GAME GENIE(tm) FOR SUPER NES(tm) CODES

(c)1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through VideoGames
& Computer Entertainment for the private use of Game Genie owners. No
commercial use without authorization.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured,
distributed or endorsed by Nintendo of America Inc. Super NES is a trademark
of Nintendo of America Inc. Game titles are trademarks of their respective
owners. Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No.  5,112,051.

BlaZeon(tm) Game
9	FB6E-6707	Start with 25 remaining ships
10	DF6D-6D07	Start on Stage 2
11	D46D-6D07	Start on Stage 3
12	D76D-6D07	Start on Stage 4
13	D06D-6D07	Start on Stage 5
14	C2C7-D7A7	Mars has infinite Atomic Shields
15	C2C3-DF67	Neptune has infinite Hyper Bombs
BlaZeon is a trademark of Atlus Software, Inc.

Clue(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67	Always roll a 1
6	CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67	Always roll a 6
7	BDBA-D464	Allow no interrogations instead of 2
12	8B83-070F	Infinite interrogations
Clue is a trademark of Waddingtons Games Ltd.

Firepower 2000(tm) Game
1	D4B3-1764	Start at level 2
2	D7B3-1764	Start at level 3
3	D0B3-1764	Start at level 4
4	D9B3-1764	Start at level 5
5	D1B3-1764	Start at level 6
6	DF69-1DAF	Start with 1 life instead of 4
16	1069-1DAF	Start with 100 lives
19	D165-146F	Start with bullet strength at 6
21	D161-14DF	Start with flame strength at 6
24	D161-176F	Start with plasma strength at 6
28	D165-1FDF	Start with laser strength at 6
31	D166-1DDF	Start with ionic strength at 6
32	8267-170F	Loss of vehicle does not reduce bullet strength
33	826E-470F	Loss of vehicle does not reduce flame strength
36	8264-170F	Loss of vehicle does not reduce ionic strength
42	C2CB-3FD4	Bubble shield on jeep lasts until end of level
43	C2CF-1464	Bubble shield on helicopter lasts until end of level
Firepower 2000 is a trademark of Sun Corporation of America.

NHLPA Hockey '93(tm) Game
3	0D60-4776	Period clock runs much faster
5	C269-4D86	Period clock is frozen (no time limit)
6	7AE8-4D98 + DDE8-4DB8	Each period lasts 1 minute instead of 10 minutes
13	FDE8-4D98 + D3E8-4DB8	Each period lasts 60 minutes
14	DF31-3F64 + CB31-3F04	All penalties last 1 minute
20	DB31-3F64 + CB31-3F04	All penalties last 9 minutes
NHLPA Hockey '93 is a trademark of NHLPA.

On The Ball(tm) Game
1	DF66-DDA0	Start with 2 credits
4	DB66-DDA0	Start with 10 credits
7	DDBB-D404	Stop timer-not lap timer (can still lose time by hitting
hazards)
FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU. YOUR TIME WILL
REFLECT THE ACTUAL VALUE YOU GET
8	C2BA-D7D4	Minus blocks and bricks worth 0
9	DDB7-0DA5	Minus 2 second block worth 0
17	BDB7-0DA5	Minus 2 second block worth minus 9
27	DDB9-0405	Minus 3 second brick worth 0
35	BDB9-0405	Minus 3 second brick worth minus 9
36	C2B8-DFA4	Plus bricks worth 0
45	BDBB-0DA5	Plus 3 bricks worth plus 9
46	DDBC-0F65	Plus 5 bricks worth 0
47	FDBC-0F65	Plus 5 bricks worth plus 1
54	BDBC-0F65	Plus 5 bricks worth plus 9
On The Ball is a trademark of Taito Corp.

Prince of Persia(tm) Game
1	6D32-0FA1 + DC32-04D1	Freeze timer
8	DB30-04A5	Start with 9 health points
10	BAA6-ADA5	Non-fatal injuries do no damage
13	6DC0-6701	Falls do no damage-except onto spikes (You can get stuck.
Choose End Game and use a password to start the level over)
14	C260-A701 + DF6C-DFA0	All enemies have 1 health point
20	BA69-ADA1	Enemies drop dead immediately (Using on certain bosses will
prevent you from moving. Choose End Game and use a password to start the
level over)
24	D0B7-D46E	Start on level 5
29	DBB7-D46E	Start on level 10
34	D3B7-D46E	Start on level 15
39	F7B7-D46E	Start on level 20
Prince of Persia is a trademark of Broderbund Software, Inc.

Push-Over(tm) Game
1	6D6B-6F0F	Still complete level even if time runs out
2	3366-6F0F	Tokens aren't lost when used to undo a push
3	3367-A4AF	Tokens aren't lost when used to advance when time runs out
7	CB66-AD6F + 6266-AF0F + D066-ADAF	Start on level 5
12	CB66-AD6F + 6266-AF0F + DB66-ADAF	Start on level 10
22	CB66-AD6F + 6266-AF0F + F766-ADAF	Start on level 20
32	CB66-AD6F + 6266-AF0F + F266-ADAF	Start on level 30
42	CB66-AD6F + 6266-AF0F + 4566-ADAF	Start on level 40
52	CB66-AD6F + 6266-AF0F + 7F66-ADAF	Start on level 50
62	CB66-AD6F + 6266-AF0F + 7866-ADAF	Start on level 60
72	CB66-AD6F + 6266-AF0F + 0966-ADAF	Start on level 70
82	CB66-AD6F + 6266-AF0F + 0E66-ADAF	Start on level 80
92	CB66-AD6F + 6266-AF0F + 9B66-ADAF	Start on level 90
101	CB66-AD6F + 6266-AF0F + 1466-ADAF	Start on level 99
Push-Over is a trademark of Red Rat Software/Ocean Software Limited.

Road Riot 4WD(tm) Game
1	DDBF-07DF	Races are 1 lap instead of 3
7	3CB4-0DAF	Beginner track has an extra lap
Road Riot 4WD is a trademark of Atari Games Corporation.

Road Runner's Death Valley Rally(tm) Game
1	C2AC-346F + C2C3-1D28	Protection against most hazards
11	BBBC-3FD4	Start with 100 lives
16	6DC5-C70F	Stay invincible after getting hit until you fall & die (Road
Runner does not blink)
20	DD26-3404	Eating birdseed does nothing
21	DDC6-3D67	Using turbo speed does not use up bird seed
22	DDBB-4467	Stop timer
30	F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4	Start on level 1, sublevel 4
31	F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4	Start on level 2, sublevel 1
34	F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4	Start on level 2, sublevel 4
35	F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4	Start on level 3, sublevel 1
38	F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4	Start on level 3, sublevel 4
39	F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4	Start on level 4, sublevel 1
42	F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4	Start on level 4, sublevel 4
43	F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4	Start on level 5, sublevel 1
46	F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4	Start on level 5, sublevel 4
47	DD33-4DDD	1-up worth nothing
52	7D83-47DD	Bogus jump
53	FD83-47DD	Better jump
Road Runner's Death Valley Rally and Sunsoft are trademarks of Sun
Corporation of America.

Space Megaforce(tm) Game
1	DDC9-DD06	Start with 0 bombs instead of 3
6	BBC9-DD06	Start with 99 bombs
8	DFBE-A4A8	Start with 2 ships
15	DD6D-07AC	Infinite ships
20	D1CE-D4D6	Each bomb capsule worth 6
22	CB68-D4AC + D168-D7DC + D16A-D4DC	Protection against enemy hits, and
weapon level goes to 6 when hit
26	CB6A-0D0D + D96A-0D6D	Start in Area 5
31	CB6A-0D0D + DC6A-0D6D	Start in Area 10
33	CB6A-0D0D + DA6A-0D6D	Start in Area 12
39	CBC4-0F06 + D9C4-0F66	All weapon capsules give you  weapon type 6
40	828E-AF6B	Power shots (weapon type 6) last until you pick up another
weapon or get hit (Normally, they last only for a couple of seconds)
Space Megaforce is a trademark of Toho Co., Ltd.

Spider-Man and the X-Men: Arcade's Revenge(tm) Game
7	1768-646D	Start with 100 lives
9	C26D-090A	Gambit has infinite lives
10	C2C2-D767	Wolverine, Cyclops and Storm have infinite lives
11	C261-A044	Spider-Man is invincible after getting hit (blinks)
12	CB69-0937 + E669-0147	Spider-Man jumps higher (if you jump too high in
some places you die)
Spider-Man and the X-Men: Arcade's Revenge, Spider-Man, Gambit, Wolverine,
Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc.

Street Fighter II(tm) Game
49	1C65-DF00	Players move faster
50	D965-DF00	Some special moves are faster
51	DD61-6DA9	Allows both players to perform special moves in the air
52	73A5-DF60	Dragon punch does not go as high
53	2AA5-DF60	Dragon punch goes higher
Street Fighter II is a trademark of Capcom USA, Inc.

Super Star Wars(tm) Game
1	DF35-CDA0	Start with 2 men
8	1735-CDA0	Start with 100 men
10	DD3B-C760	Start with no continues
17	173B-C760	Start with 99 continues
25	1D34-C704	Invincibility (only falls kill you, nothing else does damage)
32	DA3B-CF00	Small hearts restore 4 times as much health as usual (easy
level)
33	D63B-CFA0	Small hearts restore 4 times as much health as usual (brave
level)
34	D63B-C400	Small hearts restore 4 times as much health as usual (Jedi
level)
35	DDB0-C767	Begin the game with the lightsaber
40	D088-37A5	Han Solo & Chewbacca begin with a plasma gun
41	553A-1764	Blaster power-ups remain after dying
42	DDB9-CF67	All 3 characters selectable at the beginning of the game
43	DF67-4FAF + DF60-4D6F	Only 1 Jawa(tm) needed to pass landspeeder levels
47	7467-4FAF + 7460-4D6F	50 Jawas needed to pass landspeeder levels
(handicap)
52	40A1-47D4	Fuel power-ups completely refill the landspeeder
Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm
Ltd.

The Magical Quest Starring Mickey Mouse(tm) Game
3	DB69-07A0	Start with 10 lives
5	C2E7-D462	Protection from most hits (lose no hearts)-switch off if you get
stuck
7	DFE7-0708	Each gold coin worth 10 (if you pick up too much, you may lose
it all)
11	1B2D-6765 + 4D2D-67A5	Mega jump
17	DCAE-D4D7	Start with 10 hearts
The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.

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NOTE: THESE PREVIEW CODES HAVE NOT BEEN COMPLETELY TESTED. IF A PROBLEM OCCURS, RESET OR POWER OFF AND ON AGAIN AND TRY A DIFFERENT CODE.

SUPER NES(tm) CODES 2/19
Chester Cheetah: Too Cool to Fool(tm) Game
Gods(tm) Game
The Hunt for Red October(tm) Game
Imperium(tm) Game
Monopoly(tm) Game
NBA(tm) All-Star Challenge(tm) Game

Chester Cheetah: Too Cool to Fool(tm) Game
1 3CBF-0D69 Infinite life points
2 D469-DFD9 Start with 2 life points
3 DD69-DFD9 Start with 0 life points
4 D965-D7DB Badges worth 5
5 4965-D7DB Badges worth 25
6 9D65-D7DB Badges worth 50
7 A26F-04D4 Infinite credits
8 3C60-04D9 Invincibility (Chester(tm) blinks)
Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.

Gods(tm) Game
1 1DE7-31E8 Shields last until at least end of the world-if you get stuck, switch off
2 C269-C1EB Infinite lives
3 A284-35EC Items you can afford in the shops are free
4 DF3C-4073 Start with 2 lives
5 D93C-4073 Start with 6 lives
6 DB3C-4073 Start with 10 lives
Gods is a trademark of The Bitmap Brothers.

The Hunt for Red October(tm) Game
1 DD34-4761 Start with 0 bombs instead of 40
2 1734-4761 Start with 99 bombs
3 C2AE-1404 Infinite bombs
4 DD3F-47D1 Start with 0 torpedoes instead of 60
5 173F-47D1 Start with 99 torpedoes
6 C2A0-1D64 Infinite torpedoes
7 DD34-44D1 Start with 0 Surface-to-Air Missiles (SAMs) instead of 25
8 7434-44D1 Start with 50 SAMs
9 1734-44D1 Start with 99 SAMs
10 C2AB-CFD4 Infinite SAMs
11 DD34-4D61 Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25
12 7434-4D61 Start with 50 SSMs
13 1734-4D61 Start with 99 SSMs
14 C2A7-3D64 Infinite SSMs
15 DD3F-4F61 Start with 0 Electronic Countermeasures (ECMs) instead of 2
16 743F-4F61 Start with 50 ECMs
17 173F-4F61 Start with 99 ECMs
18 C2AC-34D4 Infinite ECMs
19 D4BA-1F64 Start in theatre I: Caribbean
20 D1BA-1F64 Start in theatre II: North Pacific
21 DABA-1F64 Start in theatre III: Mediterranean
22 FDBA-1F64 Start on the final mission: Return to the USSR

Imperium(tm) Game
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points
3 D9BD-64D7 Start with 5 bombs
4 DBBD-64D7 Start with 9 bombs
5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots, weapons and lasers
Imperium is a trademark of Vic Tokai Inc.

Monopoly(tm) Game
Codes 6 thru 11 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computerUs rolling the dice.)
1 1D85-6FDF Land, rent and some other things are free
2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other things are $50
3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other things are $100
4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other things are $200
5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other things are $500
6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6Us
7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5Us
8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4Us
9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3Us
10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2Us
11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1Us
Remember, you can pick Tn mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Monopoly is a trademark of Tonka Corporation.

NBA(tm) All-Star Challenge(tm) Game
1 123B-3F0D Player 1 canUt score in the one-on-one, free throw or tournament stages
2 A238-340D Player 2 or computer canUt score in the one-on-one, free throw or tournament events
3 A239-1F0D + A237-176D Player 1 canUt score in 3-point shootout
4 A23F-176D + A23D-1FAD Player 2 or computer canUt score in 3-point shootout
CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES
5 A2C6-3F07 + 6DC6-3DA7 Stop shot clock
6 DFC3-34D7 + D4C3-3DA7 12-second shot clock
7 D0C3-34D7 + D6C3-3DA7 48-second shot clock-after the 1st shot
NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.

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The "B" codes below work on the recently discovered second version of
this game. Codes 5A and B are new.

Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng and
involved role-playing game. FINAL Codes 1 and 4 give you almost
infinite hit points, but can also make some monsters invincible, so
switch off effects to beat them.

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR
GAME, THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points-can make big monsters (and
sometimes normal monsters) invincible-switch off to defeat them
1B 82AE-6F63
2A 8267-0D62 Magic power doesn't go down-only in battles, doesn't work
for twins
2B 8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after
each battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after
each battle
4B 3335-076E Get at least 256 gold pieces after each battle
5A 3335-0D6E Get at least 65,536 gold pieces after each battle
5B 3336-0FAE
6A C262-DF03 + C262-D763 Money doesn't decrease if you run away from a
battle
6B C262-DF03 + C262-D763
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

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STREET FIGHTER II(tm) GAME (STILL MORE CODES)

Note: You can customize codes 5, 6 and 8 thru 25 to your liking by
using programming method #3 in the Game Genie(tm) codebook.

53 DD84-DD01 Some special moves are easier to perform (Edmond
Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm);
Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm):
Whirlwind Kick(tm))
54 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
55 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where
they are
56 DAB8-A761 Do special moves by just pressing buttons (may make
Fireballs lower)
57 DDB8-ADF3 Fireballs are lower to the ground
58 1DB8-ADF3 Fireballs are higher off the ground
59 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the
right (thrown to the left, they go backwards)
60 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
61 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
62 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
63 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
64 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
65 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super
fast
66 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
67 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
68 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
69 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are
slower
70 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are
faster
71 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are
super fast
72 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are
slower
73 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are
faster
74 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are
super fast
75 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are
slower
76 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are
faster
77 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are
super fast
78 6DA4-6707 Most special moves disabled (computer can still do them,
Zangief(tm) can still do Spinning Clothesline(tm))
79 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga
Flames(tm)
80 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame
invisible

Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).

Street Fighter II, Edmond Honda, Sumo Head Butt, Blanka, Rolling
Attack, Guile, Flash Kick, Guile, Sonic Boom, Chun Li, Whirlwind Kick,
Yoga Fire, Yoga Flame, Zangief and Spinning Clothesline are trademarks
of Capcom USA, Inc.

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CONTENTS OF THIS FILE
1.	Best of the Best (tm) Game
2.	Dragon's Lair (tm) Game
3.	King Arthur's World (tm) Game
4.	Populous (tm) Game
5.	Sonic Blast Man (tm) Game
6.	Super Valis IV (tm) Game

Best of the Best (tm) Game
We've got some awesome codes to help you on your way to "The 
Kumate" and the ultimate accolade as the "Best of the Best". Use 
BEST Codes 9 thru 12 and no one will be able to stop you.
BEST
CODE	KEY IN . . .	EFFECT . . .
1	828D-D409	Infinite special moves
2	DFC3-6D69	1 special move
3	D6C3-6D69	8 special moves
4	BAC3-6F69	No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5	D4C3-0DAD	Player 1 can play with any boxer
6	DCC3-0FDD	Less strength
7	DCC3-0F0D	Less resistance
8	DCC3-0F6D	Less reflexes
9	74C3-0FDD	More strength
10	74C3-0F0D	More resistance
11	74C3-0F6D	More reflexes
12	D68F-AD65	Virtually infinite energy
Remember to pick 'n' mix your codes.
Best of the Best Championsip(tm), (c) 1992 Loriciel Published under 
license from Loriciel.


Dragon's Lair (tm) Game
Help Dirk rescue Daphne the gorge Princess from the clutches of that 
warty dragon with these awesome sword slashin' Game Genie Codes.  
DRAG Code 1 is the one for you if you are as clumsy as Dirk looks.
DRAG
CODE	KEY IN . . .	EFFECT . . .
1	3C8C-0FA4	Don't take hits from monsters
2	DD89-0404	Start with 1 life
3	D989-0404	Start with 6 lives
4	D689-0404	Start with 9 lives
5	3C62-D70F	Infinite lives
6	5D89-6D04	Slow timer
7	4989-6D04	Faster timer
8	4A84-64D4	Stop timer
9	DF86-0DD4	Start with the dagger 
10	D486-0DD4	Start with the shuriken
11	DF88-0F64	1 coin gives 10
Remember to pick 'n' mix your codes.
Dragon's Lair is a trademark of the Bluth Group Ltd.

King Arthur's World (tm) Game
If Code 35 is used on a level that does not normally start with 
Wizards/Dark Wizards, the Wizards/Dark Wizards will have no 
spells. Codes 3 thru 8 have no use until Real World Level 1. For Codes 
4 thru 8, the Cost of Freedom screen will show 100 Gold being 
subtracted, but the player will retain the correct amount. For Codes 
9 thru 33, surrendering causes the player to restart on Training 
Level 1. Losing or resetting will restart the player on the selected 
level.
CODE	KEY IN . . .	EFFECT . . .
1	1060-D7E6	Start with 100 gold
2	EC60-D7E6	Start with 250 gold
3	6D60-0F86	Retry current level for no gold
4	DF88-A72D + DF69-0FE6	Retry current level for 1 gold
5	DC88-A72D + DC69-0FE6	Retry current level for 10 gold
6	FB88-A72D + FB69-0FE6	Retry current level for 25 gold
7	7488-A72D + 7469-0FE6	Retry current level for 50 gold
8	A688-A72D + A669-0FE6	Retry current level for 200 gold
9	F561-DD86	Start on training level 2
10	FB61-DD86	Start on training level 3
11	F161-DD86	Start on training level 4
12	F261-DD86	Start on training level 5
13	F361-DD86	Start on training level 6
14	FE61-DD86	Start on training level 7
15	4D61-DD86	Start on training level 8
16	FC61-DD86	Start on training level 9
17	DF61-DD86	Start on real world Level 1
18	D461-DD86	Start on real world Level 2
19	D761-DD86	Start on real world Level 3
20	D061-DD86	Start on real world Level 4
21	D961-DD86	Start on goblin underworld level 1
22	D161-DD86	Start on goblin underworld level 2
23	D561-DD86	Start on goblin underworld level 3
24	D661-DD86	Start on goblin underworld level 4
25	D861-DD86	Start on goblin underworld level 5
26	DA61-DD86	Start on cloud world level 1
27	D261-DD86	Start on cloud world level 2
28	D361-DD86	Start on cloud world level 3
29	DE61-DD86	Start on cloud world level 4
30	FD61-DD86	Start on cloud world level 5
31	FF61-DD86	Start on cloud world level 6
32	F461-DD86	Start on cloud world level 7
33	F961-DD86	Start on cloud world level 8
34	8EA8-642F + 8EAC-6F2F	Unlimited men--if you have at 
least one of that type
35	CBEB-6405 + F0EB-6465 + DDEB-64A5	Start with many men
36	8EBC-6DEC	Unlimited spells--must have at least one to 
use
37	C4EE-6D79 + 7DEE-6D59 + D4EE-6D89	Start with 4 of each 
type of spell

Populous (tm) Game
1	DD30-64DD	Allows you to select any World from the 
Conquer screen with the B and X buttons
2	DC6C-6F09	Your population starts at 10 instead of 3 for 
battles 0 thru 4
3	F06C-6F09	Your population starts at 20 instead of 3 for 
battles 0 thru 4
4	F36C-6F09	Your population starts at 30 instead of 3 for 
battles 0 thru 4
5	DC6C-6F69	His population starts at 10 instead of 3 for 
battles 0 thru 4
6	F06C-6F69	His population starts at 20 instead of 3 for 
battles 0 thru 4
7	F36C-6F69	His population starts at 30 instead of 3 for 
battles 0 thru 4
8	DD6C-6D69	You have no Supreme Commands available for 
battles 0 thru 4
9	7E6C-6D09	He has all Supreme Commands available for 
battles 0 thru 4
10	DC6C-67A9	Your population starts at 10 instead of 3 for 
battles 5 thru 9
11	F06C-67A9	Your population starts at 20 instead of 3 for 
battles 5 thru 9
12	F36C-67A9	Your population starts at 30 instead of 3 for 
battles 5 thru 9
13	DC68-6DD9	His population starts at 10 instead of 3 for 
battles 5 thru 9
14	F068-6DD9	His population starts at 20 instead of 3 for 
battles 5 thru 9
15	F368-6DD9	His population starts at 30 instead of 3 for 
battles 5 thru 9
16	DD6C-67D9	You have no Supreme Commands available for 
battles 5 thru 9
17	7E6C-64A9	He has all Supreme Commands available for 
battles 5 thru 9
18	DC68-6409	Your population starts at 10 instead of 2 for 
battles 10 thru 14
19	F068-6409	Your population starts at 20 instead of 2 for 
battles 10 thru 14
20	F368-6409	Your population starts at 30 instead of 2 for 
battles 10 thru 14
21	DC68-6469	His population starts at 10 instead of 2 for 
battles 10 thru 14
22	F068-6469	His population starts at 20 instead of 2 for 
battles 10 thru 14
23	F368-6469	His population starts at 30 instead of 2 for 
battles 10 thru 14
24	DD68-6F69	You have no Supreme Commands available for 
battles 10 thru 14
25	7E68-6F09	He has all Supreme Commands available for 
battles 10 thru 14

Sonic Blast Man (tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D76B-D46D	Start with 11 lives instead of 3
2	DDA5-6F60	Infinite lives
3	DDAD-ADDF	Start with 0 Dynamite Punches
4	D9AD-ADDF	Start with 5 Dynamite Punches
5	D5AD-ADDF	Start with 7 Dynamite Punches 
6	DBAD-ADDF	Start with 9 Dynamite Punches 
7	C2C3-0464	Infinite Dynamite Punches
8	7AB9-0DD7	Start with 3/4 energy
9	46B9-0DD7	Start with 1/2 energy
10	F0B9-0DD7	Start with 1/4 energy
11	7AB5-A407	Continue with 3/4 energy
12	46B5-A407	Continue with 1/2 energy
13	F0B5-A407	Continue with 1/4 energy
14	C2A9-04AD	Protection against most enemy hits
15	C2C3-0DAD	Protection against repeated hits on the head 
when an enemy is holding you
16	C2AC-A4A4	Infinite credits
17	C2A9-0F6F	Super Glove worth nothing
18	DDA4-070F	Hamburger worth nothing
19	9DA4-070F	Hamburger restores energy fully
20	DDAF-040F	Apple worth nothing
21	9DAF-040F	Apple restores energy fully
22	33BC-0F0F	Start on Stage 2
23	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF	Start 
on Stage 3
24	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF 	Start 
on Stage 4
25	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF 	Start 
on Stage 5

Super Valis IV (tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	042C-ADD7	Allows you to select EASY mode on the 
options screen
2	DD66-A7A7	Infinite usage for all special attacks
3	C2AA-0DAF	Protection from most enemy attacks
4	C280-0FDD	Heart worth nothing
5	F684-0F0D	Heart worth more
6	4684-0F0D	Heart worth much more
DON'T COMBINE ANY OF CODES 7 THRU 13. ALSO, YOU DO NOT HAVE TO 
HAVE ANY ITEMS FOR THE CODES TO WORK
7	CB62-6767 + D762-67A7	Item is always Search
8	CB62-6767 + DF62-67A7	Item is always Three Way Beam
9	CB62-6767 + D462-67A7	Item is always Bomber
10	CB62-6767 + D062-67A7	Item is always Homing
11	CB62-6767 + D962-67A7	Item is always Heart
12	CB62-6767 + D162-67A7	Item is always Armor
13	826F-A467	Selecting and item does not remove it from 
the menu of available items

---
TAZ-MANIA(tm) GAME
TAZ
CODE	KEY . . .	EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS-THEY JUST REDUCE 
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1	E389-319C	Each kiwi worth 2
2	EA89-319C	Each kiwi worth 4
3	E889-319C	Each kiwi worth 5
4	EB89-319C	Each kiwi worth 7
5	6089-319C	Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6	4A36-1140 + 7D36-1110 + DF3F-15C0	Start on act 1, level 2
7	4A36-1140 + 7D36-1110 + D43F-15C0	Start on act 1, level 3
8	4A36-1140 + 7D36-1110	Start on act 1 bonus level
9	4A36-1140 + 7D36-1110 + D03F-15C0	Start on act 2, level 1
10	4A36-1140 + 7D36-1110 + D93F-15C0	Start on act 2, level 2
11	4A36-1140 + 7D36-1110 + D13F-15C0	Start on act 2, level 3
12	4A36-1140 + 7D36-1110 + D53F-15C0	Start on act 3 bonus 
level
13	4A36-1140 + 7D36-1110 + D63F-15C0	Start on act 3, level 1
14	4A36-1140 + 7D36-1110 + DB3F-15C0	Start on act 3, level 2
15	4A36-1140 + 7D36-1110 + DC3F-15C0	Start on act 3, level 3
16	4A36-1140 + 7D36-1110 + D83F-15C0	Start on act 3 bonus 
level
17	4A36-1140 + 7D36-1110 + DA3F-15C0	Start on act 4, level 1
18	4A36-1140 + 7D36-1110 + D23F-15C0	Start on act 4, level 2
19	4A36-1140 + 7D36-1110 + D33F-15C0	Start on act 4, level 3
20	4A36-1140 + 7D36-1110 + DE3F-15C0	Start on act 4 bonus 
level 
21	4A36-1140 + 7D36-1110 + FD3F-15C0	Start on act 5, level 1
22	4A36-1140 + 7D36-1110 + FF3F-15C0	Start on act 5, level 2
23	4A36-1140 + 7D36-1110 + F43F-15C0	Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 
23
24	DF3F-15C0	Start with 1 continue instead of 3
25	D93F-15C0	Start with 5 continues
26	D53F-15C0	Start with 7 continues
27	DB3F-15C0	Start with 9 continues
28	743F-15C0	Start with 50 continues
29	173F-15C0	Start with 99 continues
30	C238-1140	Infinite continues
31	DD3B-C0C0	Infinite time
32	D035-C540	Faster timer
33	DF64-41C0	You have 1 minute to complete act 1, level 1 
34	D964-41C0	You have 5 minutes to complete act 1, level 1
35	DD30-C910	Red bird worth 0 seconds instead of 10
36	D430-C910	Red bird worth 20 seconds
37	D730-C910	Red bird worth 30 seconds
38	D030-C910	Red bird worth 40 seconds
39	D930-C910	Red bird worth 50 seconds
40	D522-3545	Start with 1/4 normal health
41	DE22-3545	Start with 1/2 normal health
42	F922-3545	Start with 3/4 normal health
43	C935-40C0	Infinite health
Taz-Mania is a trademark of Warner Bros. Inc.

---
CONTENTS OF THIS FILE
1.      Bubsy(tm) Game
2.      Mario is Missing!(tm) Game
3.      MechWarrior(tm) Game
4.      Pugsley's Scavenger Hunt(tm) Game
5.      Shadowrun(tm) Game
6.      Spindizzy Worlds(tm) Game
7.      Super Ninja Boy(tm) Game
8.      Super Strike Eagle(tm) Game
9.      Super Turrican(tm) Game
10.     Taz-Mania(tm) Game
11.     Toys(tm) Game
12.     Yoshi's Cookie(tm) Game

Bubsy(tm) Game
1       CE68-17D6        Numbered t-shirts worth nothing
2       766C-1766       Numbered t-shirts worth one more 
3       DDB1-175C       Infinite lives
4       DD34-4D6D       Start with 1 life instead of 9
5       D034-4D6D       Start with 5 lives
6       4034-4D6D       Start with 25 lives
7       9D34-4D6D       Start with 50 lives
8       5934-4D6D       Start with 75 lives
9       DD60-1FD6       Each yarn ball worth 0
10      D960-1FD6       Each yarn ball worth 5
11      FD60-1FD6       Each yarn ball worth 10
12      DD69-4F6C       Crate of yarn holds 0 instead of 25
13      9D69-4F6C       Crate of yarn holds 50
14      5969-4F6C       Crate of yarn holds 75
15      BB69-4F6C       Crate of yarn holds 99
16      DF6D-472A Start on chapter 2
17      D46D-472A       Start on chapter 3
18      D76D-472A       Start on chapter 4
19      D06D-472A       Start on chapter 5
20      D96D-472A       Start on chapter 6
21      D16D-472A       Start on chapter 7
22      D66D-472A       Start on chapter 8
23      DC6D-472A       Start on chapter 9
24      DA6D-472A       Start on chapter 10
25      D26D-472A       Start on chapter 11
26      D36D-472A       Start on chapter 12
27      DE6D-472A       Start on chapter 13
28      FD6D-472A       Start on chapter 14
29      FF6D-472A       Start on Chapter 15
30      F46D-472A       Start on Chapter 16
31      946B-1D8B       Jump lower
32      716B-1D8B       Jump higher
33      436B-1D8B Jump even higher
34      DFB4-3404       Faster timer
35      DDB4-3404       Infinite time
Bubsy is a trademark of Accolade Inc.

Mario is Missing!(tm) Game
CODE    KEY IN  EFFECT
1       CB8D-17DF + EE8D-170F + 3C8D-176F       Talk to someone once 
to learn all they know (all 4 checks appear on computer for that 
person)
2       6D8D-C4AF + DD80-C70F + DD85-C4DF       Use computer to 
access any facts except pamphlets (no checks appear on computer)
3       6D82-17AF       Use computer to view pamphlets on any 
artifact (no checks appear on computer)
4       DFED-4D04       Always get Yoshi(tm) after using Globulator(tm)
5       CB8E-47AF + EE8D-1DDF + 3C8D-1D0F       Pick up one artifact 
and get all three
Mario is Missing!, Yoshi and Globulator are trademarks of Nintendo of 
America Inc.

MechWarrior(tm) Game
CODE    KEY IN  EFFECT
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1       103E-C4AD       Start with 100,000 C-bills
2       EC3E-C4AD       Start with 250,000 C-bills
3       D43E-C7DD       Start with 562,000 C-bills
4       D03E-C7DD       Start with 1,074,000 C-bills
5       F03E-C7DD       Start with 5,170,000 C-bills
6       463E-C7DD       Start with 10,290,000 C-bills
7       DD38-146D       Getting any money gives over 32 million C-
bills
8       102F-C7A4       100 ammo for short-range missiles
9       1024-CD04       100 ammo for short-range homing missiles
10      9D24-CDA4       80 ammo for medium-range missiles
11      9D24-CF04       80 ammo for medium-range homing missiles
12      4624-CFA4       40 ammo for long-range missiles
13      4624-C404       40 ammo for long-range homing missiles
14      A62F-C7A4       200 short-range missiles
15      A624-CD04       200 short-range homing missiles
16      1024-CDA4       100 medium-range missiles
17      1024-CF04       100 medium-range homing missiles
18      1024-CFA4       100 long-range missiles
19      1024-C404       100 long-range homing missiles
20      EE2F-C7A4       Infinite short-range missiles
21      EE24-CD04       Infinite short-range homing missiles
22      EE24-CDA4       Infinite medium-range missiles
23      EE24-CF04       Infinite medium-range homing missiles
24      EE24-CFA4       Infinite long-range missiles
25      EE24-C404       Infinite long-range homing missiles
26      EE24-C4A4       Infinite machine gun ammo
27      3CCD-4404       Never run out of any ammo
28      628C-4F20       Protection from most hazards
29      CBED-34F7 + 3CED-34B7   Mech(tm) isn't slowed down as much 
by most obstacles
MechWarrior and Mech are trademarks of FASA Corporation.

Pugsley's Scavenger Hunt(tm) Game
CODE    KEY IN  EFFECT
1       DDED-D76D       Start with 1 heart
2       DFED-D76D       Start with 2 hearts
3       D0ED-D76D       Start with 5 hearts (can only see the last 3 
on screen, don't change hearts on options screen)
4       C9CC-44AD       Infinite hearts
5       DDED-D40D       Start with 4 lives
6       DBED-D40D       Start with 16 lives
7       7DED-D40D       Start with 64 lives
8       DDB6-1FA7       Infinite lives
9       D9C9-476D       Each dollar worth 5
10      49C9-476D       Each dollar worth 25
11      DDB0-C767       Get 0 lives for each 100 dollars and 1-Up
12      D4B0-C767       Get 2 lives for each 100 dollars and 1-Up
13      3BA5-37D4 + D9A5-3704   Jump a little higher
14      3BA5-37D4 + D5A5-3704   Jump higher
15      3BA5-37D4 + DBA5-3704   Jump really high
16      5EC8-4DDD       Longer invulnerability time after being hit
17      D6C8-4DDD       Shorter invulnerability time after being hit
18      3CCC-446D       Don't lose hearts
19      BDE1-440D       Pugsley(tm) walks faster
Pugsley's Scavenger Hunt and Pugsley are trademarks of Paramount 
Pictures.

Shadowrun(tm) Game
1       D4BE-4DA4       Start with computer, firearms skills at level 
2
2       D7BE-4DA4       Start with computer, firearms skills at level 
3
3       D0BE-4DA4        Start with computer, firearms skills at level 
4
4       D9BE-4DA4       Start with computer, firearms skills at level 
5
5       D1BE-4DA4       Start with computer, firearms skills at level 
6
6       6DAE-4FA7 + FFAE-44D7   Everything is free
7       CEEF-4DDD       Don't subtract karma for spells/skills (must 
have enough to advance)
8       CE6D-47A4       Don't subtract karma for shooting people--
ignore message saying you lost karma
9       8E69-3DA4       Don't subtract spell points (works for all 
spell casters). note: casting spells you aren't allowed to raises your 
spell points.
10      D4BC-4404       Start with 2 strength and charisma 
(handicap)
11      D0BC-4404       Start with 4 strength and charisma
12      D9BC-4404       Start with 5 strength and charisma
13      D1BC-4404       Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14      74B8-4DA4       Start with 50 stamina
15      10B8-4DA4       Start with 100 stamina
16      F0E1-1FDD       Going up 1 body point adds 20 stamina instead 
of 10
17      F3E1-1FDD       Going up 1 body point adds 30 stamina instead 
of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A 
SAVED GAME. ENTER THE 5-PART CODE, LOAD YOUR SAVED GAME, 
THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT 
WITH OTHER 5-PART CODES IF DESIRED
18      DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 65,000 nuyen(tm) (if less than 65,000)
19      D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add about 131,000 nuyen (if less than 65,000)
20      D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add about 524,000 nuyen (if less than 65,000)
21      10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set stamina to 100
22      A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set stamina to 200
23      DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set magic total possible to 10 (and spell points to 100)
24      F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set total possible magic to 20 (and spell points to 200)
25      FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set total possible magic to 25 (and spell points to 250)
26      D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set strength to 6
27      D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set charisma to 6
28      9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set karma to 10 (if karma is less than 32)
29      CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set karma to 20 (if karma is less than 32)
30      EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set karma to 31 (if karma is less than 32)
31      DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 32 karma (if karma is less than 32)
32      D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 64 karma (if karma is less than 32)
33      D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 96 karma (if karma is less than 32)
34      D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 192 karma (if karma is less than 32)
FOR CODES 42 THRU 47, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO 
USE SPELLS
35      D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn powerball spell, level 6
36      D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn heal spell, level 6
37      D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn invisibility spell, level 6
38      D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn armor spell, level 6
39      D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn summon spirit spell, level 6
40      D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn freeze spell, level 6
41      D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn firearms skill, level 5
42      DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn firearms skill, level 10
43      DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn firearms skill, level 15
44      D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn computer skill, level 6
45      D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn leadership skill, level 6
46      D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn armed combat skill, level 6
47      D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn unarmed combat skill, level 6
48      D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn negotiation skill, level 6
Shadowrun and nuyen are trademarks of FASA Corporation.

Spindizzy Worlds(tm) Game
Some really handy codes here to help you conquer the numerous stars 
of the Spindizzy Worlds.  SPIN Codes 4 and 8 will enable you to 
explore with time and fuel on your side, and if you fancy being a boy-
racer G.E.R.A.L.D for the day give SPIN Code 2 a blast--now you're 
smokin'.
SPIN
CODE    KEY IN . . .    EFFECT . . .
1       D46F-6FDD       Faster G.E.R.A.L.D.(tm)
2       CBCE-A4DD + D0CE-A40D + 3CCE-A46D       Turbo Nutter 
G.E.R.A.L.D.
3       DCBD-64DF       Faster timer
4       D0BD-64DF       Slower timer
5       4D6C-DFD7       More fuel lost from falling off landscape
6       D96C-DFD7        Less fuel lost from falling off landscape
7       DD6C-DFD7       Almost zero fuel lost from falling off 
landscape
8       4AEC-DDA4       Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Super Ninja Boy(tm) Game
1       822E-07B0       Protection from most hazards--makes some 
side-view enemies invincible
2       EC81-AF69       Start with 250 cash
3       6981-A4D9       Start with 40,960 cash
4       1DAF-D4D6       Don't subtract money (must have enough to 
buy)
5       CB2F-A70C + 3C2F-A7AC + F02F-A76C       All stats are 20 
(attack, defense, energy, max HP, max NP)
6       CB2F-A70C + 3C2F-A7AC + 742F-A76C       All stats for every 
level are 50
7       CB2F-A70C + 3C2F-A7AC + 102F-A76C       All stats for every 
level are 100
8       CB2F-A70C + 3C2F-A7AC + EE2F-A76C       All stats for every 
level are 255
9       DF24-A4AC       1 experience point required for level 2
10      DF24-A76C       1 experience point required for level 3
11      DF27-AD0C       1 experience point required for level 4
12      DF27-AFDC       1 experience point required for level 5
13      DD80-DDB9       Don't use up NP's on miracle kick
14      82CB-6725       Don't use up NP's on cyclone kick
15      8B6A-6405       Don't use up NP's
16      822F-0768       Don't use up NP's
17      DD61-D725       Don't subtract M's for ninja cyclone attack
18      DDA5-0421       Don't subtract M's for mighty balls attack
19      DDBE-0DA1       Don't subtract M's for ??? attack
20      D437-6420       Skulls subtract 2 M's
21      DD37-6420       Skulls don't subtract an M
22      DD30-6720       M power-ups worth nothing (handicap)
23      D430-6720       M power-ups worth 2
24      D730-6720       M power-ups worth 3
25      D030-6720       M power-ups worth 4
26      D930-6720       M power-ups worth 5
27      FD30-6720       M power-ups worth 10
28      F930-6720       M power-ups set to 15
Super Ninja Boy is a trademark of Culture Brain USA, Inc.

Super Strike Eagle(tm) Game
1       DD3F-0F61       Start with 0 chaff instead of 12
2       D13F-0F61       Start with 6 chaff instead of 12
3       743F-0F61       Start with 50 chaff instead of 12
4       173F-0F61       Start with 99 chaff instead of 12
5       3C2A-4707       Infinite chaff
6       DD3F-04A1       Start with 0 flares instead of 12
7       D13F-04A1       Start with 6 flares instead of 12
8       743F-04A1       Start with 50 flares instead of 12
9       173F-04A1       Start with 99 flares instead of 12
10      3C26-4FD7       Infinite flares
11      D437-0401       Start with 2 sidewinder missiles instead of 
12
12      FB37-0401       Start with 25 sidewinder missiles instead of 
12
13      7437-0401       Start with 50 sidewinder missiles instead of 
12
14      1737-0401       Start with 99 sidewinder missiles instead of 
12
15      C92F-44A7       Infinite sidewinder missiles
16      0D3D-0701       Start with less fuel
17      C9BD-47A4       Infinite fuel
18      82CD-3FD7       Infinite maverick missiles
19      DD2A-3D64       Infinite ammo--air-to-air mode
20      DC2A-3D64       Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.

Super Turrican(tm) Game
1       DD61-6D0D       Start with 1 life--Normal/Hard only
2       DF61-6D0D       Start with 2 lives--Normal/Hard only
3       D061-6D0D       Start with 5 lives--Normal/Hard only
4       DB61-6D0D       Start with 10 lives--Normal/Hard only
5       F661-6D0D       Start with 25 lives--Normal/Hard only
6       7F61-6D0D       Start with 50 lives--Normal/Hard only
7       1461-6D0D       Start with 99 lives--Normal/Hard only
8       C22D-ADDF       Infinite lives
9       DF6F-6DDD       Start with 1 continue--Easy/Normal only
10      D46F-6DDD       Start with 2 continues--Easy/Normal only
11      D96F-6DDD       Start with 5 continues--Easy/Normal only
12      DC6F-6DDD       Start with 10 continues--Easy/Normal only
13      FB6F-6DDD       Start with 25 continues--Easy/Normal only
14      746F-6DDD       Start with 50 continues--Easy/Normal only
15      176F-6DDD       Start with 99 continues--Easy/Normal only
16      C266-DD6F       Infinite continues
17      D083-6D0D+BA83-67DD     Start with all weapons at 
maximum power (4 power-ups)
18      6D22-640F+F122-646F     Don't decrease weapon power 
after dying
19      DF83-6D0D       Start with blue weapon--DON'T USE WITH 
CODE 17
20      D483-6D0D       Start with yellow weapon--DON'T USE WITH 
CODE 17
21      4A82-AF0D       Never change weapon type (use with Code 19 
or 20 for blue or yellow, or by itself for red)
22      C22D-0404       Infinite wheel time
23      C226-DDD4       Invincibility (falling in a hole still kills you)
24      6D28-ADDF       Level timer doesn't count down (infinite 
time)
25      DD8E-6DDD       Start with no "smart lines"
26      DF8E-6DDD       Start with 1 "Smart Line"
27      D48E-6DDD       Start with 2 "smart lines"
28      D08E-6DDD       Start with 4 "smart lines"--only 3 shown at 
once
29      D98E-6DDD       Start with 5 "smart lines"--only 3 shown at 
once
30      DC8E-6DDD       Start with 10 "smart lines"--only 3 shown at 
once
31      FB8E-6DDD       Start with 25 "smart lines"--only 3 shown at 
once
32      748E-6DDD       Start with 50 "smart lines"--only 3 shown at 
once
33      178E-6DDD       Start with 99 "smart lines"--only 3 shown at 
once
34      C226-D704       Infinite "smart lines"
35      D46D-64DD       Start on level 2
36      D76D-64DD       Start on level 3
37      D06D-64DD       Start on level 4
38      D96D-64DD       Start on level 5
39      D16D-64DD       Start on level 6
40      D56D-64DD       Start on level 7
41      D66D-64DD       Start on level 8
42      DB6D-64DD       Start on level 9
43      DC6D-64DD       Start on level 10
44      D86D-64DD       Start on level 11
45      DA6D-64DD       Start on level 12
46      D26D-64DD       Start on level 13
Super Turrican is a trademark of Seika Corporation.

Taz-Mania(tm) Game
TAZ
CODE    KEY IN . . .    EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE 
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1       E389-319C       Each kiwi worth 2
2       EA89-319C       Each kiwi worth 4
3       E889-319C       Each kiwi worth 5
4       EB89-319C       Each kiwi worth 7
5       6089-319C       Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6       4A36-1140 + 7D36-1110 + DF3F-15C0       Start on act 1, level 2
7       4A36-1140 + 7D36-1110 + D43F-15C0       Start on act 1, level 3
8       4A36-1140 + 7D36-1110   Start on act 1 bonus level
9       4A36-1140 + 7D36-1110 + D03F-15C0       Start on act 2, level 1
10      4A36-1140 + 7D36-1110 + D93F-15C0       Start on act 2, level 2
11      4A36-1140 + 7D36-1110 + D13F-15C0       Start on act 2, level 3
12      4A36-1140 + 7D36-1110 + D53F-15C0       Start on act 2 bonus 
level
13      4A36-1140 + 7D36-1110 + D63F-15C0       Start on act 3, level 1
14      4A36-1140 + 7D36-1110 + DB3F-15C0       Start on act 3, level 2
15      4A36-1140 + 7D36-1110 + DC3F-15C0       Start on act 3, level 3
16      4A36-1140 + 7D36-1110 + D83F-15C0       Start on act 3 bonus 
level
17      4A36-1140 + 7D36-1110 + DA3F-15C0       Start on act 4, level 1
18      4A36-1140 + 7D36-1110 + D23F-15C0       Start on act 4, level 2
19      4A36-1140 + 7D36-1110 + D33F-15C0       Start on act 4, level 3
20      4A36-1140 + 7D36-1110 + DE3F-15C0       Start on act 4 bonus 
level 
21      4A36-1140 + 7D36-1110 + FD3F-15C0       Start on act 5, level 1
22      4A36-1140 + 7D36-1110 + FF3F-15C0       Start on act 5, level 2
23      4A36-1140 + 7D36-1110 + F43F-15C0       Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 
23
24      DF3F-15C0       Start with 1 continue instead of 3
25      D93F-15C0       Start with 5 continues
26      D53F-15C0       Start with 7 continues
27      DB3F-15C0       Start with 9 continues
28      743F-15C0       Start with 50 continues
29      173F-15C0       Start with 99 continues
30      C238-1140       Infinite continues
WITH CODE 31, SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND 
GO ON
31      DD3B-C0C0       Infinite time
32      D035-C540       Faster timer
33      DF64-41C0       You have 1 minute to complete act 1, level 1 
34      D964-41C0       You have 5 minutes to complete act 1, level 1
35      DD30-C910       Red bird worth 0 seconds instead of 10
36      D430-C910       Red bird worth 20 seconds
37      D730-C910       Red bird worth 30 seconds
38      D030-C910       Red bird worth 40 seconds
39      D930-C910       Red bird worth 50 seconds
40      D522-3545       Start with 1/4 normal health
41      DE22-3545       Start with 1/2 normal health
42      F922-3545       Start with 3/4 normal health
43      C935-40C0       Infinite health
Taz-Mania is a trademark of Warner Bros. Inc.

Toys(tm) Game
1       C261-3D7B       Infinite lives
2       DF2D-37AC       Start with 1 life
3       DB2D-37AC       Start with 9 lives
4       C2B6-3F5C + C2A4-3F8C   Protection against most hazards
5       DC85-4D34       Fewer toys gained from floor boxes
6       1EB5-4D34 + EEB5-440F      More toys gained from floor boxes
7       7985-4D34 + EEB5-440F   Lots more toys gained from floor 
boxes
8       DC69-CF47       Fewer toys gained from carousel
9       7969-CF47       More toys gained from carousel
10      1E69-CF47       Lots more toys gained from carousel
Toys is a trademark of Twentieth Century Fox Film Corporation.

Yoshi's Cookie(tm) Game
1       6D8F-DF3B       In Action mode, passing a level advances to 
the next stage
2       D48D-AD36       Immediately complete current Action level 
whenever effects switch is turned on (keep switch off to play)
3       14C6-0436       All 99 Action rounds available without the 
secret code
4       DF86-A71C       In VS mode, only 1 win is required instead of 
3--player 2 always wins the set (2-player only)
5       DF86-A71C       In VS mode, only 2 wins are required instead 
of 3
6       C2A0-DF48       In VS mode, the fuses don't count down
7       D685-A766+DD86-AF66     In VS mode, play against tougher 
opponents without the secret code
8       DD3C-6738       In Puzzle mode, passing a level advances to 
the next stage
9       C2EA-671B       Unlimited moves in puzzle mode (turn effects 
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie is a trademark of Nintendo of America, Inc.

---
CONTENTS OF THIS FILE
1.	Aliens 3(tm) Game
2.	B.O.B.(tm) Game
3.	Bazooka Blitzkrieg(tm) Game
4.	Cacoma Knight in Bizyland(tm) Game
5.	Congo's Capers(tm) Game
6.	Cool World(tm) Game
7.	Doomsday Warrior(tm) Game
8.	Dungeon Master(tm) Game
9.	E.V.O.(tm) Game
10.	Family Dog(tm) Game
11.	Final Fight 2(tm) Game
12.	Nigel Mansell's World Championship Racing(tm) Game
13.	Pocky and Rocky(tm) Game
14.	Vegas Stakes(tm) Game

Aliens 3(tm) Game
AL3
CODE	KEY IN . . .	EFFECT . . .
1	EE26-37D4	Slower fuel consumption for flame 
thrower
2	7D26-37D4	Faster fuel consumption for flame 
thrower
3	FD36-44D1	Start with more rifle clips
4	4D36-44D1	Start with even more rifle clips
5	D036-44D1	Start with fewer rifle clips
6	FD3B-4F01	Start with more grenade clips
7	4D3B-4F01	Start with even more grenade clips
8	D03B-4F01	Start with fewer grenade clips
CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU 
START WITH
9	742A-44A4	Less ammo in rifle clips
10	CD2A-44A4	More ammo in rifle clips
11	D923-3D64	Less ammo in grenade clips
12	F023-3D64	More ammo in grenade clips
13	3C28-44D4	Infinite ammo for pulse rifle
14	3C22-3D64	Infinite ammo for grenade launcher
15	3C25-3704	Infinite oil for flame thrower
16	D464-1D60	Take less damage
17	DD6D-1700	Maximum energy from medi-kits
18	D76D-1DA0	Less energy from medi-kits
19	EE6B-CD00	Longer invulnerability after being hit
20	DD64-1D60	Most attacks do no damage--can 
switch on and off
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.

B.O.B.(tm) Game
BOB
CODE	KEY IN . . .	EFFECT . . .
1	3C37-A7D4	Infinite weapons--except for flame
2	DDC0-C770	Maximum weapons on pick up
3	CD61-0D64	Slow down timer
4	7961-0D64	Speed up timer
5	3CC7-3F85	Infinite remotes
Weapon codes:
6	F0A6-1D59	Start with 20 3-way
7	F0A6-1FE9	Start with 20 flame
8	F0A6-1759	Start with 20 rocket
9	F0AB-1DE9	Start with 20 bolt
10	F0AB-1459	Start with 20 wave
DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE 
SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE
11	DDA8-1F89	Start with 3 flash
12	DFA8-1F89	Start with 3 shield
13	D4A8-1F89	Start with 3 umbrella
14	D0A8-1F89	Start with 3 helicopter hat
15	D9A8-1F89	Start with 3 floating bomb
16	D1A8-1479	Start with 6 of selected remote
17	DEA8-1479	Start with 15 of selected remote
18	D666-0DDD	Start with 9 lives
19	D966-0DDD	Start with 6 lives
20	DD66-0DDD	Start with 1 life
21	4A6E-0F0D	Infinite lives
B.O.B. is a trademark of Electronic Arts.

Bazooka Blitzkrieg(tm) Game
BAZOO
CODE	KEY IN . . .	EFFECT . . .
1	D9AC-1706	Fewer missiles picked up
2	F0AC-1706	More missiles picked up
3	DCAB-14A6 + DCAB-17A6	Only 10 missiles picked up--SET 
MISSILES TO 10
4	F3AB-14A6 + F3AB-17A6	30 missiles allowed
5	4AB5-3DAF	Immune to most damage
6	D4AF-1406	Less energy picked up from 'L' pods
7	DCAF-1406	More energy picked up from 'L' pods
8	4EAF-1406	A lot more energy picked up from 'L' 
pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.

Cacoma Knight in Bizyland(tm) Game
BIZ
CODE	KEY IN . . .	EFFECT . . .
1	DD67-DD00	Start with 1 life
2	D067-DD00	Start with 5 lives
3	D667-DD00	Start with 9 lives
4	4ACB-DDD9	Infinite lives--player 1
5	4ACC-D709	Infinite lives--player 2
6	DB67-DFA0	Start game with 9 credits
DON'T USE CODES 7 THRU 12 IN VS. MODE
7	6260-D4D0 + DF60-DDA0	Start on stage 2-1
8	6260-D4D0 + D460-DDA0	Start on stage 3-1
9	6260-D4D0 + D760-DDA0	Start on stage 4-1
10	6260-D4D0 + D060-DDA0	Start on stage 5-1
11	6260-D4D0 + D960-DDA0	Start on stage 6-1
12	6260-D4D0 + D160-DDA0	Start on stage 7-1
2-player competitive game only:
13	6A69-DFA9	Player 1 has more lives
14	BA69-DFA9	Player 1 has fewer lives
Cacoma Knight in Bizyland is a trademark of Seta USA Inc.

Congo's Capers(tm) Game
With CONG Codes 9 and 10 you will occasionally have to press the start button 
because the screen pauses on impact with a enemy.
CONG
CODE	KEY IN . . .	EFFECT . . .
1	DDAC-4F09	Start with 1 life
2	D9AC-4F09	Start with 6 lives
3	D6AC-4F09	Start with 9 lives
4	DDB0-44D4	1 life after continue
5	D9B0-44D4	6 lives after continue
6	D6B0-44D4	9 lives after continue
7	DDEC-CF6D	Infinite lives
8	64B9-4FD4	Start as Super Congo
9	CB69-34D7	Stay as Super Congo(you may 
change if you walk on spikes)
10	CBB2-340D + D4B2-346D	1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc

Cool World(tm) Game
COOL
CODE	KEY IN . . .	EFFECT . . .
1	DBBE-DD07	Start with 9 lives
2	DB8F-6DAD	Continue with 9 lives
3	C2B6-D4DC	Infinite lives
4	D4B4-6761 + D4BE-07A1	Most nickels worth 2 on pick-up
5	DCB4-6761 + DCBE-07A1	Most nickels worth 10 on pick-up
6	DD8D-046F + DD8D-04AF	'A nickel for your life' costs nothing 
when you say yes
7	3187-64DD	Start with 1 nickel instead of 0
8	3187-64DD + 3387-640D	Start with 10 nickels
9	DDA6-DFA4 + DDA6-D4D4	Opening a bank account costs 
nothing (you still need to have at 
least 10 nickels)
10	DD85-0DDF + DD85-0D0F	Bank withdrawals cost nothing (you 
need at least 1 nickel in your 
account)
11	DD8C-0F6F + DD8C-0FAF	Bank deposits cost nothing (you still 
need at least 1 nickel)
12	DDC8-ADA5 + DDC8-AFD5	High-low game at the Gold Rush 
costs nothing
13	C2B2-DF67	Infinite continues
Cool World is a trademark of Paramount Pictures.

Doomsday Warrior(tm) Game
1	82C7-046F	Infinite health--matches last forever
2	CBB2-ADDD + D0B2-AD0D + 6DB2-A46D	Always get 4 bonus 
points for improving abilities
3	D9B9-64DD	On normal level, start with all stats at 
2 bars instead of 0
4	DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Sledge(tm)
5	DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Layban(tm)
6	D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Amon(tm)
7	D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Daisy(tm)
8	D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against P-Lump(tm)
9	D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Grimrock(tm)
10	D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Nuform(tm)
11	D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 7 fights are 
against Shadow(tm)
12	D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Ashura(tm)
13	DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Main(tm)
14	DDB7-AFAD	All fights are in order (you don't 
choose your opponent)
15	DD83-D4AF	You can heal completely, not just to 
the top of each segment
16	3C8E-DDAF	Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, Nuform, 
Shadow, Ashura and Main are trademarks of Renovation Products, Inc.

Dungeon Master(tm) Game
DUNGE Codes 5 thru 88 only need to be used once. They only work on saved 
games. Enter the desired codes, load a saved game, then save it again. The 
effects then stay with the saved game. On some Game Genies, some of the 
codes may be changed by the Game Genie(tm), so when you return to the code 
screen by pressing Reset, they will be different than when first entered. This is 
OK. If it happens, you do not have to correct the code, but can restart the game 
using the modified code.
DUNGE
CODE	KEY IN . . .	EFFECT . . .
1	85B5-07D9	Almost no mana loss--MUST HAVE 
ENOUGH TO CAST
2	85CF-0F29	Food meter doesn't go down
3	85C5-0FB9	Water meter doesn't go down
4	ECDC-F26F	1st character has 250 maximum hit 
points
5	ECDA-220F	2nd character has 250 maximum hit 
points
6	ECD3-B2D4	3rd character has 250 maximum hit 
points
7	ECDD-BAA7	4th character has 250 maximum hit 
points
8	A0DC-F36F + DBDC-F3AF	1st character has 250 maximum 
stamina
9	A0DA-230F + DBDA-236F	2nd character has 250 maximum 
stamina
10	A0D3-B3D4 + DBD3-B304	3rd character has 250 maximum 
stamina
11	A0DD-B2A7 + DBDD-B3D7	4th character has 250 maximum 
stamina
12	ECDC-FE6F	1st character has 250 maximum 
mana
13	ECDA-2E0F	2nd character has 250 maximum 
mana
14	ECD3-BED4	3rd character has 250 maximum 
mana
15	ECDD-B3A7	4th character has 250 maximum 
mana
16	17D8-F36F	1st character has 99 current strength
17	17D2-230F	2nd character has 99 current 
strength
18	17DE-B3D4	3rd character has 99 current strength
19	17DF-B2A7	4th character has 99 current strength
20	17D8-F30F	1st character has 99 maximum 
strength
21	17D2-23DF	2nd character has 99 maximum 
strength
22	17DE-B2A4	3rd character has 99 maximum 
strength
23	17DF-B267	4th character has 99 maximum 
strength
24	17D8-FE0F	1st character has 99 current dexterity
25	17D2-2EDF	2nd character has 99 current 
dexterity
26	17DE-B3A4	3rd character has 99 current 
dexterity
27	17DF-B367	4th character has 99 current 
dexterity
28	17D8-FEDF	1st character has 99 maximum 
dexterity
29	17D2-23AF	2nd character has 99 maximum 
dexterity
30	17DE-B364	3rd character has 99 maximum 
dexterity
31	17DF-B307	4th character has 99 maximum 
dexterity
32	17DA-FADF	1st character has 99 current wisdom
33	17D2-2EAF	2nd character has 99 current wisdom
34	17DE-BE64	3rd character has 99 current wisdom
35	17DF-BE07	4th character has 99 current wisdom
36	17D8-FEAF	1st character has 99 maximum 
wisdom
37	17D2-2E6F	2nd character has 99 maximum 
wisdom
38	17DE-BE04	3rd character has 99 maximum 
wisdom
39	17DF-BED7	4th character has 99 maximum 
wisdom
40	17DA-FAAF	1st character has 99 current vitality
41	17D3-2A6F	2nd character has 99 current vitality
42	17DD-2A04	3rd character has 99 current vitality
43	17D4-BAD7	4th character has 99 current vitality
44	17DA-FA6F	1st character has 99 maximum 
vitality
45	17D3-2A0F	2nd character has 99 maximum 
vitality
46	17DD-2AD4	3rd character has 99 maximum 
vitality
47	17DF-BEA7	4th character has 99 maximum 
vitality
48	17DA-F26F	1st character has 99 current anti-
magic
49	17D3-220F	2nd character has 99 current anti-
magic
50	17DD-22D4	3rd character has 99 current anti-
magic
51	17D4-BAA7	4th character has 99 current anti-
magic
52	17DA-F20F	1st character has 99 maximum anti-
magic
53	17D3-22DF	2nd character has 99 maximum anti-
magic
54	17DD-2AA4	3rd character has 99 maximum anti-
magic
55	17D4-BA67	4th character has 99 maximum anti-
magic
56	17DA-F30F	1st character has 99 current anti-fire
57	17D3-23DF	2nd character has 99 current anti-fire
58	17DD-22A4	3rd character has 99 current anti-fire
59	17D4-B267	4th character has 99 current anti-fire
60	17DA-F3DF	1st character has 99 maximum anti-
fire
61	17D3-22AF	2nd character has 99 maximum anti-
fire
62	17DD-2264	3rd character has 99 maximum anti-
fire
63	17D4-B207	4th character has 99 maximum anti-
fire
64	5EDA-FEAF	1st character is a level 15 fighter
65	5ED2-F20F	1st character is a level 15 ninja
66	5ED2-F3AF	1st character is a level 15 healer
67	5ED3-FA0F	1st character is a level 15 wizard
68	5ED3-2E6F	2nd character is a level 15 fighter
69	5EDE-22DF	2nd character is a level 15 ninja
70	5EDE-236F	2nd character is a level 15 healer
71	5EDD-FAD4	2nd character is a level 15 wizard
72	5EDD-2E04	3rd character is a level 15 fighter
73	5EDF-2AA4	3rd character is a level 15 ninja
74	5EDF-2304	3rd character is a level 15 healer
75	5EDF-2EA4	3rd character is a level 15 wizard
76	5ED4-BED7	4th character is a level 15 fighter
77	5ED7-BA67	4th character is a level 15 ninja
78	5ED7-B3D7	4th character is a level 15 healer
79	5ED7-BE67	4th character is a level 15 wizard
80	D5D8-FAAF	1st character has a nearly full food 
meter
81	D5D8-F20F	1st character has a nearly full water 
meter
82	D5D2-2A6F	2nd character has a nearly full food 
meter
83	D5D2-22DF	2nd character has a nearly full water 
meter
84	D5DE-BA04	3rd character has a nearly full food 
meter
85	D5DE-BAA4	3rd character has a nearly full water 
meter
86	D5DF-BAD7	4th character has a nearly full food 
meter
87	D5DF-BA67	4th character has a nearly full water 
meter
Dungeon Master is a trademark of Nintendo of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

E.V.O.(tm) Game
DINO
CODE	KEY IN . . .	EFFECT . . .
1	C96E-07FB	Protection from most hazards
2	DD60-D18B	Food replenishes hit points to full
3	D566-A7F8	Less damage from stronger 
creatures
4	C964-A726	Horn never breaks
E.V.O. is a trademark of Enix/Almanic.

Family Dog(tm) Game
1	DCA2-CDA9	Cheese treats worth 10 super barks 
instead of 5
2	D5A2-CDA9	Cheese treats worth 7 super barks
3	D4A2-CDA9	Cheese treats worth 2 super barks
4	DDA2-CDA9	Cheese treats worth nothing
5	DB6F-17AD	Start with 90 super barks instead of 
20
6	D56F-17AD	Start with 70 super barks 
7	D96F-17AD	Start with 50 super barks 
8	DD6F-17AD	Start with no super barks 
9	C2C2-3465	Don't lose super barks when you 
lose a life
10	C2AE-CD69	Infinite super barks as long as you 
have at least one
11	DB6F-1DAD	Start with 93 lives instead of 4
12	D96F-1DAD	Start with 53 lives
13	D76F-1DAD	Start with 33 lives
14	DB6F-1D6D	Start with 9 lives
15	DF6F-1D6D	Start with 1 life
16	C2A8-C7D9	Infinite lives
17	DB67-14DD	Start with more health
18	D467-14DD	Start with less health
19	82C6-37D5	Protection from most hits--vacuum 
and falls still hurt
20	3C87-17A5	Bones do not restore any health
21	9DA0-CF67	Start in the hallway
22	10A0-CF67	Start in the living room
23	13A0-CF67	Start in the hallway to the kitchen
24	64A0-CF67	Start in the kitchen
25	6AA0-CF67	Start in the hallway to back door
26	B1A0-CF67	Start outside in the yard
27	83A0-CF67	Start in the kennel interior
28	3DA0-CF67 + DFA0-CFA7	Start in the kennel exterior
29	E0A0-CF67 + DFA0-CFA7	Start in the woods and trees
30	FAA0-CF67 + D4A0-CFA7	See the ending
Family Dog is a trademark of Warner Bros. Inc.

Final Fight 2(tm) Game
FF2
CODE	KEY IN . . .	EFFECT . . .
1	DDCE-1D6B	Infinite lives 
2	DDCF-C7D6	Start with 1 life
3	D4CF-C7D6	Start with 3 lives
4	D1CF-C7D6	Start with 7 lives
5	DBCF-C7D6	Start with 10 lives
6	DDA0-1DDC	Infinite time
7	D4A0-1DDC	Faster timer
8	0DED-1DAC	Barbecue restores vitality 50% 
instead of 95%
9	DDED-1DAC	Barbecue worth nothing
10	6DEE-470C	Soft drink restores vitality 95%
11	DDEE-470C	Soft drink worth nothing
12	33C5-1404	Both players can select same 
character
13	DDB4-4708	Players 1 and 2 can't harm each 
other in a 2-player game
14	D46A-14AF	Slow motion--SWITCH OFF 
EFFECTS UNTIL PLAY BEGINS
15	DFCC-C4DB	Hitting someone with your super 
move makes you invincible
16	0DCC-C4DB	Hitting someone with your super 
move uses all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.

Nigel Mansell's World Championship Racing(tm) Game
NIGEMAN
CODE	KEY IN . . .	EFFECT . . .
1	C96B-1705 + C9B1-4D61	Almost no tire wear (causes graphic 
distortion in the pits)
2	E481-3467	Only 1 lap required on all tracks
3	D461-4FBA	Only 3 laps required in South Africa
4	D461-44FA	Only 3 laps required in Mexico
5	D461-44BA	Only 3 laps required in Brazil
6	D461-47FA	Only 3 laps required in Spain
7	D461-47BA	Only 3 laps required in San Marino
8	D465-4DFA	Only 3 laps required in Monaco
9	D465-4DBA	Only 3 laps required in Canada
10	D465-4FFA	Only 3 laps required in France
11	D465-4FBA	Only 3 laps required in Britain
12	D465-44FA	Only 3 laps required in Germany
13	D465-44BA	Only 3 laps required in Hungary
14	D465-47FA	Only 3 laps required in Belgium
15	D465-47BA	Only 3 laps required in Italy
16	D466-4DFA	Only 3 laps required in Portugal
17	D466-4DBA	Only 3 laps required in Japan
18	D466-4FFA	Only 3 laps required in Australia
19	DF62-0953	Start in Mexico in the Full Season
20	D462-0953	Start in Brazil
21	D762-0953	Start in Spain
22	D062-0953	Start in San Marino
23	D962-0953	Start in Monaco
24	D162-0953	Start in Canada
25	D562-0953	Start in France
26	D662-0953	Start in Britain
27	DB62-0953	Start in Germany
28	DC62-0953	Start in Hungary
29	D862-0953	Start in Belgium
30	DA62-0953	Start in Italy
31	D262-0953	Start in Portugal
32	D362-0953	Start in Japan
33	DE62-0953	Start in Australia
34	FD62-0953	Start on extra course (stats are for 
South Africa but the course is 
different)
35	DF3E-015A	Full season ends after South Africa
36	D43E-015A	Full season ends after Mexico
37	D73E-015A	Full season ends after Brazil
38	D03E-015A	Full season ends after Spain
39	D93E-015A	Full season ends after San Marino
40	D13E-015A	Full season ends after Monaco
41	D53E-015A	Full season ends after Canada
42	D63E-015A	Full season ends after France
43	DB3E-015A	Full season ends after Britain
44	DC3E-015A	Full season ends after Germany
45	D83E-015A	Full season ends after Hungary
46	DA3E-015A	Full season ends after Belgium
47	D23E-015A	Full season ends after Italy
48	D33E-015A	Full season ends after Portugal
49	DE3E-015A	Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of Gametek.

Pocky and Rocky(tm) Game
ROCK 
CODE 	KEY IN . . . 	EFFECT . . . 
1	CB2D-DFDF	Stop timer
2	DDA7-AD65	Infinite lives--Pocky(tm)
3	DD35-0761	Infinite lives--Rocky(tm)
4	DF62-A7D4	1 life--Pocky
5	D162-A7D4	6 lives--Pocky
6	DB62-A7D4	9 lives--Pocky
7	DF62-A704	1 life--Rocky
8	D162-A704	6 lives--Rocky
9	DB62-A704	9 lives--Rocky
10	C933-A794	Infinite energy--Pocky
11	C93E-A797	Infinite energy--Rocky
12	4032-A4F4	Weapons don't deplete when hit--
Pocky
13	4033-AFF7	Weapons don't deplete when hit--
Pocky
14	D43F-6FF4	Blue ball acts as red ball--Pocky
15	DF3D-6424	Red ball acts as blue ball--Pocky
16	D43B-6F27	Blue ball acts as red ball--Rocky
17	DF36-67B7	Red ball acts as blue ball--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING 
FOR OTHER PLAYER TO STEAL
18	DBAA-AD60	9 lives stolen from Rocky
19	DB3A-DD69	9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.

Vegas Stakes(tm) Game
Player 1 settings work in both the Vegas adventure and multi-player games.
VEGAS
CODE	KEY IN . . .	EFFECT . . .
1	DF81-A4D7	Player 1 starts with $488
2	DF8B-AF07	Player 2 starts with $488
3	DF8A-AD67	Player 3 starts with $488
4	DF83-A7A7	Player 4 starts with $488
5	D681-A4D7	Player 1 starts with $2280
6	D68B-AF07	Player 2 starts with $2280
7	D68A-AD67	Player 3 starts with $2280
8	D683-A7A7	Player 4 starts with $2280
9	4181-A4D7	Player 1 starts with $9960
10	418B-AF07	Player 2 starts with $9960
11	418A-AD67	Player 3 starts with $9960
12	4183-A7A7	Player 4 starts with $9960
13	D481-A707	Player 1 starts with $132,072 
(highroller status)
14	D48B-A467	Player 2 starts with $132,072
15	D48A-AFA7	Player 3 starts with $132,072
16	D48E-AFD7	Player 4 starts with $132,072
CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17	DDA0-A4AD	You only need $34,464 to get 
highroller status
18	DDA8-640D	You only need $38,527 to win the 
game instead of $10 million
19	0AA8-640D	You only need $5,019,263 to win the 
game
20	DD87-04EC	Player wins pushes in blackjack
21	DF87-04EC	Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.

---
Mortal Kombat(tm) Game
1 C9B2-17AF Infinite time
2 D466-3D04 Each round is 199 seconds (time counts down 
twice)
3 BF66-3DD4 + DD66-3D04 Each round is 90 second s
4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds
12 DD6A-47AF Always fight in the Courtyard(tm)
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START, 
THEN SWITCH BACK ON AFTER ROUNDS END
13 CB6A-44AF + DF6A-47DF After 1st match, almost always 
fight at the Palace Gates(tm)
14 CB6A-44AF + D46A-47DF After 1st match, almost always 
fight in the Warrior Shrine(tm)
15 CB6A-44AF + D76A-47DF After 1st match, almost always 
fight in the Pit(tm)
16 CB6A-44AF + D06A-47DF After 1st match, almost always 
fight in the Throne Room(tm)
17 CB6A-44AF + D96A-47DF After 1st match, almost always 
fight in Goro's Lair(tm)
18 CB6A-44AF + D16A-47DF After 1st match, almost always 
fight in the bottom of the pit (screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED 
TO BE FIGHTING SHANG TSUNG(tm)
19 CBBA-394F + DDBA-391F Almost always fight Johnny 
Cage(tm)
20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22 CBBA-394F + D7BA-391F Almost always fight Liu 
Kang(tm)
23 CBBA-394F + D0BA-391F Almost always fight 
Scorpion(tm)
24 CBBA-394F + D9BA-391F Almost always fight Sub-
Zero(tm)
25 CBBA-394F + D1BA-391F Almost always fight Sonya 
Blade(tm)
26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)--
DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
27 DF61-14DD Start on Match 2
28 D461-14DD Start on Match 3
29 D761-14DD Start on Match 4
30 D061-14DD Start on Match 5
31 D961-14DD Start on Match 6
32 D161-14DD Start on Mirror Match(tm)
33 D561-14DD Start on Endurance 1 match
34 D661-14DD Start on Endurance 2 match
35 DB61-14DD Start on Endurance 3 match
36 DC61-14DD Start on match with Goro
37 D861-14DD Start on match with Shang Tsung
38 6DB8-3D67 Always get Flawless Victory(tm) bonus
39 DDBC-370F First strike of any kind wins round
40 DDBF-1FA4 All strikes do minimal damage (all equal to 1 
hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR 
EITHER PLAYER
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP 
BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW 
ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41 D881-404F Can make player 1 nearly invincible in 2-
player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS 
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 
CHARACTERS TO WIN ROUND WITH ONE MOVE.
42 56B9-4DAD All throws do more damage
43 F320-1914 Kano's High Punch does more damage
44 F320-15C4 Kano's Low Punch does more damage
45 0626-1514 Kano's High Kick does more damage
46 062B-19C4 Kano's Low Kick does more damage
47 0621-1044 Kano's Head Blow does more damage
48 0629-1934 Kano's Knee does more damage
49 7A26-1944 Kano's Crouched Kick does more damage
50 5625-1134 Kano's Uppercut does more damage
51 1D27-1544 Kano's Roundhouse Kick does more damage
52 7A25-10C4 Kano's Foot Sweep(tm) does more damage
53 082C-1144 Kano's Flying Punch(tm) does more damage
54 0824-11C4 Kano's Knife does more damage--ONLY AT CLOSE 
DISTANCE
55 F32C-4944 Johnny Cage's High Punch does more damage
56 F32C-4514 Johnny Cage's Low Punch does more damage
57 062B-40C4 Johnny Cage's High Kick does more damage
58 042B-4134 Johnny Cage's Low Kick does more damage
59 7A2A-4144 Johnny Cage's Head Blow does more damage
60 0622-4014 Johnny Cage's Knee does more damage
61 F628-4534 Johnny Cage's Crouched Kick does more damage
62 5622-41C4 Johnny Cage's Uppercut does more damage
63 1D26-4114 Johnny Cage's Roundhouse Kick does more damage
64 7A28-49C4 Johnny Cage's Foot Sweep does more damage
65 0826-4044 Johnny Cage's Flying Punch does more damage
66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more damage
67 0821-4914 Johnny Cage's Fireball does more damage--ONLY 
AT CLOSE DISTANCE
68 1129-4544 Johnny Cage's Split Punch(tm) does more damage
69 F323-C034 Liu Kang's High Punch does more damage
70 F323-C544 Liu Kang's Low Punch does more damage
71 0624-30C4 Liu Kang's High Kick does more damage
72 0624-3134 Liu Kang's Low Kick does more damage
73 7A28-C534 Liu Kang's Head Blow does more damage
74 062E-C914 Liu Kang's Knee does more damage
75 7A2F-3114 Liu Kang's Crouched Kick does more damage
76 562F-3044 Liu Kang's Uppercut does more damage
77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
78 7A2D-3934 Liu Kang's Foot Sweep does more damage
79 0827-3514 Liu Kang's Flying Punch does more damage
80 9C28-C9C4 Liu Kang's Special Flying Kick does more 
damage
81 082A-C144 Liu Kang's Fireball does more damage--ONLY AT 
CLOSE DISTANCE
82 F32F-393F Sonya Blade's High Punch does more damage
83 F324-304F Sonya Blade's Low Punch does more damage
84 9023-C01F Sonya Blade's High Kick does more damage
85 9F23-C1CF Sonya Blade's Low Kick does more damage
86 7A2E-C03F Sonya Blade's Head Blow does more damage
87 062E-C54F Sonya Blade's Knee does more damage
88 7A2D-35CF Sonya Blade's Crouched Kick does more damage
89 5624-311F Sonya Blade's Uppercut does more damage
90 1122-C14F Sonya Blade's Roundhouse Kick does more damage
91 7A2A-C53F Sonya Blade's Foot Sweep does more damage
92 0827-313F Sonya Blade's Flying Punch does more damage
93 5620-17A7 Sonya Blade's Leg Grab does more damage
94 0822-C13F Sonya Blade's Sonic Rings(tm) does more 
damage--ONLY AT CLOSE DISTANCE
95 0827-313F Sonya Blade's Special Flying Kick does more 
damage
96 F324-C914 Rayden's High Punch does more damage
97 F327-C934 Rayden's Low Punch does more damage
98 092F-C034 Rayden's High Kick does more damage
99 042F-C544 Rayden's Low Kick does more damage
100 7A29-C0C4 Rayden's Head Blow does more damage
101 0629-C134 Rayden's Knee does more damage
102 F620-C114 Rayden's Crouched Kick does more damage
103 5621-C944 Rayden's Uppercut does more damage
104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
105 7A20-C044 Rayden's Foot Sweep does more damage
106 082D-C014 Rayden's Flying Punch does more damage
107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more 
damage
108 0823-19C4 Rayden's Lightning does more damage--ONLY AT 
CLOSE DISTANCE
109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High 
Punch do more damage
110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low Punch 
do more damage
111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick 
do more damage
112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick 
do more damage
113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head Blow 
do more damage
114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do 
more damage
115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched 
Kick do more damage
116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut 
do more damage
117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's 
Roundhouse Kick do more damage
118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot 
Sweep do more damage
119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying 
Punch do more damage
120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do 
damage
121 4525-3144 Sub-Zero's and Reptile's Slide do more damage
122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more 
damage
123 0823-3944 Scorpion's and Reptile's Scorpion Split do 
more damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, 
The Pit, Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, 
Liu Kang, Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless 
Victory, Shang Tsung, Mirror Match, Reptile, Shadow Kick, 
Split Punch, Foot Sweep, Flying Punch, Flying Kick, Sonic 
Rings, Flying Thunderbolt, Harpoon and Scorpion Split are 
trademarks of Midway Manufacturing Company. Super NES is a 
trademark of Nintendo of America Inc.

---
Super Mario All-Stars(tm) Game
Some of these codesy be changed by the Game Genie(tm), so when 
you return to the code screen by pressing Reset, they will be 
different than when first entered. This is OK. If it happens, you do 
not have to correct the code, but can restart the game using the 
modified c. "FILE A" codes affect only the game stored in FILE A.
ALL
CODE KEY IN . . . EFFECT . . .
Super Mario Bros.(tm) Game Codes
1 DFDF-FAAD Start FILE A game with 2 lives
2 DBDF-FAAD Start FILE A game with 10 
lives
3 7FDF-FAAD Start FILE A game with 50 
live4 17DF-FAAD Start FILE A game with 100 
lives
5 C2C1-D4AA Infinite lives
6 6D84-DF03 Infinite time
7 C26B-0FBF 1-up worth nothing
8 D5DF-FADD Allows you to select any world 
for FILE A
9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower-
SWITCH OFF EFFECTS IF YOU 
GET STUCK
10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
12 D62F-6DAE Invincibility does not last as 
long
13 9D2F-6DAE Invincibility lasts longer
The Lost Levels(tm) Game Codes
1 DFDF-FEDD Start FILEgame with 2 lives
2 DBDF-FEDD Start FILE A game with 10 
lives
3 7FDF-FEDD Start FILE A game with 50 
lives
4 17DF-FEDD Start FILE A game with 100 
lives
5 C2B6-A455 Infinite lives
6 6D82-0F79 Infinite time
7 DADF-F30D + D7DF-F36D Allows you to select any world 
or level for FILE A 
Super Mario Bros. 2(tm) Game Codes
1 DF61-05D0 1 life after continue
2 DB61-05D0 9 lives after continue
3 FB61-05D0 25 lives after continue
4 7461-05D0 50 lives after continue
5 1761-05D0 99 lives after continue
6 C26E-D5A6 inite lives
7 DF6B-A9A1 Continue with 3 hearts instead 
of 2
8 D46B-A9A1 Continue with 4 hearts
9 DD32-6966 Never lose hearts
10 7A60-A966 Jumping in place charges super 
jump
11 D1D4-FA0D Allows you to select any world 
for FILE A 
Super Mario Bros. 3(tGame
1 DDAF-A8A3 Fly at any time (run meter 
always full)
2 EEA4-AB63 You can fly for as long as you 
want, until you land
3 E1A3-D60A Start and continue as Big 
Mario(tm)
4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever 
you go to the map
5 CB69-AC0 D469-AC67 Change to Fire Mario(tm) 
whenever you go to the map
6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm) 
whenever you go to the map
7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm) 
whenever you go to the map
8 CB69-AC07 + D969-AC67 Change toMario(tm) 
whenever you go to the map
9 CB69-AC07 + D169-AC67 Change to Sledgehammer 
Mario(tm) when you go to the map
10 D0A1-6C0A + E1A3-D60A All power-ups turn you into 
Shoe Mario(tm)-MAY CAUSE SOME 
GRAPHICS TO MESS UP
11 D4A8-6CAA Collisions turn yig 
Mario
12 D7A8-6CAA Collisions turn you into Fire 
Mario
13 D0A8-6CAA Collisions turn you into Racoon 
Mario
14 D9A8-6CAA Collisions turn you into Frog 
Mario
15 D1A8-6CAA Collisions turn you into 
Tanooki Mario
16 D5A8-6CAA Collisions turn you into 
Sledgehammer Mario
17 DFBB-DBAF 1 life after continue
18 DBBB-DBAF 9 lives after continue
19 FBBB-DBAF 25 lives after continue
20 74BB-DBAF 50 lives after continue
21 17BB-DBAF 99 lives after continue
22 82BB-0C6D Infinite lives
23 D93E-6C49 Gain lots of lives with each 5 
coins (up to 99 lives)
FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
24 D93E-6819 You only need 5 coins for a free 
extra life
25 DC3E-6819 You only need 10 coins for a 
free extra life
26 FB3E-6819 You only need 25 coins for a 
free extra life
27 743E-6819 You only need 50 coins for a 
free extra life
28 AD3E-6801 Power jump
29 863E-6801 Super jump
30 8D3E-6801 Mega-jump
31 C63E-6801 Ultra power jump
32 DDA9-A603 Skywalking (stay up until you 
release the jump button)
33 6D3D-6619 Infinite time
34 D5D4-F36D Select any world for FILE A 
game-DOESN'T WORK ON WORLD 
8
Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario 
Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki 
Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo 
of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

---
CONTENTS OF THIS FILE:

AEROBIZ(tm) GAME
KAWASAKI CARIBBEAN CHALLENGE(tm) GAME
BATTLETOADS IN BATTLEMANIACS(tm) GAME
TUFF E NUFF(tm) GAME
ZOMBIES ATE MY NEIGHBORS(tm) GAME
YOSHI'S SAFARI(tm) GAME

Aerobiz(tm) Game
AERO
CODE KEY IN . . . EFFECT . . .
1 DDA6-0DFD In scenario 1, Tokyo starts with 
$649,280,000
2 D9A6-0DFD In scenario 1, Tokyo starts with 
$7,202,880,000
3 94A6-0D2D In scenario 1, Beijing starts with 
$420,160,000
4 D9A6-0FFD In scenario 1, Beijing starts with 
$7,393,600,000
5 95A6-0F2D In scenario 1, Hong Kong starts with 
$449,440,000
6 D9A6-04FD In scenario 1, Hong Kong starts with 
$7,453,600,000
7 03A6-042D In scenario 1, Singapore starts with 
$400,640,000
8 D9A6-07FD In scenario 1, Singapore starts with 
$7,353,600,000
9 7CA6-072D In scenario 1, Sydney starts with 
$297,920,000
10 D9AB-0DFD In scenario 1, Sydney starts with 
$7,153,600,000
11 73AB-0D2D In scenario 1, Delhi starts with $317,440,000
12 D9AB-0FFD In scenario 1, Delhi starts with 
$7,193,600,000
13 43AB-0F2D In scenario 1, Tehran starts with 
$239,360,000
14 D9AB-04FD In scenario 1, Tehran starts with 
$7,033,600,000
15 7DAB-042D In scenario 1, Cairo starts with 
$249,120,000
16 D9AB-07FD In scenario 1, Cairo starts with 
$7,053,600,000
17 45AB-072D In scenario 1, Nairobi starts with 
$200,320,000
18 D9AC-0DFD In scenario 1, Nairobi starts with 
$6,953,600,000
19 4AAC-0D2D In scenario 1, Lagos starts with 
$229,600,000
20 D9AC-0FFD In scenario 1, Lagos starts with 
$7,013,600,000
21 DDAC-04FD In scenario 1, Moscow starts with 
$289,280,000
22 D9AC-04FD In scenario 1, Moscow starts with 
$6,842,880,000
23 DDAC-07FD In scenario 1, London starts with 
$949,280,000
24 D9AC-07FD In scenario 1, London starts with 
$7,502,880,000
25 DDA8-0DFD In scenario 1, Paris starts with 
$289,280,000
26 D9A8-0DFD In scenario 1, Paris starts with 
$6,842,880,000
27 06A8-0D2D In scenario 1, Rome starts with 
$371,360,000
28 D9A8-0FFD In scenario 1, Rome starts with 
$7,293,600,000
29 DDA8-04FD In scenario 1, New York starts with 
$189,280,000
30 D9A8-04FD In scenario 1, New York starts with 
$6,742,880,000
31 74A8-042D In scenario 1, Vancouver starts with 
$258,880,000
32 D9A8-07FD In scenario 1, Vancouver starts with 
$7,073,600,000
33 DDAA-0DFD In scenario 1, Los Angeles starts with 
$649,280,000
34 D9AA-0DFD In scenario 1, Los Angeles starts with 
$7,202,880,000
35 70AA-0D2D In scenario 1, Honolulu starts with 
$268,640,000
36 D9AA-0FFD In scenario 1, Honolulu starts with 
$7,093,600,000
37 74AA-0F2D In scenario 1, Mexico City starts with 
$258,880,000
38 D9AA-04FD In scenario 1, Mexico City starts with 
$7,073,600,000
39 47AA-042D In scenario 1, Lima starts with $180,800,000
40 D9AA-07FD In scenario 1, Lima starts with 
$6,913,600,000
41 73AA-072D In scenario 1, Rio de Janeiro starts with 
$317,440,000
42 D9A2-0DFD In scenario 1, Rio de Janeiro starts with 
$7,193,600,000
43 4BA2-0D2D In scenario 1, Buenos Aires starts with 
$210,080,000
44 D9A2-0FFD In scenario 1, Buenos Aires starts with 
$6,973,600,000

45 DDA2-04FD In scenario 2, Tokyo starts with 
$1,149,280,000
46 D9A2-04FD In scenario 2, Tokyo starts with 
$7,702,880,000
47 1FA2-042D In scenario 2, Beijing starts with 
$498,240,000
48 D9A2-07FD In scenario 2, Beijing starts with 
$7,553,600,000
49 53A2-072D In scenario 2, Hong Kong starts with 
$649,760,000
50 D9A3-0DFD In scenario 2, Hong Kong starts with 
$7,853,600,000
51 18A3-0D2D In scenario 2, Singapore starts with 
$552,160,000
52 D9A3-0FFD In scenario 2, Singapore starts with 
$7,653,600,000
53 5FA3-0F2D In scenario 2, Sydney starts with 
$581,440,000
54 D9A3-04FD In scenario 2, Sydney starts with 
$7,713,600,000
55 19A3-042D In scenario 2, Delhi starts with $517,760,000
56 D9A3-07FD In scenario 2, Delhi starts with 
$7,593,600,000
57 7CA3-072D In scenario 2, Tehran starts with 
$297,920,000
58 D9AE-0DFD In scenario 2, Tehran starts with 
$7,153,600,000
59 0AAE-0D2D In scenario 2, Cairo starts with 
$390,880,000
60 D9AE-0FFD In scenario 2, Cairo starts with 
$7,333,600,000
61 7DAE-0F2D In scenario 2, Nairobi starts with 
$249,120,000
62 D9AE-04FD In scenario 2, Nairobi starts with 
$7,053,600,000
63 7CAE-042D In scenario 2, Lagos starts with 
$299,040,000
64 D9AE-07FD In scenario 2, Lagos starts with 
$7,149,600,000
65 DDAD-6DFD In scenario 2, Moscow starts with 
$689,280,000
66 D9AD-6DFD In scenario 2, Moscow starts with 
$7,242,880,000
67 DDAD-6FFD In scenario 2, London starts with 
$38,560,000
68 D9AD-6FFD In scenario 2, London starts with 
$6,592,160,000
69 DDAD-64FD In scenario 2, Paris starts with 
$909,280,000
70 D9AD-64FD In scenario 2, Paris starts with 
$7,462,880,000
71 1EAD-642D In scenario 2, Rome starts with 
$571,680,000
72 D9AD-67FD In scenario 2, Rome starts with 
$7,693,600,000
73 DDAF-6DFD In scenario 2, New York starts with 
$829,280,000
74 D9AF-6DFD In scenario 2, New York starts with 
$7,382,880,000
75 94AF-6D2D In scenario 2, Vancouver starts with 
$420,160,000
76 D9AF-6FFD In scenario 2, Vancouver starts with 
$7,393,600,000
77 DDAF-64FD In scenario 2, Los Angeles starts with 
$1,109,280,000
78 D9AF-64FD In scenario 2, Los Angeles starts with 
$7,662,880,000
79 0CAF-642D In scenario 2, Honolulu starts with 
$381,120,000
80 D9AF-67FD In scenario 2, Honolulu starts with 
$7,313,600,000
81 98AF-672D In scenario 2, Mexico City starts with 
$468,960,000
82 D9A4-6DFD In scenario 2, Mexico City starts with 
$7,493,600,000
83 74A4-6D2D In scenario 2, Lima starts with $258,880,000
84 D9A4-6FFD In scenario 2, Lima starts with 
$7,073,600,000
85 58A4-6F2D In scenario 2, Rio de Janeiro starts with 
$630,240,000
86 D9A4-64FD In scenario 2, Rio de Janeiro starts with 
$7,813,600,000
87 01A4-642D In scenario 2, Buenos Aires starts with 
$361,600,000
88 D9A4-67FD In scenario 2, Buenos Aires starts with 
$7,273,600,000
Aerobiz is a trademark of Koei Corp.

Kawasaki Caribbean Challenge(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF6F-64AD Only 1 lap required to qualify instead of 2
2 DF67-676D Races are 1 lap instead of 5
3 D467-676D Races are 2 laps
4 D767-676D Races are 3 laps
5 D067-676D Races are 4 laps
6 DB82-0DD7 Coming in first is worth 9 points
7 D982-0FD7 Coming in last is worth 5 points
8 DB82-0FD7 Coming in last is worth 9 points
9 6D80-DD04 Always advance to the next island regardless 
of points
10 D7C2-0F04 Each island requires 3 points
11 D0C2-0F04 Each island requires 4 points
12 D1C2-0F04 Each island requires 6 points
13 D5C2-0F04 Each island requires 7 points
14 6967-07AD Opponents drive erratically--player is 
guaranteed 1st place
15 6967-070D Start challenge with the 2nd motorcycle and 
jet ski
Kawasaki Caribbean Challenge is a trademark of Kawasaki Motors 
Corp., U.S.A. Caribbean Challenge is a trademark of Gametek, Inc.

Battletoads in Battlemaniacs(tm) Game
1 DF6D-0D0D Start with 2 lives
2 D96D-0D0D Start with 6 lives
3 DB6D-0D0D Start with 10 lives
4 8986-CF01 Infinite lives--both players--EXCEPT LEVEL 2, 
DOESN'T WORK ON FALLING
5 DD6D-04AD Start with 0 continues
6 D96D-04AD Start with 5 continues
7 DB6D-04AD Start with 9 continues
8 WITH CODES 8 AND 9, YOU MAY CONTINUE WITH VARIOUS 
NUMBERS OF LIVES
9 C96A-346F Infinite continues--player 1
10 C96B-34DF Infinite continues--player 2
11 6D20-34A8 After getting hurt, for a while enemies won't 
attack and you're invisible
12 8280-4DD9 Take less damage from hits
Battletoads in Battlemaniacs is a trademark of Rare Ltd.

Tuff E Nuff(tm) Game
1 6D65-14D4 Each round is 80 seconds
2 1D65-14D4 Each round is 60 seconds
3 0D65-14D4 Each round is 40 seconds
4 4D65-14D4 Each round is 20 seconds
5 DDAE-CDA5 Allows you to select same player vs. same 
player in a 1-player vs. 2-player game (must select 2nd player using 
right button, not left)
6 EEA3-C7A1 Allows you to select any character in a vs. 
computer game.
7 F1CE-1FD9 Start with 1/4 health--player 1 only
8 4ACE-1FD9 Start with 1/2 health--player 1 only
9 04CE-1FD9 Start with 3/4 health--player 1 only
USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE 
PREVIOUS LEVEL AFTER COMPLETING THE SELECTED LEVEL. ALSO, 
IGNORE LEVEL INDICATION
10 D066-446F Play stage 2 in story
11 D166-446F Play stage 3 in story
12 D666-446F Play stage 4 in story
13 DC66-446F Play stage 5 in story
14 DA66-446F Play stage 6 in story
15 D366-446F Play stage 7 in story
16 FD66-446F Play stage 8 in story
17 F466-446F Play stage 9 in story
18 F066-446F Play final stage in story
FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 
CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT 
IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT 
WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY 
TAKE DAMAGE IF HE BLOCKS
19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does 
more damage
20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does more 
damage
21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm) does 
more damage--from close up only
22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no 
damage
23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does more 
damage--from close up only
24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more 
damage
25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more 
damage
26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's Dragon 
Blade(tm) does more damage
27 F322-3617 Kotono's Straight Line Slash(tm) does more 
damage
28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more 
damage
29 F339-3614 Kotono's Flying Swallow Double Drop(tm) does 
more damage
30 F624-3C37 Kotono's Flying Side Kick does more damage
31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does 
more damage
32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does more 
damage
33 F633-3B14 Kotono's Double Edge(tm) does more damage
34 403B-364F Kotono's Special Kick does more damage
35 4C3B-4BC9 Vortz's Middle Kick does more damage
36 F630-4B49 Vortz's Low Kick does more damage
37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more 
damage
38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does 
more damage
39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more damage
40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
41 4C30-18C9 Vortz's Lightning Tackle(tm) does more damage
Tuff E Nuff, Syoh, Zazi, High Fist Thrust, Sliding Heel Kick, Big Head 
Thrust Punch, Flying Side Kick, Ball of Energy, Palm Hit Drop, 
Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping Knee 
Kick, Flying Swallow Double Drop, Flying Swallow Point Break, 
Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big 
Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning 
Tackle are trademarks of Jaleco USA, Inc.

Zombies Ate My Neighbors(tm) Game
1 DB66-4DD4 Start with 10 lives
2 D166-4DD4 Start with 7 lives
3 DD66-4DD4 Start with 1 life
4 82AA-CF07 Infinite lives
USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE 
NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5 DD6B-4DA4 Start with 50 shots in squirtgun
6 DD6B-4D64 Start with 100 shots in squirtgun
7 D96B-4DA4 Start with 550 shots in squirtgun
8 DB6B-4DA4 Start with 950 shots in squirtgun
FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. 
START WITH FIRST AID KIT
9 266B-4704 Start with soda pop cans Instead of 
squirtguns
10 216B-4704 Start with bazookas
11 2C6B-4704 Start with tomatoes
12 A36B-4704 Start with fire extinguishers
13 2A6B-4704 Start with ice pops
14 236B-4704 Start with "peppers"
15 2D6B-4704 Start with martian bubble guns
16 246B-4704 Start with weed-eaters
17 206B-4704 Start with ancient artifacts
18 3D6B-4704 Start with plates
19 346B-4704 Start with silverware
20 306B-4704 Start with footballs
21 DD30-1FA7 Infinite weapons
22 DB6B-4F04 Start with 9 first aid kits instead of 1
FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23 D36C-4DD4 Start with speed shoes instead if a first aid 
kit
24 FD6C-4DD4 Start with a monster potion
25 F46C-4DD4 Start with a ghost potion
26 F06C-4DD4 Start with a random potion
27 FA6C-4DD4 Start with a pandora's box
28 F36C-4DD4 Start with a skeleton key
29 4D6C-4DD4 Start with a decoy
30 DD39-34D4 Infinite special items--except keys and 
random potions
31 DD3F-1DD4 Infinite keys once you have at least one
32 DBEC-4704 Package of 99 squirtgun shots worth 999
33 BBE8-44D4 Package of 20 Soda pop cans worth 99
34 BBE8-4464 Package of 20 tomatoes worth 99
35 BBE8-4FA4 Package of 5 bazookas worth 999
36 DBEF-1F04 Each first aid kit worth 9 on pick up
37 DBED-1FA4 Each key worth 9 on pick up
38 D965-4464 Start with 1/2 health
39 D921-1DD4 Continue with 1/2 health
40 3C20-4D0D Infinite health
FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL 
VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41 DF63-14DF Only 1 victim to rescue per level
42 BAA1-44A4 Can advance to next level after getting 1 
victim
43 D46E-1D0F Start on level 2
44 D76E-1D0F Start on level 3
45 D06E-1D0F Start on level 4
46 D96E-1D0F Start on level 5
47 D16E-1D0F Start on level 6
48 D56E-1D0F Start on level 7
49 D66E-1D0F Start on level 8
50 DB6E-1D0F Start on level 9
51 DC6E-1D0F Start on level 10
52 D86E-1D0F Start on level 11
53 DA6E-1D0F Start on level 12
54 D26E-1D0F Start on level 13
55 D36E-1D0F Start on level 14
56 DE6E-1D0F Start on level 15
57 FD6E-1D0F Start on level 16
58 FF6E-1D0F Start on level 17
59 F46E-1D0F Start on level 18
60 F76E-1D0F Start on level 19
61 F06E-1D0F Start on level 20
62 F96E-1D0F Start on level 21
63 F16E-1D0F Start on level 22
64 F56E-1D0F Start on level 23
65 F66E-1D0F Start on level 24
66 FB6E-1D0F Start on level 25
67 FC6E-1D0F Start on level 26
68 F86E-1D0F Start on level 27
69 FA6E-1D0F Start on level 28
70 F26E-1D0F Start on level 29
71 F36E-1D0F Start on level 30
72 FE6E-1D0F Start on level 31
73 4D6E-1D0F Start on level 32
74 4F6E-1D0F Start on level 33
75 446E-1D0F Start on level 34
76 476E-1D0F Start on level 35
77 406E-1D0F Start on level 36
78 496E-1D0F Start on level 37
79 416E-1D0F Start on level 38
80 456E-1D0F Start on level 39
81 466E-1D0F Start on level 40
82 4B6E-1D0F Start on level 41
83 4C6E-1D0F Start on level 42
84 486E-1D0F Start on level 43
85 4A6E-1D0F Start on level 44
86 426E-1D0F Start on level 45 
87 436E-1D0F Start on level 46 
88 4E6E-1D0F Start on level 47 
89 7D6E-1D0F Start on level 48
90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)
91 776E-1D0F Start on bonus level Day of the Tentacle(tm)
92 706E-1D0F Start on bonus level Someplace Very Warm(tm)
93 796E-1D0F Start on bonus level Curse of the Pharaohs(tm)
94 716E-1D0F Start on bonus level Mushroom Men(tm)
95 756E-1D0F Start on bonus level Cheerleaders vs the 
Monsters(tm)
96 7F6E-1D0F Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle, 
Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, 
Cheerleaders vs the Monsters and Monsters Among Us are trademarks 
of Lucasarts Entertainment Company.

Yoshi's Safari(tm) Game
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 
MIN.
1 DFC9-4F82 1 minute for stage 1 instead of 4
2 DBC9-4F82 9 minutes for stage 1
3 DFC9-4472 1 minute for stage 2 instead of 4
4 DBC9-4472 9 minutes for stage 2
5 C2E9-47DE Infinite time
6 DF6B-1D60 + DF26-15DF Lose power more quickly
7 D96B-1D00 + D926-11AF Lose power more slowly
8 DF6C-1460 + DF2B-156F Gain power more quickly
9 4D6C-1400 + 4D2B-150F Gain power more slowly
10 DD6B-1D00 + DD26-11AF Infinite power
11 DBEF-1D6E 1-up with every coin after you get 10
WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12 F3EF-1D6E 1-up with every coin after you get 30
13 14EF-1D6E 1-up with every coin after you get 99
14 DD67-1D50 Start with 1 life
15 D067-1D50 Start with 5 lives
16 DB67-1D50 Start with 10 lives
17 C228-376D Infinite lives
18 C221-116D + C283-4FAE Infinite health
19 C28F-3D02 Don't lose coins when you miss a jump
Yoshi's Safari is a trademark of Nintendo of America Inc.

---
CONTENTS OF THIS FILE:
1. Goof Troop(tm) Game
2. Operation Logic Bomb(tm) Game
3. Super Off Road: The Baja(tm) Game
4. Mecarobot Golf(tm) Game
5. Alien vs. Predator(tm) Game
6. Boxing Legends of the Ring(tm) Game
7. Rock N' Roll Racing(tm) Game

Goof Troop(tm) Game

GOOF
CODE  KEY IN . . . EFFECT . . . 
1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life
2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life
3 D4A8-4762 2 hearts from cherries
4 D0A8-47A2 4 hearts from bananas
5 DFA8-47A2 1 heart from bananas
6 C96F-3F6C Infinite lives
7 DBCD-146D Start with 9 lives
8 D1CD-146D Start with 6 lives
9 DFCD-146D Start with 1 life
10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right movement
11 D46E-170E + E26D-C70E Max has quicker left-right movement
Goof Troop, Goofy and Max are trademarks of Disney.

Operation Logic Bomb(tm) Game
LOG
CODE  KEY IN . . . EFFECT  . . . 
1 33C6-C704 Take minimal damage
2 C2B5-4DD0 Infinite energy
3 DFB4-1FD4 1 continue
4 D1B4-1FD4 6 continues
5 DBB4-1FD4 9 continues
6 D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with tracking 
missiles
7 D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with reflecting laser
8 D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame thrower
9 DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with hologram weapon
10 D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with directional 
mines
11 E2B2-1F00 + D4BA-1700 Faster left-to-right movement
12 E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement
13 1DB2-44D9 Reflecting laser fire travels longer
14 EEB2-44D9 Reflecting laser fire travels a lot longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.

Super Off Road, The Baja(tm) Game
BAJA
CODE  KEY IN . . . EFFECT . . .
1 3CA0-CD6F Infinite nitros
2 DBB6-1FDF $9,000 for brakes
3 D4B6-1FDF $2,000 for brakes
4 DBB6-1F6F $9,000 for tires
5 D4B6-1F6F $2,000 for tires
6 D4B6-14DF $2,000 for shocks
7 DBB6-14DF $9,000 for shocks
8 D4B6-146F $2,000 for lights
9 DBB6-146F $9,000 for lights
10 D4B6-17DF $2,000 for engine
11 D0B6-17DF $4,000 for engine
12 C283-34D7 Indestructible engine
13 C28A-3D67 Indestructible shocks
14 C28C-3DD7 Indestructible tires
15 1D81-37D7 Vehicle can take only about 60% damage
16 7D81-37D7 Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.

Mecarobot Golf(tm) Game
GOLF
CODE  KEY IN . . . EFFECT . . .
1 D13F-D0E6 + 81E4-0D98 Hole 1: par 6
2 D03F-D0E6 + 80E4-0D98 Hole 1: par 4
3 D93F-D976 + 89E4-0FF8 Hole 2: par 5
4 D73F-D976 + 87E4-0FF8 Hole 2: par 3
5 D03F-D956 + 80E4-0F28 Hole 3: par 4
6 D43F-D956 + 84E4-0F28 Hole 3: par 2
7 D93F-D986 + 89E4-04B8 Hole 4: par 5
8 D73F-D986 + 87E4-04B8 Hole 4: par 3
9 D93F-D9E6 + 89E4-0798 Hole 5: par 5
10 D73F-D9E6 + 87E4-0798 Hole 5: par 3
11 D03F-D176 + 80E7-0DF8 Hole 6: par 4
12 D43F-D176 + 84E7-0DF8 Hole 6: par 2
13 D13F-D156 + 81E7-0D28 Hole 7: par 6
14 D03F-D156 + 80E7-0D28 Hole 7: par 4
15 D93F-D186 + 89E7-0FB8 Hole 8: par 5
16 D73F-D186 + 87E7-0FB8 Hole 8: par 3
17 D93F-D1E6 + 89E7-0498 Hole 9: par 5
18 D73F-D1E6 + 87E7-0498 Hole 9: par 3
19 D93F-D576 + 89EB-07F8 Hole 10: par 5
20 D73F-D576 + 87EB-07F8 Hole 10: par 3
21 D03F-D556 + 80EB-0728 Hole 11: par 4
22 D43F-D556 + 84EB-0728 Hole 11: par 2
23 D93F-D586 + 89EC-0DB8 Hole 12: par 5
24 D73F-D586 + 87EC-0DB8 Hole 12: par 3
25 D93F-D5E6 + 89EC-0F98 Hole 13: par 5
26 D73F-D5E6 + 87EC-0F98 Hole 13: par 3
27 D934-D076 + 89EC-04F8 Hole 14: par 5
28 D734-D076 + 87EC-04F8 Hole 14: par 3
29 D134-D056 + 81EC-0428 Hole 15: par 6
30 D034-D056 + 80EC-0428 Hole 15: par 4
31 D934-D086 + 89EC-07B8 Hole 16: par 5
32 D734-D086 + 87EC-07B8 Hole 16: par 3
33 D034-D0E6 + 80E8-0DB6 Hole 17: par 4
34 D434-D0E6 + 84E8-0DB6 Hole 17: par 2
35 D134-D976 + 81E8-0FF8 Hole 18: par 6
36 D034-D976 + 80E8-0FF8 Hole 18: par 4
Mecarobot Golf is a trademark TOHO Co., Ltd.

Alien vs Predator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D4EE-A766 Start on level 1-2
2 D7EE-A766 Start on level 2-1
3 D0EE-A766 Start on level 3-1
4 D9EE-A766 Start on level 4-1
5 D1EE-A766 Start on level 5-1
6 D5EE-A766 Start on level 5-2
7 D6EE-A766 Start on level 5-3
8 DBEE-A766 Start on level 6-1
9 DCEE-A766 Start on level 6-2
10 EEB5-6404 + EEB5-64A4 Start with full health bar on Standard level
11 EEB5-6704 + EEB5-67A4 Start with full health bar on Novice level
12 EEB6-6D04 + EEB6-6DA4 Start with full health bar on Advanced level
13 EEB6-6F04 + EEB6-6FA4 Start with full health bar on Expert level
14 DB8F-AD9D Start with up to 9 lives on Options screen 
(selecting downward from 1 goes to 6)
15 F38F-AD2D Start with up to 30 continues on Options 
screen (selecting downward from 0 goes to 3)
16 C286-A70D Infinite lives
17 3CEA-67D8 Infinite continues
18 C236-0DDD No damage taken from punches
19 C238-0FDD No damage taken from jumping attacks, tail 
attacks, rushes
20 DF83-64AF Disc power-ups give 1 disc instead of 6 
(handicap)
21 D783-64AF Disc power-ups give 3 discs
22 DC83-64AF Disc power-ups give 10 discs
23 FB83-64AF Disc power-ups give 25 discs
24 DF8E-6D6F Spear power-ups give 1 spear instead of 6
25 D78E-6D6F Spear power-ups give 3 spears
26 DC8E-6D6F Spear power-ups give 10 spears
27 FB8E-6D6F Spear power-ups give 25 spears
28 EDCA-0DD4 Spear and disc power-ups last until end of 
level (can't pick up other power-ups)
29 C282-6FDF Rhynth(tm) meat doesn't add to your maximum 
health
30 D08A-6F6F Rhynth meat adds 1/2 as much to maximum 
health (handicap)
31 FD8A-6F6F Rhynth meat adds 2x as much to maximum health
32 4D8A-6F6F Rhynth meat adds 4x as much to maximum health
33 DD82-67DF Rhynth meat adds nothing to your current 
health
34 D082-67DF Rhynth meat adds half as much to current 
health
35 FD82-67DF  Rhynth meat adds 2x as much to current health
36 4D82-67DF  Rhynth meat adds 4x as much to current health
37 C28D-A40F Ptera(tm) meat doesn't heal
38 1D8D-A7AF Blue bottles don't heal at all
39 3C8F-A76F Blue bottles heal 1/2 of your health instead 
of 1/4
40 DD84-A4DF Blue bottles heal completely
41 DFB1-A4D7 Light laser can be fired instantly
42 F6B1-A707 Medium laser is fired above 3rd line instead 
of 2nd
43 D9B5-ADD7 Medium laser can be fired above 1st line
44 DCB1-A4A7 Medium laser can be fired below 1st line--
eliminates light laser
45 F6B5-AF07 No damage is taken from using heavy laser
46 DFB5-AD67 Heavy laser can be fired above 2nd line--
eliminates medium laser
47 F6B5-AD67 Heavy laser can be fired above 3rd line 
(without waiting for bar to change color)
Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth Century Fox 
Film Corporation.

Boxing Legends of the Ring(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF8D-CDA7 Each round is 1 minute instead Of 3
2 D48D-CDA7 Each round is 2 minutes
FOR CODES 3 AND 4, IGNORE GAME TIMER
3 D08D-CDA7 Each round is 4 minutes
4 D98D-CDA7 Each round is 5 minutes
5 D18D-CDA7 Each round is 6 minutes
6 C2BA-A7A7 Infinite time per round--must get knockout
7 338F-C7A4 Start on round 5
8 A38F-C7A4 Start on round 12
9 DD87-C4D4 Both fighters start with no super punches
10 D487-C4D4 Both fighters start with 2 super punches
11 D787-C4D4 Both fighters start with 3 super punches
12 C26D-3F05 Infinite super punches for player 1
13 C260-C4A9 Infinite super punches for player 2 or 
computer
FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
14 6DEE-CF4E Create a stronger left jab
15 6DEE-CFCE Create a stronger left hook body
16 6DEE-C44E Create a stronger left hook head
17 6DEE-C4CE Create a stronger left uppercut
18 6DEE-C74E Create a stronger right cross body
19 6DEE-C7CE Create a stronger right cross head
20 6DED-3D4E Create a stronger right uppercut
21 DD2B-17D9 + C229-C4D9 Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.

Rock N' Roll Racing(tm) Game
1 DFCF-CDD5 Start with $10,000 instead of $20,000
2 D9CF-CDD5 Start with $50,000
3 FDCF-CDD5 Start with $100,000
4 9DCF-CDD5 Start with $500,000
5 BBCF-CDD5 Start with $990,000
6 D9CF-CD05 Start with $5,020,000
7 C28C-CF69 + C28B-C4A9 Buy items for free if you have enough money
8 BACB-C465 No points needed to advance to any level
9 C2BF-476F Infinite forward weapons
10 C2BF-1FA4 Infinite power charges
11 3CE5-CD67 No damage from hitting other cars
12 DD26-34D7 No damage from mines
13 D126-34D7 More damage from mines
14 DD36-4F0D Red Cross packages worth nothing
15 FD36-4F0D Red Cross packages give you maximum armor
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.

---
Disney's Aladdin(tm) Game
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 12, 27 AND 28
1 DF64-1DD0 Start with 1 life
2 D964-1DD0 Start with 5 lives
3 F064-1DD0 Start with 20 lives
4 C221-4FA5 Infinite lives
5 DFB8-3F07 Start with 1 continue
6 D9B8-3F07 Start with 5 continues
7 DCB8-3F07 Start with 9 continues
8 C283-37DD Infinite continues
9 D464-14A0 Start with 2 health
10 D964-14A0 Start with 5 health
11 D564-14A0 Start with 7 health
12 DC64-14A0 Start with 10 health
13 C267-4D0A Almost invincible
14 FA80-44AE Emeralds are worth 2 instead of 1
DON'T USE CODES 15 AND 16 TOGETHER
15 FB80-44AE Emeralds are worth 3
16 A381-4F0E Rubies are worth 1 instead of 3
17 C281-4F0E Rubies are worth 2
18 FD86-4F6E Only 10 gems needed for health increase/free 
life
19 4D86-4F6E Only 20 gems needed for health increase/free 
life
20 7D86-4F6E Only 30 gems needed for health increase/free 
life
21 0D86-4F6E Only 40 gems needed for health increase/free 
life
22 9D86-4F6E Only 50 gems needed for health increase/free 
life
23 1D86-4F6E Only 60 gems needed for health increase/free 
life
24 5D86-4F6E Only 70 gems needed for health increase/free 
life
25 6D86-4F6E Only 80 gems needed for health increase/free 
life
26 BD86-4F6E Only 90 gems needed for health increase/free 
life
27 D967-1F60 Start with 5 apples
28 4D67-1F60 Start with 20 apples
29 3CA9-C4A5 Infinite apples
30 4D8B-4DD3 Apple power-ups are worth 20 instead of 10
31 9D8B-4DD3 Apple power-ups are worth 50
32 BD8B-4DD3 Apple power-ups are worth 90
33 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R 
+ Up/Down to change level, R + Left/Right to change sub-level
34 DDA7-4DD5 Bonus round played after every level
Disney's Aladdin is a trademark of Disney.

ActRaiser 2(tm) Game
1 D727-4DD1 Start with 3 lives on Easy (handicap)
2 D527-4DD1 Start with 7 lives on Easy
3 FD27-4DD1 Start with 10 lives on Easy
4 4927-4DD1 Start with 25 lives on Easy
5 9D27-4DD1 Start with 50 lives on Easy
6 BB27-4DD1 Start with 99 lives on Easy
7 DF27-4D61 Start with 1 life on Normal (handicap)
8 D927-4D61 Start with 5 lives on Normal
9 FD27-4D61 Start with 10 lives on Normal
10 4927-4D61 Start with 25 lives on Normal
11 9D27-4D61 Start with 50 lives on Normal
12 BB27-4D61 Start with 99 lives on Normal
13 DF27-4FD1 Start with 1 life on Hard (handicap)
14 D927-4FD1 Start with 5 lives on Hard
15 FD27-4FD1 Start with 10 lives on Hard
16 4927-4FD1 Start with 25 lives on Hard
17 9D27-4FD1 Start with 50 lives on Hard
18 BB27-4FD1 Start with 99 lives on Hard
19 DD67-4468 Infinite lives
20 D484-1F66 Start with 2 magic on Easy (handicap)
21 D584-1F66 Start with 7 magic on Easy
22 DB84-1F66 Start with 9 magic on Easy
23 DF8F-1766 Start with 1 magic on Normal or Hard 
(handicap)
24 D98F-1766 Start with 5 magic on Normal or Hard
25 D58F-1766 Start with 7 magic on Normal or Hard
26 DB8F-1766 Start with 9 magic on Normal or Hard
27 3C65-CFA8 Infinite magic (must have 1 to cast)
28 DC8F-1F06 Start with 1/2 health (handicap)
29 DE8F-1F06 Start with 3/4 health (handicap)
30 C2B0-CF07 Invulnerability from most enemies
31 C2B2-C7D3 Invulnerability from some ground hazards
32 C2BD-CFDB Invulnerability from ???
33 D7C0-37A7 Small magic power-up adds 3 instead of 1
34 D9C0-37A7 Small magic power-up adds 5
35 D5C0-37A7 Small magic power-up adds 7
36 DBC0-37A7 Small magic power-up adds 9
37 DFC9-3407 Large magic power-up adds 1 instead of 3 
(handicap)
38 D9C9-3407 Large magic power-up adds 5
39 D5C9-3407 Large magic power-up adds 7
40 DBC9-3407 Large magic power-up adds 9
41 D4C5-3D67 Free life power-ups give 2 lives instead of 1
42 D7C5-3D67 Free life power-ups give 3 lives
43 D9C5-3D67 Free life power-ups give 5 lives
44 D5C5-3D67 Free life power-ups give 7 lives
45 DFC7-3D67 Small health power-ups add 1 instead of 2 
(handicap)
46 D0C7-3D67 Small health power-ups add 4
47 D6C7-3D67 Small health power-ups add 8
48 F9C7-3D67 Small health power-ups add 15
49 F0C7-3D67 Small health power-ups heal completely
50 D4C9-3FD7 Medium health power-ups add 2 instead of 5 
(handicap)
51 D6C9-3FD7 Medium health power-ups add 8
52 F9C9-3FD7 Medium health power-ups add 15
53 F0C9-3FD7 Medium health power-ups heal completely
54 D4C7-3FA7 Large health power-ups add 2 instead of 10 
(handicap)
55 D0C7-3FA7 Large health power-ups add 5 (handicap)
56 F9C7-3FA7 Large health power-ups add 15
57 F0C7-3FA7 Large health power-ups heal completely
58 DDB3-C764 All enemies take 1 hit to kill
59 DD33-476F Infinite time

Super Empire Strikes Back(tm) Game
1 6DE9-47AF Infinite thermal detonators
2 6D23-47F9 Start with all force abilities
3 C229-14F9 Elevation & Freeze don't drain the force bar
4 DDCC-1DDA Saber control doesn't drain the force bar
5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible 
don't drain the force bar
6 C238-C70F Infinite lives
7 DF21-C465 Continue with 2 lives on Easy 
8 D421-C465 Continue with 3 lives on Easy 
9 D921-C465 Continue with 6 lives on Easy
10 DC21-C465 Continue with 11 lives on Easy
11 F021-C465 Continue with 21 lives on Easy
12 7421-C465 Continue with 51 lives on Easy
13 1721-C465 Continue with 100 lives on Easy
14 DF21-C7D5 Start with 2 lives on Brave
15 D421-C7D5 Start with 3 lives on Brave
16 D921-C7D5 Start with 6 lives on Brave
17 DC21-C7D5 Start with 11 lives on Brave
18 F021-C7D5 Start with 21 lives on Brave
19 7421-C7D5 Start with 51 lives on Brave
20 1721-C7D5 Start with 100 lives on Brave
21 DF21-C765 Continue with 2 lives on Jedi(tm)
22 D421-C765 Continue with 3 lives on Jedi
23 D921-C765 Continue with 6 lives on Jedi
24 DC21-C765 Continue with 11 lives on Jedi
25 F021-C765 Continue with 21 lives on Jedi
26 7421-C765 Continue with 51 lives on Jedi
27 1721-C765 Continue with 100 lives on Jedi
28 F425-CDD5 Start with 1/2 as much health on Easy
29 F625-CDD5 Start with 3/4 as much health on Easy
30 4C25-CDD5 Start with more health on Easy
31 7D25-CDD5 Start with much more health on Easy
32 0025-CDD5 Start with maximum health on Easy
33 FD25-CD65 Start with half as much health on Brave
34 F625-CD65 Start with 3/4 as much health on Brave
35 4C25-CD65 Start with more health on Brave
36 7D25-CD65 Start with much more health on Brave
37 0025-CD65 Start with maximum health on Brave
38 D325-CDD5 Start with half as much health on Jedi
39 F925-CDD5 Start with 3/4 as much health on Jedi
40 483F-376F Almost invincible--except spikes (works for 
enemy too)
41 DD2C-CDA5 Start with no continues
42 DF2C-CDA5 Start with 1 continue
43 D92C-CDA5 Start with 5 continues
44 DB2C-CDA5 Start with 9 continues
45 C229-4DD1 Infinite continues
46 4D20-CF2F Tauntaun(tm) starts with 1/2x health as 
usual
47 7D20-CF2F Tauntaun starts with 3/4x health as usual
48 0020-CF2F Tauntaun starts with a little more health 
than usual
49 622C-47D0 Start with Flame gun--1st life only
50 C238-CD6F Keep gun power-ups after dying
51 DD81-3DD4 Shield power-ups don't last as long
52 D481-3DD4 Shield power-ups last longer
53 D781-3DD4 Shield power-ups last much longer
54 DE81-3DD4 Shield power-ups last a very long time
55 D484-37A4 Health sword power-ups add 1/2 as much
56 D684-37A4 Health sword power-ups add 2x as much
57 FD84-37A4 Health sword power-ups add 4x as much
58 F68B-3764 Force orbs add 1/2 as much
59 1D8B-3764 Force orbs add 2x as much
60 EE8B-3764 Force orbs fill force bar
61 DF2B-C465 Small hearts heal less on Easy
62 D12B-C465 Small hearts heal 2x as much on Easy
63 DA2B-C465 Small hearts heal 4x as much on Easy
64 4D2B-C465 Small hearts heal very much on Easy
65 002B-C465 Small hearts heal completely on Easy
66 DF2B-C7D5 Small hearts heal less on Brave level
67 D02B-C7D5 Small hearts heal 2x as much on Brave
68 D62B-C7D5 Small hearts heal 4x as much on Brave
69 4D2B-C7D5 Small hearts heal very much on Brave
70 002B-C7D5 Small hearts heal completely on Brave
71 DF2B-C765 Small hearts heal less on Jedi level
72 D02B-C765 Small hearts heal 2x as much on Jedi
73 D62B-C765 Small hearts heal 4x as much on Jedi
74 4D2B-C765 Small hearts heal very much on Jedi
75 002B-C765 Small hearts heal completely on Jedi
76 3C8D-3D04 Big hearts heal 1/2 your health instead of 
1/4
77 DC8D-3D04 Big hearts heal completely
78 D469-1707 Level select 1-2
79 D169-1707 Level select 1-3
80 D769-1707 Level select 1-4
81 D969-1707 Level select 1-5
82 D069-1707 Level select 1-6
83 DB69-1707 Level select 1-7
84 F969-1707 Level select 1-8
85 D569-1707 Level select 1-10
86 D369-17D7 + DC69-1707 Level select: Hoth(tm) 3D
87 D669-1707 Level select 1-11
88 F469-17D7 + DD69-1707 Level select: Asteroids
89 DA69-1707 Level select 3-1
90 D269-1707 Level select 3-2
91 D369-1707 Level select 3-3
92 D369-17D7 + FC69-1707 Level select: Cloud City(tm) 3D
93 DE69-1707 Level select 4-2
94 F769-1707 Level select 4-3
95 F469-1707 Level select 4-4
96 FD69-1707 Level select 4-5
97 F569-1707 Level select 4-6
98 F669-1707 Level select 4-7
99 F169-1707 Level select: Darth Vader(tm)
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and 
Darth Vader are trademarks of Lucasfilm Ltd.

---
NBA Jam(tm) Game
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8
9 BBC6-A7AF Home's baskets worth 1
10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8
17 D8E7-C448 All players have super dunk ability
18 D6E1-CF38 All players have infinite turbo
19 D6E9-CD18 All players always "on fire"
20 D8ED-C418 All players have super interception ability
21 D6E5-C718 "Juice" mode
22 D6E4-CDC8 Shot success percentages displayed for non-
dunk shots
23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"
31 D4BD-3038 Need 2 baskets to stay "on fire" until an 
opponent goes "on fire"
32 DDE1-3C2A Turbo bar never goes up (until next quarter)
33 D3E1-3C2A Turbo bar restores very slowly
34 F9E1-3C2A Turbo bar restores much slower
35 F2E1-3C2A Turbo bar restores slower
36 0DE1-3C2A Turbo bar restores faster
37 9DE1-3C2A Turbo bar restores much faster
38 6FE1-3C2A Turbo bar restores extremely fast
39 D0E9-38FA Turbo drains very slowly
40 D6E9-38FA Turbo drains slower
41 FDE9-38FA Turbo drains slightly slower
42 44E9-38FA Turbo drains slightly faster
43 42E9-38FA Turbo drains faster
44 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
