08/08/94
LIGHTMAN.K3D Notes

Files in Release:
	LIGHTMAN.K3D    (actual script)
	LIGHTMAN.TXT    (this file)
	LIGHTMAN.3DE    (dialog box)
	
This is a sample script to demonstrate how 3DScript can manipulate Lights.

Before running LIGHTMAN, LIGHTMAN.3DE must be placed in the process directory.  
Invoke the Scripter KXP.  Load LIGHTMAN.K3D and execute.  Choose a light 
source to manipulate.  'All' will select all Spot, Omni, and Ambient light 
sources.


Slider descriptions:

Attack: The number of frames for the light to ramp from the OFF color to the 
ON color.

Duration:       The number of frames to stay at the ON color before beginning 
the Decay.

Decay:          The number of frames to ramp from the ON color to the OFF 
color.

Interval:       The number of frames to stay at the OFF color before 
beginning the Attack again.


Examples:
	Strobe - Attack=0, Duration=0, Decay=0, Interval=5
This will make the light turn on for one frame every fifth frame.

	Pulse - Attack=0, Duration=4, Decay=0, Interval=10
This will make the light stay on for four frames and stay off for five frames.

	Fade-IN/OUT - Attack=10, Duration=2, Decay=10, Interval=2
This will make the light ramp up to the ON setting over 10 frames, stay at 
the ON setting for 2 frames, ramp down to the off setting over 10 frames 
and stay off for 2 frames before repeating the loop.


