Inverse Kinematics KXP Demo 3DS Files
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Here are a few demo files to illustrate some of the features of this KXP

FOLLOW.3DS
This is a simple case to illustrate that the IK KXP can be used to make 
an object 'look at' another object while it is moving.
Start IK KXP
Click on 'Pick Objects'
Choose 'Head'
Click on 'Follow Object'
Choose 'Thingy'
'OK' out of the main dialog

PISTON.3DS
This is an example of a crude piston like mechanism.
Start IK KXP
Click on 'Pick Objects'
Choose 'Cylinder'
Click on 'Follow Object'
Choose 'Pin'
'OK' out of the main dialog

PRECEDNC.3DS
This sample illustrates the effect of changing the DOF precedence.
Start IK KXP
Click on 'Pick Objects'
Choose 'Base'
Click on 'Start of Chain'
Click on 'Arm01' in the list box
Click on 'Follow Object'
Choose 'Dummy01'
Click on 'Pick Objects'
Answer 'Yes' to the save changes alert
Choose 'Base.copy'
Click on 'Start of Chain'
Click on 'Arm01.copy' in the list box
Click on 'Follow Object'
Choose 'Dummy02'
'OK' out of the main dialog

UNICYLCE.3DS
This is a pretty crude example of a bipedal figure riding a unicycle.
Start IK KXP
Click on 'Pick Objects'
Choose 'Torso'
Click on 'Start of Chain'
Click on 'R Uppr Leg' in the list box
Click on 'End of Chain'
Click on 'R Foot' in the list box
Click on 'Follow Object'
Choose 'R Pedal'
Click on 'Start of Chain'
Click on 'L Uppr Leg' in the list box
Click on 'End of Chain'
Click on 'L Foot' in the list box
Click on 'Follow Object'
Choose 'L Pedal'
'OK' out of the main dialog

