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                          Documentation Divison
                    /\-| PROTOSTAR from ACCOLADE |-/\
                            Supplied: Dray
                            Cracked : Terminator
                            Packaged: The Hawk
                            Typed   : Dray

         Full Documentation (Argh, I'm gunna retire from Doc makin'!)

Protostar:  The object of the game is to establish relations with the local
            sentients, then rally them to your cause.  In the process you will
            frequent Outposts, meet lively characters, explore distant worlds,
            visit alien cities, and engage in both stellar and surface combat.

            There is no time limit for completing Protostar, but financial
            management is crucial to the success of your mission.  Your funds
            will pay for vessel maintenance, trade capital, crew salaries and,
            most importantly, the support of defense forces in the home Sector.

            Characters in Protostar feature believable intelligance.  Each
            follows an agenda based upon attitude and objectives.  You directly
            affect the behavior of other characters through your actions and
            conversations.  There are few ways to "spoil" the game, so feel
            free to experiment.

The Icons:  CHOOSE      :Interact with a character and display dialogue.
            DESCRIBE    :Offer a personal observation about the subject.
            TSUNAMI WAVE:Give you the choices of Save, Restart, Sounds,
                         or Exit.
            SAVE, RESTORE, RESTART, EXIT are pretty obvious.  If you can't
            figure them out, buy the game!
            SOUND       :allows you to change sound cards and select
                         volume of the music.

Outposts:   Newfront has established three outposts on the frontier.  Each
            Outpost offers equivalent services.  These are available through
            the Com-Terminal, Exchange Center, Biotech Center, Frontier Craft,
            and the Lounge.  A central junction links all Outpost facilites.

            Com-Terminal   :You may review announcements and contact Director
                            Hawking at the ComTerminal.  Game developments
                            and general information are broadcast in the
                            Announcements.  These are organized by Stardate.
                            You will learn of conditions in the home Sector
                            when you contact Hawking, and have the opportunity
                            to transfer funds in support of the Human defense
                            forces.

            Exchange Center:Newfront purchases lifeforms, products and
                            materials through the Exchange Center.  Newfront
                            prices do not fluctuate.

            Biotech Center :Crew members that are disabled during combat are
                            placed in cryogenic suspension.  These characters
                            may be revived in the Biotech Center through
                            Emergency Treatment, at a cost of 5000 credits for
                            procedure.  The game ends if your character is
                            disabled.  A detailed analysis of any registered
                            lifeform is available through the Biotech Library.

            Frontier Craft :These are the premiere engineering facilities in
                            the sector.  Systems may be purchased for,
                            transferred between and sold from your vessels
                            using Frontier Craft services.  Highly rated
                            systems will greatly improve the effectiveness of
                            your Starship and Explorer.

            The Lounge     :This is an ideal place to escape the pressures of
                            saving Humanity.  Your leisure pursuits may be
                            shared by others.

Trade Centers and Bartering: Trade centers are accessed within cities on the
                             surface of planets.  You may barter for goods
                             and converse idly with the mercants that operate
                             these establishments.  A Mobile Exchange Center
                             will asist you in conducting a business.

                             You must choose the approach that you will use for
                             bartering when you first enter a Trade Center.
                             The effect of each technique varies with each
                             alien species.  You may change approach at any
                             time thereafter.

                             Merchants represent the interests of their
                             species.  Like yourself, they want to benefit
                             from the goods that they Purchase and Sell.
                             Merchants are pleased when they make a profit,
                             disappointed when they take a loss, and lose
                             patience when you push too hard.

                             There is an oppotunity to generate substantial
                             income through bartering.  YOu may conduct this
                             activity with Starship Commanders by selecting
                             the Trade Topic during conversation.

Starship Vessel:   The Starship accommodates a large portion of game activity.
                   You should become familiar with its features at the earliest
                   opportunity.

                   Stardate:  Your Stardate display shows Hour:Day:Year.  The
                              rate at which Game Time advances varies
                              according to current location and activity.  Time
                              progresses fastest during Regional Travel and
                              Hyperpath Tunnel.

                   Location:  The Regional coordinates of your Starship
                              within Thule Sector.

                   Fuel    :  All vessels in the game are fueled by Stabilium.
                              Monitor your fuel level with care.

                   Tactital Display:  An immediate tactical breakdown of the
                                      subject most directly in front of your
                                      ship, within an encounter.

                    Radar  :  In an encounter, your vessel is represented by
                              the static Blue Icon at the center of the
                              Auxiliary Viewer.  Any additional Icons depict
                              the relative position of other subjects.  Icons
                              that are dimmer than the Blue Icon are below your
                              Starship, while those that are brighter are above
                              your vessel.

                    Status Gauges:  The orange indicators show the condition of
                                    the characters operating the seven Stations
                                    .  Disabled crew members are removed to
                                    cryogenic suspension.  The blue-grey
                                    indicators show the condition of the
                                    Stations themselves.  Your Starship is
                                    destroyed when it loses Command.

                                    Starship operations are directed from
                                    Command, Navigation, Contact, Science,
                                    Tactical, Engineering, and Biotech Stations
                                    .  With the exception of Command, choosing
                                    the button for any Station will enable a
                                    menu of functions.  Some functions are
                                    available only under certain conditions.

                                    The effectiveness of a function is
                                    determined by the skill of the character
                                    assigned to the Station.  At the start of
                                    the game, you character is inexperienced
                                    in the operation of Newfront vessels.  You
                                    should seek out and employ crew members to
                                    assist you.  Character skills gradually
                                    increase coinciding with Station assignments
                                    .

               COMMAND   : This is your character's station.  It is the center
                           of Starship operations.  All Station functions are
                           directed from Command.

               NAVIGATION: Functions involving Starship movement are controlled
                           through Navigation.  The three modes of travel in
                           Protostar are Hyperpath Tunnel, Regional Travel, and
                           Maneuvering within an encounter.

                           Hyperpath Tunnels are used to transverse great
                           distances, such as between solar systems.  This mode
                           is accessed from the Sector Map.  Hyperpath Travel
                           consumes a considerable amount of time and fuel.

                           Regional Travel occurs within a spherical domain that
                           encompasses one Sector coordinate.  This mode is
                           activated when you reach a Hyperpath destination,
                           cease Maneuvering, Depart an Outpost, or Exit Orbit.
                           To travel within a region, simply choose a location
                           within the sphere.  You will encounter other vessels
                           when your Starship Icon touches a green square Icon.
                           Your Starship will enter orbit of any other Icons
                           that you Choose as a destination.

                           Maneuvering begins when you choose the blue control
                           pad on the bridge of your Starship.  Move your
                           cursor to a location on the pad which best reflects
                           your desired direction of travel within three
                           dimensional space.  For example, move the cursor to
                           the upper right corner to travel up and right, move
                           the cursor to the center to travel straight ahead.
                           Select with the Exit cursor to cease maneuvering.
                           You can not return to Regional Travel until all
                           other subjects you may have encountered are beyond
                           the range of your Radar.

               NAVIGATION FUNCTIONS:  The SECTOR MAP activates a map showing
                                      current location and all possible
                                      destinations within the Sector.  You
                                      may plot a hyperpath course for long
                                      distance travel.

                                      The EXIT ORBIT discontinue orbital
                                      pattern and return to Regional Travel.

                                      The DOCKING PROFILE may be used to access
                                      an Outpost from orbit.  In an encounter,
                                      you may doc with any vessel that has
                                      surrendered or that has now systems from
                                      these vessels using the corresponding
                                      engineering function.

                                      The DEPARTURE PROFILE is used to launch
                                      fron an Outpost and return to Regional
                                      Travel.  This function is also selected
                                      to detach from a vessel with which you
                                      have docked.

               CONTACT  :  All internal and external communications are
                           directed through contact.  You may also review
                           personnel files and assign duties from this Station.

               CONTACT FUNCTIONS:  The INITIATE CONTACT is used to hail vessels
                                   within an encounter.  Keep in mind that other
                                   commanders operate under their own agenda,
                                   and will choose how long they wish to
                                   converse.

                                   The INTERCOM lets you speak with any
                                   character aboard your ship that is not
                                   disabled.  Value the advice of those
                                   who serve with you.

                                   The VIEW PERSONNEL shows you an updated
                                   current description, condition summary
                                   and skills assessment for each charcter
                                   abroad your Starship.

                                   The STATION ASSIGNMENT is used to place
                                   a crew member in control of a station.  The
                                   performance of a vessel relies upon the
                                   skills of those crew members assigned to its
                                   stations.  Any station that is unassigned
                                   defaults to the control of your character.

                                   The SURRENDER is used when there is no
                                   other way to spare your Starship and crew.
                                   Most hostile opponents will seize cargo
                                   from your vessel whe you surrender.  The
                                   reaction of other sentients may be less
                                   extreme or more ruthless.  Both your weapons
                                   and defenses must be inactive for this
                                   function to be available.

               SCIENCE  :  A clever commander will utilize the data from
                           scientific scans to forward their objectives.

               SCIENCE FUNCTIONS:  The SUBJECTIVE SCAN allows you to scan
                                   subjects whild in orbit or from within
                                   an encounter.  Planetary data indicates
                                   what you can expect to find when you
                                   launch to unknown planets that you
                                   scan and register.  Data regarding vessels
                                   that you encounter can be used to your
                                   tactical advantage.

                                   The SURFACE SCAN gives you a topographical
                                   scan of a planet from orbit.  This data
                                   appears as a map, and is accompanied by an
                                   Altimeter.  You may choose and launch to
                                   a landing destination.  (NOTE:  Your
                                   explorer can not land on planets with a
                                   gravity greater than 8.0g)

               TACTICAL :  All newfront vessels are equipped to contend with
                           hostile entities.  Use force Judiciously as news of
                           conflict spreads rapidly among factions.

               TACTICAL FUNCTIONS:  The ARM/DISARM WEAPONS will do what it
                                    says.  Other vessels will view active
                                    weapons as a combative posture.  Your
                                    Starship is equipped with a Wave Gun,
                                    Accel Cannon, and Pursuit Pds at the start
                                    of the game.  Choose the control pad to
                                    enter maneuver mode, then right select
                                    to toggle between weapons cursors.  Left
                                    select with a cursor to fire the
                                    corresponding weapon.

                                    Your first action in any combat should be
                                    to activate your defenses.  Enery shields
                                    reduce the damage inflicted by Accel Cannon
                                    while dampening fields protect against
                                    Wave Gun.  There is no defense for Pursuit
                                    Pods.  Your Starship consumes fuel twice
                                    the normal rate during Regional Travel
                                    while your defenses are active.

               WAVE GUN:  This gun is slow to rechare between shots.  The large
                          surface area of its projectiles increases the chance
                          of hitting a target, and it inflicts heavy damage.

               ACCEL CANNON: This weapon reloads fastest, but inflict the least
                             amount of damage per burst.  These are best used
                             when there is little chance of missing a target.

               PURSUIT POD : This weapon will target the closest opponent and
                             chase it until impact.  Only one of these
                             projectiles may be active at a time.  Pursuit pods
                             inflict the greatest amount of damage, but consume
                             10 cubic meters of fuel each shot.

               ENGINEERING :  The heart of any vessel.  Your Starship is
                              maintained, its systems are arranged, and your
                              cargo is managed through engineering.

               ENGINEERING FUNCTIONS:  Performing DIRECT REPAIRS lets a
                                       mechanic drone patrol your Starship,
                                       performing arbitrary repairs.  You may
                                       direct this drone to service any one
                                       station until it is fully restored.  The
                                       drone the resumes random repairs.

                                       The TRANSFER SYSTEM allows you to move
                                       vessel systems between your Starship,
                                       explorer and cargo section.  You may
                                       equip your craft for optimum performance
                                       using this function.  The destinations
                                       for some systems may be limited.

                                       The CARGO MANIFEST allows you to review
                                       the quantity and type of goods aboard
                                       your Starship.  Choose any manifest
                                       entry that you wish to jettison.  The
                                       modular cargo section transfers to your
                                       explorer when you launc to a planet.

                                       The ACQUIRE CARGO allows you to acquire
                                       cargo and systems from any Starship
                                       with which your vessel is currently
                                       docked.

                                       The RETRIEVE CARGO allows you to
                                       dispatch a cargo drone to retrieve
                                       worthwhile materials from the debris in
                                       an encounter after starships are
                                       destroyed.

               BIOTECH  :  Medical services and biological data are accessed
                           through the biotech station.

               BIOTECH FUNCTIONS:  DIRECT TREATMENT allows injured characters
                                   aboard your Starship that are assigned to
                                   a station to receive arbitrary treatment
                                   from a medical drone.  You may direct the
                                   drone to service any one character until
                                   they are fully healed.  The Drone the
                                   resumes random treatment.

                                   The BIOSCAN function allows you to scan
                                   lifeform recognition from orbit or within
                                   an encounter.  Unregistered lifeforms will
                                   appear as unknown.

                                   The LIFEFORM ANALYSIS function allows you to
                                   examine any lifeform in your cargo section.
                                   Biological data and an audio analysis are
                                   presented.  The home sector benefits from
                                   any unknown lifeforms that you register.

Explorer Vessel:  The explorer is used for activity on the surface of planets.
                  Your primary objectives include gathering materials and
                  lifeforms, and trading within alien cities.  Interaction
                  aboard this vessel is conducted as if you are in a continual
                  encounter.

                  Explorer functions and layout are derived from the Starship
                  bridge, with some peripherals differences.  Your crew members
                  and cargo section are transferred to the explorer when you
                  launc to a planet.

                  Location shows that lattitude and longitude postion of your
                  explorer.

                  Both vessels and surface subjects register on the Tactical
                  Display.

                  Cities, lifeforms, and materials are now represented on the
                  Radar.  They may also be indicated on your main viewer.  When
                  one of these subjects passes below your explorer, the blue
                  Icon representing your vessel on the Radar is encircled by
                  an Alert Ring.

               GATHER:  While maneuvering, left select with the gather
                        cursor to collect a lifeform or material as it
                        passes below you.

                        The THERMOGAUGE measures surface temperature.  Your
                        exploere can withstand most any envoirnment.

                        The ALTIMETER indicates distance from the surface
                        floor.  The altitudes to which your explorer will
                        ascend and descend are limited.  Lifeforms and cities
                        are more abundant at lower altitudes.  Materials are
                        concentrated at higher altitudes.

               PARTICLE GUN:  Your explorer is equipped with a particle gun.
                              Through this is a sole armament, it inflicts
                              heavy damage and resets at a good rate.

               EXPLOERER FUNCTIONS:  Starship functions that are not available
                                     on the exploere include Sector Map, Exit
                                     Orbit, Surface Scan, and Retrieve Cargo.
                                     Options that are accessible only from the
                                     explorer are approach site and return to
                                     orbit.

                                     The APPROACH SITE allows you to land at a
                                     city which is below your explorer.  You
                                     will immediately enter into a Trade Center.

                                     To RETURN TO ORBIT allows you to put your
                                     Starship back into orbit.  The Explorer
                                     travels on an ion steam during this
                                     procedure, so neither fuel nor an
                                     engineering station are required.

NOW THIS CONCLUDES THE FULL DOX TO PROTOSTAR.  I DUNNO IF I'M EVER GUNNA
TRY TO PULL A STUNT LIKE THIS AGAIN, BUT HAVE FUN!

                                                -Dray

Greets:  Lord Thinker : Be home sometime man!
         The Hawk     : The .NFO file still says MUNSTERS on the top!
         Blade Runner : Hows the weather up in Canada?
         Vertigo      : Hope ya got yer money back from Incubus
         Bandieto     : How's life in the fast lane?
         Mr. Fizz     : Eat rice, it binds you.
         Speed Master : Call me and pick up yer damn mudderboard!
         Califboy     : Don't have sex with too many girls man.
         SpaghettiO   : I'll send the laptop and the motherboards, just chill!
         Lord Evercore: When are ya gunna send me my stuff man :)
         Union Jack   : Thanx for the date!
         Sicko        : I'll get you those 2 4 meg chips, call me!
         TRSI         : Keep it going man!
         SKILLION     : Where are ya guys man?
         Fairlight    : Nice comeback.
         INC          : Finally decided to get out of the shade huh?
         Untouchables : Can't touch this.  Dun dun dun dun, ah ah!
         THG          : How long have you guys been around?
         RAZOR        : I cut my finger with a razor blade once, it hurted!
         WHOEVER      : Peace out!

NOTE:  Now onto a trainer for this damn game!

