PATHSCAL.K3D Notes
Files in Release:
	PATHSCAL.PRJ
	PATHSCAL.K3D
	PATHSCAL.TXT

This is a sample script to demonstrate how 3DScript can manipulate paths.

Load the project file and examine the paths of the various nodes.
Invoke the Scripter KXP.  Load PATHSCAL.K3D and execute.
Choose a node path to scale and return to the keyframer to examine the 
new node and path scale.
Repeat as necessary.

