RELEASE NOTES ON THE SERPENT ISLE. (from Origin Systems)
				Typed and brought to you by Armageddon 
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SAVING GAMES (recommendations)
	Save your game at least once per hour and use all of the available
	slots- don't continually save the game in the same slot since choices
	can be made that will not allow you to finish the game.

VERSION 1.02 RELEASE NOTES
	
1.  While the documents refer to the use of the FIRESNAKE magic spell, the use
	of that spell was not implemented in the game.

2.  When you sail Hawk's boat, others must join you on the voyage. Normally,
	these passengers scramble aboard when you attemp to sail away. At 
	specific evening, night, and morming times, however, they are sleeping
	and aren't able to waken before you cast off.  Before attempting to 
	sail Hawk's boat, make sure that Flindo and Kanc aren't dozing.  To 
	check, walk over to the Sleeping Bull.  Kane sleeps in the barn bedroom 
	from 9 pm to 6 am.  Flindo sleeps in the north-eastern most building at
	the Sleeping Bull from midnight until 9 am.

3.  Individuals can't br resurrected while their bodies are on a barge. If 
	someone dies on a barge, move the body off the barge when you reach 
	land, then use the Hourglass of Fate to call a monk and resurrect the
	companion.

4.  Occasionally, a character you've been instructed to talk to is in a 
	combative mood and not ready to engage in conversation.  If you just 
	walk away from them (sometime for an entire day), they'll calm down and
        be ready to speak the next time you encounter them


					Enjoy the game,
							Armageddon