Mortal Kombat 4 Moves

In MK4, you have the option of playing as your character in a diffrent
outfit or color. Instead of direct palette (color) swaps as it was in MK3/UMK3,
every character now has something diffrent about them.To do this, highlight
your character on the select screen, hold the "Start" button, and hold
down the following buttons, depending on which character you want to
use:
        Kai: HP+BLK+LK                          Reiko: HP+LK+RUN
        Raiden: LP+BLK+HK                       Cage: LP+LK+RUN
        Shinnok: HP+BLK+LP                      Jarek: HK+HP+RUN
        Liu Kang: HK+BLK+LK                     Fujin: HP+LP+HK
        Reptile: LP+BLK+LK                      Quan Chi: HP+HK+RUN
        Scorpion: HP+BLK+HK                     Tanya: LP+HK+LK
        Jax: LP+BLK+RUN                         Sub-Zero: HP+BLK+RUN
        Sonya: HP+LK+RUN

Kombat Kodes
123-123 - One Hit Wins: Both players begin in Round 2, each being on
          "Danger".
020-020 - Red Rain: If done on the Rain Stage, it will rain Blood
          instead of water.
050-050 - Explosive Kombat: If done in 2-on-2 Kombat, when each of the
          first set of players loses, they'll explode.
002-002 - Invinvible Weapons: Both players start the round with their
          weapon drawn, and it can't be knocked out of their hands.
100-100 - Disable throws: Neither of the players can throw.
111-111 - Free Weapon: Random Weapons fall from the sky for anyone to
          pick up.
222-222 - Random Weapon: Each character starts the round with a random
          weapon drawn.
333-333 - Randper Kombat: Each character randomly impersonates diffrent
          characters throughout the rounds.
444-444 - Drawn Weapons: Each character starts with their own weapon
          already drawn.
555-555 - Many Weapons: Lots of various weapons are laying all over the
          ground for anyone to pick up.
666-666 - Silent Kombat: The same as in MK3, where no music plays during
          battle.
002-002 - Permanent Weapons: Both Characters have permanently drawn
          weapons that never drop to the ground.
012-012 - Noob Saibot Mode: Appears to do nothing at all at this point
          in time.

KINGDOM MK - MORTAL KOMBAT 4 MINI MOVES LIST - VERSION 2.0
**********************************************************

BASIC MOVES:                            Note: Prison Stage Fatalities
					      must be
Pick Up Weapon/Rock/Head: D+RUN               performed in the Prison
Stage
3-D Movement: RUN, RUN                        and close to your
opponent.
3-D Movement Downward: D+RUN, RUN             * = Finishing Move
***************************************************************************

 SCORPION ----------------------------       | SUB-ZERO
 ---------------------------                  Weapon: Jagged Edged Sword (F, F, HK)      |  Weapon: Freeze Staff (B,
>D, F, HK)
> Spear: B, B, LP                            |  Ice Blast: B, D, F, LP
> Teleport: F, D, B, LP                      |  Clone: F, D, B, LP (Also
>in Air)
> Fire Breathe: D, F, LP                     |  Slide: B+LP+BLK+LK
> Air Throw: BLK (In Air)                    |  * Spine Rip: (BLK+RUN) F,
>B, F, D, HP (Close)
> * Prison Stage Fatal: F, D, D, LK          |  * Prison Stage Fatal: D,
>U, U, U, HK
> * Fire Breath: B, F, F, B, BLK (Sweep)     |JOHNNY CAGE
>------------------------
>                                            |  Weapon: Flat Sword (F, D,
>F, LK)
>                                            |  Shadow Kick: B, F, LK
>REIKO -------------------------------       |  Shadow Uppercut: B, D, B,
>HP
> Weapon: Spiked Club (D, B, HP)             |  Nut Punch: BLK+LK
> Teleport: D, U (BLK to throw)              |  Low Fireball: B, D, B, LP
> Circular Teleport: D, B, F                 |  High Fireball: B, D, F,
>HP
> Shurikens: D, F, LP                        |  * Prison Stage Fatal: D,
>D, F, F, HK
> Flip Kick: B, D, F, HK                     |  * Torso Rip: F, B, D, D,
>HK (Close)
> * Torso Kick: F, D, F, LP+BLK+HK+LK (Close)|
> * Prison Stage Fatal: F, D, F, HK          | SONYA
>------------------------------
>LIU KANG ----------------------------       |  Weapon: Spinning Blades
>(F, F, LK)
> Weapon: Jagged Sword (B, F, LK)            |  Rings: B, D, F, LP
> High Fireball: F, F, HP (Also in Air)      |  Leg Throw: D+LP+BLK
> Low Fireball: F, F, LP                     |  Square Wave Punch: F, B,
>HP
> Flying Kick: F, F, HK (Also in Air)        |  Air Throw: BLK (In Air)
> Bicycle Kick: Hold LK; Release             |  Cartwheel: B, D, F, LK
> * Prison Stage Fatal: F, F, B, LP          |  * Prison Stage Fatal: D,
>D, B, B, HK
> * Dragon: F, F, D, BLK+LK+HK (Close)       |  * Kiss of Death: D, D, D,
>U, RUN (Sweep)
>FUJIN -------------------------------       | KAI
>--------------------------------
> Weapon: Crossbow (B, B, LP)                |  Weapon: Bladed Staff (F,
>D, B, LP)
> Spin Throw: F, D, LP (Hold LP to Spin)     |  Hand Stand: BLK+LK
> Levitation: F, D, F, HP                    |     - Leg Throw: LK
>  - Slam: B, F, D, LK                       |     - Hand Spin: Hold LP
> Dive Kick: D+LK (In Air)                   |  Rising Fireball: F, F, HP
> Flying Knee: B, D, F, HK                   |  Falling Fireball: B, B,
>LP
> * Prison Stage Fatal: D, D, D, HK          |  * Prison Stage Fatal: F,
>F, D, HK
> * Tornado: RUN+BLK 4 Times (Sweep)         |  * Back Breaker: BLK (U,
>F, U, B, HK)
>REPTILE -----------------------------       | RAIDEN
>-----------------------------
> Weapon: Axe (B, B, HK)                     |  Weapon: Mallet (F, B, HP)
> Acid Spit: B, D, F, HP                     |  Lightning Bolt: F, D, B,
>LP
> Invisibility: BLK+HK                       |  Teleport: D, U
> Dash Punch: B, F, LP                       |  Torpedo Dive: F, F, LK
>(Also in Air)
> Super Krawl: B, F, LK                      |  * Prison Stage Fatal: D,
>F, B, BLK

> * Prison Stage Fatal: D, F, F, LP          |  * Shocker: BLK (F, B, U,
>U, HK) (Close)
> * Face Chew: Hold HP+HK+LP+LK, U (Close)   | JAREK
>------------------------------
>                                            |  Weapon: Large Sword (F,
>F, HP)
>QUAN CHI ----------------------------       |  Cannonball: B, F, LK
> Weapon: Dagger (F, D, B, HK)               |  Bodyslam Takedown: B, D,
>B, HK
> Air Throw: BLK (In Air)                    |  Upwards Cannonball: F, D,
>F, HP
> Green Skull: F, F, LP                      |  Blade Projectile: D, B,
>HP
> Steal Weapon: F, B, HP                     |  * Heart Rip Fatal: F, B,
>F, F, LK
> Slide: F, F, HK                            |  * Prison Stage Fatal: F,
>D, F, HK
> Slam: F, D, LK                             | JAX
>--------------------------------
> * Prison Stage Fatal: F, F, D, HP          |  Weapon: Spiked Club (D,
>F, HP)
>                                            |  Dashing Punch: F, D, B,
>LP
>TANYA -------------------------------       |  Ground Pound: F, F, D, LK
> Weapon: Spinning Blades (F, F, HK)         |  Backbreaker: BLK (In Air)
> Fireball: B, D, F, HP (Also in Air)        |  Missle: D, B, LP
> Splits Kick: F, D, B, LK                   |  Quad Throw: LP(close),
>RN+BL+HK,
> Corkscrew Kick: F, F, LK                   |              HP+LP+LK,
>HP+BL+LK,
> * Kiss of Death Fatal: D, D, U, D, HP+BLK  |              HP+LP+HK+LK
> * Prison Stage Fatal: B, F, D, HP          |  * Prison Stage Fatal: F,
>F, B, LK
> * Leg Rip & Beat: Hold LK for 3 Secs       |  * Arm Rip Fatality: Hold
>LK for 3 Secs
>                   (F, D, F) Release;                              (F,
>F, D, F) Release;
>SHINNOK -----------------------------
> Weapon: Bladed Staff (B, F, LP)
> Impersonations:
> Kai: F, F, F, LK          Scorpion: F, B, LP          Liu Kang: B, B,
>F, HK
> Sonya: F, D, F, HP        Jarek: B, B, B, LK          Sub-Zero: D, B,
>LP
> Quan Chi: B, F, B, F, LK  Tanya: B, F, B, BLK         Reptile: B, B, F,
>BLK
> Fujin: F, F, B, HK        Jax: F, D, F, HK            Reiko: B, B, B,
>BLK
> Johnny Cage: D, D, HP
> * Death Hand Fatal: D, B, F, D, RUN
>· Prison Stage Fatal: D, D, F, HK
>·
>·
>· Kai:
>·
>· 7-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), HP (juggle), Jump
>Kick (HK),
>· Air Fist (D, F, HP)
>·
>· Raiden:
>·
>· 6-Hit: Jump Punch (HP), HP, HK, D+HP, D+HK, Torpedo (F, F, LK)
>· 3-Hit: HP, HK, Torpedo (F, F, LK)
>·
>· Shinnok:
>·
>· 5-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), Roundhouse (B+HK)
>·
>· Liu Kang:
>·
>· 7-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), Jump Kick (HK), High
>Fireball (F, F,
>· HP), Low Fireball (F, F, LP)
>· 4-Hit: HP, HK, Bicycle Kick (Hold LK 3 Secs.), Low Fireball (F, F, LP)
>· 3-Hit: LK, LK, Flying Kick (F, F, LK)
>·
>· Reptile:
>·
>· 7-Hit: HP, HK, Uppercut (D+HP), Uppercut (D+HP), Krawl (B, F, LK),
>Dash (B, F, LP)
>· 7-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), Run in, D+HK, Krawl
>(B, F, LK),
>· Dash (B, F, LP)
>· 4-Hit: Jump Punch (HP), HP, HK, Dash (B, F, LP)
>·
>· Scorpion:
>·
>· 9-Hit: HP (juggle), jumping HK, Teleport (F, D, B, HP), Spear (B, B,
>LP), HP, HK,

>· Uppercut (D+HP), HP (juggle), Fire Spit (D, F, LP)
>· 9-Hit: HP (juggle), Fire Spit (D, F, LP), Teleport (F, D, B, HP),
>Spear (B, B, HP), HP,
>· HK, Uppercut (D+HP), Jump Punch (HP), Air Throw (BLK in Air)
>· 9-Hit: Jump Kick (HK), Teleport (F, D, B, HP), Spear (B, B, LP), HP,
>HK, Uppercut
>· (D+HP), Run in, Uppercut (D+HP), Jump Punch (HP), Air Throw (BLK in
>Air)
>· 8-Hit: Jump Kick (HK), Teleport (F, D, B, HP), Spear (B, B, LP), HP,
>HK, Uppercut
>· (D+HP), Run in, Uppercut (D+HP), Sweep (B+LK)
>· 7-Hit: Jump Kick (HK), Teleport (F, D, B, HP), Spear (B, B, LP), HP,
>HK, Uppercut
>· (D+HP), Run in, Roundhouse (B+HK)
>· 6-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), Run in, Uppercut
>(D+HP), Sweep
>· (B+LK)
>· 4-Hit: HK, HK, Spear (B, B, LP), HK, Roundhouse (B+HK)
>· 4-Hit: Jump Punch (HP), Teleport (F, D, B, HP), Spear (B, B, LP),
>Uppercut (D+HP),
>· Sweep (B+LK)
>·
>· Jax:
>·
>· 7-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), Jump Kick (HK),
>Backbreaker
>· (BLK in Air), Missle (D, B, LP)
>· 7-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), HP (juggle), Jump
>Kick (HK), Back
>· Breaker (BLK in Air)
>·
>· Reiko:
>·
>· 8-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), HP (juggle), Flip
>Kick (B, D, F, LK),
>· HP (juggle), Teleport (D, U), Throw (BLK)
>· 8-Hit: HP, HK, Uppercut (D+HP), HP (juggle), Windmill Kick (B, D, F,
>HK), HP (juggle),
>· Jump Kick (HK), Shurikens (D, F, LP)
>· 7-Hit: HP, HK, Uppercut (D+HP), HP (juggle), Windmill Kick (B, D, F,
>HK), Uppercut
>· (D+HP), Sweep (B+LK)
>· 6-Hit: Uppercut (D+HP), Windmill Kick (B, D, F, HK), Uppercut (D+HP),
>Windmill Kick
>· (B, D, F, HK), Uppercut (D+HP), Sweep (B+LK)
>·
>· Johnny Cage:
>·
>· 6-Hit: HP - HK - D + HP - Run in - HP - Hop Kick - Shadow Kick
>· 7-Hit: Jump Punch (HP), HP, HK, Uppercut (D+HP), HP (juggle), Jump
>Kick (HK),
>· Shadow Kick (B, F, LK)
>·
>· Jarek: ???
>·
>· Tanya:
>·
>· 9-Hit (Corner): Jump Punch (HP), HP, HK, Uppercut (D+HP), HP (juggle),
>Corkscrew
>· Kick (F, F, LK), HP (juggle), Corkscrew Kick (F, F, LK), Split Kick
>(F, D, B, LK)
>· 8-Hit: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick - Jump
>Kick -
>· Fireball
>· 6-Hit: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
>· 5-Hit: HK - HK - Corkscrew Kick - HP - Split Kick
>·
>· Fujin:
>·
>· 7-Hit: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
>· 6-Hit: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
>· 5-Hit: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately
>Miss with it) - D+HP
>·
>· Sub-Zero:
>·
>· 9-Hit: Ice Blast - HK - Ice Blast - HP - HK - D+HK - Run in - HP - Hop
>Kick - Slide
>· 8-Hit: HK, Uppercut (D+HP), HP (juggle), Freeze (B, D, F, LP), Pull
>Weapon (B, D, F,
>· HK), B+HP, B+LP, Uppercut (D+HP), Slide (B+LP+BLK+LK)
>· 8-Hit: Freeze (B, D, F, LP), HP, HK, Uppercut (D+HP), Uppercut (D+HP),
>Slide
>· (B+LP+BLK+LK), Sweep (B+LK)
>· 7-Hit: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
>· 6-Hit (Air Combo): Freeze (In Air; B, D, F, LP), HP (juggle), Freeze
>(B, D, F, LP), HP
>· (juggle), Jump Kick (HK; juggle), Slide (B+LP+BLK+LK)
>· 6-Hit: HK - HK - Ice Blast - HK - HK - Weapon

>·
>· *TIP* After performing any Combo that ends with the Slide, do the Ice
>Clone to freeze your
>· opponent during the get-up animation, making him/her vulnerable to
>another combo.
>·
>· Quan Chi:
>·
>· 7-Hit: HP, HK, Uppercut (D+HP), HP (juggle), Jump Kick (HK), Green
>Skull (F, F, LP),
>· Teleport Stomp (F, D, LK)
>· 6-Hit: HP, HK, Uppercut (D+HP), HP (juggle), Jump Kick (HK), Air Throw
>(BLK in Air)
>· 6-Hit: HP, HK, Uppercut (D+HP), HP (juggle), Jump Kick (HK), Teleport
>Stomp (F, D,
>· LK)
>·
>· Sonya:
>·
>· 8-Hit: HP, HK, Uppercut (D+HP), Uppercut (D+HP), Cartwheel (B, D, F,
>LK), Run in,
>· Jump Kick (HK), Air Throw (BLK in Air)
>· 6-Hit: HK, Uppercut (D+HP), HP (juggle), Cartwheel (B, D, F, LK), Jump
>Punch (HP), Air
>· Throw (BLK in Air)
>· 4-Hit: Pull Weapon (F, F, LK), HK, Uppercut (D+HP), Cartwheel (B, D,
>F, LK), B+LP
>· 7-Hit: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air
>Throw
>· 6-Hit: HP - HK - HK - Cartwheel - Hop Kick - Air Throw
>· 5-Hit: HK - HK - Cartwheel - Jump HP - Air Throw