Travelers
Demo version 1.0
Created by Thomas A. Steinke  6/94-8/94

Hello,
Thank you for deciding to view this demo of my new game Travelers. Yes, 
Travelers is another one of those martial arts fighting games, but it is 
hardly like any other.

To start out with Travelers was done in 99% digital video, and digital sound. 
What this means is that the graphics and animation looks real because they 
are recorded using a video camera, and the sound is actually recorded not 
simulated or reproduced. Also the sound in the game uses a unique algorithm 
that give the effect that your sound card is playing multiple digital sound 
effects simultaneously. This gives the effect of ultimate realism.

The code in the program runs in full 32-bit protected mode taking full 
advantage of  the machine's 32-bit architecture. (For those who aren't 
following me, this program is state of the art code that runs very,very,very 
fast and efficiently, taking advantage of all the machine's memory, but 
requires a 386 or higher processor to run). The code was written in 32-bit C, 
and the real "processor hog" routines  were written in 32-bit assembly, over 
a period of three weeks by me and me alone. Also this programs uses no 
externals drivers.

This program is completely modular, meaning the characters are separate 
entities from the game itself. Meaning that new ones can be very easily added 
on.(registering the game will give you at least three new charters)

-------------------------About the Introduction------------------------------


The registered version of this game comes with a long multimedia digital video 
introduction. The demo was made with my multimedia animator program. If you are 
interested in this program to make 32-bit Multimedia animation of your own, 
give me a buzz.
(information for that will be given later).

-------------------------Hardware Requirements-------------------------------

80386+  processor
4Meg+ of Ram (This demo won't use less, or take advantage of more)
Fully Sound Blaster(tm) compatible sound card
(Yes a requirement.Sorry. A lot of stuff depends on the sound card for 
timing. The game loses a lot without it. The registered version won't 
require it.)
2 Joysticks
(1 if you only want to play the computer (but he sucks).
The registered version will have alternate control options)

-----------------------System Configuration----------------------------------

First of all this software takes control of the system on a direct level, 
by-passing the Bios and Operating System, this is done for high-performance, 
but will most likely reap havoc in a Multitasking Environment. RUN IT DIRECTLY 
FROM THE PROMPT!!!

The game works best with no memory managers,but will probably work with any 
of them. For best results make a bootdisk (put a disk in a: then type 
"sys a:") make a config.sys which is blank and a autoexec.bat that has 
nothing but the BLASTER environment variable set. boot on this disk (put it in 
a: and then boot the machine) and then run the program.

For sound your BLASTER environment variable MUST be set. 
This is a system variable that tells software how your hardware is set. If you 
have a true Sound Blaster(tm) the setup program they gave you should have 
done this. If you don't PUT THIS LINE IN YOUR AUTOEXEC.BAT

THE ARGUMENTS MUST BE IN THIS ORDER (Axxx Ix Dx). (sorry)

SET BLASTER=A(your port address) I(your irq #) D(your DMAC #)

(example:)
SET BLASTER=A220 I5 D1 

-------------------------------The Game--------------------------------------
	
Story (in case you can't understand the narrator).
 
During a moment of planetary alignment a rip in time is created. Thrusting a 
group of travelers into a state of Quantum instability ( a state in which they 
are caught inbetween all the times that every existed) trapped between their 
time and the time of others.

As the travelers rushed back the rip in which they came through shrunk until 
it was only large enough for one more traveler to return. The travelers agreed 
that death would be preferred to existing eternally in this broken world.

Their solution was a tournament in which only one can survive the prize...
freedom.

------------------------------Instructions--------------------------------

At the menu screen use the arrow keys to pick your game selection. hit enter 
to continue.

If you haven't calibrated your sticks yet that will happen now. Follow the 
instructions given on the screen.

If you picked a game some clouds will appear with a charter on it move the 
stick right or left to scroll through the characters. Hit the button to 
chose him. You should hear a laugh.

Now do the same on the red clouds for player 2 if you have picked 1 player 
use stick 1 else use stick 2.

Now you should be fighting.

On the top left is the status bar for player 1 
On the top right is the status bar for player 2
These bars shrink as you become more damaged.
 
When a player becomes completely depleted the opposing player 
gets a mark under his or her bar. Two marks wins the match.

------------------------------Charter moves--------------------------------

The moves are for the most part different for each charter, and secret. 
But since you are doing me a favor by trying my demo I'll give you Sal's
(warrior without a costume) moves.

F implies towards the direction the charter is facing
B implies away from the direction the charter is facing
N implies stick centered
U up
D down
1 button 1
2 button 2

(FU12) moves in ()'s means these all together. 
  ex: forward+up+button1+button2 
(while hitting both buttons push the stick to the forward up position)

WALK FORWARD   CODE F
WALK BACKWARDS CODE B
DUCK           CODE D
JUMP UP        CODE (U)
FORWARD JUMP   CODE (UF)
REVERSE JUMP   CODE (UB)
(F)FLYING KICK CODE (2UF) 
(R)FLYING KICK CODE (2UB)  
(U)FLYING KICK CODE (2U)  
HIGH PUNCH     CODE (1N)
HIGH KICK      CODE (2B)
BLOCK          CODE (12N)
DUCKING BLOCK  CODE (12D)
GROIN STAB     CODE (12D)(12DB)(12B)
KNIFE THROW    CODE B(B1)B(B1)
BOOT LIFT      CODE FNFND
ELBOW          CODE (1F)(1UF)(1U)
UPPERCUT       CODE (1D)
LEGGRAB        CODE (2F)(2FD)(2D)
HEADBUT        CODE (B12)(N12)(F12)

Have fun.

------------------------------Registering----------------------------------

If you would like a registered copy of the game contact me and we'll talk. 
I can be contacted over Internet at Thomas.Steinke@aqulia.com.
or write me at
			Thomas A. Steinke
		        2600 Oak St.
			River Grove Il. 
			60171

Upon registering you will receive the latest copy of the game a bunch of 
new charters (including "Mendi", the Arab warrior. "Xk5" the warrior from 
the future. "Shokur" the magical monk.) new characters as they're produced, 
A better computer opponent, an option not to watch the demo the newest game 
revisions and information 
about my other software. 
 
Even if you don't want to register I love to hear input on the game ,(good 
or bad) or information about bugs you have found.

Thomas A. Steinke
 
Sound Blaster is a trademark of Creative Labs.

