The War Continues with

X-COM: TERROR FROM THE DEEP


X-Com Agents are once again called upon to defend the Earth from alien 
invasion. 

A FOLLOW-UP GAME TO THE AWARD-WINNING X-COM: UFO DEFENSE also known as 
UFO: ENEMY UNKNOWN in Europe. 

-MicroProse Software, a division of Spectrum HoloByte, Inc. (NASDAQ: 
SBYT), will give gamers a chance to experience alien terror from a new 
dimension-the depths of the earth's oceans-in X-COM Terror From The 
Deep. 

Awakened by the cosmic emissions of their brothers, the vast chambers of 
innumerable species begin their re-animation cycle. X-Com must face a 
new terror, an army of aliens that are already here, but in an 
environment more deadly than deep space. The aliens of the depths are 
well prepared to take on man in all the oceans, even bringing the war 
onto the land. Enter into combat in a strange and alien world, use new 
technology to enable the war to be taken to the enemies. Arm your troops 
for an encounter the likes of which man has only dreamed of in his worst 
nightmares.... 

A vast sleeping enemy has awoken. When the colonization vessel T'leth 
crash landed on Earth some sixty five million years ago the emergency 
systems placed the aliens in suspended animation. A distress call was 
sent but never received by the alien's homeworld. Over the aeons the 
computers have awoken small groups of aliens to attempt a colonisation, 
but the strategies and devices have been imperfect. They have also been 
sinking ships over the centuries, to plunder their cargoes and recover 
gold - the base metal in the hyper-alloy Zrbite. 

X-Com: Terror From the Deep utilises the familiar UFO control system, 
multiple menus and tactical icon bar. Terror however expands and refines 
all aspects of the system - the new UFOpedia is more structured and 
incorporates a clear and more concise database. The tactical section 
utilises multiple colour palettes and animations to conjure the 
atmosphere of the deeps but still retains the familiar turn-based combat 
system. The new audio system utilized in X-Com: Terror From the Deep 
creates a true other world ambience and alien atmosphere. Featuring 
twice as many tactical sites and 10 times the level of animation, Terror 
From the Deep expands the UFO engine into a believable aquatic reality. 

The alien strategy comes in two distinct parts. The first is to set up 
various bases in strategic locations around the globe that manage to 
control the majority of the seas. The second, and most dangerous, part 
of their plan is to recover the necessary artefacts that will allow the 
alien races to energise the core of T'leth and awaken the Great Dreamer, 
the ultimate alien whose darkness will engulf the globe. 

As the leader of X-Com, you will have to counter these aliens with new 
technology: weapons for aquatic warfare, submarines, and floating bases 
around the world. As you encounter alien vessels as they race through 
the seas, recover advanced alien technology and battle strange sea 
dwelling creatures. 

The span of the alien strategy is based around a series of deep sea 
bases from which they launch attacks and recover artefacts. These range 
from small complexes, through large complexes, ancient cities, strange 
unnatural formations, to the immense colonisation ship, T'leth, the 
ultimate goal. X-Com will be faced with reprisals and its bases will be 
attacked by the aquatic aliens during the course of the game. 

X-Com: Terror From the Deep also features several new effects some of 
which include: water effects (giving colouration of objects), 
multi-level tactical maps featuring exciting depth effects, new alien 
life forms with new technologies and weaponry, new missions - surface 
missions, on board ships, in ports and on islands, classical cities, 
coral constructions, sunken ship wrecks, upwardly spiralling bubble 
effects from breathing apparatus, gas powered weapons leaving wakes as 
they tear through the water, alien bases have entrances (rather than 
jumping directly into the base. Find the entrance to enter the alien 
lair.) and a new alien encyclopaedia full of new watery denizens and 
mutation technology. 



X-COM: TERROR FORM THE DEEP features:

* Actual undersea geoscape mapping system with rich topographic detail 
* Full array of undersea technology 
* Rich graphics that feature water coloration and wrecks 
* Multilevel tactical maps featuring both undersea-scapes and buildings 
* Alien encyclopedia with mutation technology and new water creatures 
------------------------------------------------------------------------

Game Specifications:


Category: Strategy 
Era: Future 
Format: MS-DOS 5.0 or higher 
Requirements: IBM-PC 386, 486, 586, 4MB RAM, VGA graphics and mouse. 
Supports: Ad Lib, Covox, Roland MT/32/CM-32L/LAPC-Land Covox, and Sound 
Blaster sound cards 

A Slideshow  Demo is now available on the MPS*BBS at (410) 785-1841, 
Filename: TERROR.ZIP 

