INDEPENDENT RELEASE 08/15/98

AWE Virtual Bank Manager 98 V 2.0.8.1

Instructions=
		Unzip , Install When prompted enter: 
		Registration Code: 
xu98NnOFuW0D-&Z%jMAHaPtb% 7YVH1ohaCYwh-&7cnwbFTjfEz lGSxCzINNftj-xZihb3ZIl0du X82QexsdivKo-2TDK&UvO3kHH


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Release info.
	AweVBank is the explorer to your soundcard. Everything you can
	do in the Explorer with files, can be done in AweVBank with
	Patches. You can copy/paste/drag etc. This is gives you a very
	intuitive way of working with patches on your soundcard and hard
	disk/CD-ROM.
	The basic idea for using a computer to make music is to have all
	your sound data at your fingertips. If you need a sound, you want
	to use it without much work. If you need to change the
	characteristics of a sound (or patch) you just want to change it
	and not go through all the hassle of creating a new sound file. 
	For this purpose AweVBank introduces so called Virtual
	SoundFonts. With Virtual SoundFonts you can save all your data
	on a per song basis. Only the information about patches is
	saved. The sample data of the patch still stays in it's original
	place, ready to use for your next song.
Think about the following scenario
	You want to compose your own song and need a set of strings
	and a good brass-section. The strings are in a file called
	'classic1.sf2', the brass section is located in 'brass.sf2'. Also you
	would like to have a very long release time for the Volume
	Envelope of the brass section. And there is a MOD file that has
	exactly the rock-organ you need ...
	The normal way of doing this would be creating a new SF2 file
	with your favorite editor and put all the instruments into that file.
	Also you would very likely need a good conversion program to
	get the MOD sample into your SF2-bank. After this process you
	would load the file into the Awe and use it. But then you note that
	the Release time does not fit exactly for your song and the
	MOD-piano is a little to bright ...
How would this example look with AweVBank?
	Well, you would select your source-files ('classic1.sf2', 'brass.sf2'
	and the MOD-file) and simply drag the patches you need directly
	into the Awe32. Then you would simply change some of the
	Envelope Parameters in the built in editor and ...
	That's it !
	The best is that you can do all this while you're sequencer is still
	running. So if the brass section you chose is not the right one,
	just select another SF2 (or mod or wave or ...) file and get this
	sample. You can even let your sequencer play a loop and choose
	the patches you need.
	Also you can save those Virtual SoundFonts and use them later,
	when you again edit this song. You have then again exactly the
	same patches, FX etc. for your project. And when your song is
	finished you can export your Virtual SoundFont to one single SF2
	file (including all the WAVs, MODs etc.).
There are still more goodies
 
	As the sample-data is still in it's original place you can edit
	them with the best tools you have. AweVBank has an
	option that it always looks if any of the used files has been
	changed and reloads those patches automatically.
	Parameters you change do not effect the original patch
	source. So you can use the same SF2 file for more then
	one song, without having to create new SoundFont file for
	each new flavor.
	You don't need those 16 MB anymore, cause you are able
	to load just those patches you really need, and don't have
	to load a full SoundFont only to use one patch.
	Via it's unique plugin interface you can load sample data
	directly from a various list of sound formats.
	With the DSP properties of each patch you can quickly
	adjust frequencies, volumes etc.