AXIS & ALLIES README FILE (2/10/99)

Thank you for purchasing the Axis & Allies CD-ROM game.  The following text
describes changes that were made to improve the game and also contains errata
for the manual. We hope that you enjoy playing the game as much as we enjoyed
making it.

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The patch addressed the following concerns:

ALL MODES
=========
Sometimes when moving units in the map the mouse would respond slowly. This has been fixed.

At times the AI would purchase submarines and never utilize them, this has been fixed.

SINGLE PLAYER
=============

Sometimes players were not being notified if a Fighter was not able to land
on a Carrier after engaging in combat.

Under certain conditions, the AI was landing aircraft in territories just
conquered.

Sometimes, a combination of paratroopers and bombing raids caused the game
to hang during combat.

The AI players would sometimes purchase ships but never place them into the
game.

Ships could be moved through enemy occupied zones by moving one zone
at a time. This has been fixed.

Ships were allowed to pass through the Suez and Panama Canals when an
enemy controlled the border countries.

Land units could be moved between Turkey and Eastern Europe.

After the liberation of a capital, IPC's were being taken from the
occupying country.

Blitzing movement rules were not implemented correctly.

The AI makes better choices when selecting casualties with allied units
present.

Sometimes battleships were allowed to bombard when paratroopers were
dropped into an adjacent territory.

MULTIPLAYER
===========

Sometimes during internet play hideous lag's would occur, this has been resolved.

Sometimes when moving a unit in the regional map the path lines would incorrectly draw, this has been fixed.

Crashes caused by changing game options have been fixed.

Messages regarding damage from rocket attacks did not appear for all
players.

Multi-player games with 5 players are more reliable now.

Sending chat messages while launching the game could cause the game to
crash.

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