The Secret of Mana
1993 SquareSoft
docs provided by Son Gohan

POWER OF LIFE

My friends, I come to you today to tell you what you must know to fulfill your quest and save our world.  I 
have little time.  Long ago, when the ancient ones grew powerful and used the energy of Mana to threaten 
the gods, they were struck down in violence and terror.  A great hero wielded the might Sword of Mana to 
destroy the civilization of the ancient ones.  After that, peace returned to our troubled world, and the Mana 
energy that gives us all was again in balance.

The Sword of Mana was buried in a rock and placed in a stream to guard a nearby village.  There, it patiently 
rested until the day it was pulled free by you, young man.  You are the one being who can release the 
Sword's power and restore the Mana to our once more endangered world.  You have been born to seek out 
our enemies, who threaten the eight Seeds of Mana.  If they succeed in breaking the seals that guard those 
Seeds, they will bend the power of Mana to evil and ravage our world.  It is Mana that fills us and surrounds 
us, nourishing all life, balancing the good and evil forces of nature.  If it should be twisted and overwhelmed 
by dark forces, most of our world would be annihilated.  Whatever survived would be hideously warped 
beyond recognition.

A vision has shown me that you are the ancient hero our land, returned to us again in our great time of 
need.  On the pages that follow I wrote down all that I know.  You must take this book with you as you 
travel, and refer to it when you forget what I say.

Seek out the eight Palaces of our world.  Long ago, one Mana Seed was set in each Palace and its power 
used to seal the Palace off from all danger.  But now the forces of evil besiege the Palaces and are breaking 
down the seals to steal the Seeds.  You must find the eight Seeds and seal their power so you can use it.  
When you touch a Mana Seed, its Orb transfers to you, and you become stronger.  Only then will you be 
able to wipe away the smear of evil that darkens our world.  Do not despair, and never give up hope.  
Combine sword skill and magic arts.  Return the Energy Orbs to the Tree of Mana and restore balance to 
our world.

You must succeed, Or we are all surely lost...



DESTINY CALLS
The gods have set their mark upon you. It is your appointed destiny to seek out the eight Seeds of our 
withering Mana tree.  The demons who seek them are scattered across this land - thrash them!  Protect the 
magical Seeds!

- A LONG TIME
	This is no idle quest, to be started and finished in one day.  You must explore all 	the land, descend 
	into vast mazes beneath dark castles, and build strength.  Your journey may last nearly 70 hours...

- THE MANA SEEDS
	The ancient Mana Tree bestows life and harmony on our world.  It balances good and evil within 
	itself and so balances us all.  But now that the Seeds are threatened, the scales are tipping to the 
	side of darkness.  If you cannot defend the Seeds and the Tree, our land will be torn apart in the 
	conflict.

	THE MANA TREE
	The Mana Tree was created to be the guardian of peace, free from emotion or influence.

	TRIBE OF MANA
	This tribe of wise men and wise women is dedicated to sustaining the balance of the Mana Tree.  
	They work to keep both its dark and light sides equal, so that neither becomes too powerful and 
	threatens the safety of our land.

	SYMBOL OF MANA
	The Tree of Mana was planted on our world by the gods at the dawn of time to stand as an 
	everlasting symbol of the power of Mana.  The energy of Mana swirls about our world like the 
	breath of the gods, giving us magic, life, and balance.

- FIND ALL THE SEEDS
	The people of our land are near despair, as the Seeds fall under the influence of evil.  Search 
	through dark caverns and deep waters, enter evil forests and destroy foul enemies.  Let nothing 
	prevent you from locating all eight Seeds!



CONTROLLER
To perform the actions that are necessary to your survival and success, you will need to use these Buttons 
and the Control Pad.  Some Buttons have more than one function, depending on what your situation is 
when you press them.

To Rest the game hold down the L and R buttons, Start and Select, at the same time.

Pad -	Press the Control Pad to walk around: East, West, North and South.  When a Ring Command is 
	displayed, push the Control Pad left or right to spin the Ring one way or the other.

X -	To bring up the Ring Commands of your allies, simply push the X Button.

Y -	Push Y to open your Ring Commands or close your allies' Rings.  Use Y to end your 
	conversations.  Also use Y to pause the game.

A -	Press and hold the A Button to Dash.

B -	You must press B for a number of actions: talking with people, selecting options from Ring 
	Commands, and activating weapons.

Start -	If you have plugged in the 2nd or 3rd Controller, you must push the Start Button to join in the 
	quest.

Select -	To switch the Controller manipulating each of your heroes, push the Select Button.

- BUTTONS OF POWER
	Below are more details about the Buttons you will use most often.  The Buttons are 	
	described as in their original setting.  More explanations will be provided later in this 	
	book.

	B BUTTON
	Pressing the B Button when you confront an enemy will let you fight.  Of course, being 	
	the heroes of the land, you cannot attack defenseless creatures.  While you are in town, 	pushing 
	B begins a conversation.

	CONTROL PAD / B BUTTON
	When a Ring Command is on screen, you will use the Control Pad to rotate it.  When 	
	the item you want is in the box, pushing the B Button will select it.  The Rings that 	
	appear in shops work the same way.

	Y BUTTON
	To see your Ring Commands, hero, press the Y Button.  Push Y again to close the 	
	Rings.  When your allies' Rings are on display, push Y to return to the hero's Rings, and 	
	Y to close them.  To pause the game, press Y.  Press Y again to resume play.

	X BUTTON
	Push the X Button to select an ally's Ring Commands.  Press X again to switch to the 	
	other ally's Rings.  To close either allies' Ring Commands, press the Y Button twice.



SETTING FORTH
Our hero shall begin his quest alone, to be joined later by two allies.  Once you turn on the game and the 
Title Screen appears, push any Button.  The next screen displays two options: Start New Game and Game 
File.

- START NEW GAME
	To begin your quest at the very start, select Start New Game with the Controller Pad and 	push B.  
	A new screen will appear, where you will enter your chosen name.

- YOUR NAME
	Choose a name that will instill respect and fear in the hearts of all you meet.  Your name 	can have 
	up to six letters.  Press Start, and a vision of the quest will appear.

- CONTINUE QUEST
	If you have already begun a quest and saved it, you can return to it at the point where it was last 
	saved.  You can save up to four different quests at a time.

- HERO'S FUTURE
	Young hero, allow me to foretell your future.  I can see a little, and guess much more.  You will go 
	to the Great Falls with your friends, slip, and fall to the water below.  On your way home, you will 
	find a sword thrust into a stone and remove it.

	The road back to Potos, your village, will be crowded with many beasts, and you shall have to fight 
	for your life.  Safely home, you will learn that the sword you found was the guardian of your 
	village.  Its protection is now lost.

	The villagers shall be furious with you for what you unknowingly caused.  They banish you, and 
	you become outcast, homeless because of a sword.  But it is the Sword of Mana, and you can save 
	your village, if you destroy all enemies!



THE LAND AROUND YOU
As you travel across our troubled world, on screen you will see the area around you; you will see 
yourselves and your conditions.  The information that will be visible to you is described below.

	HIT POINTS
	Each of you can withstand some blows.  The number on the left is the life left in this character; the 
	number on the right shows the maximum life you can hold.

	WHICH ONE?
	The number (left of hit points) shown here indicates the active Controller.

	WEAPON POWER
	Power up a weapon by holding down the B Button.  The power of that weapon will be displayed 
	here.

	CHARACTER ICON
	As your allies appear, their faces will be shown here.  By the face, information about each is given.  
	This will be visible at all times.



RING COMMANDS
Each of you has more than one Ring Command.  To rotate the Rings, push the Control Pad left or right; 
push up or down to move from one Ring to another.  When the item you want is in the box at the top of the 
Ring, push B.

	THE MAGIC RINGS
	While the hero has three Rings, your allies each have four.  The fourth Ring displays the 	Spells of 
	that particular ally.

	MERCHANT RINGS
	When you are in a shop and ask to see what is for sale, a Ring appears.  Use this Ring like all the 
	others to select the item you want.  Its cost will appear in the shopkeeper's conversation window.  
	Your money is shown in the middle of the screen.


- EDIT RING
	On this Ring you will find information about items, your condition, and your weapons.  You can 
	also adjust the screen and take action.  The seven options available to you in this Ring are 
	explained on the following pages.


	WINDOW EDIT
	The Window Edit icon is shown in the photo to the right.  If you select this option, you can change 
	the message window color and switch frames and backgrounds for a little variety.

		COLOR
		Change the message window color.  Hold down the indicated Controller Button while 	
		pushing the Control Pad left or right to change colors.

		FRAME / BACKGROUND
		You can see the different Message Window styles by pushing the Control Pad up, down, 	
		right, and left.  Press Select to Exit.


	TARGETING
	When you select the Target icon from the Edit Ring with an ally, the Hand of Fate appears.  
	Position it at the enemy you want to attack and push B.  This way you can attack another enemy 
	and your allies will attack the targeted enemy.

		NAME TARGETING
		The Hero can use the Target function to find out the name of a particular enemy on the 	
		screen.  You cannot Target anything in towns.


	CONTROLLER EDIT
	The Controller Edit option of the Edit Ring is for those independent souls who prefer to set their 
	own Button functions.  You can even flip the Control Pad commands so that you can hold the 
	Controller in the reverse position.

		CHANGING BUTTONS
		Press and hold down the Button which you want to change.  Push the Control Pad left or 	
		right to select the function you now want that Button to have.  Release the Control Pad 	
		and Button.  Do this for all of the Buttons you want to change.  Or, to flip the Control Pad 
		directions, push L or R.


	STATUS
	Choosing the Stat icon on the Edit Ring will bring up four windows, which are described below.  
	While the Stat windows are up, push B to check the statistics of the other characters.

		MANA POWER
		This window displays the total number of Mana Seeds that have been absorbed by your 	
		party.

		ABILITIES
		You are each gifted with many skills, and that is why you have been chosen as our 	
		heroes.  In this window you can review the extent of your abilities, ranked on a scale of 	
		numbers.  The higher the number the better.  As you face frightful peril and survive, and 	
		as you learn and grow stronger and 	wiser, your ranking will increase.

		EXPERIENCE & LEVEL
		The number of experience, magic points you have and your current level appear here.  	
		You are also shown how much more experience you need to move up one level.

		MONEY
		The currency of our world is known as Gold Pieces.  You will need it to buy many things 	
		as you travel.


	WEAPON / MAGIC LEVEL
	Choose the Level option on the Edit Ring to check the rating of your weapons and magic.  The 
	level of each weapon and spell will be shown on a scale of 0-8, with 8 the strongest.

		SPECIFIC WEAPONS
		To examine a particular weapon, press B to bring up the highlight box.  Move it to any 	
		weapon and press B again.  The power of that weapon and other important information 	
		about it will be displayed.  It is wise to become familiar with all the weapons in your 	
		possession.

		ALLIES' MAGIC LEVEL
		Once you have selected Level from the Edit Ring and the weapon screen appears, push R 
		to view the spells available to your allies.  Highlight a specific spell the way you do a 	
		particular weapon to see what each spell does and its level.

	ACTION GRID
	Use the ACT (Action) option on the Edit Ring to issue various commands to the computer-
	controlled members of your party.  Establish how aggressive they can be and set their weapon 
	power.

		ATTACK CHART
		The attack chart offers 16 positions, so find the one that best suits your Allies.  When you 
		are starting out and feeling weak, place you Allies in the lower right corner of the chart.  	
		Here, they will focus on defense and have very little aggressiveness.  As they become 	
		stronger, and their levels increase, move slowly up toward the left corner.  In the upper 	
		left corner, they will concentrate on attack and do little to defend themselves.

		WEAPON POWER
		You can set the attack power of a weapon at any level up to its current maximum setting.  
		Bear in mind, however, that a high attack power means it will take longer to recharge the 	
		weapon's power meter when you are in the heat of battle.  This is only for computer 	
		controlled characters.

	EQUIP ARMOR
	When you need to change armor, because you have bought a new kind or because you know that 
	in the next battle you will need something special, select the Equip option from the Edit Ring.  
	Rings showing your armor will appear.

		CHOOSING ARMOR
		A face next to armor means it is being worn by that person.  At the top of the screen, 	
		information about a selected item appears.  The number to the left shows the power of the 
		armor you are wearing.  The number to the right indicates the power of the armor selected 
		in the box.

		SELL THE OLD
		Old armor will weigh you down and clutter your Rings.  Whenever possible, sell off the 	
		old items in weapon stores or to Merchants.  If you don't want to wait and sell your old 	
		armor, throw it away.

		DISPOSAL
		To dispose of armor that can't be sold, position it in the Ring's box and push B.  The item 	
		will begin to flash.  Rotate the Ring until the trash can is in the box and push the B Button 
		again.


- ITEM RING
	On this most perilous quest, you will need the assistance of many potent and magical items.  Some 
	you will find in hidden chests, others you will tear from the grasp of defeated enemy lords, and still 
	others you can purchase.  Place items in the box to gain information about them.

		You have room to carry more than one of certain kinds of items.  Since you will travel 	
		long distances, try to keep your packs well supplied, especially outside of towns.

		ITEM USAGE
		The Item Ring displays all of the objects currently carried by your party.  To use an item, 	
		place it in the box of the Item Ring and push B.  If you can use the item at that time, you 	
		will immediately do so.  Otherwise, a message is displayed telling you different.  With 	
		some items, the Hand of Fate appears.  You must position the Hand on whatever you 	
		wish to influence and push B.
- WEAPON RING
	You must face each enemy, every peril, with the proper weapon in hand.  Place a weapon in the 
	box to check its power.  The number to the left indicates the relative strength of your weapon; the 
	number to the right shows how much stronger or weaker the selected weapon is.

		As you collect new weapons, the Weapon Ring expands.  You can never sell or dispose 	
		of weapons.  The risk of having them fall into enemy hands is far too great.

		CHANGING WEAPONS
		Enter your Weapon Ring when you want to take up a different weapon.  The icon of the 	
		character's face will appear next to the weapon that character is currently using, and the 	
		name of that weapon will be shown at the top of the screen in the message window.  	
		Position the weapon you want in the box at the top of the Ring and push the B Button 	
		twice.


- SPELL RING
	As you know, only your allies can wield the magic of the elements.  Whenever you find an 
	Elemental, its spells are transferred to your allies.  They cast the magic of seven elementals but 
	each ally uses the spells differently.

	SPELL CATEGORIES
	Push X to enter an ally's Ring Commands, and go to the Spell Ring.  You can see your current and 
	maximum magic points here.  Elementals you can presently call are also shown.  Place an 
	Elemental in the box and its name appears.

	SPELLS
	Once you've selected an Elemental, the list of spells is shown in a small Ring.  Place a spell in the 
	box to see its name and the number of magic points needed to cast it.  Push Y to return to the Spell 
	Ring without casting the spell.

	CASTING SPELLS
	Position the spell you want to use in the box and push B.  The Hand of Fate appears.  Push up and 
	down on the Control Pad to move the Hand from target to target, then push B.  You can also target 
	multiple monsters or your entire party by moving the Hand until the word "ALL" appears, then 
	pushing the B Button.



THE MIGHT OF MAGIC
Your allies must not hesitate to throw their magic against the hundreds of enemies you will face.  Attack 
from a distance with mighty spells and bring down the powerful enemy lords with magic.  Use magic to 
strengthen your partners and enhance their weapons in battle.

- FAERIE WALNUTS
	Always maintain a full supply of Walnuts.  This nutritious snack will restore your magic points 
	when selected and eaten.

- SPELL LEVELS
	Select the Level option on the Edit Ring then press the R Button to see the magic skill info.  The 
	number beside the spell icon indicates the level of that spell.  Level 8 is the best.  The number next 
	to the level rises every time the spell is used.  When this number reaches 100, the level of the spell 
	will increase by one level depending on the number of Mana Seeds you have in your status screen.

- CRYSTAL ORBS
	On your quest, you will have to cast spells on objects as well as enemies.  Use magic on crystal 
	orbs, to make them perform certain actions.  Use the Analyzer spell on orbs to see which 
	Elemental will work.



BATTLE STRATEGIES
It will be impossible for you to avoid fighting as you fulfill your quest.  Indeed, you must seek out battle so 
that you can grow strong and experienced.  Enemies will constantly chase you, but you can avoid engaging 
them in combat by escaping.  Outrun the enemy if it pleases you.

- ATTACK
	When you are confronting an enemy and eager for battle, push B and you will attack.  Then watch 
	the power meter in your status window climb back to 100%.  When it does, you can strike again at 
	full power.

- POWER ATTACK
	To land a mighty blow on your opponent, press and hold the B Button down.  When the power 
	meter in your status window reaches 100%, continue holding B.  A power bar appears and begins 
	building up to the current level of your weapon.  Once it reaches that point, you will attack.  Be 
	warned, though, that this maneuver takes time and you are open to attack while you are waiting to 
	charge up your meter.

- ENEMY BOSS
	An enemy boss is bigger and more powerful than his men - that's how he earned his rank.  When 
	you meet a boss, use magic and the power attack to defeat him.  If you win, you will gain 
	important items and information.

- SPELL FIGHTING
	While battling a boss, cast healing spells on the other party members, and use attack spells on the 
	enemy.  Some bosses are immune to most kinds of spells.  You must experiment to learn which 
	are the most effective.  Cast Analyzer on a Boss to see what it is weak against.

- SURVIVAL
	The best way to ensure that you will survive a fight is to go into it prepared.  Have all the healing 
	and strengthening items you can hold.  Also make sure you are wearing the most powerful armor 
	you can afford.  When locked in combat, practice different battle techniques until you learn which 
	works best in each situation.



LEVEL UP
The land will be journeying through is filled with a thousand dangers.  Many of the challenges you face will 
be beyond your strength.  At such times you must seek out enemies and do battle with them.  Once you 
have built up your level, return and face the challenge again.

- EXPERIENCE
	Every time you defeat an enemy you gain experience points.  And once you have achieved a 
	certain number of experience points, you level will increase by one.

- STATUS
	To see how many more experience points you need to move up one level, select the Stat option on 
	the Edit Ring and check the number next to FOR NEXT LEVEL.
- WEAPON LEVEL
	You can raise the level of your weapon simply by fighting and destroying enemies with them.  The 
	higher the level of that weapon the more damage it will do.  Maximum weapon levels are 
	determined by the number of weapon orbs you've collected.

- MAGIC LEVELS
	Before venturing forth into the truly dangerous realms of our world, improve your spells, 
	especially those used to heal and strengthen your party.  To increase the level of a spell, a good 
	idea is to go to an Inn and stand outside.  Cast the spell that you want to improve on the members 
	of your group.  Check the status screen to see how many points you need to raise the spell to a 
	new level.  To improve your offense spells, you will have to seek out enemies and engage them in 
	battle.  Maximum spell levels are determined by the number of Mana Seeds shown in your status 
	screen.



FRIENDS AND SERVICES
Most of the inhabitants of our suffering world have retreated to the towns.  When you enter a town, you 
must speak with everyone to collect valuable information.  You can also purchase items and rest at Inns.  
Occasionally you will meet people in the country.  Talk to them as well.

- CONVERSATION
	Open a conversation with everyone you meet.  Do not hesitate to speak with the same person 
	twice - they often have new information to share with you.  Write down any clues.

- STOCK UP
	Before leaving a town to brave the wild country, visit a store to buy all the items you may need.  
	Fill your packs and purchase the best armor you can afford.  Save your progress at an Inn before 
	departing.

- WEAPON SMITH
	After receiving a weapons Orb, seek out Watts, the weapon smith.  Select a weapon from your 
	Weapon Ring.  He will forge the weapon to its new form for a small fee.

- INN
	When you enter an Inn, the Innkeeper will ask whether you want to stay.  If you answer yes, the 
	hit points and magic points of your party will be restored.  The Innkeeper will next ask if you 
	would like to save.  You should always save your progress.  When you answer yes, a list of the 
	four files where you can save appears.  Select the one you want by pushing up or down on the 
	Control Pad.  If members of your party perish, their ghosts follow you until you enter an Inn.  
	When you sleep at an Inn, life is restored to them, as well as full hit and magic points.

- TRADER CATS
	Do not fear these feline creatures.  They allow you to save your progress, though you cannot sleep 
	in their presence.  Many of these cats are eager to sell you certain items, if you have the money to 
	buy.  And they are willing to purchase any armor or items you no longer need.



MODES OF TRAVEL
You will travel mostly on foot as you wander across the land in search of the Mana Seeds.  At times, 
though, you will find other ways to get around.  You may fly on the back of a dragon, soar like a cannon 
ball, or be sent instantly from one place to a far distant site.

- SIGNS
	Signs are set along many of the roads you travel.  Walk up to a sign and press B for information.  
	The sign will show you the names of nearby towns and landmarks, and the direction in which they 
	lie.

- CANNON TRAVEL
	Cannon travel agents can be very helpful to you.  Once you talk to them, they will offer to blast all 
	of you to a distant place for a few G.P.  Choose a site with the Control Pad and push B to take off.

- FLAMMIE DRUM
	Late in the quest, you will receive a Flammie Drum.  When you use this drum, a friendly dragon 
	appears and sweeps all of you into the air.  To see the World View, push Start while you are flying.  
	Press the L or R Buttons for yet another view.  Push B to return to normal vision.  Flammie cannot 
	find you when you are inside a building or underground.

- DRAGON FLIGHT
	When flying on the back of Flammie, push A to soar higher and B to drop down.  Press the L or B 
	Button for a top-down view.  Use the Control Pad to guide the dragon in different directions.  Use 
	the N, S, E, W compass at the top of the screen to find your way.

- LANDING
	Flammie cannot land on buildings or among trees, so choose a site carefully.  Use his shadow to 
	target a spot, and push B constantly until Flammie finds room to drop you off.



OBSTACLES
Your honorable quest will lead you through many strange new places where you may find your path 
blocked or threatened by never-before-seen objects.  You can usually get around most of these obstacles, 
with a little clever thinking.  Use items you have with you or that you find nearby to tear down, or go 
around, roadblocks.

Underbrush	When bushes and tall grass are growing in the way, use your sword to mow them down.
		Flowers	Beware these pretty fiends - they see you as a snack!  Slash them aside 	with 	
		your weapon.

Chests		Inside these chests are either treasures that will help you or traps that will destroy you!

Skull-Switches	Strike a skull with your weapon to trigger the switch of power hidden behind it.

Teleporters	Step onto this pad and all of you will be transported immediately to a nearby location.

Rocks		When boulders and rocks crowd you path, try shattering them with blows from an axe.

Stalactite	These stone spikes will stop you, unless one of you can swing an axe to chop them down.

Poles		Near ravines you may see poles for crossing.  Use a whip to snag them 	and pull your 	
		party over.

High Steppers	Approach this strange blob and you will find yourselves bouncing up to higher ledges.

Crystal Orbs	Try casting spells on these mighty crystals to activate their magical switches.


- SPECIAL ACTIONS
	At times, you will need to use your weapons and items for purposes other than fighting.  When 
	you are in a difficult situation, always remember to experiment with your magic, weapons, and 
	items in new and different ways.

	SWORD
	While walking around out on the land you will find grassy areas that you can cut down with your 
	sword.  Don't spend too much time doing this as you will not find anything of interest.  Some low 
	brush must be cut down for you to pass over it.

	WHIP
	When a ravine blocks your path, search both sides for crossing poles.  Take up a whip and stand 
	opposite the pole on the far side.  Choose your position with care, then swing to the stubborn rock.

	AXE
	As you travel underground, boulders and stalactites will prevent your passage.  Equip the axe and 
	deliver powerful blows to the stubborn rock.

	FLAMMIE DRUM
	Flammie will come to you when you use the drum, if he can.  However, because of his great size it 
	is impossible for him to squeeze into buildings.  And since he fears the 	dark, he will not go 
	underground.



ADDITIONAL PLAYERS
If you have a multi-player adapter for your Super NES, up to three people can go questing for the Mana 
Seeds at once.  Without the adapter, two people can search for the Seeds.  When three people band 
together, each takes a role and participates in all of the action.

- ONE PLAYER
	You can be any one of the three heroes at any time during the quest.  To switch from one to the 
	other, press the Select Button on Controller One.  The number one will appear next to the face icon 
	of your character in the stat bar.

- TWO PLAYERS
	A second player can enter into the quest at any time by pressing the Start Button on Controller 
	Two.  The second player can switch between the two heroes not being manipulated with Controller 
	One by pressing the Select Button.  To quit, press Start again.

- THIRD PLAYER
	A third player can join the quest or quit, as does the second player.



THE HEROES
You, our hero, shall begin this noble quest alone.  Before long you will be joined by two others.  You three 
will never separate, unless one is lost or perishes.  At such times, progress should stop until the stray is 
found or restored.

- HERO
	Young hero, you were marked by the gods at an early age when you were guided to the ancient 
	Sword of Mana.  Your sword skill will become unequaled.  When a weapon is in your hand, you 
	will be unstoppable.
- ALLY
	You are an active, young Sprite.  The hero finds you soon, in the Dwarf cave.  You are aggressive, 
	and will excel at casting attack spells - especially when confronting the enemy lords.

- ALLY
	You are a very gentle, but strong-willed, young lady and have spent your life learning the healing 
	arts and studying how to give strength to others.  When in the thick of battle, you will enhance 
	your friends' abilities and cure them of injuries.



SPRITE MAGIC
Little Sprite, the spells on these two pages are yours.  Find the Elemental named to obtain the spells listed.  
Most of your magic is best used in combat.  When you cast a spell on multiple victims, the effect of that 
spell grows weaker.

GNOME	EARTH SLIDE		3 MP		A large ball of mud drops on enemies.
		SPEED DOWN		1 MP		Vines grip your enemy, slowing him.
		GEM MISSILE		2 MP		A shower of sharp jewels shreds the foes.

UNDINE	FREEZE		2 MP		Your enemies will be temporarily frozen.
		ENERGY ABSORB	2 MP		The enemy's hit points transfer to you.
		ACID STORM		3 MP		A corrosive rain falls upon your foes.

SALAMANDO	FIREBALL		2 MP		Shoot blazing fireballs with this.
		LAVA WAVE		3 MP		A tide of molten rock drowns the enemy.
		EXPLODER		4 MP		This spell will blow up enemies.

SYLPHID	AIR BLAST		2 MP		Three gale-force winds blast the enemy.
		SILENCE		2 MP		Your enemies will be strangely confused.
		THUNDER BOLT	4 MP		Burn up your foes with this sizzler.

LUNA		CHANGE FORM	5 MP		Randomly converts one enemy to another.
		LUNAR MAGIC		8 MP		This spell is crazy like moonshine.
		MAGIC ABSORB	1 MP		Steal your foe's magic points.

SHADE		EVIL GATE		8 MP		A wave of night sweeps over enemies.
		DISPEL MAGIC		4 MP		Halts an enemy's magic attack.
		DARK FORCE		2 MP		Orbs of darkness attack your enemies.

DRYAD		BURST			4 MP		Ultraviolet rays crisp the enemy.
		SLEEP FLOWER	2 MP		Sends your enemy into a deep sleep.



THE GIRL'S MAGIC
Young lady, you will use the magic of the same Elementals, but instead of Shade, you will take the magic of 
Lumina.  To cast a spell on a weapon, point the Hand of Fate at the person(s) holding it.  Enhancing spells 
are temporary.

GNOME	STONE SABER		4 MP		A weapon under this spell turns foes to 	
							stone.
		DEFENDER		2 MP		Improves your party's defense skills.
		SPEED UP		3 MP		Increase hit and evade points.

UNDINE	ICE SABER		2 MP		Weapons under this spell ice up enemies.
		REMEDY		1 MP		Cures a person who has been poisoned.
		CURE WATER		2 MP		Restores a portion of someone's hit points.

SALAMANDO	FLAME SABER		2 MP		Puts the power of fire magic in a weapon.
		BLAZE WALL		4 MP		A wall of flame falls upon enemies.
		FIRE BOUQUET		3 MP		Cast this to drop enemy attack power.

SYLPHID	THUNDER SABER	3 MP		Weapons will strike with thunder's might.
		ANALYZER		1 MP		Sniffs out enemy traps or weak spots.
		BALLOON		2 MP		Cast this to immobilize enemies.

LUNA		MOON SABER		3 MP		Increase your hit points as you topple foes.
		MOON ENERGY	2 MP		Raises the number of your critical hits.
		LUNAR BOOST		2 MP		Allies focus on attack, not defense.

LUMINA	LIGHT SABER		5 MP		Weapons gain the power of light.
		LUCID BARRIER	4 MP		Protection from weapon attacks.
		LUCENT BEAM		2 MP		Enemies will be hit by a blast of pure light.

DRYAD		RIVIVIFIER		10 MP		Restores life but not Hit Points.
		WALL			  6 MP		Makes a barrier to ward off magic.



THE VAST ARRAY OF WEAPONS
Eight types of weapons are used in combat on our world, and there are eight levels for each type.  You must 
choose the most effective weapon for every situation you will face.  Also, you will find that you can wield 
some weapons very well, and others not.  To see onscreen weapon information, choose Level on the Edit 
Ring.  Highlight the weapon you want to check, and press the B Button to see a brief description at the 
bottom of the screen.

- SWORDS
	The sword of Mana can go through a transformation every time you locate and collect an Energy 
	Orb.  As with all weapons, Watts needs to reforge your old weapon to make a new one.  Its levels 
	are:
	1. Rusty Sword	2. Broad Sword	3. Herald Sword	4. Claymore
	5. Excalibur	6. Masamune	7. Gigas Sword	8. Dragon Buster

- GLOVES
	Don this powerful handgear and punch your enemies into oblivion.
	1. Spike Knuckle	2. Power Glove	3. Moogie Claw	4. Chakra
	5. Heavy Glove	6. Hyper-Fist	7. Griffin Claws	8. Dragon Claws

- AXES
	You can use axes in many different ways.  Attack venomous plants and fishes with an axe, or 
	break apart certain rocks.
	1. Watt's Axe	2. Lode Axe	3. Stout Axe	4. Battle Axe
	5. Golden Axe	6. Were-Buster	7. Great Axe	8. Gigas Axe

-POLE ARMS
	Wield a spear when you don't dare get too close to your foe.  You will find spears helpful when 
	fighting dragons.
	1. Spear	2. Heavy Spear	3. Sprite's Spear	4. Partisan
	5. Halberd	6. Oceanid Spear	7. Gigas Lance	8. Dragoon Lance

- WHIPS
	If you are being attacked by giant insects, arm yourself with a whip.  Also use whips to snag poles 
	to cross ravines.
	1. Whip	2. Black Whip	3. Backhand Whip	4. Chain Whip
	5. Flail of Hope	6. Morning Star	7. Hammer Flail	8. Nimbus Chain

- BOWS AND ARROWS
	Shoot arrow over long distances and different levels - the enemy can't lay a hand on you!
	1. Chobin's Bow	2. Short Bow	3. Long Bow	4. Great Bow
	5. Bow of Hope	6. Elfin Bow	7. Wing Bow	8. Doom Bow

- BOOMERANGS
	When you throw a boomerang, you have a better chance of making a critical hit.  It's also a good 
	distance weapon.
	1. Boomerang	2. Chakram	3. Lode Boomerang	4. Rising Sun
	5. Red Cleaver	6. Cobra Shuttle	7. Frizbar	8. Shuriken

- DARTS
	Arm yourself with a dart, and then use it in battle to hit enemies who are at some distance from 
	you.
	1. Pole Dart	2. Javelin	3. Light Trident	4. Lode Javelin
	5. Fork of Hope	6. Imp's Fork	7. Elf's Harpoon	8. Dragon Dart



ITEMS
To purchase new items that will help you in your quest, visit shops.  You will find that the price of things 
varies from town to town.  Chests hold items that may be of use to you, as well - but remember that they 
may also hide traps.  You can carry four of each item except the rope, Flammie Drum, Moogie Belt and 
Midge Mallet.

- CANDY
	You will be able to buy candy in most stores, and it frequently appears inside chests.  Eat some of 
	this sugary treat to partially restore your hit points.

- CHOCOLATE
	You will get more energy from eating chocolate, and it will raise you hit points more than candy.  
	Unfortunately, it is also more expensive than candy.

- ROYAL JAM
	Made from the royal jelly of the Buzz Bee queen, this tasty snack has magical properties.  It 
	replenishes the hit points of the one who eats it to it's full capacity.

- FAERIE WALNUT
	You will need to keep a full stock of Faerie Walnuts.  Whenever you eat one, it will restore your 
	magic points to maximum.

- MEDICAL HERB
	Try to keep this in your packs always.  If you are poisoned by an enemy or a chest with needles, 
	Moogled etc., take this herb.

- CUP OF WISHES
	Hold this magical cup to the lips of one who has perished, and that person is restored with full hit 
	and magic points.

- MAGIC ROPE
	When you become lost or endangered in a castle, dungeon, or forest, use this to return to the 
	beginning of the area.

- FLAMMIE DRUM
	You will find this wondrous drum as you near the end of your quest.  When you pound on it, 
	Flammie shall appear.

- MOOGLE BELT
	When one or all of you have been moogled by an enemy's magic, use the Moogle Belt to return to 
	your normal self.

- MIDGE MALLET
	Only one Mallet exists.  It will shrink or enlarge all or you.  Use it when you have been shrunk by 
	enemies.

- BARREL
	Wear this barrel when you must race through a dangerous area.  It protects you, but you cannot 
	use your weapons.



ARMOR
Below are named and described all of the types of armor available to you.  Some of you won't be able to 
wear certain kinds of armor.  The faces of those who can wear the armor appear in the Ring when you are 
purchasing it.  Use this chart to see the protection each armor provides before buying it.

BANDANNA	2	DRAGON HELM	66
HAIR RIBBON	3	DUCK HELM	78
RABITE CAP	5	NEEDLE HELM	140
HEAD GEAR	7	COCKATRICE CAP	???
QUILL CAP	10	AMULET HELM	???
STEEL CAP	13	FAERIE CROWN	???
GOLDEN TIARA	17	OVERALLS	3
RACCOON CAP	21	KUNG FU SUIT	4
QUILTED HOOD	26	MIDGE ROBE	7
TIGER CAP	32	CHAIN VEST	10
CIRCLET	38	SPIKY SUIT	13
RUBY ARMET	???	KUNG FU DRESS	17
UNICORN HELM	55	FANCY OVERALLS	22

CHEST GUARD	28	COBRA BRACELET	6
GOLDEN VEST	34	WOLF'S BAND	8
RUBY VEST	43	SILVER BAND	10
TIGER SUIT	52	GOLEM RING	13
TIGER BIKINI	64	FROSTY RING	16
MAGICAL ARMOR	78	IVY AMULET	20
TORTIS MAIL	95	GOLD BRACELET	24
FLOWER SUIT	115	SHIELD RING	29
BATTLE SUIT	139	LAZURI RING	35
VESTGUARD	240	GUARDIAN RING	???
VAMPIRE CAPE	???	GAUNTLET	90
POWER SUIT	???	NINJA GLOVES	???
FAERIE CLOAK	???	DRAGON RING	???
FAERIE'S RING	???	WATCHER RING	???
ELBOW PAD	2	IMP'S RING	???
POWER WRIST	4	AMULET RING	95
