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                               [ P r e s e n t s ]                   AB!DF2^SAC

        Tomb Raider III: Adventures of Lara Croft (c) Eidos Interactive
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  Cracker    : LGB                     :  Released   : November 21st, 1998
  Supplier   : THE PROFESSIONAL        :  Protection : CD Checks 
  Stripper   : THE PROFESSIONAL        :  Game Type  : Action 
  Packager   : Rufus                   :  # of Disks : 19 x 2.88MB
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         P166 CPU, 16MB RAM, 130MB HD, DirectX v6.0+, Windows 95 / 98
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                             [ G a m e   N o t e s ]
  
    On a voyage  of exploration in centuries past, British sailors  discovered
  a meteor buried deep in the earth.  Unwittingly, they  looted four artifacts
  placed  with the meteor.  One of these sailors kept a journal as they headed
  back to England.  He was the only one to make it home alive. 

    Present Day, Antarctica - A research company begins to  excavate something
  buried deep in the ice.  Readings taken from  the rock indicate traces  of a
  previously unknown material.  The material appears to have  the potential to
  multiply  and alter hock  genes - the genes  which determine the  make-up of
  living  organisms.  These  alterations are  capable of  evolving  a  greater
  diversity of life.  Within the rock are the next  most important findings in
  genetics and evolution since Darwin. 

    On their dig, the researchers  discover the body of a  European, perfectly
  preserved  in the ice.  Scratched on  his tombstone is the name  of the boat
  he sailed on.  Following this information, they  locate a shipmate's journal
  and set about searching for the artifacts lost by the sailors? 

    Meanwhile, Lara is in India searching for one of these artifacts.  Unaware
  of its true history, she only knows that in local beliefs it was supposed to
  hold great powers and has been revered by tribes there throughout the years?

    And so the adventure begins?  Tomb Raider III unfolds  in a much more non-
  linear  fashion than Lara's previous adventures.  Lara will once  again span
  the  globe from the  arctic pole to the  islands of the  South Pacific.  But
  this time gamers will be able  to choose their own destiny by  selecting the
  order in  which they  play each of the  4 main levels.  The levels are  also
  more  open, with  multiple  routes to  the  same end--so  choose wisely.  Or
  replay each level, or you might miss part of the adventure. 

   Features:

    - Enemies exhibit pack behavior with improved enemy AI. 

    - New landscape system (incorporating triangles) for smoother surfaces and
      architectural  structures  such  as  domes,  arches,  vaulted  ceilings.
      Organic structures and rocky floors are possible with the new system. 

    - Improved texture palettes for greater detail. 

    - Improved water effects (rippling, transparent water) and  new reflection
      effects. 

    - Faster game engine. 

    - Semi-transparencies  on any surface for  dramatic lighting effects  like
      shafts of light. 

    - New  Moves including crawl, monkey swing and speed dash  to get Lara out
      of sticky situations. 

  What was ripped? Music and movies.

  Greets to: China Blue, Mr.Skill,  Hemp Hoodlum, Prozac, aTm,  Devil, Xoanon,
             CATMAN, Juice,  Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC,
             John Lennon,  Fallen Angel,  OfD,  Smokey, Miramax,  Mr. Sandman,
             Moeb,  Spectral Illusion, MGD, Buller,  LeChucky,  Magnetic King,
             Byte, Jaydee, D-Unknown, Jammer, Horde, and Pr0zac Addict!
    
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                         [ I n s t a l l   N o t e s ]

  UnZIP and  run INSTALL.EXE or manually UnACE to a directory  of your choice. 
  Run TOMB3.EXE to  configure and play. If you  experience  any music problems
  edit config.txt changing the music level to 0.  For reference, config.txt is
  generated the first time you play.
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                            [ G r o u p   N e w s ]

   Welcome LGB and Horde to the group...

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                     [ F A C T I O N   M a n i f e s t o ]
  
       In lieu of  recent  events  contributing to the  breakdown  of the  now
  defunct S.P.A. (Software Piracy Association), a private  meeting between the
  key contributing and  contending groups was held.  On October  15th, 1998 an
  agreement and compromise was reached between the 3 attending parties, CLASS,
  PARADIGM and RAZOR 1911.  Let it be known that this type of compromise could
  not be  achieved under  the  S.P.A. environment; it  took a  clean  break to
  accomplish in  a day what had  previously gone  unaccomplished in  2 months.
  The end  result being a  new council whose sole  purpose is to set standards
  for  the  game-releasing subsector of  the  scene, to  be  adhered to by all
  admitted  parties.  Represented  members  of  this  new  council  named  THE
  FACTION, have  pledged to abide by the  following set of rules created a) to
  ensure  a quality minded  end  result  and b) to encourage  fair  play and a
  productive competitive environment for involved groups.


  The Faction 10 Point Program:

  1.  The disk  limit  is as of  now  50 x 2.88 megabytes or  2,915,328 bytes.
      This  equates  to a  total  of  144  megabytes  of  compressed  data  or
      145,766,400 bytes.  Using 2.88  megabyte archives enables us to keep the
      standard  8 character filename with a 3 character  extension.  This will
      also   help  contribute  to   the  elimination  of   the 'missing  disk'
      phenomenon,  plaguing  end-users   worldwide.   Acceptable   compression
      formats  at this  time  are ACE  or  RAR, followed  by  the  traditional
      PKZIPing.

  2.  Every release  under  this  limit will be  a functionally  and  playably
      complete  game.  This  means  that  included  will  be  every  component
      necessary for the successful completion of the game (every level, track,
      course and other NECESSARY component).

  3.  Sound effects WILL and MUST be included.

  4.  Intros,  Outros and  Cut-Scenes  should be  removed  if the size of  the
      release is 40  x 2.88 disks  or more with them  included.  Intros should
      NOT be  iuncluded  in a  Movie Add-On,  only Cut-Scenes  and  Outro (aka
      End-Scene) should be  included.  Animation files, such  as .SMKs, should
      be "framed"  and  not blacked out.  Re-indexing of  large  files, should
      consist  of an actual re-index instead  of just creating  a file full of
      0's, (which  doesn't  change  the  actual  file size, but  allows  it to
      compress to virtually nothing), thus promoting  more quality minded rips
      and cracks.

  5.  Only  2 Add-Ons should be  released per game.  Each Add-On should  be no
      more than 25 x 2.88 megabyte archives.

  6.  A brief  outline  of what  has been  stripped from the  game  should  be
      clearly stated in  the  game-release .NFO, as  well as information as to
      whether or not Add-Ons can be expected.

  7.  Children's games (aka  Kiddie  games) and  Edutainment  software  do not
      qualify under THE FACTION's guidelines for acceptable releases.

  8.  In regard  to games  distributed  in the  United States  that are  LATER
      distributed in Europe  or vice versa under  the same or different name /
      publisher.  These games  if released  AFTER another group's  release are
      counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
      noticeable PLAYABLE  difference in the  latter release (eg. new  levels,
      enhanced graphics, or other new features).

  9.  Fully  cracked Update Patches  and Trainers are highly  regarded, though
      they are not  the responsibility  of any group (including  that of which
      released the original game.)  If 2 trainers from the same  or  different
      groups are released  for 1 game, this  does NOT qualify as a dupe unless
      the latter trainer provides no new features over the prior trainer.

  10. Admittance to  THE FACTION is  done on an   invite / vote-in basis.  The
      group invitation  must be proposed  before ALL  current FACTION  member-
      group representatives, and the corresponding vote must  be undertaken by
      ALL FACTION  member-group  representatives.  This  council operates in a
      purely  democratic  manner and  all  parties therein have upon  joining,
      agreed to  follow all stated  guidelines  of this  Declaration  of Scene
      Independence.  Today is not only a new dawn  in the games scene, but our
      Independence Day where  differences are  at least  temporarily put aside
      and our unity re-consolidated.

  This document was signed & approved  on October 17th, 1998  by the following
  individuals, representing their respective groups:

        Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

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                      [ A p p l i c a t i o n   I n f o ]

  Interested in joining?  We are looking  for talented new members to  help us
  fill  the ranks!  If you fall  within any of  the following  categories, you
  might just be what we're looking for:

     * If you work for a software developer, distributor, or publisher!

     * If you can supply unreleased games, utilities, or even hardware!

     * If you work for an ISP, or other provider of shell accounts, etc!

     * If you feel that you have anything else that might be of value to us!

       NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

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                      [ C o n t a c t i n g   C L A S S ]

  Should you wish to  make contact with our members, we can  easily be reached
  via E-Mail at support@class101.com

     NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.

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                  "STOP!  DROP!  Shut 'em down open up shop!
               Woooahhhh.... Nooooo... That's how CLASS PC Roll!"
