[engine]
ttable_size=19

[layout]
profile=layout0.ini

[boards]
2dwdbrd.bmp="2D Wood Large"
2dwdsbrd.bmp="2D Wood Small"
2dgrnbrd.bmp="2D Green Marble"
2dblubrd.bmp="2D Blue Marble"
3dwdbrd.bmp="3D Wood"
3dgrnbrd.bmp="3D Green Marble"
3dblubrd.bmp="3D Blue Marble"
ebnibrd.bmp="3D Ebony & Ivory"
chinbrd.bmp="3D China Teak"
metalbrd.bmp="3D Metal"
dalibrd.bmp="Surreal Landscape"

[2dwdbrd.bmp]
wayback="3dwdbak.bmp"
turn=360
tilt=360
vanish_pt=365
center_x=220
center_y=220
size=394

[2dwdsbrd.bmp]
wayback="3dwdbak.bmp"
turn=360
tilt=360
vanish_pt=365
center_x=165
center_y=165
size=296

[2dgrnbrd.bmp]
wayback="3dgrnbak.bmp"
turn=360
tilt=360
vanish_pt=365
center_x=211
center_y=211
size=394

[2dblubrd.bmp]
wayback="3dblubak.bmp"
turn=360
tilt=360
vanish_pt=365
center_x=211
center_y=211
size=394

[3dwdbrd.bmp]
wayback="3dwdbak.bmp"
mask="3dwdmsk.bmp"
turn=360
tilt=301
vanish_pt=365
center_x=302
center_y=124
size=480

[ebnibrd.bmp]
wayback="ebnibak.bmp"
mask="ebnimsk.bmp"
turn=360
tilt=301
vanish_pt=365
center_x=315
center_y=132
size=480

[chinbrd.bmp]
wayback="chinbak.bmp"
mask="chinmsk.bmp"
turn=360
tilt=301
vanish_pt=365
center_x=304
center_y=120
size=480

[3dgrnbrd.bmp]
wayback="3dgrnbak.bmp"
mask="3dgrnmsk.bmp"
turn=360
tilt=301
vanish_pt=365
center_x=292
center_y=122
size=480

[3dblubrd.bmp]
wayback="3dblubak.bmp"
mask="3dblumsk.bmp"
turn=360
tilt=301
vanish_pt=365
center_x=292
center_y=122
size=480

[metalbrd.bmp]
wayback="metalbak.bmp"
mask="metalmsk.bmp"
turn=360
tilt=301
vanish_pt=365
center_x=302
center_y=125
size=480

[dalibrd.bmp]
wayback="dalibak.bmp"
mask="dalimsk.bmp"
turn=327
tilt=288
vanish_pt=100
center_x=265
center_y=56
size=438

[chesssets]
; example: 2 N A ->2D, Non-Palette, Class A (like classes interchange on re-size)
; 2d/3d field can be I, means interchangeable
; palette field can be I, also means interchangeable
; first two numbers are x and y offset of piece in template bitmap
; last number is which hand to use with this chess set
;
;
2_2dS=Symbols I I S 15 15 0
;
256_2DL=Staunton 2 P S 37 41 1
256_2DM=Staunton 2 P S 35 25 0
256_2DA=Alphabet I P A 29 39 1
256_2DF=Fantasy I P F 29 38 1
256_2DR=Modern I P M 29 39 1
;
256_3DC=Chinese 3 P C 51 110 2
256_3DJ=Dinosaur 3 P J 51 149 2
256_3DD=Deco 3 P D 51 93 2
256_3DK=Mechanic 3 P K 51 113 2
256_3DN=Napoleon 3 P N 51 110 2
256_3DL=Staunton 3 P S 38 72 2
256_3DO=Oceanic 3 P O 51 102 2
256_3DA=Alphabet 3 P A 51 76 2
256_3DM=Staunton(s) 3 P S 29 55 1
256_3DR=Modern 3 P M 51 76 2
256_3DF=Fantasy 3 P F 42 73 2
256_3DI=Insect 3 P I 51 127 2
;
16_2dM=Staunton 2 N S 35 25 0
16_2DL=Staunton 2 N S 37 41 1
16_3dM=Staunton 3 N S 29 55 1
16_3DL=Staunton 3 N S 38 71 2
16_2DF=Fantasy I N F 29 38 1
16_3DF=Fantasy I N F 42 73 2
16_2DR=Modern I N M 29 39 1
16_3DR=Modern I N M 51 76 2
16_2DA=Alphabet I N A 29 39 1
16_3DA=Alphabet I N A 51 76 2

[playfield]
separate_controls=0
touch_pieces_ok=1
;
; type: human 0, computer 1, remote 2
; color: white 0, black 1
; moves/minutes: response-type 0
; secs/move: response-type 1
; min/game: response-type 2
; infinite: response-type 3
; equal-time: response-type 4
; fixed-depth: response-type 5
;
top_blindfold=0
top_human=Human
top_computer=Chessmaster
;
; type color response-type moves/minutes minutes seconds minutes/game depth
top_data=1 0 1 40 40 10 30 6
;
bottom_blindfold=0
bottom_human=Human
bottom_computer=Chessmaster
;
; type color response-type moves/minutes minutes seconds minutes/game depth
bottom_data=0 1 1 40 40 20 30 6
;

[remote]
type=modem
master=0
port=COM1
baud=1200
init=ATZ
dial=
network=
timeout=45

[lookandfeel]
quick_entry=0
sliding_pieces=1
announce_openings=1
announce_check=1
notation_style=3
timestamp_annotation=0
sounds=sampled
color_warning=0

[think_window]
tuner_barsize_x=7
tuner_barsize_y=34
tuner_offset_x=5
tuner_offset_y=11
vu_offset_x=336
vu_offset_y=2
odometer_offset_x=165
odometer_offset_y=75
depth_offset_x=454
depth_offset_y=3
