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                               [ P r e s e n t s ]                   AB!DF2^SAC

                     Baseball Mogul 99 (c) Infinite Monkey/GT
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
  Cracker    : N/A                     :  Released   : November 20th, 1998
  Supplier   : Nutz                    :  Protection : N/A
  Stripper   : Goat                    :  Game Type  : Baseball Simulation
  Packager   : HRMPH!                  :  # of Disks : 14 * 2.88M
 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
          Pentium Processor, 16MB RAM, 90MB HD, Direct X 5+, Win 9x
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                             [ G a m e   N o t e s ]

   Baseball  Mogul  99 continues the  Baseball  Mogul dynasty. Just  like
   Mogul 1, Mogul 99  is an  addictive baseball  franchise simulator. You
   assume the role of both General Manager and Manager for a professional
   baseball team of your choice. You start in  the Spring of 1998  with a
   25 player roster and about 25 more  AAA (minor league) players. All of
   these  are  the real  players with  real stats from  your city's team.
   In your role as Manager, you set the  starting defense,  batting order
   and pitching  rotation for your team. You  choose who stays in the big
   leagues, who  gets  sent  down to the minors,  and who  gets  released
   altogether. As  General Manager,  you  craft complex  trades and  sign
   multi-million dollar players, competing  with artificially intelligent
   player agents and general managers. Baseball Mogul 99 features greatly
   improved  AI,  providing  hours more  of  challenge. You  also  get to
   control all  the finances  of your  team, from  setting the price of a
   ticket or a hot dog  to allocating  funds to your  farm system, scouts
   and medical staff.
   
     * Alter defensive and offensive lineups
     * Bring up minor leaguers, or send major leaguers to the bench, or
       back into training
     * Make trades, or accept trades proposed by the computer
     * Hire and release players
     * Sign free agents
     * Budget for scouting, farms and medical staff
     * Determine ticket prices, concessions and advertising contracts
       
   Make  your  choices  game by game, or  run the computer  for an entire
   season and  play for  years - even decades!  Watch your team  rise and
   fall in the standings and read the news stories to find out the latest
   news on your own team, and the competition.

   You can monitor your progress in a variety of ways:
   
     * Scouting reports give detailed information on each player on your
       team, and on all other teams
     * News stories detail games and league events, such as player
       awards, retirements, Hall of Fame inductions and trades
     * The financial page lets you compare your revenue with that of
       other teams in both leagues - stay profitable if you want to
       create a lasting dynasty!
     * Play by play and box scores are available for each game detailed
       in the new stories.
       
   Baseball Mogul features true color high resolution art, and an easy to
   use Windows(r)95 interface. Video  and sound were created by the award
   winning Audible Images team.
   
   NEW FEATURES:
   -All new statistics for 1998 including the two new Expansion Teams,
   -Arizona and Tampa Bay! (Note: We don't have MLB or MLBPA licensing, so
    no team or player names are used. We use replacement names.)
   -City Editor add your own city, or choose from a list of over 50
    different cities pre-set into the game.
   -League Editor Two leagues with three divisions each? How boring! Spice
    things  up by  redesigning the  entire league  structure. You can even
    designate which teams get to use the DH rule!
   -Multiplayer/Fantasy  League  Control  go head  to head  against  your
    friends, taking  turns at the  keyboard, or use this feature to run a
    Baseball Mogul 99 Fantasy League! You can set certain teams to be run
    by the computer, and other teams to be under your control.
   -Improved Printing Options More ways to print and study your teams and
    players.

  Paradigm put out a copy of this game in late April, and we decided to get a
  box copy version, and notice ours says in the About "Baseball Mogul 99 2.12
  Build 8/24/98" - Any further questions?

  Greets to: China Blue, Mr.Skill, Hemp Hoodlum, Prozac, aTm, Devil, Xoanon,
             CATMAN, Juice, Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC,
             John Lennon, Fallen Angel, OfD, Smokey, Miramax, Mr. Sandman,
             Moeb, Spectral Illusion, MGD, Buller, LeChucky, Magnetic King,
             Byte, Jaydee, D-Unknown, GG, TX, AlBaby, Jammer, and Horde!

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                         [ I n s t a l l   N o t e s ]

    UnZIP and run INSTALL.EXE or UnACE manually to a directory of your choice.
    Run CLASS.EXE or BB99.EXE to play. Enjoy!

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                            [ G r o u p   N e w s ]

       In lieu of  recent  events  contributing to the  breakdown  of the  now
  defunct S.P.A. (Software Piracy Association), a private  meeting between the
  key contributing and  contending groups was held.  On October  15th, 1998 an
  agreement and compromise was reached between the 3 attending parties, CLASS,
  PARADIGM and RAZOR 1911.  Let it be known that this type of compromise could
  not be  achieved under  the  S.P.A. environment; it  took a  clean  break to
  accomplish in  a day what had  previously gone  unaccomplished in  2 months.
  The end  result being a  new council whose sole  purpose is to set standards
  for  the  game-releasing subsector of  the  scene, to  be  adhered to by all
  admitted  parties.  Represented  members  of  this  new  council  named  THE
  FACTION, have  pledged to abide by the  following set of rules created a) to
  ensure  a quality minded  end  result  and b) to encourage  fair  play and a
  productive competitive environment for involved groups.


  The Faction 10 Point Program:

  1.  The disk  limit  is as of  now  50 x 2.88 megabytes or  2,915,328 bytes.
      This  equates  to a  total  of  144  megabytes  of  compressed  data  or
      145,766,400 bytes.  Using 2.88  megabyte archives enables us to keep the
      standard  8 character filename with a 3 character  extension.  This will
      also   help  contribute  to   the  elimination  of   the 'missing  disk'
      phenomenon,  plaguing  end-users   worldwide.   Acceptable   compression
      formats  at this  time  are ACE  or  RAR, followed  by  the  traditional
      PKZIPing.

  2.  Every release  under  this  limit will be  a functionally  and  playably
      complete  game.  This  means  that  included  will  be  every  component
      necessary for the successful completion of the game (every level, track,
      course and other NECESSARY component).

  3.  Sound effects WILL and MUST be included.

  4.  Intros,  Outros and  Cut-Scenes  should be  removed  if the size of  the
      release is 40  x 2.88 disks  or more with them  included.  Intros should
      NOT be  iuncluded  in a  Movie Add-On,  only Cut-Scenes  and  Outro (aka
      End-Scene) should be  included.  Animation files, such  as .SMKs, should
      be "framed"  and  not blacked out.  Re-indexing of  large  files, should
      consist  of an actual re-index instead  of just creating  a file full of
      0's, (which  doesn't  change  the  actual  file size, but  allows  it to
      compress to virtually nothing), thus promoting  more quality minded rips
      and cracks.

  5.  Only  2 Add-Ons should be  released per game.  Each Add-On should  be no
      more than 25 x 2.88 megabyte archives.

  6.  A brief  outline  of what  has been  stripped from the  game  should  be
      clearly stated in  the  game-release .NFO, as  well as information as to
      whether or not Add-Ons can be expected.

  7.  Children's games (aka  Kiddie  games) and  Edutainment  software  do not
      qualify under THE FACTION's guidelines for acceptable releases.

  8.  In regard  to games  distributed  in the  United States  that are  LATER
      distributed in Europe  or vice versa under  the same or different name /
      publisher.  These games  if released  AFTER another group's  release are
      counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
      noticeable PLAYABLE  difference in the  latter release (eg. new  levels,
      enhanced graphics, or other new features).

  9.  Fully  cracked Update Patches  and Trainers are highly  regarded, though
      they are not  the responsibility  of any group (including  that of which
      released the original game.)  If 2 trainers from the same  or  different
      groups are released  for 1 game, this  does NOT qualify as a dupe unless
      the latter trainer provides no new features over the prior trainer.

  10. Admittance to  THE FACTION is  done on an   invite / vote-in basis.  The
      group invitation  must be proposed  before ALL  current FACTION  member-
      group representatives, and the corresponding vote must  be undertaken by
      ALL FACTION  member-group  representatives.  This  council operates in a
      purely  democratic  manner and  all  parties therein have upon  joining,
      agreed to  follow all stated  guidelines  of this  Declaration  of Scene
      Independence.  Today is not only a new dawn  in the games scene, but our
      Independence Day where  differences are  at least  temporarily put aside
      and our unity re-consolidated.

  This document was signed & approved  on October 17th, 1998  by the following
  individuals, representing their respective groups:

        Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

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                      [ A p p l i c a t i o n   I n f o ]

  Interested in joining?  We are looking  for talented new members to  help us
  fill  the ranks!  If you fall  within any of  the following  categories, you
  might just be what we're looking for:

     * If you work for a software developer, distributor, or publisher!

     * If you can supply unreleased games, utilities, or even hardware!

     * If you work for an ISP, or other provider of shell accounts, etc!

     * If you feel that you have anything else that might be of value to us!

       NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú
                      [ C o n t a c t i n g   C L A S S ]

  Should you wish to  make contact with our members, we can  easily be reached
  via E-Mail at support@class101.com

     NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.

 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú

                        "Gimps Special on Aisle 8! Ahu!"
