
Align & Center part of MacroForrns' Productivitylloolz can 
simulate this natural position and alignment thinking pattern. 


Exlercise # 1 : Move Demo 

1. activate the Tutorialz (F1) or (F11) tool 
    the Tutorialz requester will appear 

Note: Dependjng on your system the Tutorialz program may 
be on F1 or F1 1. Check yourkeysettings in Welcome to 
MacroForm to be sure. 

2. Select Move DemO and click OK or hit Return 
   the tutorialz requester will disappear and objects will be 
   loaded into Modeter 

Take a look at the orientation of these objects. What if we 
want to move the book so it is resting on top of the table? 
Align & Center allows you to accomplish this alignment 
quickly and easily: 
3. activate Align & Center (F2) 
   the Align 8 Center requester will appear 

Note: Don't be alanaed by the number of buttons on the 
Align & Center interface. All of the buttons are necessary to 
represent the natural way we think about positlon and 
alignment. In time you will leam to associate mental ,mages 
with these buttons. 

In order to put the book that is located in the foreground 
layer, on top of the table that is located in the background 
layer. we need to isolate the axes we want to aftect. 

First, we want to center the book along the width of the 
table so both objects are lined up. In order to do this we'll 
need to move the book horlzontally. Since horizontal or 
width is represented by X in 3D, we will set the X menu to 
CENTER On the Align a Center requester: 

4. Select the X-CENTER bufton 
    the book will be centered along the width of the table 

Now we also want the book to rest on top of the table, so 
we want to move the book vertically. Since vertical or 
height is represented by Y in 3D, we will set the Y menu to 
-+ (negative/positive) on the Align 8 Center requester. But 
before we do this, a little explanation is in order. 

The +- (positive/negative) and the -+ (negative/positive) 
l as Tutorials #1 and #2. 
More advanced instructions on using the GUI can be found later in this manual. First, Iet's 
load up an object and apply the Surface Effectors shader to its surface. DO A SAVE ALL 
OBJECTS, TO COMMIT THIS CHANGE. IT IS VERY IMPORTANT TO DO THIS BEFORE 
YOU USE THE GUl. Next, Iet's bring up the interface: 
