PIXAR CLASSIC TEXTURES(TM) PLUG-IN INSTALLATION AND USE

You can use this plug-in with any application that supports Adobe 
Photoshop-compatible plug-ins (e.g., PhotoStyler 2.0).


PC INSTALLATION

Photoshop

1. Find Photoshop’s plug-in directory on your system, called PLUGINS. 
This is the folder to which you’ll copy the Pixar plug-in.

Note: If you don’t have this directory, look in the PHOTOSHP.INI file 
in your WINDOWS directory. In this file there should be a line 
beginning with PLUGINDIRECTORY. The directory specified in this line 
is the one into which to copy your plug-ins.

2. Copy the Pixar32.8BF plug-in (if you’re using version 3.0) or the 
Pixar16.8BF plug-in (if you’re using version 2.5) from the 
PLUG-INS\PHOTOSHP directory on the CD to Photoshop’s plug-in 
directory on your system.

The next time you run Photoshop, the Pixar plug-in will be available.


Photoshop Plug-in-compatible apps

Refer to your application’s documentation to install the plug-in.


PC USE

Photoshop

1. In Photoshop, select an area to fill with a texture. If there 
is no selection the whole window will be filled.

2. From the Filter menu, select Pixar Textures.

3. Use the Preferences dialog to select whether the texture should 
be tiled from the top left corner of the document or of the selection.

Top left of document: If you have a selection, it’s as if tiling 
begins, invisibly, at the top left corner of the window and fills 
the window, but you only see the tiling in the selected area.

Top left of selection: If you have a selection, the tiling begins 
at the top left of the selected area, not the window.

4. Select an image to tile. This can be any RGB or grayscale 
file in TIFF or BMP format.

5. Select a Size for tiling. This determines how big the tiles 
will be. If you need a size less than 512x512 it’s always better 
to scale down a high-res texture than to scale up a low-res one. 
This may add some time to the tiling.

Note: The Pixar Classic Textures plug-in will tile any valid TIFF 
or BMP image, but only Pixar textures can be scaled.


USING THE WINDOWS 3.1 TexTile APPLICATION

The TexTile utility provides a simple way for Windows 3.1 users 
who do not have applications that support Photoshop plug-ins to 
tile and scale textures.

You can either run TexTile directly off the CD ROM by selecting 
Run from the Program Manager’s File menu, and typing [your CD ROM 
drive prompt]:\textile\textile, or you can install the application 
on your hard drive and run it from there. To install TexTile, run 
setup.exe in the \textile directory. The installation program will 
install TexTile into c:\pixar\textile, and an icon will be created 
in the pixar program group. (The default directory can be changed 
during installation).

Once you’re running TexTile:

1. Create a new window of any size up to 4000x4000 pixels.

2. With the mouse, select an area to be filled with the texture. 
If there is no selection, the whole window will be filled.

3. Use the Preferences dialog to select whether the texture should 
be tiled from the top left corner of the document or of the selection:

Top left of document: If you have a selection, it’s as if tiling 
begins, invisibly, at the top left corner of the window and fills 
the window, but you only see the tiling in the selected area. 
Imagine that the (tiled) image fills the window behind whatever 
is already there. Dragging out a selection is like creating a 
"window" allowing you to see through to the image behind.

Top left of selection: If you have a selection, the tiling begins 
at the top left of the selected area, not the window. The image 
is not scaled to fit the selected area; you’ll see only the part 
of the image allowed by the selection.

4. Choose the texture you wish to use. This can be any 24-bit TIF 
or BMP file.

5. Select the size or scale for the texture.  This determines how 
big the tiles will be.  If you need a size less than 512x512, it’s 
always better to scale down a high-res texture than to scale up a 
low-res one. Note: Scaling works only for the Pixar Classic Textures 
on this CD ROM! Also, scaling is not determined in any way by the 
selection, only by the four choices in the "Size to" popup.

6. TexTile will tile the texture into the selected area.

7. Save your image in BMP or TIFF format or copy it to the clipboard. 
Your image can then be imported into any of your other applications.


USING A TEXTURE IN AN APPLICATION THAT DOESN'T SUPPORT PLUG-INS

If you want to use a texture in an application that doesn’t support 
Photoshop-compatible plug-ins you can just use the textures as normal 
TIFF files. If your application can use a texture without actually 
copying it into your working file, you can leave the texture on the 
CD. Otherwise, you can copy the texture to your drive using the 
installation instructions above. Of course, if you’re running Windows,
just use the TexTile application to create the file.



POINTS TO PONDER

Some paint programs can use Photoshop plug-ins. Check your 
documentation to see how to install and use the Pixar Classic 
Textures plug-in with your application. 

The Pixar Classic Textures plug-in can read in and tile RGB or 
grayscale PICT, TIFF, and BMP images, but it will scale only Pixar 
textures. If you have saved an image in CMYK TIFF the plug-in will 
not recognize it; it must be RGB or grayscale.

Remember to use the low-res versions of the textures where 
appropriate. This can keep space requirements to a minimum on your 
disk. You might use these simply as placeholders for high-res 
versions, or for texture maps for small objects, for example. But 
for any final image, be sure to use the high-res versions. This 
will ensure that you get the best results possible.


WHAT WILL YOU DO WITH PIXAR CLASSIC TEXTURES?

The more you use these textures, the more uses you’ll think of for 
them. They’ll certainly be a hit in your presentation graphics, video 
graphics, 3D design, and desktop publishing documents. And you can 
always cut and paste sections of a texture to create interesting 
borders, fills, and abstract patterns.

High-Resolution Use

We digitized transparencies at 1000 dpi to make Pixar textures. This 
is how we can create such high-quality images that are 512x512 pixels. 
However, if you plan on using a texture at a fairly high resolution 
(where you’ll need images of 1024x1024 or larger), you should avoid 
making it larger than twice its original size. This means you should 
scale the image no more than 200%. If you find you need still higher 
resolution, assemble four tiles of a 512x512 texture into a 1024x1024 
image and enlarge that (but still not by more than 200%).

If you’re using high-resolution versions for print, you should use a 
resolution that’s appropriate for the process you’ll be using. 
Printing on most laser printers requires no more than about 120 
pixels per inch. However, if you’re going to a printing press with 
an image it should be more like 250-300 pixels/inch, depending on 
what line screen you use. (For an 8.5"x11" image that’s around 
2200x2800 pixels.) Be sure to discuss line screen, resolution, and 
image size with your printer before you decide on a final size for 
your images.

If you’ll be making slides, the resolution will probably have to be 
much higher still, in the range of 700-1000 pixels/inch. (For a 35mm 
slide that’s about 1024x768 pixels.) Again, be sure to check with 
your service bureau to find out exactly what resolution will work 
best for your purposes.


TEST PATTERNS

We’ve included some test patterns so you can calibrate your monitor 
and printed proofs. This way you can see the textures more or less as 
we intended them to be seen. On the CD in the TEXTURES/HIGHRES/TEST 
directory you’ll find three high-res color chart files. The cbars file
is a digital NTSC color bar pattern, and is for calibrating your 
monitor for brightness and contrast. The Macbeth ColorChecker test 
patterns are for calibrating high-quality print output.

To use the cbars pattern:

1. First, set your brightness and contrast knobs about in the middle.

2. Open the cbars.tif file using Photoshop, PhotoStyler, or the 
application of your choice.

3. Notice the gray square under the blue stripe in the lower right-
hand corner. Adjust the brightness knob on your monitor until the 
square just barely turns black.4. Reset the contrast knob to whatever 
looks right to you.

To use the Macbeth ColorChecker:

There are two digital Macbeth ColorCheckers designed to be used with 
two different types of monitors. First determine which type of monitor
you have. If you have a PC or an older Macintosh monitor use 
"macbeth.tif". If you have a Macintosh monitor with the M1297 family 
designation on the back use "mbth1297.tif".

"Macbeth.tif" is for monitors with white points set at 6500K. 
"mbth1297.tif" is for monitors with white points set at 9000K. PC 
monitors will almost always be set at 6500K.

This digital version of the Macbeth ColorChecker Color Rendition 
Chart can be a very useful adjunct to the printing process. If you’re 
interested in truly accurate color correction you can get additional 
information and a calibrated test target from Macbeth, 2441 N. 
Calvert St., Baltimore MD 21218. Open the appropriate digital Macbeth 
file and print it out on a high-quality photographic dye-sublimation 
printer or send it to your service bureau or printer. Compare the 
printed results in daylight with the physical Macbeth target which 
you receive from Macbeth. If the prints aren’t identical, adjust the 
gamma on your system until you achieve a closer match.

License agreement

You may not copy these disks for others! You may use this software on 
only 1 (one) computer at a time. This agreement entitles you to charge
for productions or jobs containing copies of these files provided that
they are used as part of a complete production piece. The artwork must 
be mixed with other text and/or graphics (for example, as backgrounds 
or as texture maps on 3D objects). Any other use of the contents of 
this package for multiple resale in any form, be it optical or 
magnetic data, printing, stock proofs, engravings, film or digitized 
images without written consent of Pixar is expressly denied. This 
software may not be duplicated in whole or in part, except in the 
cases indicated above, without the written permission of Pixar except 
for the purpose of making a backup copy. All art contained in this 
package (including all documents and magnetic or optical disks) is 
original, exclusive and protected under the copyright laws of the 
United States.

Limited warranty

Pixar warrants that the disks on which the Software is recorded to be 
free from defects in materials and faulty workmanship under normal use
for a period of ninety days from the date of purchase. Pixar will at 
its option replace or refund the purchase price of the CD(s) at no 
charge to you, provided you return the faulty product within the 
warranty period with proof of purchase to Pixar. If failure of the 
software is due to accident, abuse or misuse, Pixar shall assume no 
responsibility to replace the CD(s). 

In no event will Pixar or its developers, officers, employers or 
affiliates be liable to you for any consequential, incidental, special,
or indirect damages (including damages from loss of data, business 
profits, business interruption, loss of business information, and the 
like) arising out of the use, results of use or misuse of the software 
in this package. Pixar shall have no liability for any programs or 
data lost from use of this software, including the cost of recovering 
such programs or data. Because some states do not allow the exclusion 
or limitation of liability for consequential or incidental damages, 
the above limitations may not apply to you. This warranty gives you 
specific legal rights, and you may have other rights which vary from 
state to state.

Pixar is a registered trademark of Pixar. Pixar Classic Textures is a 
trademark of Pixar. Adobe Photoshop is a trademark of Adobe Systems 
Incorporated. Aldus is a registered trademark of Aldus Corporation. 
PhotoStyler is a trademark of U-Lead Systems Inc. Windows is a 
trademark of Microsoft Corporation. Macbeth and Macbeth ColorChecker 
are registered trademarks of the Kollmorgen Corporation.

PIXAR CLASSIC TEXTURES
 
List of textures and their file names:

Covering (Covering)
 1. Golden Weave (Gldnweav)
 2. Snuggle (Snuggle)
 3. Burlap (Burlap)
 4. Fuzzy Cloth (Fuzcloth)
 5. Linen (Linen)
 6. VulcanAsh (VulcnAsh)
 7. Cozy Cotton (Cozycotn)
 8. Cheese Cloth (Chesclth)
 9. Dunes (Dunes)
10. Earth Weave (Erthweav)
12. Sand Weave (Sandweav)
11. Corduroy (Corduroy)

Clouds (Clouds)
13. Silver Lining (Silvrlng)
14. Crocodile Tears (Croctear)
15. Cloud Burst (Cloudbst)
16. Thunder Turtles (Thunturt)
17. DayDream (Daydream)
18. New Day (Newday)
19. Feather Canyons (Fethcyns)
20. Trick o' Treat (Triktret)
21. Angel Hair (Anglhair)
22. Solitude (Solitude)
23. Tequila Sunrise (Teqsnriz)
24. Cotton Sky (Cotonsky)
25. Autumn (Autumn)
26. Dawn (Dawn)
27. Caribbean (Caribean)
28. Dusk (Dusk)
29. Lemon Sky (Lemonsky)
30. Dreamscape (Dremscap)

Milled Metals (Milmetal)
31. Psycho (Psycho)
32. Hourglass (Hourglas)
33. Molten (Molten)
34. Labyrinth (Labyrnth)
35. Coils (Coils)
36. Blue Dream (Bludream)
37. Brushed Feathers (Brshfeth)
38. Intersection (Intrsect)
39. Circle Maze (Circlmaz)
40. Imagine (Imagine)
41. Spin Around (Spinarnd)

Grab Bag (Grabbag)
42. Carparts (Carparts)
43. Coins (Coins)
44. Camouflage (Camoflag)
45. Sparkle (Sparkle)
46. Orange Blitz (Orngbltz)
47. Galaxy (Galaxy)
48. Hot Buttered Rum (Htbutrum)
49. White zin (Whitezin)
50. Movie Time (Movitime)
51. Goldaroni (Gldaroni)
52. Copper Crunch (Cprcrnch)

Water (Water)
53. Car Wash (Carwash)
54. Vacation (Vacation)
55. Summer Time (Sumrtime)
56. Bodega Bay (Bodgabay)
57. Day Off (Dayoff)

Exotic Marble (Exmarble)
58. Midnight (Midnight)
59. Sapphire (Sapphire)
60. Colorado (Colorado)
61. Geodesic (Geodesic)
62. Bayou (Bayou)
63. Sierra (Sierra)
64. T-Bone (Tbone)
65. Spice Island (Spiceisl)

Pretty Paper (Paper)
66. September (Septmber)
67. Confetti (Confetti)
68. Ash Flecks (Ashfleck)
69. Parchment (Parchmnt)
70. Whispers (Whispers)
71. Caramelmocha (Caramoca)
72. Happy New Year (Hppyny)
73. Purple Floyd (Pfloyd)
74. Asia (Asia)
75. Blue Down (Bluedown)
76. Sawdust (Sawdust)
77. Kid Smudge (Kidsmudg)
78. Chantilly (Chantly)

Flower (Flower)
79. Impatients (Impatens)
80. Poinsettia (Poinseta)
81. Sky Branches (Skybranh)

Frames (Frames)
82. Victorian (Victoran)
83. Spiral (Spiral)
84. Doily (Doily)
85. Renaissance (Renaisnc)
86. Ireland (Ireland)
87. Caesar (Caesar)
88. Mendocino (Mendocin)
89. Classic (Classic)

Earth Tiles (Tiles)
90. Coffee Rocks (Coferoks)
91. Flagstone (Flagston)
92. Amber Beach (Ambrbech)
93. Maple Cookies (Maplcook)

Fur & Leather (Leather)
94. Saddle (Saddle)
95. Nordic Fur (Nordcfur)
96. Pony Express (Ponyexpr)
97. Laredo (Laredo)
98. Crockett (Crockett)
99. Cheyenne (Cheyenne)
100. Zebra (Zebra)
