*********************** Important! *****************************

If you do not have Microsoft Video For Windows installed on your 
machine you can install the Runtime version of it from your Animation 
Paint Box install disk set. The particular disk to use for the 
installation process is called "Microsoft Video For Windows Install Disk".

To install the program:

Use the Run Command on the File Menu under Windows using the following entry:

x:setup

Where x is the floppy drive where the "Microsoft Video For Windows Install 
Disk" is used.

Two new features have been added to Animation Paint Box since the manual was 
printed -

*  The ability to utilize clipped brush images with the Air Brush Tool.
*  The ability to create "Cross-eye Stereo gram" images with the Holusionize 
   command.

Use of Brushes with Air Brush Tool

When a brush is selected, if the Air Brush Tool is activated, it will "spray" 
the selected brush across the screen based on the air brush settings.  A 
brush is selected by either opening an existing brush with the Open command 
on the Brush Menu or by clipping an image from the screen with the Cut Tool.  
This technique can be used to spray leaves on trees, or to create other 
specialized effects.

Holusionize Command

The Holusionize command on the Extras Menu will create "Cross-eye Stereo 
grams".  These are commonly known as images that are hidden within a 
scatter of colors that are seen after staring at the images.   Typically
it takes several minutes for the image to emerge. The image see the 3-D 
effect, due the way the brain merges two separate images from each eye
into one image. Holusionize is a novelty included for your enjoyment
and/or bewilderment.

An example file of the Housionize effect is included with the program.
It can be found in the APBPICT directory after the installation process
is complete.  The example will both let you see what to look for and is
used to create the effect. Once loaded in, simply select the Houlsionize
command from the Extra Menu.

In actuality, the image is split into two parts - the column on the left 
contains the color information and the remainder of the image contains the 
gray scale information.  The column on the left is duplicated across the 
screen across the gray scale information.  

The width of the column is determined by one of the two variables of the 
Holusionize command - depth.  The lower the depth value, the wider the 
column.  This is expressed as number of pixels.  A higher depth value 
results in a narrower column.  The lower depth value also results in a 
focal point for the image that is closer to the screen - as a result, it
is usually easier to see the image.  Conversely, a higher depth value 
creates a focal point more distant from the screen but it is also harder
to see the image.  The range of values for this variable are 1 - 14.
Smaller values, 1-3 are useful for creating large pictures (2000 x 1200)
which are to be printed in hard copy.

The second variable for the Holusionize command is the selection of 
randomizing the pixels in the left column.  When this is selected, the 
left column is converted into a random scatter of colors and this is 
duplicated across the screen.  If this is de-selected, the column is
replicated as is.

This effect can be quite maddening when first looking at images created 
with the Holusionize command.  After awhile, the image will emerge with 
increasing clarity and with the 3-D effect. It is best to get close to 
the monitor and try to focus thru the surface of the screen. Do not focus
your eyes on individual pixels on the screen. Good Luck, it sometimes takes
30 minutes to see the first image. It is an interesting piece of trivia.

To use, first open an image and then select the Holusionize Command on the 
Extra Menu.  The effect works best with images with strong contrasts and 
distinct objects. 

Pasting Anim Brushes into an Animation

An important feature was not clearly documented in the manual - the pasting 
of Anim Brushes.  Anim Brushes are small animations that have been created 
by clipping out a section of an animation and saving the file with 
Brush/Anim Brush/Save command series.  The Anim Brush can then either 
be used with one of the Brush Effects such as Wrap on Ball, or simply pasted
in place.  The use of Anim Brushes with Brush Effects is documented in the
manual on page 14-35.  

To do a simple paste without use of Brush Effects:

* Click on the First Frame Tool in the VCR Panel
* Click the brush in place on the screen.
* The Last Frame Tool is automatically selected, then click on the screen 
  again.
* Select the Record (Rec) Tool in the VCR Panel

This will bring up the Record Requester.  Enter the beginning frame, the 
number of frames and click on the Stay in Place option if you want the Anim 
Brush to play back within the same confined space on the screen.  Then save 
the Animation in the usual manner.

Change in Example File

On Page 12-10 of the manual under the section describing partial loading and 
saving of AVI files, there is a reference to a file called Car_Race.avi.  To 
follow the exercise on partial loading and saving of AVI files, open the 
Shop.avi file instead and follow the instructions. it takes several minutes 
for the image to emerge.  

New File Format

In our efforts to bring you additional flexiblity - we have added the
ability to read and write LBM files from Deluxe Paint.

Outline Text

It is now possible to add an outline to text in the opposite mouse
button color.  If you click on the text tool, in the requester is
a gadget for specifying the pixel width of the outline.  The default
setting is 0, which turns off outline.  To add an outline of say 3
pixels, simply either use the scroll gadget to set it to 3 or
direcly enter the number 3 in gadget.

After selecting the Text Tool, if you click on the screen with the
left mouse button and the Outline gadget has been set at a non-zero
entry, any text will appear in the left mouse button with an outline
in the right mouse color.  You can then click on the screen with
the right mouse button, and the main text characters will then appear
in the right mouse button color with the left mouse button color as
the outline color.  Either color can be altered in the usual manner 
as described in the manual.

