short Range Weapon: ElectroSword Long Range Weapon: 
Phaser-3 Armor: PlasmaVest Equipment: PowerBelt, Rations 
(5), Communicator. Level:3 Exp:5000-7500 Money:3500-6000

Warhead Colonel... Str: 50  Dex: 50  Agl: 50  Health: 75 
Short Range Weapon: GravSword Long Range Weapon: 
GravBlaster Armor: EnergyVest Equipment: GravPack, 
Medkit/50, Grenades(25), AccuraGoggles* Level:4 
Exp:10000-12500 Money:8000-12500

The Leader... Str: ??  Dex: ??  Agl: ??  Health: ?? Short 
Range Weapon: Nuetron Sabre Long Range Weapon: Pulse Rifle 
Armor: Energy Vest Equipment: ?? Level:5? Exp:??? 
Money:???


New Items..... M-16, this would be a little more powerful 
than the Uzi, little less powerful than Phaser-1. 
AccuraGoggles, these help the chance of hitting with a 
long range weapon by 5,10, or 15 percent depending on 
class 1,2,3.


I hope you have enjoyed my submissions and there should be 
more to come......

------------

Delayware
Scott M. Baker

    Well, from the responses I got from the last 
newsletter, I have made a decision. LOD now has a seven 
second delay on loading and exiting of unregistered 
copies.
    I chose the delay of seven second because it is short 
enough not to turn off the users and sysops out there and 
it is long enough to make the unregistered message stick 
in their minds. I've seen doors with rediculous 30 second 
delays and such which sysops have outright refused to run. 
I didn't want LOD to become one of those!
    The delay was necessary for several reasons. The most 
obvious being that I could use a few extra $$ in 
registrations. LOD is a project that takes a lot of time 
to maintain and I need to take some money in from it to 
cover it's expenses and my time.
    Another reason was that registered sysops wanted 
something above and beyond the other unregistered copies 
out there. They wanted users to notice that they had sent 
in money to support the game. I hope this takes care of 
that.

------------

People I Wish to Thank
Scott M. Baker

    Doug Merha: Doug sent me a very nice submission of 
monsters and a nice picture of a cyclops for the game. You 
should notice several new monsters have appeared in the 
outer zones....

    Robby Eckert: Robby also sent in a plentiful amount of 
monsters. Although I don't think you players will be 
thanking him when one of his creations leads to your 
demise!

