INSTALLATION

NOTE:  For the installation process, be sure you have a blank and formatted diskette.
1.  Insert the Ultima CD into your CD-ROM drive.
2.  Exit out of Windows by closing the Program Manager.
3.  At the DOS prompt (C:>), type D: (where D is the letter of your CD-ORM drive) and press ENTER.
4.  Type ORIGIN and press ENTER.
5.  Follow the on-screen instructions.
6.  The Ultima CD Games menu
All Games: Insert the ULTIMA Games CD menu will check all available drives for the existence of a data disk.  If this is the first time you have played you will be asked if you want to make a data disk. Answer Y (yes) to proceed. A list of drives will be displayed. Use the up and down arrows to select a drive letter and press ENTER. The system will make the data disk and proceed to the GAME SELECT menu. Use the arrow keys to move to the game of choice and press ENTER.

Note: After the first time the program is run, the system will automatically search for the data drive. If you need to make a new data disk, select "Make a Data Disk" from the CD GAMES menu.

The software will automatically detect the type of display adapter in your computer. If the game supports different video modes, you will be prompted for your choice.

A message will appear showing you the current selection. To proceed, press Y.

Note: If you use a floppy disk for data, it must be at least 720K or greater.

Special Note regarding Exiting the Ultima I-VI Series games: When you wish to exit any of these games, be sure to save your current position (if you wish to return to it later) and then reboot your machine by pressing Ctrl Alt and Del simultaneously.

Attention DOS 5.0 Users

MS-DOS may display the message PACKED FILE CORRUPT when you attempt to load one of these games. This error usually occurs due to a large amount of base memory free. DOS version 5.0 includes the command loadfix which allows the games to run successfully. To use loadfix, include it at the beginning of the command that starts the CD GAMES menu (i.e. loadfix Origin).

If you have any further questions or experience any problems, please contact ORIGIN Customer Service at (512) 328-0282, Monday through Friday, between 9 a.m. and 5 p.m., Central time.



Ultima I--The First Age of Darkness
Note: Please see page 1 for instructions on installing and running this game on your CD drive.

User's Information
After starting ULTIMA I, press any key to view the ULTIMA I MAIN MENU.

CREATING A CHARACTER
1. Follow the screenprompts for distributing your 30 attribute points among the five available attributes. The attributes affect the following:

Strength  	Determines the severity of your blows during battle.
Agility           	Determines the probability of  successfully striking a foe and 
		the  probability of avoiding attacks.   Also affects your ability 
		as a thief.
Stamina         	Determines your ability to survive  wounds in battle and your
		ability  to stay on your feet at the tavern.
Charisma      	Affects the selling price of your possessions in shops.
Wisdom         	Determines the reliability of spellcasting and the purchase
		price of spells in magic shops.
Intelligence   	Affects the potency of offensive spells and the purchase price 
		of  goods in shops.

2. Select a race. Note that each has specific advantages, based on the following point values automatically assigned to your character's attributes.
	HUMAN	+5 Intelligence
	ELF		+5 Agility
	DWARF		+5 Strength
	HOBBIT 	 +5 Strength points; +10 Wisdom

3. Specify Male or Female for your character.

4. Select the class of your character. The following points are automatically added 	to your character's attributes :
	FIGHTER 	+10 Strength; 	+10 Agility
	CLERIC		+10 Wisdom
	WIZARD	+10 Intelligence
	THIEF		+10 Agility

5. Name your character (a maximum of I4 letters).

6. Type Y when asked whether to save your character. Your character will be saved on your player disk.

STARTING PLAY
1. Once you have saved your character, the following is displayed:
	A Create a Character
	B Continue with a Saved Game

2. Type B to start the game. A Iist of saved characters is displayed.

3. Type the number corresponding to the player you wish to start the game. Only one character can adventure at a time.

MOVEMENT
When traveling in the countryside, the arrow keys correspond to the directions of a compass:
	Direction	Key on your keyboard
	North		(upward arrow key) 
	South		(downward arrow key)
	East		(rightward arrow key)
	West		(leftward arrow key)
When moving in towers and dungeons, the arrow keys correspond to:
	Direction	Key on your keyboard
	Forward		(upward arrow key)
	Backward 	(downward arrow key)
	Right		(rightward arrow key)
	Left		(leftward arrow key)

MAKING SELECTIONS
As you travel the lands of Sosaria, you will run into many situations that force you to ready your weapons, armor or magic spells.
1.  After typing R (ready)the screen will display: Weapons, Armor or Spell?
2. Type the first Ietter of the category you wish to access. A list is displayed.
3. Type the letter corresponding to your selection.

SPECIAL INSTRUCTIONS-ATTACK
On an IBM keyboard, you can attack in two ways:
1. Press the A (Attack) key and a directional key.
2. Press Num Lock and a directional key.

KEYBOARD COMMANDS

Key	Command	Function
A	Attack		Attempt to harm your opponent with the weapon you
			currently hold. Unless fighting in a dungeon, you must
			indicate an attack direction.
B	Board		Mount a horse or board a raft, frigate, or other form of
	 		transportation. You must be standing on the object before
			boarding.
C	Cast		Cast a spell. You must first commit the intended spell to
			memory, using the Ready command.
D	Drop		Dispose of unwanted items while in a town or castle.
			Dropped items cannot be retrieved.
E	Enter		Enter a town, castle, dungeon, or other landmark. You
			must be standing on the entrance before entering.
F	Fire		Discharge a weapon at a foe from a ship or other armed
			vehicle.
G	Get		Pick up adjacent items.
H            Hyper 		Enables you to travel to other stellar sectors at a speed 
               Jump       	faster than   light. Available only in certain vehicles.

I           Inform 		Reveals the names of places  and things that may be
         & Search		entered. Also permits detection of secret doors and
			passages in dungeons and may grant a view of your
			surroundings in future transport crafts.
K	Klimb    	Climb up or down ladders in dungeons. This command
			can lead to doom as easily as to fortune.
N	Noise		Toggles sound on and off.
0	Open		Reveals the contents of a  coffin in a dungeon.
Q       Quit (and save 	Use this command to stop  playing (from the
	to disk): 	outside world only) and save your progress to disk.                     
			You can resume the game  from this point.
R	Ready		Equip yourself with a specific weapon, wear a selected suit
			of armor, or learn a magic spell. Must be performed prior
			to using an item.
S	Steal		Used to take items from the unwatched counters of shops
			and the dark caches in castles. Beware, for the guards
			frown on this behavior.
T          Transact   	Conduct business with merchants or kings.
U	Unlock		Open cells in castles or chests in dungeons. Danger may 
			follow.
V        View Change   	Switches the view in future  transport crafts between                       
			front and top perspectives.
X	X-it		Leave behind or dismount your current transport and
			travel on foot.
Z	Ztats		Displays your vital statistics, possessions, and spells. Also 
			used to temporarily stop the passage of time in the game.

Spacebar  Pass		Time passed and food is consumed.
     		

WEAPONS & ARMOR
Protection from danger in the dungeons, towers, and countryside is largely dependent on your selection of weapons and armor. These items can be purchased in the town shops throughout Sosaria. The craftsworkers of the realm are known for their expertise, and you should endeavor to acquire the finest examples of their work.

Weapons
a	Hands			i	Amulet
b	Dagger			j	Wand
c	Mace			k	Staff
d	Axe			1	Triangle
e	Rope & Spikes		m	Pistol
f	Sword			n	Lightsword
g	Greatsword		o	Phaser
h	Bow & Arrow		p	Blaster

Armor
a	Skin			d	Plate Mail
b	Leather			e	Vacuum Suit
c	Chain Mail		f	Reflect Suit




Ultima Il--Revenge of the Enchantress
Note: Please see page 1 for instructions on installing and running this game on your CD drive.

User 's Information

CREATING A CHARACTER
1. After you have started the game, select C from the Main Menu to create.
2. Follow the screen prompts for distributing your 90 attribute points among the five 
    available attributes. The attributes affect the following :
Strength-      	Determines the damage you can inflict on a foe in a fight. 	
		Naturally, each foe's attributes influence the relative success of
		your attack.
Agility-  	Influences your skill at wielding a weapon; some weapons 
        		require a considerable amount of agility in order to use them
		at all. Good  agility also increases your success at stealing, if your
		turn to crime to survive.
Stamina- 	Reflects your ability to defend against attack. Armor adds to your
		stamina. Attack from extremely strong monsters makes it relevant.
Charisma-	Governs your success inbargaining with merchants. Prices may be
		lower when you are fun to have around.
Wisdom- 	Required to cast spells successfully.
Intelligence-	Increases both your bargaining skill and your spell casting ability   

 3. Specify Male or Female. Note that each has special advantages, based on the
 following point values automatically assigned to your character's attributes.
 	Male       +5 Strength
	Female    +10 Charisma

4. Select a race. Note that each has specific advantages, based on the following point values automatically assigned to your character's attributes.
	Human	+5 Intelligence
	Elf	+5 Agility
	Dworf	+5 Strength
	Hobbit    +5 Strength points; +10 Wisdom

5. Specify a profession for your character. Once again, the following point values 	will be automatically assigned to your character's attributes.
	Cleric	+10 Wisdom
	Fighter 	+10 Strength
	Thief	+10 Agility
	Wizard	+ 10 Intelligence

6. Name your character and press Return/Enter. Press Y if you want to keep this character.

7. When you return to the ULTIMA II menu, press P to play the game.
 
MOVEMENT
When traveling in the countryside, the arrow keys correspond to the directions of a compass:
	Direction	Key on your keyboard
	North		(upward arrow key) 
	South		(downward arrow key)
	East		(rightward arrow key)
	West		(leftward arrow key)
When moving in towers and dungeons, the arrow keys correspond to:
	Direction	Key on your keyboard
	Forward		(upward arrow key)
	Backward 	(downward arrow key)
	Right		(rightward arrow key)
	Left		(leftward arrow key)

SPECIAL INSTRUCTIONS-KEY COMMANDS
	Escape key   		Acknowledges disk swap or exits demo mode.
	Ctrl + S	     		Toggles sound on and off.
	Ctrl + (left arrow)      	Slows game down.
	Ctrl + (right arrow)     	Speeds game up.


KEYBOARD COMMANDS
Key	Command	Function
A	Attack		Lets you fight someone or something. Command must be 
			followed by a direction, unless you're in a tower or 
			dungeon.
B	Board		Mount a horse or board a plane, ship, or other form of 
			transportation. See X-it to leave a mode of transport.
C	Cast		Cast a spell. A spell must be readied using the M (Magic) 
			command. Spells can be cast only in dungeons and towers.
D	Descend		Go down a level in a dungeon or tower.
E	Enter		Enter a town, castle, dungeon or other landmark or read a 
			sign. You must be standing on the entrance before 
			entering.
F	Fire		Fire your ship's guns at a foe.
G	Get		Pick up items (for example, treasures, weapons). You must 
			be standing on the item you wish to get.
H           Hyperspace    	Catapults your spaceship to the specified coordinates.
I	Ignite		Lights a torch.
J	Jump		Lets you jump up and down-a good way to release 
			frustration.
K	Klimb		Climb up a level in a dungeon or tower.
L	Launch/Land	Toggles takeoffs/landings (on grass only) in a plane or                     			rocket.
M	Magic		Readies a magic spell you know for casting.
N	Negate		Stops time for all things farther than one square away 
			from you-if you possess a specific magic item.
0	Offer		Offers gold as payment or bribe.
P	Pass		Allows one game turn to pass without any action. Same as 
			Spacebar.
Q	Quit 	
	(and save)	Use this command to stop playing your press to disk. You 
			can resume the game from this point. Available only while 
			on foot in the Earth's countryside.
R	Ready		Equip yourself with a weapon your own.
S	Steal		Attempts to take items from stores without paying for 
			them. May or may not work for weapons, armor, food,
			transport. Be sure to plan an escape route.
T	Transact	Initiate conversations or conduct business with 
			townspeople, merchants, and royalty. Must be followed by 
			a direction command.
U	Unlock		Open doors if you possess the keys. You must indicate 
			direction of door.
V	View		Toggles between normal view and bird's-eye view of town 
			or planet. You must possess the correct magical item to
			use this command.
W	Wear		Put on a suit of armor that  you own.
X	X-it		Leave behind or dismount your current transport and
			travel on foot.
Y	Yell		To yell anything you can type. Often used in combination 
			with Jump.
Z	Ztats		Displays your vital statistics, possessions, and spells. Also 
			used to temporarily stop the passage of time in the game.

WEAPONS & ARMOR
The skillful use of weapons, combined with the proper armor, can spell the difference between success and failure in your quest. Armor and weapons can be purchased at shops in the towns. The cost of weapons increases with their effectiveness. The cost of armor increases according to the amount of protection it affords.

The following abbreviations are used by the shopkeepers when you attempt to purchase weapons and armor.

Weapons
DA	Dagger		SW	Sword
MA	Mace		GR	Great Sword
AX	Axe		LI	Light Sword
BO	Bow		PH	Phasor
QU	Quick Sword

Armor

Cloth		Plate
Leather		Reflect
Chain		Power


Ultima	Ill--Exodus

Note: Please see page 1 for instructions on installing and running this game on your CD drive.

User's Information

CREATING A CHARACTER
1. Once the sample view of Sosaria is displayed, press Space to view the Main Menu.
2. Select Organize a Party by pressing 0 and  pressing Enter on the keyboard. A 
new menu is  displayed. Note: To select from a menu, enter  the first Ietter of the 
selection.
3. Press C and Enter to select Create a Character.
4. Assign a number between 1 and 20 to your character.
5. Name the character (a maximum of 13 letters may be used).
6. Specify sex: Male, Female or Other (M, F, or 0).
7. Select a race: Human, Elf, Dwarf, Bobbit or Fuzzy.
8. Select a class for your character: Fighter, Cleric, Wizard, Thief, Paladin,
Barbarian, Lark, Illusionist, Druid, Alchemist, or Ranger.
9. Assign Attribute Values. A maximum of 50 points can be divided among the four available attributes: Strength, Dexterity,  Intelligence and Wisdom. (See manual for explanations of attributes and maximum  attribute levels). Note: Characters are    
assigned certain attributes when you define sex, race and type. These 50 points allow 
you to further develop your characters.

No fewer than 5 points can be assigned to any one attribute, and no more than 25 
points can be assigned to a single attribute. If inappropriate values are used, the 
character disappears and must be reinstated.

After entering values for each attribute, press Y and Enter to accept this character.

Repeat until you have defined as many characters as you wish to take with you on 
your journey.

STARTING PLAY
1.  Select Form a Party by pressing F at the menu. You can select up to four characters to include in your party by entering their assigned numbers from the register display. Enter 0 (zero) if you wish to play with fewer than four characters.
2.  Press M to select Main Menu.
3.  Enter J to select Journey Onward from the Main Menu.
4.  You have entered the plains of Sosaria. Immediately press W and don your cloth 
armor. Then press R and ready your dagger (it's probably a good idea to find a town 
and purchase even better weapons and armor. See the list of weapons and armor on 
page 15).


MOVEMENT

When traveling in the countryside, the arrow keys correspond to the directions of a compass:
	Direction	Key on your keyboard
	North		(upward arrow key) 
	South		(downward arrow key)
	East		(rightward arrow key)
	West		(leftward arrow key)
When moving in towers and dungeons, the arrow keys correspond to:
	Direction	Key on your keyboard
	Forward		(upward arrow key)
	Backward 	(downward arrow key)
	Right		(rightward arrow key)
	Left		(leftward arrow key)

SPECIAL INSTRUCTIONS-KEY COMMANDS
Escape                    Cancels command selection (except for Yell and Other)
0-4 		 Indicates player number when asked (0 = no player)


KEYBOARD COMMANDS

Key	Command	Function
A	Attack		Attempts to damage foe with "ready weapons." Must be 
			followed by indicating the direction for the attack.
B	Board		Mount a horse or board a  frigate.
C	Cast		Cast a magic spell. Must be followed by the player number 
			(except during combat), spell type (w/c) when needed, and
			the spell letter.
D	Descend		Climb down a ladder to the next lower dungeon level.
E	Enter		Enter a town, castle, dungeon, or other landmark.
F	Fire		Discharge a ship's cannons (after boarding) in direction
			 indicated.
G	Get Chest	Open chest. Must be followed by the number of the player 
			who will search for traps, open the chest, and acquire its 
			contents.
H 	Hand Equipment   Trades equipment between  two players. Followed by        
		                  prompts to determine what is to be exchanged.
I 	Ignite a Torch   	 Lights a given player's torch.
J	Join Gold	  Gives all gold in party to player indicated.
K	Klimb		  Climb up a ladder in a dungeon.
L	Look		  Identifies an object in a specified direction.
M	 Modify Order   	 Exchanges the positions of any two players within the                        			  party.
N  	 Negate Time  	  Stopstime for all outsideof the party. Requires a   
                       		special item.
0  	Other Command   Enter any command desired during game play.
P	 Peer at a Gem 	 Shows players a  bird's-eye view of a town,  
   			 castle, dungeon level, or  the outside world. One   
               		  viewing per gem.
Q 	 Quit (and save  	Use command to stop playing (from the outside                         	             to disk)	world only) and save your progress to disk. Youcan 
			resume the game from  this point.
R 	 Ready Weapon   Equip yourself with a specific weapon for use in   
                  		combat.
S	Steal		Use to steal chests from behind store counters. Success 
			depends on skill.
T	Transact	Use to talk to townspeople or trade with merchants.
U	Unlock		Open doors if you have the key. Must be followed by 
			direction to door and the player whose key is to be used. 
			One use per key.
V	Volume		Toggles sound effects on and  off.
W    	Wear Armor	Outfits player with specified armor if owned.
X	X-it		Leave behind or dismount your current transport and
			 travel on foot.
Y	Yell		Allows player to yell anyword desired.
Z	Ztats		Displays your vital statistics, possessions, and spells.
	Space		Pass one game turn without taking any action. Food is
			consumed.

Weapons & Armor

Weapons	Equipment	Armor
Hands		A		Skin
Dagger		B		Cloth
Mace		C		Leather
Sling		B		Chain
Axe		E		Plate
Bow		F
Sword		G
Two-handed
Sword		H

(Partial list only)
You must purchase weapons and armor for every member of your party. Before you engage in battle, you must ready a weapon for each character. You can select and ready weapons only from among those owned by a specific character. You must also ready armor for each specific character.


Ultima IV: Quest of the Avatar

Note: Please see page 1 for instructions on installing and running this game        
          on your CD drive.

User 's Information

CREATING CHARACTERS

1.  After starting ULTIMA IV, you will see a scene of Britannia. Press any 
key to bring up the ULTIMA IV Main Menu.
2.The first time you play, you will need to press I to select Initiate New    
  Game. (To continue with a prior saved game, press J to select Journey 
  Onward.)
3.Enter the name of your new character.
4.Select the sex of your new character.
5.Watch the introduction sequence. It will tell you how you have managed to 
   arrive in Britannia.
6.Answer the questions asked by the gypsy. There are no "right" or "wrong" 
 answers just let your inner feelings be your guide.
7.After answering all of the gypsy's questions, you will be taken straight into 
 the game.

MOVEMENT
When traveling in the countryside, the arrow keys correspond to the directions of a compass:
	Direction	Key on your keyboard
	North		(upward arrow key) 
	South		(downward arrow key)
	East		(rightward arrow key)
	West		(leftward arrow key)
When moving in towers and dungeons, the arrow keys correspond to:
	Direction	Key on your keyboard
	Forward		(upward arrow key)
	Backward 	(downward arrow key)
	Right		(rightward arrow key)
	Left		(leftward arrow key)


KEYBOARD COMMANDS

Key	 Command         	 Function
A	 Attack		Attempt to engage your foe with the weapon you have 
			readied (Ready a Weapon command); must be followed 
			by the direction of the foe.
B	Board		Board a vessel or mount a horse.
C	Cast		Cast a magic spell; must be followed by the number of the 
			player who wishes to cast it (not needed in combat or in 
			dungeon rooms) and then the first letter of the desired 
			spell.  Note: All spells must have reagents mixed in
			advance of casting.
D	Descend		Climb down ladder to next level of dungeon or building.
E	Enter		Go into such places as villages, towns, castles, dungeons 
			and shrines.
F	Fire		Fire a ship's cannons (once you have boarded); must be 
			followed by a direction. Note: Broadsides only!
G         	Get Chest	Attempt to open (and disarm, if trapped) chest; must be 
			followed by the number of the player who wishes to open 
			the chest, except during combat and in dungeon rooms. 
			Note: It's a good idea to use the player with the highest
			 number of Dexterity points when examining potentially 
			dangerous chests as this lessens the chances of setting off 
			any traps.
H  	Hole up and  	 Set up camp to rest and  camp recover from your 
		          	wounds. Note: This command    may be used successfully  
			only with limited  frequency.
I 	Ignite a Torch 	Light a torch for  illumination in dungeons. Requires a
			special item.
J  	Jimmy Lock	Use a magic key to unlock  a sealed door. Must be    
			followed by the direction  of the door that you wish to
			unlock.
K	Klimb		Climb up a ladder to the next level of a building or 
			dungeon to reach the surface from the topmost level of a 
			dungeon.
L 	Locate 		Position   Requires a special item.
M  	Mix 		Reagents  Prepare material components of spells for          
		                later use.  Note: You must have reagents mixed ahead of                           			time in order to cast any spells. When asked "Reagent:", 				type the letter corresponding to the reagents desired
			and then type Return when you wish to mix them.
N	New Order	Exchanges the position of  two players indicated within  
			your party, except for  player #l , for you must  lead the 
			party.
0	Open Door  	Open a door in the direction indicated.
P   	Peer at Gem 	Requires a special item.
Q     	Quit & Save 	Saves the current game status to disk; you may                          			continue after this command or power down the computer.
R	Ready a  Weapon  Equip a player with the weapon of your choice (if               		owned) for use in combat.
S	Search		Search your exact current  location for unusual items.
T	Talk		Allows a player to converse  with merchants or townsfolk  
			in the direction indicated.  (See Special Note below.)
U	Use		Use an item you have found during play by means of the 
			Search command.
V	Volume		Toggles sound effects on or off.
W           Wear Armor	Outfits a player with the armor of your choice (if owned) 
			for defense in combat.
X	Xit		That's (e)xit your current form of transportation and 
			continue on foot.
Y	Yell		Yell "giddyup" or "whoa" to speed up or slow down your 
			horse.
Z	Ztats		Displays the status and attributes of a selected player; if 0
			is pressed instead of a player number, this command will 
			display the lists of weapons, armor, items, reagents, and 
			mixtures. The and  keys will scroll through these lists,
			while pressing any other key will return you to game play.

Special Note: Talking with the people found in the game is one of the most important features of ULTIMA IV to master. It is almost impossible to solve your quests without talking to virtually all people in each town. All persons with whom you talk are capable of a full conversation. They can be asked about their "Name," "Job," and "Health". You may " Look" again at their visual description. From this information you should be able to discern what else they might know, hinted at directly by use of the precise words in the conversation. For example: lf you were to ask Dupre about his "Job" and he were to respond "I am hunting Gremlins," you might think to ask him about "Hunting" or "Gremlins"-about either of which he might offer some insight.
Each of these people might ask you a question as well; be sure to answer the question honestly, for dishonesty will be remembered and not reflect well on you for the rest of the game. Often you will not know what to ask a townsperson until you have been told by another: e.g. Iolo the Bard might tell you to ask Shamino the Ranger about swords. Even if you had met Shamino earlier you wouldn't have known to ask about swords, and thus you would have to seek him out again if you wish that knowledge.
Some of the people that you will meet may be willing to become your traveling companions. If wish for a character to become a player in your party, you must ask him or her to "Join" you. lt is wise to strengthen your party as rapidly as possible, up to the seven companions you will need to complete the game. When you are through with a conversation, then speak the word "Bye" as an accepted means of politely ending the conversation.
Be sure to keep a journal of your travels! Many of the clues to solving the quests of ULTIMA IV are contained in the various and diverse conversations you might have with the various townsfolk. It would be next to impossible to solve this game without some means of referring back to prior conversations held during play.
Be sure to thoroughly explore the cities and towns! Many of the quests within
ULTIMA IV are contained entirely within individual cities. lt is wisest to spend a great deal of time seeking out the answers that lie hidden in each one of the various towns of Britannia before moving on to another. 
 Note:  During your conversations with people in ULTIMA IV you may feel the impulse to show your generosity to less fortunate fellows.  You may do so by saying: "GIVE."

Your party is seen here standing on a point of land that juts into the sea. To the
North is a castle; a ship rocks gently on the waves to the Northwest. Just above the ship, one can see a town. Your party consists of three travelers-British, Iolo, and Geoffrey-whose names appear in the Party window. Their current status is also displayed there: British has 372 Hit Points and is in Good condition; Iolo has 380
Hit Points and is suffering from Poison; and Geoffrey has 380 Hit Points and is in Good condition. The narrow window below indicates that the party has 24 units of Food and 1823 Gold pieces. The symbol in the center indicates whether or not any spells are currently active.  
Paused to cross a bridge, your party can see an approaching band of Skeletons to the northeast. At the top of the view window you can see the  current status of the twin moons Trammel and Felucca, which is Crescent Waning for Trammel and Last Quarter for Felucca.   

You are currently checking on the status of the traveler Iolo and his attributes show in the Party window. You can see that he is a Male Bard whose condition is Good; he has 13 Magic, 16 Strength, 19 Dexterity, and 13 Intelligence points.  He has attained a Level 4 and currently has 376 Hit Points, with a Hit Point maximum of 400; he has 714 Experience Points. His current weapon is a Sling, and he wears Cloth Armor. 

Your party can be seen at the bottom part of the view window engaged in mortal combat with four Pirates who are aboard their ship. Note that as each member of your party has the opportunity to strike a blow, his or her current weapon is displayed below the name. The direction of the wind is indicated at the bottom of the view window. If you were to win this combat and take possession of the vessel, the Hull Strength of the ship would be displayed in the narrow window where your gold would normally be displayed.

Magical ability is directly related to the Profession and Intelligence of yourself and your traveling companions. Magical strength is twice the Intelligence of the spellcaster, with potential modified by Profession. The enchantment potential of the various Professions is:
Mage		  Full
Ranger		  One half
Druid		  Three fourths
Tinker		  One fourth
Bard		  One half
Fighter 		  None
Paladin		  One half
Shepherd	  None


Ultima IV Warriors of Destiny

Note: Please see page 1 for instructions on installing and running this game on your CD drive.

User Information

CREATING CHARACTERS
1. After starting ULTIMA V, you will see a scene of Britannia. Press any key to bring 
   up the ULTIMA V main menu.
2. The first time you play, you will need to press C to select Create New Character.
3. Enter the name of your new character.
4. Select the sex of your new character.
5. Answer the questions asked by the gypsy. There   are no "right" or "wrong" answers just Iet your inner feelings be your guide.
6. After answering all of the gypsy's questions,   you will be taken back to the 
Ultima V main   menu.
7.Once you have finished creating your   character, press J to select Journey Onward.

Movement

Except in dungeons or during combat, your party is represented by a single figure. During combat, each party member is shown and allowed to act independently. The Keypad on the right side of your computer keyboard provides movement and direcction.  The North (key 8), South (key 2), East (key 6), and West (key 4) keys will move your party or party member in the designated direction.   is also used to indicate direction when aiming weapons and casting spells. 
When in dungeons, pressing the Enter or Period keys will turn you around. The diagonal keys are used exclusively for aiming weapons or casting spells in combat. Movement is not allowed using the diagonal keys.

MENUS

In a game menu, use the directional keys to move the cursor bar and highlight your choice. When you are satisfied with your selection, press the Spacebar or the Enter key. To leave a menu without making a choice, press the Escape key. If you are selecting a member of the party from the party roster, you may alternatively indicate your choice by typing in the number of the player's position in the roster.

An arrow symbol just below a menu indicates that the list extends to include more items in one or both directions.

COMMANDS
Following is a list of commands that can be executed by pressing the designated key

Key     Command   Function

A	Attack	Attempt to engage a person or creature in combat. Must be 
		followed by a direction. In combat, you can aim weapons in any 
		direction at any target within the weapon's range by using the
		number keypad and moving the crosshair on top of the target. Press 
		the A key again or the Spacebar to fire.
B	Board	Board a frigate, skiff, or other conveyance or mount a horse. If you
		board a ship from a skiff, the skiff will be stowed and kept ready for 
		later use.
C	Cast	Cast a spell. Must be followed by the first letters of the spell's 
		syllables. Only works when the proper reagents have already been 
		mixed and the spellcaster has enough Magic Points remaining. 
		Some spells require additional information (direction or target).
E	Enter	Enter towns, castles, and other structures. Party members must be 
		standing directly on structure to enter.
F	Fire	Fire cannons. Must be followed by a direction. Ship cannons may 
		fire only when the ship's broadsides are facing the target.
G	Get	Take possession of gold, food, and other items. Must be followed by 
		a direction.
H	Hole up	In dungeons and wilderness, hole up and camp once a day to rest, 
		heal wounds, and recover magical strength. In cities, hole up in an 
		unoccupied bed to pass time quickly. On the sea, hole up to make 
		minor repairs to your ship.
I   Ignite a Torch  Light a torch, if you  have one, to see at night or in dungeons.
J  Jimmy lock	Unlock most doors and   safely open chests with a   skeleton key. 
		Keys are reusable but often break if   the person jimmying is not   
		nimble enough.
K	Klimb	Climb up or down ladders in buildings and dungeons, down steel 
		grates, or over small rockpiles, fences, and other objects.
L	Look	Identify any object or terrain feature or read signs one step away. 
		Must be followed by a direction. May allow further interaction with 
		some objects, such as wells and fountains.
M	Mix	Prepare spell reagents for later use. Enter the first letters of the
		spell's syllables, then select the appropriate reagents from the
		menu. Press M again to mix.
N   New Order	Exchanges the position of any two party members, except the 
		leader. Select the two members to be exchanged from the roster 
		menu with the cursor bar or by pressing the Number key 
		representing the players' positions within the party.
0	Open	Opens an unlocked door or chest. Opening a locked chest will set 
		off a trap if the chest has one.
P	Push	Allows small objects, like tables and chairs, to be moved. May be 
		used to block doors.
Q  Quit and Save  Save the current game status. If you do not use this 	
	                command to end a playing session, any progress made   
	                since the last save will be lost.
R	Ready	Equip a party member with personal items from the party's stores. 
		Use the direction keys and Spacebar or Enter key to select or 
		deselect an item in the menu bar. Press Escape when finished. (See 
		Note below Z-Stats command).
S	Search	Search the location or object in the direction indicated. Searching 
		may detect traps on chests, concealed doors, dungeon floor traps, or 
		reveal hidden items. Use the south direction key (2), to search the 
		immediate area in dungeon halls.
T	Talk	AIlows you to converse with merchants or townfolk in the direction 
		indicated. Conversation is possible over counters, tables, fences,
		and through windows and doors with windows.
U	Use	Use a potion, scroll, or other special item found during the game. 
		(See Note below Z-Stats command. )
V	View	Reveals a bird's-eye view of the surrounding countryside, city, or 
		dungeon floor currently occupied. View requires a special item.
X	X-it	Exit or dismount current form of transportation, leaving it behind 
		while continuing on foot. Horses not left by a hitching post may 
		wander off. Exiting from a ship is possible only if there is a skiff 
		available or if the ship is next to Iand.
Y	Yell	On a ship, Yell will hoist or furl sails. In other situations, Yell will 
		allow you to enter up to two lines of text to be spoken loudly.
Z	Z-Stats	Displays the status and attributes of your party members, including 
		several screens of information such as supplies, weapons, and
		spells. 	Use the East and West directional keys to change pages.
		Use the North and South directional keys to scroll. up and down
		long lists. Pressing the Escape key or the Spacebar will exit the 
		Z-Stat screens.
		
		Note: Extra keys available for Z-Stats, Ready and Use commands:
		Home		Move to beginning of   list.
		End		Move to end of list.
		Page-Up	Scroll a page up.
		Page-Down	Scroll a page down.

1-6, 0 	Designate/	Several commands request one party  member be selected 
	Active Player     	perform the action  requested. When this is required, an 				illuminated cursor bar will appear over the names of your 				party members. Use the directional keys to highlight the 				name of  the character you wish to designate and press  				Enter, or abort the command by pressing Escape.
		  	Instead of selecting a party member to perform a
			command each time you invoke it, you may set any living
			party member as the "active player." The "active player"
			will be the default player for commands that require a 
			single party    member for execution (i.e., Jimmy, Get,
			Search, etc.).   This player will remain your active player 
			until  you select another party member or disable this     
			feature by pressing 0. This player will not serve as the 
			default during combat. You may assign a party member to 
			be the active player during combat if you so choose. To 
			assign a player as the active player, press the number       
			key from 1 to 6 representing that player's position in the 
			party roster.
Spacebar   Pass		Pass a turn, allowing time in the game to proceed. Also 
			aborts any command requiring a directional key. 
Escape	Escape		Aborts or exits commands that use scrolling menus. 
			Escape speeds exit from combat scenes after all foes have 
			been overcome, and allows you to abandon any charmed 
			creatures in combat and dungeon rooms.
Ctrl-S	Toggle		Turns sound effects on or off.
	Sound	  
Ctrl-B	Toggle 		Turns keyboard buffer on or off.
	Buffer 	
Ctrl-E	Exit 		Exit the game and return to the CD Games menu. Be sure 
	Game		to save your game first if you want to save your current 				position. 


HINTS
Conversation is integral to ULTIMA V. Only by piecing together clues from the different inhabitants can you complete your quests. You may ask inhabitants about a number of topics. Often you will need to know what to ask a specific person to glean interesting information. All inhabitants will talk about their jobs and give you their names, and asking about these will often help you learn who else to interview and what questions to ask them.

As an example of conversation, you might Talk to Dupre. First you type job. He responds, "I am hunting Gremlins!"  Type hunting and he may respond with an interesting insight. Or Iolo might have suggested that you ask Shamino about his	 sword. If you have already spoken to Shamino, you would not have known to ask
him that, and must seek him out again. You may be asked questions by some of those you meet. Consider carefully before responding; your life may depend on it. How you converse with others will determine how willing they will be to share any new information they have when you next meet them. Do converse with people more than once. Some people you meet may be willing to become your traveling companion. If you wish them to do so, invite them to join your party.

Press Enter or type bye after an inhabitant's response to conclude a conversation. 

Keep a journal of your travels. Keep a list of the clues you pick up; there will be
too many for you to carry in your head.

Thoroughly explore the realm. Exploring each town, castle, keep, and other populated spots will prove to be time well spent.

SCREEN VIEWS

The party is shown standing on the shore south of the town of Britain. To the east is the castle of Lord British and two of its outlying villages. A frigate is docked at the harbor to the southwest. A marauding band of Ettins, evil two-headed giants, approaches from the north.  In the upper-right window the Z-stats command shows the status of the companion British. Normally the party members would be listed
in this window. British is a Male Avatar who has attained the second level of experience.He is in Good Health, with 19 Strength, 19 Intelligence, and 23 Dexterity Points. While he currently has 49 Hit Points, he can have a Maximum of 60 Hit Points. He has earned 156 Experience Points in battle and has 19 Magic Points.

Pressing the  key at this point would display the list of armor and weapons he currently carries.

At the top of the left window, the sun is about to set, and the newly risen moon, Trammel, is in its Gibbous Waxing phase.

The Ettins are attacking ! In this close-up view of the battle field, the Ettins are closing in on British from the east and west. Shamino lies slain, crushed by aboulder. In the upper-right window the names and current conditions of all three companions
are shown: British has 45 Hit Points and is Poisoned, while Shamino is Dead with 0 Hit Points, and Iolo is in Good condition with 87 Hit Points. The party has 116 meals' worth of Food, and 150 Gold Crowns. It is the eighth day of the fourth month of the year 137, and the position of the sun would mark the time as midmorning.


Ultima VI--The False Prophet 

Note: PIease see page 1 for instructions on installing and running this game 
          on your CD drive.

THE MAIN MENU

When you start ULTIMA VI, an introductory sequence will begin. Read all text 
messages that appear and press any key or click in the message box to move on to the 
next message or screen. (Press Escape if you want to bypass this sequence 
altogether.)
	
When this is over, the main menu will appear, listing five options-Introduction, 
Create a Character, Transfer a Character, Acknowledgements, and Jourey Onward. 
To select one of these options, click on it with the mouse. From the keyboard, use the 
arrow keys or numeric keypad to highlight the one you want, then press Return, or 
type the first letter of the option's name.

The first time you play, you will want to go directly to Create a Character. Here, 
you can type in your character's name and select his or her Sex and Portrait. Go on to 
the next portion of the character creation system by clicking on the Continue box (or 
by typing C). This will take you to a series of questions. Answer by selecting the A or 
B response to each question. The way in which you answer determines the kind of 
character you get.

When your character is complete, you will automatically be taken to the 
Introduction. This will tell you what the game is about. If you want to watch 
this again later, select Introduction from the menu.

If you've played ULTIMA IV or ULTIMA V, you may want to bring your 
character from one of those games over to ULTIMA VI. Transfer a 
character allows you to do that. Select this option and follow the directions 
on the screen, then click on theTransfer button and you're ready to use your 
old character in your new game. 

Acknowledgements tells you who did what in the creation of ULTIMA VI.

Journey Onward takes you directly into the ULTIMA VI game.   Select this option 
when you're ready to play.

CREATING MULTIPLE CHARACTERS

The first time you play ULTIMA VI, you will have to create a character. If at some to 
point you wish to create another character, you must reconfigure your data disk. To 
do this, select Reconfigure a game from the CD Games menu and then select Ultima 
VI: The False Prophet. You will eventually be asked if you want to initialize or 
continue your current game. If you choose to initialize, then your current character 
will be erased so you can create a new one.

SCREEN LAYOUT
The game screen is divided into four regions-the map, the status display, the message scroll, and the command icons.
	
The Map
The largest region, in the upper left, is the map. This shows the world you are
moving through, with the view centered on you (or another member of your party
if it's his or her turn).
With a mouse, move your characters around by positioning the pointer over the
map until it becomes an arrow pointing in the direction you wish to move. Then
click the left button. Some actions ask you for a target location. (You may have to
say where you want to drop an item, for example). To select a location, click on it
with the left mouse button.
If you want to use the keyboard, move by pressing one of the arrow keys or one of
the eight keys around the 5 on the numeric keypad. These keys are also used to
select target locations-move the crosshairs on the screen to the desired location
and press Enter to initiate the action.
You can pass your turn and do nothing by positioning the mouse pointer over your character and clicking the left mouse button or by pressing the Spacebar.

The Status Display
In the upper-right corner of the screen is the status display. At the top of the
display, the current position of Britannia's sun and the positions and phases of the
two moons in the sky are shown.
Beneath this is a roster of all the members of your party, along with each
character's figure and current Hit Points. A character whose Hit Points are printed
in red is hurt badly; one whose Hit Points are green is poisoned. (CGA and
Hercules cards will differ slightly. )
When a party has more than five characters, arrows appear at the top and bottom of
this part of the screen. Click on these arrows to scroll up and down through the list
of party members. The + and - keys can also be used.
	
If you click on a character's name, or press a function key (F1-F8), you will be shown that character's portrait and statistics. The higher a stat, the better. Strength determines how much a character can carry, and how effectively he or she can strike with bludgeoning weapons. Dexterity determines how quick characters are (faster characters get to move and/or attack more often) and how effective they are with nonbludgeoning weapons as well as crossbows, bows, and other missile weapons.
Intelligence determines a character's bargaining ability and effectiveness as a spellcaster.
The next two stats show pairs of numbers-the current number of points the character has and the maximum possible. Magic Points determine how many spells can be cast. For instance, a spell of the fourth circle uses four magic points. Health determines how much damage the character can take before being killed. Each hour, you recover a number of magic points equal to your current level. Health can be regained only by rest or healing.
The next statistic in the list is Level, which indicates how powerful a character
has become through experience gained in past adventures. The last stat, Experience, determines when a player is ready to progress to the next level by meditating at a shrine.
To view a character's Inventory, click on one of the figures to the left of the roster,
On the left side of the inventory display is a figure showing all equipment that is readied for immediate use-either held in the character's hands or being worn. If you are holding something that requires both hands, such as a crossbow, you will not be allowed to put anything in the other hand. Below this figure is the current weight of all Equipped (E:) items, and the maximum weight the character can have readied, measured in stones(s).
On the right side of the inventory display are all other items carried by the character. The total weight of his or her inventory (I:) is listed here, along with the maximum weight the character can carry. To ready or unready an item, just click on it with the left mouse button. To look inside a container in your inventory, such as a bag or a chest, just click on it. Click on it again to return to the main inventory display.
At the lower right, the character's current combat mode is displayed (see "Begin/ Break Off Combat," below).
At the Iower Ieft of the status display are five buttons. From Ieft to right, their functions are: show previous character, return to party display, switch between portrait and inventory displays, show next character, and change combat mode.
To use the inventory display from the keyboard, press the Tab key to move the crosshairs to the status display. You can then move to any item or button with the arrow or numeric keypad keys and press Enter to select it. Pressing the Tab key again will return the crosshairs to the map. The function keys Fl through F8, will switch the display to show the different members of your party. (If you don't know the position of a character in your roster, the + and - keys allow you to show the next and previous characters.) FIO will return to the main party display. The asterisk (*) key will toggle between a character's portrait and inventory displays.

The Message Scroll
At the lower right of the screen is the message scroll. All text describing things you see and hear, as well as the results of your actions, is displayed here. When a message is too long to fit on the scroll, a flashing, downward-pointing arrow appears at the bottom of the scroll. Press the space bar or click in the message scroll to view the rest of the message.

THE COMMAND ICONS
Underneath the map are ten command buttons. The main commands in ULTIMA VI can be selected either with the mouse or the keyboard. To use a command from the keyboard, simply press the first letter of its name. With the mouse, move the pointer
to the command button you want to use and click the left mouse button. Then select the object or person you want to use the command on.
For frequently used commands, such as Get, Look, Attack, or Move, you can set up a default command for use with the right mouse button. Click the right button on a command, and a blue line will appear under it. From then on, clicking the right button on any shape on the map or in your inventory display will execute that command on that object. You can change the default command at any time. For all functions other than executing the default command, the left mouse button should be used. The ten main commands are:

Key	Command	Functions
A	Attack		Used to fight monsters, animals, or people, or to attempt to 
			destroy objects. After choosing the Attack command, 
			choose a target on the map that is in range of the weapon 
			you have readied.
C	Cast		Allows you to cast magic spells. You must have a 
			spellbook readied, and have enough Magic Points and 
			reagents available to cast the desired spell. When a 
			character tries to Cast a spell, the spellbook will be shown 
			in the status display, listing the names of all the spells he 
			or she has learned. Each name is followed by the number 
			of times that spell can be cast with the reagents in 
			inventory. To page through the spells, click on the blue 
			arrow buttons below the list or use the  and  keys on the 
			keyboard.  You cast a spell by clicking on its name, or by 
			selecting it with the  and  keys and pressing Enter. Typing 
			the first letter of each syllable of the spell also works. For 
			instance, to cast the Repel Undead spell-An Xen Corp-you 
			could type AXC and press Enter. Some spells require you
			to specify whom or what you are casting them on. Simply 
			select a target on the map or in your inventory.  There is 
			one special spell, the Help spell, which requires no 
			reagents. This will return you instantly to Lord British's 
			Castle. It should be used only in the most desperate of
			situations, however, as it will usually cost your party 
			many experience points.
T	Talk		Lets you converse with the people you encounter in the
			game. You can also speak with some shrines and statues 
			and with the other members of your party. You must select 
			the character on the map you wish to speak with. The 
			character's portrait will appear in the status display while 
			he or she is speaking.
			You talk by typing single words on the keyboard and 
			pressing Enter. All words may be abbreviated to the first 
			four letters (e.g., elephant may be abbreviated to elep).

			Most people will respond to the words name, job, and bye. 
			(The "bye" command ends a conversation. You can
			accomplish the same thing by pressing Enter without 
			typing anything.) Some people will also respond to the 
			words join and leave, allowing you to add members to 
			your party (up to a maximum of eight) or remove them. 
			During the course of conversation, people give you an idea 
			of what they're interested in talking about. If you have the 
			help function on, as it is when you start the game, the 
			subjects they want to talk about will appear in a different 
			color on the screen; if help is off, you'll have to figure out 
			the key words in their conversations. (Note that the help 
			function is not available on CGA cards.) You can turn 
			help on or off by pressing Control-H. However, be aware 
			that some people will respond to other subjects if you ask
			them.
L	Look		Allows you to identify anyone or anything in the location 
			you select on the map or in your inventory. This command 
			can be used to read books, signs, and gravestones or to 
			examine paintings. It will also give information on the 
			effectiveness of weapons and armor. When you use the 
			Look command on an object you are adjacent to, you will 
			search it. This will reveal the contents of chests, bags, 
			crates, barrels, etc. It will also let you find hidden items or 
			secret doors.
G	Get		Lets you pick up an object on the map. You must be 
			standing next to it. If it isn't too heavy, it will be put into 
			your inventory.
D	Drop		Can be used to lighten your load by getting rid of items 
			you no longer need. First select the item in your inventory, 
			then choose a spot on the map to place it.
M	Move		Used to push an item or to move it between characters in 
			the party.
			If you select an item on the map, you can sometimes push 
			it to an adjacent square to get it out of your way. If it's 
			something alive, though, it may not always let you! 
			Moving an item into a square with a chest, barrel, or crate 
			will place the item inside it.
			This command can also be used to move things in and out 
			of containers or from one character to another. To move 
			an item to another character, click on the character on the 
			map. When you buy a new spell, you must move it into 
			your spellbook before you can cast it.
U	Use		Operates any object that has some function. Among other 
			things, it will let you open and close doors and chests, 
			enter or exit ships, climb ladders, milk cows, mount 
			horses, light or extinguish fires, look into telescopes or 
			crystal balls, ring bells, eat or drink food and beverages, or 
			play musical instruments. When using a musical 
			instrument, you play it with the numbers 0 through 9, and 
			press Enter when finished.
R	Rest		Lets your party set up a camp and recover health and 
			Magic Points. You will be asked how many hours you 
			wish to rest, from 1 to 9, and who will stand guard. Select 
			a character on the map display, or press Escape to have no 
			guard. Characters will not regain Hit Points if they are out 
			of food or if they stand guard. If you are ambushed while 
			resting, however, your party will not be awakened unless 
			you have someone on guard ! You can rest only on land. 
			At sea, this command repairs your frigate. Multiple 
			"Rests" may be required to repair a ship completely.
B  Begin/Break		Switches back and forth  between party mode 
      Off Combat		and combat mode. In party mode,the members of your 
			party automatically follow you around. In combat, each          
			character will behave according to the combat mode you 
			have selected for him or  her on the inventory display. 
              		Characters in Front, Rear, or  Flank modes will   
		                position themselves in a formation centered around you.         
			Characters in Assault mode will attack the nearest enemy, 
			while those in Retreat mode will avoid combat. Characters
		          	in Berserk mode will charge and attack the strongest foe.      
		            	Lastly, if you select Command mode for a character, you 				can control that character's actions each turn, just as you       		       	do for your own character. You can change a character's
	                   	combat mode at any time even  in the middle of a battle.

KEYBOARD COMMANDS
Control-S	 Saves the game You will be asked if you really want to save the 			game. Type Y (Yes) to save or N (No) to cancel the command and 			keep playing.
Control-R 	Restores the game to the last saved position As in the case of the 	
		Save command, you will be asked to reply Y or N.
Control-Q 	Quits the game and exits to the ULTIMA CD GAMES menu. Make 
		sure you have saved the game first if you want to return to the same 
		position later!
Control-H 	Toggles HELP mode on/off.
Control-Z	Toggles sound and music on/off.
1 through 8 	Place a member of the party in Solo mode. In this mode, you can 
		move that character around and perform whatever actions you 
		wish, while the rest of the party remains motionless Note that you 			can't talk to people or use ladders, dungeon entrances, or 				moongates in Solo mode-you must be in Party mode.
0 (zero)		Exits Solo mode and returns to Party mode.
Escape		Aborts most functions.
	