              - Complete SCANNED DOX to Wilson Pro-Staff Golf -



Introduction

The debate goes on and on. Golf game versus golf simulation.  Some software
offers high-resolution graphics with enough detail to be able to see a boat 
sailing in a harbor a half-mile away. Unfortunately, they take about as long
to play on a computer as a real game of golf takes on a Saltlrday at the 
public links. Then again, you can get a fast game that offers as much visual 
excitement as a bologna sandwich. Now, if that's your taste, then we think 
that's just great. As a matter of fact, we think that if a golf game is going 
to take so much time to play, then perhaps you should shut down your PC and 
lace up the ol' spikes and get a foursome together.

Of course, someday someone might create a game that gives good graphics with 
a variety of side games, lightning-quick screen redraws, multiple player 
options, and the usual options of skill level setting, handicapping, save game 
features, instant replay of your shots, putting and ball control adjustments. 
Whew! Wouldn't that be just what your're looking for?  

Welcome to Wilson ProStaff Golf from Konami. We think we have just what 
you're looking for.

Wilson ProStaff Golf was designed with fun in mind. We want you to have a golf
game that offers rich visual appeal, a fast and easy interface and long-
lasting playability. We have included over a dozen variations of the standard 
game of golf -- or "side games" as they are called -- to add variety. Most  
golfers we know like to spice up the game somehow; maybe with a liltle skins 
game or match play or trying a round of scramble team play. Unfortunately 
these side games weren't available in computer games. Untiil now.

And if you've been clamoring for a fast game, here it is. You don't have to 
watch the fairway roll out, then see each individua] tree and bush pop into 
place. Instant screen redraws. It's that simple.

While we're at it, have you been looking for multi-player games? Whether that 
means you and your friends playing on the computer, or you playing with 
multiple computerized golfers, we have it all. Wilson ProStaff Golf can accept 
up to ten computer golfers, or four golf teams. You can control a team or an 
individual, and your family and friends can do the same. And just for kicks, 
change the names, hair and skin colors to create yourselves onscreen!

	One final note, please read through this instruction manual if you are 
new to computer golf games. You'll find the inteface and commands are faily 
straightforward. If you have played golf games before, you may want to check 
out the installation and player registration sections, then just use the key 
command list on the back cover to start playing. Come back to the manual for 
details when you need them. We don't want to take any more time away from the 
game then necessary.

Enjoy!

Controls

Keyboard controls
During the menu selection screens use the keyboard to peform all the selection 
options. Here is a breakdown of the basic keyboard operations:

[Ctrl]+[Esc]: This is the Exit to DOS combination andd it is always available.

Arrow buttons: These keys control the selection of different options. The 
selected option will be pointed at by the golf glove cursor.

[ENTER] or Space bar: Press one of these keys to activate the selecled option.

keyboard: Type in a player's name in the Select Player menu.

Mouse controls

You will see, a golf glove cursor move around the screen when you move your 
mouse. Menu selections can be made by pointing on an item and clicking the 
left mouse button (or LMB as we will call it).

Club membership & game selection

Main menu

This menu shows the selected players and the current game setup. The HELP 
button will give you a description of the current game. It is also available 
in the Select Game menu. If the PLAYERS boxes are empty, you will need to go 
to the Sclect Players menu to create/select new participants.

Select Game menu

Select the form of competition and choose either individual or team play. Use 
the arrow keys then press [ENTER] to make any selections. (Mouse: point and 
click the LMB.) The choice you make is stored in the computer and it remains 
the default selection until you change it.

Individual competition:
Each player competes against all other individual players. (Maximum: 10 
players)

Team competition:
Teams are formed from the pool of individual players. (Maximum: 4 teams 
labeled A, B, C and D)

Best ball (team play): Teams are assigned. All partners on a team hit their 
own ball. The best score of the team members for each hole is used as the 
score for that hole.  For example: Team B is composed of Pat, Chris and Robin. 
On the first hole Chris shoots a five, Pat shoots a four and Robin shoots a 
seven. Pat' s score is used and the team scores a four on that hole.

Alternate (team play): Teams are assigned. The partners on each team play with 
one ball. They take turns hitting (in order). The event is scored just like 
individual play. In the net score, the average of the handicap values of the 
partners will be counted. For example: Chris has a 12 handicap, Pat's is 21 
and Robin's is 6. The team handicap is 13.

Aggregate: Each team has two players. The team score is the combined score of 
both players.

Straight scramble (team play): Teams are assigned. All partners drive from the 
tee with their own ball. The best lie (for each team) is selected and all 
partners hit from that locatoin. Following that shot the best lie is detemined. 
again and all partners hit from there. Play continues until both sides finish 
the hole. AlI players play during the whole event. Only stroke play may be 
selected, and the score is recorded just like all individual competition.

Drop out scramble (team play): Same to above, except the player who's lie was 
selected does not hit again (from that spot).

Scoring method
Gross score: Handicaps are not counted in the score.

Net score: Handicaps are counted in the score.

Course selection
All 18 holes: Play the entire course; holes 1 - 18

Front 9 holes: Players compete on holes 1 - 9

Back 9 holes: Players compete on holes 10 - 18

Competition format
Select the game you wish to play. For a full descriptoin of each game, see the 
SIDE GAMES appendix at the end of this manual.

If haven't picked enough players for the selected competition, you will get a 
warning on the lower strip of the menu table telling you what to do. Click on 
the OK button or press [Enter] to continue.

Select player menu
The players participating in the competition can be selected here. Enter this 
this menu from the Main Menu by selecting it with the arrow keys and pressing
[ENTER]. (Mouse: Point and click LMB) Only registered players (members of the
club) may play on the course. New players can join the club through the Player 
Registration procedure (see below).

All registered player's names are listed on the left side of the screen. 
Select a player's name who you want to involve in competition. The selected 
name wil] appear in the editor field below the member list. Under the editor 
field is the PLAY button or a group of team buttons (labeled A, B, C, D) 
depending on whether you selected individual team competition. Select the PLAY 
to sign up a player for individual competition, or put a player on a team by 
selecting a team button.

The same procedure is used to remove a selected player from competition.

Player registration
To add a new player, highlight the empty editing box under the member list. A 
flashing cursor will appear. Use the keyboard to enter a name. If you make a 
mistake, use the backspace key and re-enter the name.


Selection buttons
To the right of the editing box are the player attribute buttons.
Highlight 
and select one button in each category. Your options are:
Sex: Male or  female--Males play from the men's tees, which are
usually further back from the pin.  Females play from the women's
tees.  These are closer to the pin to compensate from the shorter
distances they get from their shots (compared to a male of equal
settings).  Of course, the distance a given player gets from a
selected club depends on other factors, such as skill level and
style of play.  For example, a female professional may be able to
out drive a male amateur.

Style: Aimer, putter or average-- Aimers get a break on approaching
the green.  They are given a break on the wind effects, spin caused
by not hitting the ball in the center, but the hole is less
forgiving on close putts and putting is more difficult.  Putters
have better luck on the greens.  The hole is more forgiving for
them, but their approach shots are tougher.  Average players get
some benefits of both styles, but not as fully.

Level: Professional, amateur or beginner--professional golfer the
ball farther than an amateur add much farther beginner (using the
same club and power settings). Pros receive no help on selecting
next club for a shot. Amateurs receive recommendations on clubs
without the power rating and beginners gel all the help in club
selection.

Handicap: 0 for a pro, maximum of 20 for an amateur or maximum for
a beginner. Handicaps are only considered in net scores.
Player colors: Highlight the arrows to change the colors of
hair/skin, shirt, sweater, or pants/shorts for each player.
* When you are done making your choices, select ACCEPT.
* Select CANCEL to ignore your selections.
* Select DELETE to remove a person's entry from the member list.
* Select START to begin playing the selected game. You must have
the minimum number of players selected for the competition to begin
(e.g. in the case of Individual Shoot Out at least 3 players must
be selected).
* Select EXIT to exit to DOS

The play screen

This is the best part--the sunny sky, brisk wind and the morning
dew. You can almost smell the grass from the freshly trimmed
fairways. And don't you love the clicking of steel cleats on the
cart paths? This is what golf is all about. Put on your golf glove
and grab your. . . mouse? Okay-reality check. You're more likely
under incandescent lights listening to the clicking of plastic
keys. Here's what you need to know escape to the links of Wilson
ProStaff Golf.

The primary portion of the screen shows the golfer and the course.
There are a few overlaying windows which can be turned on and off.

Information bar
The top window is the information bar. It shows the current player
information about the number of shots taken, distance hit on the
last shot (if applicable), the lay of the ball and slope (those
little triangles) of the green, and distance from the hole.

Overhead view

Thee upper left window shows the overhead view of the hole. You
will notice that at the start of a hole there are four dots in the
overhead view which show the direction of the shot and the distance
which MAY be achieved with a powerful, well-connected stroke. Each
dot represents 25% of the distance of the possible shot. The dots
will change as the left/right arrow keys are pressed, or as a
different more/less powerful clubs are selected.

Note: If you are using a mouse you can position the cursor over the
overhead view window. The cursor then changes to a crosshair
target. Move the crosshairs on top of the white square (which
represents the player). Notice that the information bar now changes
to give distances. The left distance indicator is at or close to 0.
This number indicates distance from the ball's location. The right
number represents distance to the flag (hole). As you move the
crosshairs, the distances change. You can use this tool to measure
how far you need to hit a shot and figure out what club will be the
best to get the job done. Remember that wind and ground conditions
(e.g. fairway, rough, sand) may influence your shots, as well.

Club selector

The bottom left window is the most important for playing the game.
At the top it shows your selected club and it's optimum rated
distance for that lie. The left and right arrow indicators are used
to move up/down through the club selection. Your golf bag has 1,3,5
woods and irons, a pitching wedge (PW), a sand wedge (SW) and a
putter (P).

Stance
You can adjust you stance easily to cause an intentional hook (ball
fades to the left) or slice (fade to the right). The arrows are
used to adjust your footing.

Wind gauge
The binocular under and to the right of the information bar show
the flag pin for the current hole. You can see which way the wind
is blowing, and a number next to the flag gives the relative
strength of the wind from zero (no wind) to nine (very strong
wind). For example, if the flag is waving to the left of the pin
with a two rating, then you have a modest right-to-left breeze that
would have a very slight effect. A flag pointing back with a nine
will indicate a vely strong back wind, could carry your ball
further than the optimal rating. In other words, you may want to
use a smaller club or less power to reach the pin, if you are
within range. (Of course, if you are on a straight par five you
could probably whack that ball a country mile!)

Target indicator
The Wilson shield appears in the middle of the screen to show where
you are aiming. Move it left/right with the left/right arrow keys.
If you move it all the way to one side or the other, the view will
change to reflect the new direction.

When using the mouse, point on the shield and hold the LMB while
you move the targeting shield.

Playing the game

Power meter and aiming spot
One more window is used. It's the power meter and aiming spot
window, and it replaces the club/stance window as soon as you begin
your shot. The meter is marked in increments of 25%, 50% and 75%.
There is also a mark halfway between the start and the 25% mark.
This area is critical for hitting the ball short distances, such 
as a few feet. In the center of the meter is the aiming spot. The
power meter and aiming spot will be explaincd in detail later.

You begin a shot by pressing [ENTER]/Space bar and the bar starts
to turn red. At the peak of the power meter (100%) the meter turns
white. When it reaches the end, it changes back to red and goes
back to the zero power level. At any time during the cycle you can
presd [ENTER]/Space bar again to set the power. The white zone
indicates a super hard hit which can potentially yield a longer hit
than the optimal club rating. If you set the power in the white
zone, then your aim becomes more critical. An off-centered hit in
the white zone will be more severely effected than an off-centered
hit in the red zone.

At this point, when you have set the power, the red aiming splot
will appear and begin moving around the golf ball. To strike the
ball in the center for a normal hit, press [ENTER]/Space when the
red spot is centered on the golf ball. Hitting off-center will
cause the ball to hook or slice (left and right side hits). or get
a high arc with backspin (low hit), or you can "top" the ball and
get little arch at all.

You will also notice that the first section of the meter has a mark
halfway between the start and the 25 % mark.  The instant you press
[ENTER]/Space bar to start a swing, the meter actually begins from
this spot, goes down to zero, then moves back around the meter. The
reasons for this are to (1) give you an instant to react to the
meters appearance and (2) to let you hit the ball delicately for a
few feet or even inches. Here is an example. Let's say Mike has a
putter rated at 48 feet optimum power. His ball is 8 inches from
the hole. If he hits too hard the ball is going to pop right over
the cup. So he taps [ENTER] once to start the swing and he now has
a brief instant, as the meter winds down to zero, to gauge the
power for a little tap on the ball. As soon as it starts to make
its way up the circle, Mike gives another tap on the [ENTER] key
(or the mouse button). The meter stops just past the
beginning-enough to sink that putt!
So hitting the ball is a process of three key presses (or clicks):
1. Press [ENTER]/Space bar/LMB to start the power meter.
2. Press [ENTER]/Space bar/LMB to set the power.
3. Press [ENTER]/Space bar/LMB to stop the aiming spot.

Putting & the contour grid
The sequence of key strokes is the same as other strokes.

The difference is in the effects of the contours of the green. Most
greens aren't flat-they have contours which cause the ball to
swerve, or "break." Picture a flat green as 0% slope and a vertical
wall as having a slope of 100%. Greens are measured in percentage
of slope. The greater the slope, the more the ball will roll toward
that direction.

Because there can be many shifting areas with different slopes, i
have put in a grid feature which highlights the contours of the
green.
Keyboard grid control:

You can turn the grid on/off by pressing [F2]

Mouse grid control:

Point to the area between the arrows in the stance window The
cursor turns into a miniature grid. Click the LMB to toggle the
grid on/off.

Additional features & rules

After the shot-Gallery Review Cam [F10]
After you hit the ball the screen will give you new information.
You will see the shot replayed from the Gallery Review Camera. This
is a view of your ball from the perspective of where it lands. On
long shots you might be able to see your golfer in the distance- on
close shots you will see your golfer close by. The information bar
will change to show how far your shot went, where it landed, and
how far away you are from the hole.

You can turn the Gallery Review Cam on and off in the Options Menu
[F7] or by pressing [F10]. The default is ON.
there will he no replay in the following cases:

* If the ball travels a very short distance (under 10 yards
approx.)
* If the ball traveled for a very short time (under 3 seconds
approx.)
* If the flight of the ball ended OUT OF BOUNDS.

Penalty shots 
If you hit a ball into the water or out of bounds, then you are
penalized

If you hit a ball into the water or out of bounds, then you are
penalized one penalty stroke. You then have the choice of
re-hitting the ball from the last spot or dropping the ball behind
the point where it entered the water, or two club lengths in from
the point where it went out of bounds. The information bar will be
replaced by the options. Highlight one with the arrow keys and
press [ENTER], or point and click LMB.

Option menu [F7]
You can turn the Review Cam on/off or change the sound support
through this menu. If you don't have a sound card, then you should
select either NO SOUND or INTERNAL SPEAKER. You may toggle between
various setting options by using the arrow keys or the and LMB. For
specific technical information regarding your sound card, check the
owner's manual that came with your hardware.
Select ACCEPT to make a change or CANCEL to return to the previous
screen.

The score card

Between holes, and at the end of competition, you will see the
score card and a summary of the scores for each individual or team.
In individual play the contestant's scores are shown. If
handicapping is used (net scores) then you will see which holes a
player was awarded strokes on. In team play the team score is
shown. You can view the score card for each team by using the PG UP
and PG DN buttons. In other games, such as match play, you will see
who gets points for winning a hole, rather than actual strokes.

Handicaps
Handicaps are used in golf to even out the competition and make
players of various abilities equal. The holes on a golf course also
have handicaps based on their difficulty. The most difficult hole
on a golf course will be rated as 1 handicap. The least difficult
hole will be rated as 18.

For a player with a fourteen handicap, fourteen strokes would he
awarded for a full round of golf. This player would get a stroke on
holes rated 1 - 14. If par for the course were 72, then par for
this player would essentially be 86.

Other scoring tables [F6]
You may see a list of top 10 gross scores (Stroke Play), top 10 net
scores (Ringer Scores) or the personal best for any registered club
member by pressing [F6] at any time during the game.

APPENDIX A: THE SIDE GAMES

You can see descriptions of the side games by selecting HELP from
the Main or Game Select menu(s).

Individual Competition
Any name can be selected from among the registered players to
participate in the game. Each players participating in the game
plays against all others. All type of games can be selected to play
it as individual competition.

Best Ball Team Competition
The players participating in the game can be divided into
teams(sides)  1

Best Ball Team Competition
The players participating in the game can be divided into
teams(sides). The sides are identified with the letters A, B, C and
D. Each side contain up to 4 players. All players in the teams play
with their own ball. The lowest score of the partners is the score
of the team on the hole.

Alternate Team Competition
The players participating in the game can be divided into
teams(sides). The sides are identified with the letters A, B, C and
D. Each side can contain up to 4 players. The partners in a team
play with one ball. The partners will perform the strokes one after
another in regular order.  The event is scored just like an
individual event. In the net score the average of the handicap
values of the partners will be counted.  The Shoot Out competition
can not be selected in this mode.

Aggregate Team Competition
The players participating in the game can be divided into
teams(sides). The sides are identified with the letters A, B, C and
D. Each side must contain 2 players. Both players in the teams play
with their own ball. The sum of their score is the score of the
team on the hole. Stroke Play competition can only be selected in
this mode.

Straight Scramble
The players participating in the game can be divided into
teams(sides). The sides are identified with the letters A, B, C and
D. Each side can contain up to 4 players. All players in a team
drive from the tee their own ball, then select the ball which lies
in the best position. All members of the team will shot their next
stroke from the selected place. After the second shots they select
the best ball position where they continue the play. All members of
the team plays during the whole game. Stroke Play competition can
only be selected in this mode.  The event is scored just like an
individual event.

Drop Out Scramble
The players participating in the game can be divided into
teams(sides). The sides are identified with the letters A, B, C and
D. Each side can contain up to 4 players. All players in a team
drive from the tee  their own ball, then select the ball which lies
in the best position. All members of the team, but one whose ball
was selected will shot next stroke from the selected place. After
the second shots they then select the best ball position where they
continue the play. Stroke Play competition can only be selected in
this mode.  The event is scored just like an individual event.

Stroke Play
A player's score is the total number of strokes he takes to
complete the round. The score is totaled for each of the nine
holes, and for the full eighteen. On gross score base the score is
the number of the strokes. On net score base the score is the
number of the strokes minus the player's handicap. Each player
plays against all the others to win the game and against the high
score table.  The player with the lowest score wins the game.

Match Play
The player who holes out in fewer strokes than his/her opponent 
wins that hole. The score of the winner is +1, the score of the
loser is -1 on each hole. The score of both players is zero if they
hole out in the same number of strokes. If there are more than 2
players, each of them plays against all the others, and the score
is counted for all possible pairs separately. The player with the
highest score wins the game.

Match Play vs. Par
The player who holes out in fewer strokes than the par wins that
hole. The score of the winner is + 1, the score of the loser is -
1 on each hole. The score of the hole completed with par is zero.
Each player plays against the par and the score is counted for all
players separately. The player with the highest score wins the
game.

Straight Skins Game
The player who has a lower score on a hole than the other players,
wins a "skin". If two tie, all tie, nobody wins on that hole. Each
hole won would be worth 1 point (skin). Each player plays against
all the others.  The player with the highest score wins the game.

Carryover Skins Game
The player who has a lower score on a hole than the other players,
wins a "skin". If two tie, all tie, nobody wins on that hole. Each
hole won would be worth 1 point (skin). If a hole is tied, the next
hole is worth two skins, if that hole is tied, the following hole
would be worth three skins, and so on. Each player plays against
all the others. The player who won the most skins wins the game.

Drop Out
This competition is a variation of the Match Play vs. Par. The
player may continue the game while he/she can complete the holes
under or equal to par. Each player plays against all the others.
The player who can go the furthest into the round before losing a
hole to par wins the game. If two or more players tie in the number
of holes they go before losing to par, the player with the lowest
number of strokes is declared the winner.

Shoot Out
On each hole in this competition, the player with the highest
number of strokes for that hole is eliminated. If there is a tie
for the high score, there is a chip-off between all the players
with the high score; the player who ends up farthest from the hole
drops out. Each player plays against all the others. The player who
can go the farthest into the round wins the game.

Bingo-Bango-Bongo
Three points are awarded on each hole. The first point goes to the
player who is first to the green. The second point is awarded to
player who is closest to the hole when all the balls are on the
green. The winner of the third point is the player who holes out
first. Each player plays against all the others. The player with
the highest score wins the game.

Apendix D: Club selection guide

Man, Pro
club:        Tee  Fairway  Light   Med.   Heavy   Sand   Green
			   Rough  Rough   Rough
Driver       260    247     104     93      84     52      260
3 wood       240    228      96     86      77     48      240
5 wood       220    209      88     79      71     44      220
2 iron       220    209     176    158     142     44      220
3 iron       190    180     152    136     123     38      190
4 iron       180    171     144    129     116     36      180
5 iron       170    161     136    122     110     34      170
6 iron       160    152     128    115     103     32      160
7 iron       150    142     120    108      97     30      150
8 iron       140    133     112    100      90     28      140
9 iron       130    123     104     93      84     26      130
PW            90     85      72     64      58     18       90
SW            38     46      22     19      17     55       38
Putter       60 ft  57 ft   24 ft  21 ft   18 ft  12 ft    60 ft


                                                     Have fun, Jerry's Kid 